Video monitoring systems for monitoring the plurality of areas in a given facility as well as incorporating sensors and alarm systems for actuating various video monitors at different sections of a facility are known. See U.S. Pat. Nos. 5,057,818, 5,144,661 and 4,141,006. However, such prior art systems do not provide a realistic presentation to the operating personnel.
According to the invention, a security alarm monitor which uses a combination of three-dimensional (3D) and two-dimensional (2D) visualizations to display the status of security devices and allow the operator to respond to alarms. The alarm monitor console includes 3D and 2D display areas, either in split-screen or on a single monitor or on dual monitors. The 3D display area uses a photo-realistic representation of a facility and overlays iconic or 3D representations of a plurality of security devices, showing their locations, coverage areas, and alarm status. The 2D display area shows a map, architectural drawing, image-based overhead view or combination of the three for a facility and security device icon. The alarm representations in the 2D and 3D display areas are synchronized, and the 3D display gives a dynamic view of the facility or compound. When the alarm occurs, the 3D display flies to the preprogrammed view of the alarm location, issues a preprogrammed audio alert, and animates the alarm icon to indicate its status.
Furthermore, the invention provides visual security monitoring system for monitoring outdoor security systems of a facility comprising a plurality of video cameras to include security cameras and video switchers and/or multiplexers. There is provided a plurality of security devices to include intrusion detection, access control, GPS, other security software, and/or digital video recording systems. There is provided a plurality of digital interfaces connected to receive alarm signals from said security devices and correlating said alarms and said video systems, and display monitors for sequentially displaying video images from said video switchers and/or multiplexers. A computer is connected to the digital interfaces and one or more video display monitors for automatically displaying video based on alarm inputs from said security systems. A computer display monitor, preferably having a touch screen pointing device, but other pointing devices can be used, for graphical display of alarm events from said security systems in a geographic context.
In one preferred embodiment, in the visual security monitoring system defined above, the computer causes three-dimensional (3D) visual simulation of said facility to be displayed on said computer display monitor using a geometric computer model derived from imagery and/or photographs such that the said monitor displays a spatially accurate and realistic visual representation of the facility.
In another preferred embodiment, in the visual security monitoring system defined above, each video camera and each security device is represented as a 3D geometric model or 3D sensor icon, and wherein each 3D sensor icon represents both the physical device and its coverage area, wherein each 3D sensor icon is rendered in 3D visual simulation at a position in 3-space corresponding to its approximate geographic location and area of coverage.
In another preferred embodiment, in the visual security monitoring system defined above, the physical status and/or alarm status of the security devices and/or cameras are displayed graphically by altering the visual properties of each corresponding 3D sensor icon defined above in response to the alarm inputs, and wherein a plurality of visual properties may be used to represent alarm states including colors, textures, and animation of said visual properties.
In another preferred embodiment, the visual security monitoring system defined above provides transitions of the 3D eye point of the photo-realistic simulation to a lookdown angle optimal for viewing the simulation of said alarm inputs with rapid, smooth, and continuous motion that simulates flying to that location in 3-space in response to:
Finally, in another preferred embodiment, the visual security monitoring system defined above sends any hardware or software command to any security device, the video systems, other hardware, and/or other software in response to:
Thus, the object of the invention is to provide an improved visual security monitoring system which provides a more realistic and user-friendly display of alarm conditions.
Another object of the present invention is to provide a more realistic and dynamic presentation of a facility or compound in the areas where there is an alarm situation.
The above and other objects, advantages and features of the invention will become more apparent when considered with the following specification and accompanying drawings wherein:
Referring initially to
The video switcher/multiplexer 12 is connected to receive video signals from the security video cameras 10 and supply them to one or more video monitors 14 and, via a digital interface 16, to the visual security monitoring computer 17. Visual security and monitoring computer 17 has its computer display with a touch panel 18 having a touch panel signaling line (not shown) feeding back signals to the visual security and monitoring computer 17. The visual security and monitoring computer 17 also has a audio output to speaker 20 and can also receive input from a further optional pointing device, such as a mouse 21. The visual security and monitoring computer 17 may also have a data storage unit attached thereto such as a floppy disk drive or a CD rom drive or a zip drive for storing preconfigured photo-realistic photos and images of the actual facility. The intrusion monitoring devices 11 can include automatic video motion detectors (VMD), infrared motion detectors and infrared detectors generally and other motion sensors. The device interface subsystem 16 interfaces with a wide range of commercial security devices including intrusion detection systems, video motion detectors, microwave motion detectors, video multiplexers and other systems and utility closed contact alarm switches and controls. The subsystem interface can consist of three main components, namely, a modular data acquisition unit, software drivers for the data input-output devices and a library of device icons. The base set of software drivers includes interfaces for contact with switch alarm inputs, and for closure/alarm inputs. Customization can involve development of software drivers for serial or network interfaces, device-specific data input-out devices, command control and external devices and modeling of custom alarms and development of the custom graphical user interface controls. The device icon library provides representation for common devices and their alarm states. Each device icon includes visual models and audio cues to represent the device or its sensor coverage area and its possible alarm state. For example, a perimeter fence alarm device could have an icon shaped like a rectangular transparent block with one color for “off” state and colored bright orange and flashing for “on”. The audio cues could also have an initial loud alerting sound followed by a lower volume sustained sound. The duration and volume of the audio cues are configurable.
