Software-defined networking (“SDN”) is an architectural framework for creating intelligent networks that are programmable, application aware, and more open. SDN provides an agile and cost-effective communications platform for handling the dramatic increase in data traffic on carrier networks by providing a high degree of scalability, security, and flexibility. SDN provides several benefits. SDN can allow for the creation of multiple virtual network control planes on common hardware. SDN can help extend service virtualization and software control into many existing network elements. SDN enables applications to request and manipulate services provided by the network and to allow the network to expose network states back to the applications. SDN exposes network capabilities through application programming interfaces (“APIs”), making the control of network equipment remotely accessible and modifiable via third-party software clients using open protocols such as OpenFlow, available from Open Network Forum (“ONF”).
User-defined, on-demand cloud services and user digital experience expectations are driving planning and deployment of network functional virtualization and service-centric SDN among global telecommunications service providers. Network Virtualization Platforms (“NVPs”) are deployed in information technology (“IT”) data centers, network central offices, and other network points of presence (“POPs”) to accelerate deployment of on-demand user service and virtualized network functions. An NVP is a shared virtualized infrastructure that supports multiple services and network applications (including real-time and non-real-time applications).
Combining SDN and NVP functionality, such as in Domain 2.0, available from AT&T, provides a highly complex and dynamic set of relationships between virtual, logical, and physical resources. Autonomous controls and real-time service path steering, workload, creation, distribution, and destruction are inherent Domain 2.0 capabilities, but currently no unified and holistic method exists for human operators to understand, model, and design service paths and to understand and control the operations of the environment. Currently available solutions are dominated by tools and techniques developed to support traditional information technology and network domains, which, in comparison, are relatively simple and static, and are therefore ill-suited to Domain 2.0 and similar environments. The new dimensions of Domain 2.0 and similar environments require a new dimension of human insight and control.
Concepts and technologies disclosed herein are directed to visualizations for network virtualization platforms (“NVPs”). According to one aspect disclosed herein, a computer system executing a visualization component can obtain data associated with an NVP. The computer system can generate a visualization of the data associated with the NVP. The computer system can output the visualization.
In some embodiments, the visualization includes a three-dimensional visualization. The three-dimensional visualization can include a central cube visualization. The central cube visualization can include a plurality of smaller cube visualizations. Each of the plurality of smaller cube visualizations can include a node representative of an application. The application can be executable by at least a portion of a plurality of resources of the NVP. The central cube visualization, in some embodiments, includes a plurality of networking links between at least a portion of the plurality of applications of the plurality of smaller cube virtualizations.
In some embodiments, the data includes data associated with a topology of the plurality of resources of the NVP. In these embodiments, the computer system can receive a request to instantiate a service instance of a service provided by the NVP. In response to the request, the computer system can generate a logical topology view of the central cube visualization. The computer system can output the logical topology view of the central cube visualization. The logical topology view can include at least a portion of the topology of the plurality of resources of the NVP. The logical topology view can represent a service path. The service path can include and identify a set of the plurality of resources utilized by the service.
The logical topology view, in some embodiments, can include a face view of the central cube visualization. The face view can include a plurality of layers. Each layer of the plurality of layers can represent a physical technical plant location and a subset of the set of the plurality of resources utilized by the service set of the plurality of resources utilized by the service and located within the physical technical plant (“TeP”) location. Physical TePs can be or can include one or more telco central offices (“COs”), one or more data centers, one or more outside plant environments (e.g., huts, bunkers, poles, and the like), customer premises locations, and the like.
In some embodiments, the computer system can receive a request to utilize a service. The computer system can generate an actual topology view of at least a portion of the topology of the plurality of resources of the NVP. The actual topology view can represent a service graph. The service graph can include a set of the plurality of resources utilized by the service. The computer service can output the actual topology view.
It should be appreciated that the above-described subject matter may be implemented as a computer-controlled apparatus, a computer process, a computing system, or as an article of manufacture such as a computer-readable storage medium. These and various other features will be apparent from a reading of the following Detailed Description and a review of the associated drawings.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended that this Summary be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.
