The present disclosure relates to visual displays and display systems and, in particular, to wearable displays and methods therefor.
Wearable displays can be used to present virtual images to a user, or to augment real world images with dynamic information, data, or virtual objects. Virtual reality (VR) or augmented reality (AR) scenery can be three-dimensional to enhance the experience and to match virtual objects to real objects observed by the user. Eye position and gaze direction, and/or orientation of the user in space may be tracked in real time, and the displayed scenery may be dynamically adjusted depending on the user's head orientation and gaze direction, to provide a better experience of immersion into a simulated or augmented environment.
Wearable displays can be used to simulate or augment social interactions between users. For instance, in a virtual conference application, users, represented by avatars in a virtual conference room, may interact with each other by talking to each other, presenting information to a group of users, etc. One drawback of an AR/VR simulation of a social gathering event is that users may feel isolated or disoriented by the AR/VR environment, making social contacts between the users less straightforward.
Methods and systems disclosed herein may be employed to enable users to attract attention of other user(s) in an AR/VR environment. An AR/VR system may include a plurality of wearable displays to be worn by different users, and a controller. The wearable displays may each include a visual display module for displaying VR images to the user and/or to augmenting observed outside world with AR imagery and signs, an eye-tracking system for determining such parameters as the user's gaze direction, vergence, eye dilation, etc. in real time, and an audio system for audio communication with other users. The controller may include a remote or a distributed computing system and a communication network connecting the controller to the wearable displays so that the wearable displays are communicatively coupled with the controller. The term AR/VR used herein includes AR systems, VR systems, any combination thereof, including Mixed reality (MR) systems. Examples of AR/VR systems will be given further below.
A wearable display of a particular user may show images representing other user(s) of the system. The method enables a user of an AR/VR system to notice when another user of the system looks at them. The users represented on the screen may be located far away and not visible to the user wearing a particular wearable display, and may be represented by avatars. In some AR embodiments, the users may view other users directly through their AR headsets.
In accordance with the present disclosure, there is provided a method in a wearable display of an augmented reality/virtual reality (AR/VR) system. The method includes: displaying, using the wearable display, an image to a second user of the AR/VR system, the image comprising a visual cue of a gaze of a first user of the AR/VR system directed to the second user or an avatar of the second user, wherein the gaze of the first user directed to the second user or the avatar of the second user has been detected by a processor executing instructions to process eye tracking data of the first user.
In accordance with the present disclosure, there is provided a non-transitory memory having stored thereon instructions which, when executed by one or more processors, cause the one or more processors to display, using a wearable display of an AR/VR system, an image to a second user of the AR/VR system, the image comprising a visual cue of a gaze of a first user of the AR/VR system directed to the second user or an avatar of the second user, wherein the gaze of the first user directed to the second user or the avatar of the second user has been detected by a processor executing instructions to process eye tracking data of the first user.
In accordance with the present disclosure, there is further provided an AR/VR system including:
a first wearable display comprising an eye tracking system and a first electronic display for displaying a first image to a first user;
a second wearable display comprising a second electronic display for displaying a second image to a second user; and
a controller communicatively coupled to the first and second wearable displays and configured to provide data to the first wearable display for displaying the first image, the controller comprising an attention monitor configured to receive data related to eye tracking of the first user from the first wearable display and identifying a gaze of the first user directed to the second user or an avatar of the second user in the first image, the controller configured to, upon detecting the gaze, provide data to the second wearable display for displaying the second image to the second user, the second image comprising a visual cue of the gaze of the first user.
Exemplary embodiments will now be described in conjunction with the drawings, in which:
While the present teachings are described in conjunction with various embodiments and examples, it is not intended that the present teachings be limited to such embodiments. On the contrary, the present teachings encompass various alternatives and equivalents, as will be appreciated by those of skill in the art. All statements herein reciting principles, aspects, and embodiments of this disclosure, as well as specific examples thereof, are intended to encompass both structural and functional equivalents thereof. Additionally, it is intended that such equivalents include both currently known equivalents as well as equivalents developed in the future, i.e., any elements developed that perform the same function, regardless of structure.