Photo-Realistic 3D Visual Simulation for Physical Security Alarm Monitoring
3D Photo-Recognizable Visual Model
The invention provides a photo-realistic and recognizable 3D model of a facility as a contextual basis for security surveillance, alarm assessment, and situational awareness. The invention's virtual reality user interface provides users with a near real-time command and control augmented reality environment. With minimal training, a new user can exploit this environment to monitor alarm events, perform near instantaneous threat assessment, visualize overlapping coverage, spot gaps in coverage, track developing situations, send commands to security devices with a single touch of the touch screen, and efficiently direct assets in the field.
As shown in
3D Icons to Represent Security Devices Coverage Area
The invention represents security devices as trans-lucent 3D models (3D icons) whose volume encompasses the field of view or area of coverage. Each model is rendered in the photo-recognizable 3D and 2D displays at a position, orientation, and scale factor corresponding to their approximate size and position in the real world. This feature permits the user to visualize the normally invisible alarm sensor and camera coverage areas.
3D Representation of Security Device Status
The invention uses translucent textures and/or various animation effects to visualize alarm events and/or changes in the operational status of alarm devices in the field. Upon receipt of a state-changing event from a piece of security equipment in the field, the invention renders a customizable animation whose color, material properties, and animation depict such information as alarm priority, ongoing alarm or past alarm, tamper status, disconnected, acknowledged, selected (by the user), etc.
Combined 3D, Dynamic Audio, and Continuous Fly-To Alarm Annunciation
The invention annunciates an alarm event by performing the following functions simultaneously:
First, the animation of the sensor model (icon) occurs in both the 2D and 3D window.
Second, the invention plays customizable dynamic audio. Sounds for each sensor are different and are user-configurable. Sounds for alarm events normally take the form of a human voice declaring the alarm and the location of the event. In this manner, the operator does not have to be looking directly at the monitor to receive valuable information about possible threat. The invention device plug-ins may modify the sensor to change event sounds at run-time, such that the invention audio may be extra-ordinarily dynamic. At a facility whose security force has subdivided the grounds into a grid system, for example, the invention audio not only annunciates the type of alarm and name of the sensor, it also tells operators the name of the sector or zone of the compound in which the event occurred. If the alarm is a fence sensor and is determined to have occurred in Section H-14-A, the device plug-in modifies the sensor such that the invention seamlessly stitches six separately recorded sounds and may annunciate in a human voice, “Alarm! Fence alarm, Sector H-14-A.”
Third, the system automatically provides a rapid and continuous eye point transition from the eye point's current position and orientation (x, y, z, h, p, r) to that of a pre-configured or run-time-calculated position and orientation optimal for viewing the sensor icon, its surrounding features and other nearby sensor. Because the user may be occupied with other activities, the invention will skip this step if the user has been recently interacting with the display, inferring that if this is the case, the user must be physically close to the console and can therefore manually select the alarming sensor when he or she is free to do so.
Fourth, the system automatically sends a series of hardware commands to associated sensors and other integrated devices. Typical implementations of this functionality would be to command an integrated digital video record (DVR) to cache any appropriate video to disk for later recall, or to dial a pager number.
Fifth, if the automatic fly-to was performed, the system sends a different series of hardware commands to associated sensors and other integrated devices. This functionality is typically used to automatically call-up the appropriate live and/or pre-alarm video feed or feeds on one or more video monitors.
Graphical User Interface
Single Mode User-Limited Hemispherical Constant Angle-of-Attack orbit With Point-To-Fly and Variable radius 3D Navigation Feature
The invention's integrated 2D and 3D visualization components afford a unique single 3D movement model user interface feature that drastically simplifies 3D scene navigation for the novice and untrained user. The feature combines four user interface controls and/or sub-features that permit the user to achieve full 3D navigational freedom without switching movement modes. the sub-features that comprise the invention's only 3D navigation mode are:
The combination of features defines a novel navigation strategy, which unlike other visual simulation navigation strategies, presents the user with a natural “point-to-fly” metaphor. The disclosed strategy insures that a user may select a ground point or model feature in either the 2D or 3D windows and to view that ground point or feature from all angles and distances without first flying past the object or area of interest, then having to rotate the view frustum about the eye point, which would demand more time, training, skill, and prior familiarity with the selected feature or ground point. Moreover, no pointer device dragging, double-clocking, right-clocking, or model changes are required for full 3D navigational freedom.