Combining SDN and NVP functionality, such as in Domain 2.0, available from AT&T, provides a highly complex and dynamic set of relationships between virtual, logical, and physical resources. Autonomous controls and real-time service path steering, workload, creation, distribution, and destruction are inherent Domain 2.0 capabilities but currently no unified and holistic method exists for human operators to understand, model, and design service paths and to understand and control the operations of the environment. Currently available solutions are dominated by tools and techniques developed to support traditional information technology and network domains, which, in comparison, are relatively simple and static, and are therefore ill-suited to Domain 2.0 and similar environments. The new dimensions of Domain 2.0 and similar environments require a new dimension of human insight and control.
The concepts and technologies facilitate relating physical and logical aspects of Domain 2.0 and similar networks and applications for use in service design, instantiation, and operations by both internal users and external customers. The concepts and technologies described herein, in some embodiments, provide a three-dimensional cube metaphor that allows visualization, navigation, and manipulation of service logic specified by the alignment of service paths onto a service graph. Moreover, the application of virtual reality and augmented reality technologies provides an intuitive, effective, and highly-differentiated experience for network management.
While the subject matter described herein may be presented, at times, in the general context of program modules that execute in conjunction with the execution of an operating system and application programs on a computer system, those skilled in the art will recognize that other implementations may be performed in combination with other types of program modules. Generally, program modules include routines, programs, components, data structures, computer-executable instructions, and/or other types of structures that perform particular tasks or implement particular abstract data types. Moreover, those skilled in the art will appreciate that the subject matter described herein may be practiced with other computer systems, including hand-held devices, mobile devices, wireless devices, multiprocessor systems, distributed computing systems, microprocessor-based or programmable consumer electronics, minicomputers, mainframe computers, routers, switches, other computing devices described herein, and the like.
While connections are shown between some of the components illustrated in
Referring now to
According to various implementations of the concepts and technologies disclosed herein, the computer system 102 can include a user computing device, such as a tablet computing device, a personal computer (“PC”), a desktop computer, a laptop computer, a notebook computer, a cellular phone or smartphone, other mobile computing devices, a personal digital assistant (“PDA”), or the like. Example architectures of the computer system 102 are illustrated and described herein below with reference to
The computer system 102 can be configured to execute an operating system 114 and one or more application programs such as, for example, an NVP application 116, a visualization component 118, and/or other application programs. The operating system 114 is a computer program for controlling the operation of the computer system 102. The application programs are executable programs configured to execute on top of the operating system 114. In some embodiments, at least a portion of the NVP application 116 functionality and/or the visualization component 118 functionality is included in the operating system 114. In some other embodiments, at least a portion of the NVP application 116 functionality and/or the visualization component 118 functionality is included in the NVP 104, wherein the computer system 102 accesses the functionality via a communications interface.
In some embodiments, the visualization component 118 can be implemented as a component of the NVP application 116, and in some embodiments, the visualization component 118 can be implemented as a component separate from the NVP application 116. In some embodiments, the visualization component 118 can be provided as a stand-alone application. Thus, while the NVP application 116 and the visualization component 118 are illustrated as components of the computer system 102, it should be understood that each of these components, or combinations thereof, may be embodied as or in stand-alone devices or components thereof operating on or in communication the computer system 102. Thus, the illustrated embodiment is illustrative, and should not be construed as being limiting in any way.
In some embodiments, the visualization component 118 may be implemented as a plugin or add-in for the NVP application 116. In some other embodiments, the visualization component 118 can include a service and/or set of application programming interfaces (“APIs”) that can provide the functionality described herein. Thus, it should be appreciated that the visualization component 118 can be implemented as hardware, software, or a combination thereof.
The NVP 104 is a shared infrastructure that can support multiple services, such as the services 108, and multiple network applications, such as the applications 110 (including real-time and non-real-time applications). The NVP 104 can utilize cloud sharing constructs to virtualize network functions by decoupling hardware and software, making networks, such as the SDN network 112, more flexible and physically uniform by minimizing dependence upon hardware constraints. The NVP 104 uses SDN to provide programmability and abstraction of underlying hardware complexity, and to separate management and control planes from the data plane.
The applications 110 can include, but are not limited to, one or more applications that provide or utilize, at least in part, one or more of the services 108, such as, for example, domain name service (“DNS”), remote authentication dial-in user service (“RADIUS”), dynamic host configuration protocol (“DHCP”), lightweight directory access protocol (“LDAP”), content routing in either or both of the control and data planes, and route reflecting in either or both the control and data planes. The services 108 also can include one or more real-time services such as, but are not limited to, voice over internet protocol (“VoIP”) service, streaming video service, videoconferencing service, online gaming service, chatting service, instant messaging (“IM”) service, and the like in the service plane. Both synchronous and asynchronous (e.g., transactional) services are contemplated.