As used herein, the terms “first”, “second”, and so forth are not intended to imply sequential ordering, but rather are intended to distinguish one element from another, unless explicitly stated. Similarly, sequential ordering of method steps does not imply a sequential order of their execution, unless explicitly stated. The term “plurality” is used herein to mean as “two or more,” and the word “include” is used in a same sense as the word “comprise”.
With reference to
The image generated by Ann's wearable display 128 may include an image captured by a wide-angle camera, or may include an entirely VR generated image. The VR generated image may represent multiple users and, in particular, may include an image 136 representing Bob. Herein, the image 136 representing Bob is referred to as Bob's avatar 136. Bob's avatar 136 may be a still image or a dynamic image, an icon, a graphic representation, an animated image, etc. In AR embodiments, Ann may look at Bob directly through an AR headset which transmits outside light enabling a direct view of the outside world, while augmenting the real views with computer-generated graphics and other computer-generated imagery. In such embodiments, the real-world view of Bob may be augmented with an attention cue, e.g. outer glow, a sign, etc. The same holds for other users and images representing the other users to one another, i.e. the other user's avatars 131, 132, and 136. In some AR embodiments, there could be virtual avatars and real people placed in a same scene. Furthermore, users can dial in by phone and be placed in the scene by placing an avatar representing the dialed-in users.
With further reference to
The attention monitor 161 is a functional block including one or more local parts 161B within the wearable displays such as Ann's wearable display 128, and a central part 161A within the controller 152. Some functionality may be implemented either by the local part 161B at the user location or by the central part 161A at the central location. The attention monitor 161 may be implemented in instructions stored in computer readable storage medium and executed by hardware processor(s).
The attention monitor 161 synchronizes the information obtained by the eye tracking system 142 and the information related to the image currently displayed on the electronic display 121 to identify whether Ann looks at Bob, e.g. looks at Bob directly in AR applications, or looks at Bob's avatar 136 in VR applications. In
In this example, Ann looks at Bob's avatar 136. Ann may shift her attention to the image 132 representing another user. The attention monitor 161 may distinguish between images 136 and 132, based on the initial information used for forming the image provided to the electronic display 121. The attention monitor 161 has information identifying which portion of the electronic display 121 is occupied by an image of a particular user. For AR applications, each AR headset may be equipped with a position sensor or position indicator enabling the AR/VR system 100 to determine in real time where each user is located in 3D space. This information, together with the gaze direction and/or vergence in 3D space for various users, enables the AR/VR system 100 to determine for each user, in real time, which other user or users are likely looking at that particular user. For example, if Bob is in a real-world location A, and Ann happens to look at the same real-world location A in 3D space, the AR/VR system 100 may determine that Ann is looking a Bob.
For the purpose of identifying a duration of gaze of one user directed to another user of the AR/VR system 100, the attention monitor 161 may calculate a time duration of Ann's gaze at Bob or Bob's avatar 136. The gaze duration may be defined as uninterrupted, continuous gaze at a particular image, such as Bob's avatar 136, or at a particular person or a 3D space location in AR applications, during a predefined time interval. The gaze detection condition may be configured as viewing the particular image for at least a predefined time interval T1. When the gaze detection condition is satisfied, the occurrence of gaze is detected.
With further reference to
With further reference to
The notification may include any visual information such as a sign, a visual cue, a text, a symbol, and/or some modification of Ann's avatar 131, such as color, contrast, brightness, outline, etc., added to the Ann's image displayed to Bob on his display 122. The visual cue may represent an artificial image or feature provided by Bob's AR headset. In
From the point of view of the second user, Bob 112, the method includes displaying, using the wearable display 126 of the AR/VR system 100, an image to Bob, wherein the image has a visual cue of a gaze of a first user of the system, Ann 111, the gaze directed to the second user or an avatar of the second user. The gaze of the first user directed to the second user through the wearable display, or to the avatar of the second user on the screen 121 of the wearable display 128 has been detected by a processor executing instructions to process eye tracking data of the first user. The visual cue may be displayed when the processor executing instructions has determined that eyes of the first user have been looking at the second user or the second user's avatar for at least a predefined time interval. The visual cue may be displayed when a gaze direction of the first user at the second user has been detected, and/or when a gaze vergence of the first user at the second user has been detected. The gaze direction and/or gaze vergence may be determined by the processor at regular time intervals. The method may include modifying the image to remove the visual cue when the gaze has been withdrawn referably, the image displayed to the second user has been absent the visual cue before the gaze of the first user directed to the second user or the avatar of the second user has been detected.