Using any pointing device (touch screen as disclosed herein or a mouse, etc.), including a touch-screen display, the user touches (or clicks with some pointing devices) any ground point or feature in the 3D or 2D scene. The system responds by repositioning the 3D eye point such that the selected point translates to the center of the view frustum. The transition is continuous, meaning that the eye point travels along a straight line in 3-space at visual simulation frame rates (>20 frames per second), accelerating to a constant velocity, then decelerating as it approaches its final destination. The transition also insures that the heading, pitch, and roll (h, p and r) of the view frustum remain constant from the beginning to the end of the transition. The roll angle always remains at or near 0 to simplify navigation and to disallow potentially confusing orientations and angles of attack. It should be noted that the algorithm compensates for those case when the user selects a point in space that does not intersect with the terrain. This characteristic guarantees that the user's eye point is always centered on some point on the terrain and never direct at the sky or at empty space.
Using any pointing device, including a touch-screen display, the user touches or clicks a sensor model (icon) whose shape, texture and animation describe its field of view and alarm status. The system responds by flying to a user-defined pre-configured eye point coordinate and orientation (heading, pitch and roll) specific to that sensor. Simultaneously, the system sends an output command to the sensor's controlling device. The transition of the eye point consists of a simultaneous translation of the eye point to the pre-configured coordinate and the rotation of the view frustum to the pre-configured heading and pitch (
Using any pointing device, to include a touch-screen display, the user may orbit the point of the model currently in the center of the 3D view (i.e. that point on the site model at the intersection of a ray orthogonal to the near clipping plane and originating at the eye point). Orbiting is permitted both vertically and horizontally in both directions, although the vertical orbits maximum and minimum angle are bounded by a user-configured maximum and minimum angles which simplifies navigation and increases overall situational awareness by not permitting the user to get so close to the ground as to be oblivious to other events. Orbital navigation is provided by four translucent buttons which overlay the 3D display area at the top, bottom, left and right extents of the display, such that the position and graphical appearance of each clearly implies its intended function to the user without being obtrusive. The translucence of these buttons insures that their representation does not require additional screen real estate and does not obscure any objects or features in the 3D display.
Two pointing device actuated buttons allow the user to vary the length of the radius defined by the distance from the eye point to the ground point at the center of the view frustum. The effect is a zoom-in and zoom-out capability that rounds out the single model 3D navigation feature. This capability has the effect of expanding and collapsing the hemisphere defined by the set of all allowed orbit eye point positions. The radius is bounded by maximum and minimum values defined as an option by the user, which prevents the user from zooming closer or further away than is deemed useful for security systems monitoring and alarm assessment.
2D/3D Point-to-Switch Video Feature
The invention affords the end user the ability to visually switch video input from any number of cameras to a video output device, such as a video monitor or computer screen, by simply touching (clicking with some pointing devices) any camera model in the 2D or 3D scene. When a user selects any model representing any piece of security equipment in the 3D scene, the system determines, via a configurable lookup, which camera (if any) provides the most appropriate view of this device. Immediately upon this determination, the system redirects video output to display the video for that camera. This unprecedented feature relieves the operator's cognitive burden by visually fusing the geospatial context of the camera volume model with the video he/she is viewing. This critical feature improves response time by enabling the user to make any assessment of threat by viewing the video, to instantly recognize where in a 3-space the camera is located, and, if necessary, to accurately dispatch or mobilize a security response, all with a single touch or click.
This feature applies to both live video feeds and cached video feeds from digital video recorders. If the user has a digital video recorder (DVR) integrated with the invention, the invention not only recalls live video upon selection of a sensor volume, it recalls pre-alarm video from the archives of the DVR. This permits the user to visually assess possible threat by viewing the video captured by the DVR in the moments before and after the event was received. This feature is achieved because the invention, in response to an incoming alarm event, sends a command to the appropriate DVR commanding it to archive cached video for the appropriate camera feed. When the sensor is selected, either automatically by the invention or manually by the user, the archived footage is then recalled by the invention and displayed on an appropriate video monitor.
2D/3D Point-to-Command Feature
The invention allows the end user to switch video and to initiate command and control response to alarm events with a touch or a single click of a pointing device. Upon receiving an alarm event, the invention plays a sound and displays a customizable 2D and 3D animation highlighting the sensor that generated that event in the 2D and 3D windows respectively. The user may respond by touching (clicking with some pointing devices) the model or icon that represents the sensor. The system responds by initiating a customizable output command. The output command can then be used to initiate communications dispatch to insure instantaneous security response. In summation, this feature enables acknowledgement of an alarm event, camera switching, and the issuance of command and control with a single touch/click of a 3D and/or 2D graphical representation of the alarm equipment in geographical context.
While the invention has been described in relation to preferred embodiments of the invention, it will be appreciated that other embodiments, adaptations and modifications of the invention will be apparent to those skilled in the art.
The present invention is the subject of provisional application Ser. No. 60/155,480 filed Sep. 23, 1999 and entitled VISUAL SECURITY OPERATIONS CONSOLE.
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Number | Date | Country | |
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60155480 | Sep 1999 | US |