The illustrated NVP 104 includes a hardware resource layer 120, a virtualization/control layer 122, and a virtual resource layer 124 that work together to perform operations as will be described in detail herein. The hardware resource layer 120 provides hardware resources, which, in the illustrated embodiment, include one or more compute resources 126, one or more memory resources 128, and one or more other resources 130.
The compute resource(s) 126 can include one or more hardware components that perform computations to process data, and/or to execute computer-executable instructions of one or more application programs, operating systems, and/or other software, including the applications 110 to provide, at least in part, the services 108. The compute resources 126 can include one or more central processing units (“CPUs”) configured with one or more processing cores. The compute resources 126 can include one or more graphics processing unit (“GPU”) configured to accelerate operations performed by one or more CPUs, and/or to perform computations to process data, and/or to execute computer-executable instructions of one or more application programs, operating systems, and/or other software that may or may not include instructions particular to graphics computations. In some embodiments, the compute resources 126 can include one or more discrete GPUs. In some other embodiments, the compute resources 126 can include CPU and GPU components that are configured in accordance with a co-processing CPU/GPU computing model, wherein the sequential part of an application executes on the CPU and the computationally-intensive part is accelerated by the GPU. The compute resources 126 can include one or more system-on-chip (“SoC”) components along with one or more other components, including, for example, one or more of the memory resources 128, and/or one or more of the other resources 130. In some embodiments, the compute resources 126 can be or can include one or more SNAPDRAGON SoCs, available from QUALCOMM of San Diego, Calif.; one or more TEGRA SoCs, available from NVIDIA of Santa Clara, Calif.; one or more HUMMINGBIRD SoCs, available from SAMSUNG of Seoul, South Korea; one or more Open Multimedia Application Platform (“OMAP”) SoCs, available from TEXAS INSTRUMENTS of Dallas, Tex.; one or more customized versions of any of the above SoCs; and/or one or more proprietary SoCs. The compute resources 126 can be or can include one or more hardware components architected in accordance with an ARM architecture, available for license from ARM HOLDINGS of Cambridge, United Kingdom. Alternatively, the compute resources 126 can be or can include one or more hardware components architected in accordance with an x86 architecture, such an architecture available from INTEL CORPORATION of Mountain View, Calif., and others. Those skilled in the art will appreciate the implementation of the compute resources 126 can utilize various computation architectures or combinations thereof, and as such, the compute resources 126 should not be construed as being limited to any particular computation architecture or combination of computation architectures, including those explicitly disclosed herein.
The memory resource(s) 128 can include one or more hardware components that perform storage operations, including temporary or permanent storage operations. In some embodiments, the memory resource(s) 128 include volatile and/or non-volatile memory implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules, or other data disclosed herein. Computer storage media includes, but is not limited to, random access memory (“RAM”), read-only memory (“ROM”), erasable programmable ROM (“EPROM”), electrically erasable programmable ROM (“EEPROM”), flash memory or other solid state memory technology, CD-ROM, digital versatile disks (“DVD”), or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store data and which can be accessed by the compute resources 126.
The other resource(s) 130 can include any other hardware resources that can be utilized by the compute resources(s) 126 and/or the memory resource(s) 128 to perform operations described herein. The other resource(s) 130 can include one or more input and/or output processors (e.g., network interface controller or wireless radio), one or more modems, one or more codec chipset, one or more pipeline processors, one or more fast Fourier transform (“FFT”) processors, one or more digital signal processors (“DSPs”), one or more speech synthesizers, and/or the like.
The hardware resources operating within the hardware resource layer 120 can be virtualized by one or more virtual machine monitors (“VMMs”) 132-132M (also known as “hypervisors;” hereinafter “VMMs 132”) operating within the virtualization/control layer 122 to manage one or more virtual resources that reside in the virtual resource layer 124. The VMMs 132 can be or can include software, firmware, and/or hardware that alone or in combination with other software, firmware, and/or hardware, manages one or more virtual resources operating within the virtual resource layer 124.