The method may be used to notify a user of concurrent attention of several other users represented on that user's display. With reference to
The method may be performed in real time. The AR/VR system 100 can receive updated eye tracking information at regular time intervals as the user's eyes shift between different areas of the screen, and the display system can compute the point of regard, i.e. the gaze point, which is the point in the screen at which the user is looking, based on the updated eye tracking information. Preferably, the point of regard, represented by gaze direction and gaze vergence, is identified at predefined regular time intervals. As described above, the second user is notified as soon as the gaze of the first user is detected. Then the system continues monitoring the gaze of the first user 111. When the attention of the first user 111 moves elsewhere, the visual cue indicating the previously detected gaze may disappear. The gaze withdrawal condition may be configured as continuing looking at the second user 112 for less than a predefined time interval T2. The two time intervals, T1 (detection of gaze threshold time) and T2 (withdrawal of gaze) may be equal, T1=T2, though not necessarily. The attention monitor 161 may also be configured to detect natural eye and/or head movements of users for the purpose of limiting the duration of the eye contact to a comfortable duration of time. In other words, the first user may briefly look at the floor, turn their head from side to side, etc. The attention monitor 161 may be configured to allow such movements for a “brief withdrawal time” T3 without removing visual cue(s) of attention. When the gaze withdrawal condition is satisfied, the image displayed at the second display 122 changes so that the visual cue 180 disappears.
Eventually, the first user 111 may return their attention to the second user 112. When the gaze detection conditions are satisfied, the visual cue appears on the second display about the image of the first user 111. Herein, the visual cue indicates attention, and the absence of the cue indicates the lack of attention. Accordingly, the visual cue was absent directly before the gaze has been detected again, for at least a predefined time interval, e.g., T1/2.
For the illustrative purposes T1=T2 and possible gazes of the first 111 user towards other users represented on the first electronic display 121 are not accounted for. Of course, other method may be employed, in particular a sliding time window may be used.
The first 111 and second 112 users may be people so that their gaze may be captured by an eye-tracking device. However, the second user 112, who is notified of the attention paid by the first user, may also be a machine, a computer, or a robot.
Referring to
An electronic display of the display assembly 506 may include, for example and without limitation, a liquid crystal display (LCD), an organic light emitting display (OLED), an inorganic light emitting display (ILED), an active-matrix organic light-emitting diode (AMOLED) display, a transparent organic light emitting diode (TOLED) display, a projector, or a combination thereof. Waveguide structures may be provided to convey the images generated by the displays to the user's eyes. In AR applications, transparent or semi-transparent waveguide structures may extend over the display assembly 506. The waveguides may include selective reflectors and diffraction gratings. The waveguides may also include pupil-replicating waveguide sections. The near-eye AR/VR display 500 may also include an eye-tracking system 514 for determining, in real time, the gaze direction and/or the vergence angle of the user's eyes 512. The determined gaze direction and gaze vergence angle may also be used for real-time compensation of visual artifacts dependent on the angle of view and eye position. Furthermore, the determined vergence and gaze angles may be used for interaction with the user, highlighting objects, bringing objects to the foreground, dynamically creating additional objects or pointers, etc. Furthermore, the near-eye coherent AR/VR display 500 may include an audio system, such as small speakers or headphones and/or a microphone. Stereo microphones on the display assembly may be used so as to recognize the location and/or direction of people in the room. In some embodiments, face recognition may be used to determine the presence of a person in the scene; simultaneous localization and mapping (SLAM) cameras or internet-connected (IoT) cameras may be employed for that purpose.