The virtual resources operating within the virtual resource layer 124 can include abstractions of at least a portion of the compute resources 126, the memory resources 128, the other resources 130, or any combination thereof. These abstractions are referred to herein as virtual machines (“VMs”). It should be understood, however, that other container technologies can be used and are contemplated. In the illustrated embodiment, the virtual resource layer 124 includes VMs 134-134N (hereinafter “VMs 134”). The VMs 134 can execute the applications 110 to provide, at least in part, the services 108. Each of the VMs 134 can execute one or more of the applications 110 or one or more portions thereof. For example, one or more of the VMs 134 can execute one or more of the applications 110 to utilize or provide, at least in part, the services 108 such as, but not limited to, DNS, RADIUS, DHCP, LDAP, content routing in either or both of the control and data planes, and route reflecting in either or both the control and data planes. The applications 110 also can include one or more applications that provide, at least in part, one or more real-time services such as, but are not limited to, VoIP, streaming video service, videoconferencing service, online gaming service, chatting service, IM service, and the like in the service plane.
The NVP data 106 can include data any data associated with the NVP 104. For example, the NVP data 106 can be or can include data associated with the operational state(s) and configuration(s) of one or more components of the NVP 104, such as the operational states and configurations of the virtual resources operating within the virtual resource layer 124. The NVP data 106 also can include data associated with application resources, such as one or more of the applications 110-110L.
The NVP 104 can provide the NVP data 106 to the computer system 102 periodically, continuously, and/or upon request. The NVP application 116 can, in some embodiments, include functionality to enable a user 136 to schedule periodic retrieval of the NVP data 106 from the NVP 104 or to request the NVP data 106 on-demand. The NVP 104, in some embodiments, can be configured to report the NVP data 106 to the computer system 102 periodically or in response to an event, such as a change of an operational state and/or of a configuration of one or more of the virtual resources operating within the virtual resource layer 124 and/or one or more application resources instantiated in the SDN network 112.
The NVP application 116 can receive the NVP data 106 and can provide at least a portion of the NVP data 106 to the visualization component 118. The visualization component 118 alternatively can request the NVP data 106 from the NVP application 116. In either case, the visualization component 118 can obtain the NVP data 106, generate, based upon the NVP data 106, a visualization 138 of the NVP data 106, and output the visualization 138 via a user interface (“UI”) 140 of the visualization component 118 via a display 142, an augmented reality (“AR”) system 144, a virtual reality (“VR”) system 146, or a combination thereof. The user 136 can interact with the UI 140 of the visualization component 118 to view and interact with the visualization 138. In doing so, the user 136 can exert influence upon the automation and control of the NVP 104 or at least a portion thereof.
The visualization 138 can be generated by any software framework designed for the creation and development of graphics. Some example software frameworks include, but are not limited to, AUTOCAD (available from AUTODESK), UNREAL ENGINE (available from EPIC GAMES, INC.), UNITY (available from UNITY TECHNOLOGIES), CRYENGINE (available from CRYTEK), HAVOK VISION ENGINE (available from HAVOK), other proprietary software frameworks, open source software frameworks, combinations thereof, and the like. Those skilled in the art will appreciate the wide range of graphical fidelity, visual styles, and other attributes the virtualization 138 might have, including color, shape, texture, space, form, dynamics (e.g., bouncing, flashing, and the like), and other design and/or interaction elements. As such, further details in this regard are not provided herein since these are mere design decisions.
The display 142 is an output device configured to present information in a visual form. In some embodiments, the display 142 is a liquid crystal display (“LCD”) utilizing any active or passive matrix technology and can utilize any backlighting technology. In some embodiments, the display 142 is an organic light emitting diode (“OLED”) display. The display 142 can be embodied with other display technologies. As such, the examples provided above should not be considered limiting in any way.
The AR system 144 can provide an augmented reality through which at least a portion of a physical, real-world environment is augmented to include the visualization 138. The visualization 138 can be presented via the AR system 144 over and/or spatially integrated with real-world objects of the physical, real-world environment. In these embodiments, the AR system 144 can utilize a camera component (not shown) to provide a live view of the physical, real-world environment to be augmented with the visualization 138. In other embodiments, the AR system 144 can provide a non-live view of a physical, real-world environment. The non-live view can present a physical, real-world environment as a static image representative of a past reality that can be augmented with the visualization 138.
The AR system 144 can be in communication with the computer system 102 via a wireless or wired connection through which data, such as the NVP data 106 and other data associated with the visualization 138, can be shared. The AR system 144 can function as a stand-alone system that utilizes on-board computing components to perform operations to present and facilitate manipulation of an augmented reality augmented with the visualization 138, or alternatively, can leverage the computing resources of the computer system 102, or even at least a portion of the hardware resources in the hardware resource layer 120 of the NVP 104 to perform such operations.
The AR system 144, in some embodiments, is or includes a camera (e.g., a still camera and/or video camera), a sensor (e.g., an accelerometer, a global positioning system sensor, a solid state compass, or the like), a display (e.g., an integrated display, a head-mounted display, an eyeglasses display, a head-up display, an external monitor, a projection system, or a holographic display), an input device, the like, or any combination thereof. In some embodiments, the AR system 144 is or includes a wearable computing device that includes an integrated display through which to present the visualization 138 via an augmented reality. The AR system 144, in these embodiments, can be GOOGLE GLASS, available from GOOGLE INC., or MICROSOFT HOLOLENS, available from MICROSOFT CORP. Other devices, such as mobile telephones, smartphones, tablet computers, slate computers, smart watches, laptop computers, notebook computers, ultrabook computers, netbook computers, computers of other form factors, computing devices of other form factors, other computing systems, other computing devices, and/or the like, can be configured to execute one or more AR applications to function as the AR system 144 described herein.
The VR system 146 can provide a computer-generated environment (also referred to herein as a “virtual” environment) that the user 136 can explore. The virtual environment can be or can include the visualization 138. A VR environment can include a computer-generated representation or at least an approximation of at least a portion of a physical, real-world environment with the visualization 138 integrated within. The VR environment can be at least partially different from the physical, real-world environment of which the VR environment is representative with the visualization 138 integrated within. The VR environment can include virtual objects not found in the corresponding physical, real-world environment. Lighting effects such as light bloom and other effects such as depth-of-field can be applied to the VR environment to create atmosphere. Moreover, natural phenomena such as gravity and momentum can be simulated in the virtual environment. These natural phenomena can be simulated, for example, when the user 136 interacts with the visualization 138.
The VR system 146, in some embodiments, is or includes a display (e.g., an integrated display, a head-mounted display, an eyeglasses display, a head-up display, an external monitor, or a projection system), an input device, a combination thereof, or the like. In some embodiments, the VR system 146 is OCULUS RIFT (available from OCULUS VR), SAMSUNG GEAR VR (available from SAMSUNG and OCULUS VR), GOOGLE CARDBOARD (available from GOOGLE), HTC VIVE (available from HTC), MORPHEUS (available from SONY), or the like.
The visualization 138 can be presented on the display 142, via the AR system 144, and/or the VR system 146 and can be interacted with by the user 136 through one or more input devices 148. Although shown as being external to the computer system 102, the display 142, the AR system 144, and the VR system 146, the input device(s) 148 can be implemented as part of the computer system 102, the display 142, the AR system 144, and/or the VR system 146. The input device(s) 148 can be or can include one or more touchscreens, one or more multi-touch touchscreens, one or more keyboards, one or more computer mice, one or more game controllers, one or more joysticks, one or more touchpads, one or more gesture devices (e.g., MICROSOFT KINECT, available from MICROSOFT CORPORATION), combinations thereof, or the like.