Referring to
In some embodiments, the front body 602 includes locators 608 and an inertial measurement unit (IMU) 610 for tracking acceleration of the HMD 600, and position sensors 612 for tracking position of the HMD 600. The IMU 610 is an electronic device that generates data indicating a position of the HMD 600 based on measurement signals received from one or more of position sensors 612, which generate one or more measurement signals in response to motion of the HMD 600. Examples of position sensors 612 include: one or more accelerometers, one or more gyroscopes, one or more magnetometers, another suitable type of sensor that detects motion, a type of sensor used for error correction of the IMU 610, or some combination thereof. The position sensors 612 may be located external to the IMU 610, internal to the IMU 610, or some combination thereof.
The locators 608 are traced by an external imaging device of a virtual reality system, such that the virtual reality system can track the location and orientation of the entire HMD 600. Information generated by the IMU 610 and the position sensors 612 may be compared with the position and orientation obtained by tracking the locators 608, for improved tracking accuracy of position and orientation of the HMD 600. Accurate position and orientation is important for presenting appropriate virtual scenery to the user as the latter moves and turns in 3D space.
The HMD 600 may further include a depth camera assembly (DCA) 611, which captures data describing depth information of a local area surrounding some or all of the HMD 600. To that end, the DCA 611 may include a laser radar (LIDAR) or a similar device. The depth information may be compared with the information from the IMU 610, for better accuracy of determination of position and orientation of the HMD 600 in 3D space.
The HMD 600 may further include an eye tracking system 614 for determining orientation and position of user's eyes in real time. The eye tracking system 614 may include an array of infrared illuminators illuminating both eyes, a hot mirror for separating infrared and visible light, and an eye tracking camera obtaining images of both eyes with reflections (glints) from the illuminators. By comparing the position of glints relative to the position of the eye pupil, the eye position and orientation may be determined. The obtained position and orientation of the eyes also allows the HMD 600 to determine the gaze direction of the user and to adjust the image generated by the display system 680 accordingly. In one embodiment, the vergence, that is, the convergence angle of the user's eyes gaze, is determined. The determined gaze direction and gaze vergence angle may also be used for real-time compensation of visual artifacts dependent on the angle of view and eye position. Furthermore, the determined vergence and gaze angles may be used for interaction with the user, highlighting objects, bringing objects to the foreground, creating additional objects or pointers, etc. An audio system may also be provided including e.g. a set of small speakers and/or a microphone built into the front body 602.
Referring to
As described above with reference to
The I/O interface 615 is a device that allows a user to send action requests and receive responses from the console 690. An action request is a request to perform a particular action. For example, an action request may be an instruction to start or end capture of image or video data or an instruction to perform a particular action within an application. The I/O interface 615 may include one or more input devices, such as a keyboard, a mouse, a game controller, or any other suitable device for receiving action requests and communicating the action requests to the console 690. An action request received by the I/O interface 615 is communicated to the console 690, which performs an action corresponding to the action request. In some embodiments, the I/O interface 615 includes an IMU that captures calibration data indicating an estimated position of the I/O interface 615 relative to an initial position of the I/O interface 615. In some embodiments, the I/O interface 615 may provide haptic feedback to the user in accordance with instructions received from the console 690. For example, haptic feedback can be provided when an action request is received, or the console 690 communicates instructions to the I/O interface 615 causing the I/O interface 615 to generate haptic feedback when the console 690 performs an action.
The console 690 may provide content to the HMD 600 for processing in accordance with information received from one or more of: the IMU 610, the DCA 611, the eye tracking system 614, and the I/O interface 615. In the example shown in
The application store 655 may store one or more applications for execution by the console 690. An application is a group of instructions that, when executed by a processor, generates content for presentation to the user. Content generated by an application may be in response to inputs received from the user via movement of the HMD 600 or the I/O interface 615. Examples of applications include: gaming applications, presentation and conferencing applications, video playback applications, or other suitable applications.