The visualization 138, in some embodiments, includes a three-dimensional visualization. The three-dimensional visualization can include a central cube visualization. The central cube visualization can include a three-dimensional assemblage of stacks of smaller cubes, each representing one or more application resources such as one or more of the applications 110. At the core of each smaller cube in the visualization 138 can be a node representing the application resource(s). Networking among the application resources can be represented as links between the nodes of the cubes. When referencing the visualization 138 in the description below, a central cube visualization as described above will provide the context. It should be understood, however, that other shapes can be used by the visualization component 118 to convey, to the user 136, similar information. Some illustrative examples of the visualization 138 are illustrated with reference to
The visualization 138 can provide a service graph. A “service graph,” as used herein, is a collection of available resources (such as application resources embodied as the applications 110) along with sequencing and relationships available to be used to process data plane service requests to instantiate a service instance of one or more of the services 108. A service graph describes the actual topology of the resources instantiated and operationalized by the NVP 104 within the SDN network 112. A service graph can be viewable as a full view of the visualization 138. An illustrative example of a service graph is shown in
A “service path,” as used herein, is a collection of specific resources from the service graph along with sequencing and relationships used to process a specific data plane service request. A service path describes a logical topology of the resources included in a particular instance of a service, such as one of the services 108. The illustrative service paths provided herein follow a flow convention of left-to-right, although right-to-left and/or other flows are implemented. A logical view of a service path can be provided by a face plane view of the visualization 138. An illustrative example of a logical view of a service path as a face plane view of a central cube visualization is shown in
A network (or administrative domain) wide view across all TePs can be provided by a top plane view of the visualization 138. A top plane view identifies the collection of all potential physical resources, such as provided in the hardware resource layer 120 of the NVP 104, available to process a particular data plane service request, as well as the specific resources that are processing a particular data plane service request. This view is perhaps most valuable for steering service requests, which would be enabled by disconnecting a network link from an application resource in one TeP and reconnecting it to the same type of resource in another TeP. An illustrative example of this view is shown in
The user 136 can interact with the visualization 138 through the UI 140 using various actions. The actions can include user input received by the computer system 102 via the display 142, the AR system 144, the VR system 146, the input device(s) 148, or some combination thereof from the user 136. The actions can include movement actions such as, but not limited to, pan up, pan down, pan left, pan right, rotate clockwise, rotate counter-clockwise, tilt down, tilt up, zoom in, zoom out, field-of-view increase, field-of-view decrease, and the like. The movement actions can be used to navigate the visualization 138. Other actions to add, delete, and/or modify at least a portion of the visualization 138 also are contemplated.
In some embodiments, the user 136 might perform gestures as user input to perform one or more actions. Gestures might be performed on a single or multi-touch touchscreen. Gestures might be open-space gestures through which the user 136 utilizes at least a portion of his or her body as user input to perform one or more actions in space. For example, the input device 148 embodied as a KINECT device can enable the user 136 to perform such gestures to interact with the visualization 138. Several gestures will now be described. It should be understood that these gestures are illustrative and are not intended to limit the scope of the appended claims. Moreover, the described gestures, additional gestures, and/or alternative gestures may be implemented in software for use by the computer system 102 via the display 142, the AR system 144, the VR system 146, the input device(s) 148, or some combination thereof. As such, a developer may create gestures that are specific to a particular application program, such as the visualization component 118.
In some embodiments, the input device 148 embodied as a touchscreen supports a tap gesture in which the user 136 taps the touchscreen once on an item presented on the display 142 to select at least a portion of the visualization 138. In some embodiments, the touchscreen supports a double tap gesture in which the user 136 taps the touchscreen twice on an item presented on the display 142 to perform an action such as, but not limited to, zooming into or zooming out of the visualization 138 in stages. In some embodiments, the touchscreen supports a tap and hold gesture in which the user 136 taps the touchscreen and maintains contact for at least a pre-defined time to perform an action such as opening a context-specific menu to make available additional options for the user 136 to interact with the virtualization 138.
In some embodiments, the input device 148 embodied as a touchscreen supports a pan gesture in which the user 136 places a finger on the touchscreen and maintains contact with the touchscreen while moving the finger on the touchscreen. The pan gesture may be used for various reasons including, but not limited to, moving through or around the visualization 138 at a controlled rate. Multiple finger pan gestures are also contemplated. In some embodiments, the touchscreen supports a flick gesture in which the user 136 swipes a finger in the direction the user 136 wants the screen to move. The flick gesture may be used for various reasons including, but not limited to, scrolling horizontally or vertically through the visualization 138. In some embodiments, the touchscreen supports a pinch and stretch gesture in which the user 136 makes a pinching motion with two fingers (e.g., thumb and forefinger) on the touchscreen or moves the two fingers apart. The pinch and stretch gesture may be used for various reasons including, but not limited to, zooming gradually in or out of the visualization 138.
Although the above gestures have been described with reference to the use of one or more fingers for performing the gestures on the input device 148 embodied as a touchscreen, other appendages such as toes or objects such as styluses may be used to interact with the visualization 138 via the touchscreen. As such, the above gestures should be understood as being illustrative and should not be construed as being limiting in any way. Moreover, the above gestures might find counterparts in other technologies disclosed herein, including those useable by the AR system 144 and/or the VR system 146.
Turning now to
The NVP visualization control 200 can include functionality to receive NVP data input, such as the NVP data 106, from the NVP 104. The NVP visualization control 200 also can include functionality of a visualization user interface used to generate and present the UI 140 described herein above, via the display 142, the AR system 144, and/or the VR system 146.
The NVP visualization engine 202 can include an engine core for generating visualization according to the concepts and technologies described herein, such as the visualization 138. The engine core can utilize any software framework designed for the creation and development of graphics. Some example software frameworks include, but are not limited to, AUTOCAD (available from AUTODESK), UNREAL ENGINE (available from EPIC GAMES, INC.), UNITY (available from UNITY TECHNOLOGIES), CRYENGINE (available from CRYTEK), HAVOK VISION ENGINE (available from HAVOK), other proprietary software frameworks, open source software frameworks, combinations thereof, and the like.
The NVP visualization engine 202 also can include visualization assets for representing application, network link, and/or other resources within visualizations; input and touch modules for interpreting touch and/or multi-touch commands as input; gesture modules for interpreting gesture commands as input; shaders for providing shading of generated and/or rendered three-dimensional objects; and views functionality for representing and/or interacting with different views of a visualization.
The visualization component 118 also can include various other components and/or subsystems. The visualization component 118 also can include various graphics plugins and/or APIs such as the illustrated DIRECTX APIs, API call emulators, combinations thereof, or the like. It should be appreciated that the visualization component 118 can include additional and/or alternative functionality not shown in
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A logical view of the service path 304 can be provided by a face plane view 306 of the visualization 138, such as in the example shown in
Turning now to
It also should be understood that the methods disclosed herein can be ended at any time and need not be performed in its entirety. Some or all operations of the methods, and/or substantially equivalent operations, can be performed by execution of computer-readable instructions included on a computer storage media, as defined herein. The term “computer-readable instructions,” and variants thereof, as used herein, is used expansively to include routines, applications, application modules, program modules, programs, components, data structures, algorithms, and the like. Computer-readable instructions can be implemented on various system configurations including single-processor or multiprocessor systems, minicomputers, mainframe computers, personal computers, hand-held computing devices, microprocessor-based, programmable consumer electronics, combinations thereof, and the like.
Thus, it should be appreciated that the logical operations described herein are implemented (1) as a sequence of computer implemented acts or program modules running on a computing system and/or (2) as interconnected machine logic circuits or circuit modules within the computing system. The implementation is a matter of choice dependent on the performance and other requirements of the computing system. Accordingly, the logical operations described herein are referred to variously as states, operations, structural devices, acts, or modules. These states, operations, structural devices, acts, and modules may be implemented in software, in firmware, in special purpose digital logic, and any combination thereof. As used herein, the phrase “cause a processor to perform operations” and variants thereof is used to refer to causing a processor of the computer system 102, a processor of the NVP 104, such as one or more of the compute resources 126, and/or a processor one or more other computing systems and/or devices disclosed herein to perform operations.
For purposes of illustrating and describing some of the concepts of the present disclosure, the methods disclosed herein are described as being performed, at least in part, by the computer system 102 via execution of one or more software modules, which may be embodied, at least in part, by the NVP application 116 and the visualization component 118, described above with reference to
The method 400 will be described with reference to
From operation 406, the method 400 proceeds to operation 408, where the computer system 102 receives user input from the user 136 and the computer system 102 to interact with the visualization 138 through the UI 140 using various actions. The actions can include user input received by the computer system 102 via the display 142, the AR system 144, the VR system 146, the input device(s) 148, or some combination thereof from the user 136. The actions can include movement actions such as, but not limited to, pan up, pan down, pan left, pan right, rotate clockwise, rotate counter-clockwise, tilt down, tilt up, zoom in, zoom out, field-of-view increase, field-of-view decrease, and the like. The movement actions can be used to navigate the visualization 138. Other actions to add, delete, and/or modify at least a portion of the visualization 138 also are contemplated. From operation 408, the method 400 proceeds to operation 410, where the method 400 ends.