The tracking module 660 may calibrate the AR/VR system 650 using one or more calibration parameters and may adjust one or more calibration parameters to reduce error in determination of the position of the HMD 600 or the I/O interface 615. Calibration performed by the tracking module 660 also accounts for information received from the IMU 610 in the HMD 600 and/or an IMU included in the I/O interface 615, if any. Additionally, if tracking of the HMD 600 is lost, the tracking module 660 may re-calibrate some or all of the AR/VR system 650.
The tracking module 660 may track movements of the HMD 600 or of the I/O interface 615, the IMU 610, or some combination thereof. For example, the tracking module 660 may determine a position of a reference point of the HMD 600 in a mapping of a local area based on information from the HMD 600. The tracking module 660 may also determine positions of the reference point of the HMD 600 or a reference point of the I/O interface 615 using data indicating a position of the HMD 600 from the IMU 610 or using data indicating a position of the I/O interface 615 from an IMU included in the I/O interface 615, respectively. Furthermore, in some embodiments, the tracking module 660 may use portions of data indicating a position or the HMD 600 from the IMU 610 as well as representations of the local area from the DCA 611 to predict a future location of the HMD 600. The tracking module 660 provides the estimated or predicted future position of the HMD 600 or the I/O interface 615 to the VR engine 665.
The VR engine 665 may generate a 3D mapping of the area surrounding some or all of the HMD 600 (“local area”) based on information received from the HMD 600. In some embodiments, the VR engine 665 determines depth information for the 3D mapping of the local area based on information received from the DCA 611 that is relevant for techniques used in computing depth. In various embodiments, the VR engine 665 may use the depth information to update a model of the local area and generate content based in part on the updated model.
The VR engine 665 executes applications within the AR/VR system 650 and receives position information, acceleration information, velocity information, predicted future positions, or some combination thereof, of the HMD 600 from the tracking module 660. Based on the received information, the VR engine 665 determines content to provide to the HMD 600 for presentation to the user. For example, if the received information indicates that the user has looked to the left, the VR engine 665 generates content for the HMD 600 that mirrors the user's movement in a virtual environment or in an environment augmenting the local area with additional content. Additionally, the VR engine 665 performs an action within an application executing on the console 690 in response to an action request received from the I/O interface 615 and provides feedback to the user that the action was performed. The provided feedback may be visual or audible feedback via the HMD 600 or haptic feedback via the I/O interface 615.
In some embodiments, based on the eye tracking information (e.g., orientation of the user's eyes) received from the eye tracking system 614, the VR engine 665 determines resolution of the content provided to the HMD 600 for presentation to the user on the electronic display 625. The VR engine 665 may provide the content to the HMD 600 having a maximum pixel resolution on the electronic display 625 in a foveal region of the user's gaze. The VR engine 665 may provide a lower pixel resolution in other regions of the electronic display 625, thus lessening power consumption of the AR/VR system 650 and saving computing resources of the console 690 without compromising a visual experience of the user. In some embodiments, the VR engine 665 can further use the eye tracking information to adjust where objects are displayed on the electronic display 625 to prevent vergence-accommodation conflict and/or to offset optical distortions and aberrations.
In another embodiment, two gaze vectors are separately determined for the user's two eyes, and the wearable display 128 determines the user's depth of focus based on the convergence of the two gaze vectors. In this embodiment, the wearable display 128 determines a difference in depth between the depth of focus and the depth values of objects in the scene (hereinafter referred to as a depth difference), so as to determine whether the first user concentrates her eyes on a particular object or user, or just resting the eyes without paying attention to the screen.
This disclosure contemplates any suitable number of computer systems 700. This disclosure contemplates computer system 700 taking any suitable physical form. As example and not by way of limitation, computer system 700 may be an embedded computer system, a system-on-chip (SOC), a single-board computer system (SBC) (such as, for example, a computer-on-module (COM) or system-on-module (SOM)), a desktop computer system, a laptop or notebook computer system, an interactive kiosk, a mainframe, a mesh of computer systems, a mobile telephone, a personal digital assistant (PDA), a server, a tablet computer system, or a combination of two or more of these. Where appropriate, computer system 700 may include one or more computer systems 700; be unitary or distributed; span multiple locations; span multiple machines; span multiple datacenters; or reside in a cloud, which may include one or more cloud components in one or more networks. Where appropriate, one or more computer systems 700 may perform without substantial spatial or temporal limitation one or more steps of one or more methods described or illustrated herein. As an example and not by way of limitation, one or more computer systems 700 may perform in real time or in batch mode one or more steps of one or more methods described or illustrated herein. One or more computer systems 700 may perform at different times or at different locations one or more steps of one or more methods described or illustrated herein, where appropriate.
In particular embodiments, computer system 700 includes a processor 702, non-transitory memory 704, storage 706, an input/output (I/O) interface 708, a communication interface 710, and a bus 712. Although this disclosure describes and illustrates a particular computer system having a particular number of particular components in a particular arrangement, this disclosure contemplates any suitable computer system having any suitable number of any suitable components in any suitable arrangement.
In particular embodiments, processor 702 includes hardware for executing instructions, such as those making up a computer program. As an example and not by way of limitation, to execute instructions, processor 702 may retrieve (or fetch) the instructions from an internal register, an internal cache, non-transitory memory 704, or storage 706; decode and execute them; and then write one or more results to an internal register, an internal cache, non-transitory memory 704, or storage 706. In particular embodiments, processor 702 may include one or more internal caches for data, instructions, or addresses. Although this disclosure describes and illustrates a particular processor, this disclosure contemplates any suitable processor.
In particular embodiments, the non-transitory memory 704 includes main memory for storing instructions for processor 702 to execute or data for processor 702 to operate on. As an example and not by way of limitation, computer system 700 may load instructions from storage 706 or another source (such as, for example, another computer system 700) to memory 704. Processor 702 may then load the instructions from memory 704 to an internal register or internal cache. To execute the instructions, processor 702 may retrieve the instructions from the internal register or internal cache and decode them. During or after execution of the instructions, processor 702 may write one or more results (which may be intermediate or final results) to the internal register or internal cache. Processor 702 may then write one or more of those results to the non-transitory memory 704.
In particular embodiments, processor 702 executes only instructions in one or more internal registers or internal caches or in memory 704 (as opposed to storage 706 or elsewhere) and operates only on data in one or more internal registers or internal caches or in memory 704 (as opposed to storage 706 or elsewhere). One or more memory buses (which may each include an address bus and a data bus) may couple processor 02 to memory 704. Bus 712 may include one or more memory buses, as described below. In particular embodiments, one or more memory management units (MMUs) reside between processor 702 and memory 704 and facilitate accesses to memory 704 requested by processor 702. Although this disclosure describes and illustrates particular memory, this disclosure contemplates any suitable memory.
In particular embodiments, storage 706 includes mass storage for data or instructions. Storage 706 may include removable or non-removable (i.e., fixed) media, where appropriate. Storage 706 may be internal or external to computer system 700, where appropriate. In particular embodiments, storage 706 is non-volatile, solid-state memory. Where appropriate, storage 706 may include one or more storages 706. Although this disclosure describes and illustrates particular storage, this disclosure contemplates any suitable storage.
In particular embodiments, I/O interface 708 includes hardware, software, or both providing one or more interfaces for communication between computer system 700 and one or more I/O devices. Computer system 700 may include one or more of these I/O devices, where appropriate. One or more of these I/O devices may enable communication between a person and computer system 700. As an example and not by way of limitation, an I/O device may include a keyboard, keypad, microphone, monitor, mouse, printer, scanner, speaker, still camera, stylus, tablet, touchscreen, trackball, video camera, another suitable I/O device or a combination of two or more of these. An I/O device may include one or more sensors. This disclosure contemplates any suitable I/O devices and any suitable I/O interfaces 708 for them. Where appropriate, I/O interface 708 may include one or more device or software drivers enabling processor 702 to drive one or more of these I/O devices. I/O interface 708 may include one or more I/O interfaces 708, where appropriate. Although this disclosure describes and illustrates a particular I/O interface, this disclosure contemplates any suitable I/O interface.
In particular embodiments, communication interface 710 includes hardware, software, or both providing one or more interfaces for communication (such as, for example, packet-based communication) between computer system 700 and one or more other computer systems 700 or one or more networks. As an example and not by way of limitation, communication interface 710 may include a network interface controller (NIC) or network adapter for communicating with an Ethernet or other wire-based network or a wireless NIC (WNIC) or wireless adapter for communicating with a wireless network, such as a Wi-Fi network. This disclosure contemplates any suitable network and any suitable communication interface 710 for it. Although this disclosure describes and illustrates a particular communication interface, this disclosure contemplates any suitable communication interface.
In particular embodiments, bus 712 includes hardware, software, or both coupling components of computer system 700 to each other. Although this disclosure describes and illustrates a particular bus, this disclosure contemplates any suitable bus or interconnect.
Herein, reference to a computer-readable storage medium encompasses one or more non-transitory, tangible, computer-readable storage media possessing structure. As an example and not by way of limitation, a computer-readable storage medium may include a semiconductor-based or other integrated circuit (IC) (such, as for example, a field-programmable gate array (FPGA) or an application-specific IC (ASIC)), a hard disk, an HDD, a hybrid hard drive (HHD), an optical disc, an optical disc drive (ODD), a magneto-optical disc, a magneto-optical drive, a floppy disk, a floppy disk drive (FDD), magnetic tape, a holographic storage medium, a solid-state drive (SSD), a RAM-drive, a SECURE DIGITAL card, a SECURE DIGITAL drive, or another suitable computer-readable storage medium or a combination of two or more of these, where appropriate. Herein, reference to a computer-readable storage medium excludes any medium that is not eligible for patent protection under 35 U.S.C. § 101. Herein, reference to a computer-readable storage medium excludes transitory forms of signal transmission (such as a propagating electrical or electromagnetic signal per se) to the extent that they are not eligible for patent protection under 35 U.S.C. § 101. A computer-readable non-transitory storage medium may be volatile, non-volatile, or a combination of volatile and non-volatile, where appropriate.
This disclosure contemplates one or more computer-readable storage media implementing any suitable storage. In particular embodiments, a computer-readable storage medium implements one or more portions of processor 702 (such as, for example, one or more internal registers or caches), one or more portions of memory 704, one or more portions of storage 706, or a combination of these, where appropriate. In particular embodiments, a computer-readable storage medium implements RAM or ROM. In particular embodiments, a computer-readable storage medium implements volatile or persistent memory. In particular embodiments, one or more computer-readable storage media embody software. Herein, reference to software may encompass one or more applications, bytecode, one or more computer programs, one or more executables, one or more instructions, logic, machine code, one or more scripts, or source code, and vice versa, where appropriate. In particular embodiments, software includes one or more application programming interfaces (APIs). This disclosure contemplates any suitable software written or otherwise expressed in any suitable programming language or combination of programming languages. In particular embodiments, software is expressed as source code or object code.
The present disclosure is not to be limited in scope by the specific embodiments described herein. Indeed, other various embodiments and modifications, in addition to those described herein, will be apparent to those of ordinary skill in the art from the foregoing description and accompanying drawings. Thus, such other embodiments and modifications are intended to fall within the scope of the present disclosure. Further, although the present disclosure has been described herein in the context of a particular implementation in a particular environment for a particular purpose, those of ordinary skill in the art will recognize that its usefulness is not limited thereto and that the present disclosure may be beneficially implemented in any number of environments for any number of purposes. Accordingly, the claims set forth below should be construed in view of the full breadth and spirit of the present disclosure as described herein.
The present application claims priority from U.S. Provisional Application No. 62/785,642, filed on Dec. 27, 2018, entitled “VISUAL INDICATORS OF USER ATTENTION IN AR/VR ENVIRONMENT” and incorporated herein by reference for all purposes.
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