Turning now to
The method 500 begins and proceeds to operation 502, where the computer system 102 receives a user input to adjust a view of the visualization 138. From operation 502, the method 500 proceeds to operation 504, where the computer system 102 generates a new view of the visualization 138 in accordance with the user input. Examples of some illustrative views are provided herein in
Turning now to
The method 600 begins and proceeds to operation 602, where the computer system 102 receives a request to instantiate a new service instance for one of the services 108. From operation 602, the method 600 proceeds to operation 604, where the computer system 102 generates a logical topology view, such as the face plane view 306 shown in
Turning now to
The method 700 begins and proceeds to operation 702, where the computer system 102 receives a request to utilize one of the services 108. From operation 702, the method 700 proceeds to operation 704, where the computer system 102 generates an actual topology view, such as the slice view 308 shown in
Turning now to
The service definition module 802 can allow a service designer to define, via a user interface such as the user interface 140 (shown in
Based on overall end-to-end throughput that can be achieved from resources needed to instantiate the service, a dimensioning profile can be established by the resource assignment module 808. The dimensioning profile can set one or more objectives with regard to predictions of end-to-end transaction throughput achieved by certain sizes of resources for typical demand curves to within statistical availability requirements (e.g. five 9's).
Salespeople can utilize the customer agreement module 806 to gain customer's agreement to use the service. The resource assignment module 808 can provision resources and can provide the service based on the customer's anticipated level of demand in accordance with the customer's agreement.
Once instantiated, the service monitoring module 810 can monitor the service for compliance with general objective as well as specific agreements made with particular customers. The visualization and control module 812 can provide the visualization 138. The visualization 138 can provide a way to visualize the currently active topology of an instantiated service, the resource state of the service, and the end-to-end service quality being delivered to the customer. The visualization and control module 812 also can provide the user interface 140 for the control and adjustment of resources assigned by the resource assignment module 808 to provide or augment the service execution, providing a closed-loop control system for adjusting QoS.
The computer system 900 includes a processing unit 902, a memory 904, one or more user interface devices 906, one or more input/output (“I/O”) devices 908, and one or more network devices 910, each of which is operatively connected to a system bus 912. The bus 912 enables bi-directional communication between the processing unit 902, the memory 904, the user interface devices 906, the I/O devices 908, and the network devices 910.
The processing unit 902 may be a standard central processor that performs arithmetic and logical operations, a more specific purpose programmable logic controller (“PLC”), a programmable gate array, or other type of processor known to those skilled in the art and suitable for controlling the operation of the server computer. Processing units are generally known, and therefore are not described in further detail herein. The compute resources 126 can include one or more instances of the processing units 902.
The memory 904 communicates with the processing unit 902 via the system bus 912. In some embodiments, the memory 904 is operatively connected to a memory controller (not shown) that enables communication with the processing unit 902 via the system bus 912. The memory resources 128 can include one or more instances of the memory 904. The illustrated memory 904 includes an operating system 914 and one or more program modules 916.
The operating system 914 can include the operating system 114 of the computer system 102 best shown in
The program modules 916 may include various software and/or program modules to perform the various operations described herein. For example, the program modules can include the NVP application 116 and the visualization component 118 of the computer system 102 best shown in
By way of example, and not limitation, computer-readable media may include any available computer storage media or communication media that can be accessed by the computer system 900. Communication media includes computer-readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics changed or set in a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. Combinations of the any of the above should also be included within the scope of computer-readable media.
Computer storage media includes volatile and non-volatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules, or other data. Computer storage media includes, but is not limited to, RAM, ROM, EPROM, EEPROM, flash memory or other solid state memory technology, CD-ROM, DVD, or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by the computer system 900. In the claims, the phrase “computer storage medium” and variations thereof does not include waves or signals per se and/or communication media.
The user interface devices 906 may include one or more devices with which a user accesses the computer system 900. The user interface devices 906 may include, but are not limited to, computers, servers, personal digital assistants, cellular phones, or any suitable computing devices. The I/O devices 908 enable a user to interface with the program modules 916. In one embodiment, the I/O devices 908 are operatively connected to an I/O controller (not shown) that enables communication with the processing unit 902 via the system bus 912. The I/O devices 908 may include one or more input devices, such as, but not limited to, a keyboard, a mouse, or an electronic stylus. Further, the I/O devices 908 may include one or more output devices, such as, but not limited to, a display screen or a printer.
The network devices 910 enable the computer system 900 to communicate with other networks or remote systems via a network 918, which can include the SDN network 112 and/or other networks described herein. Examples of the network devices 910 include, but are not limited to, a modem, a radio frequency (“RF”) or infrared (“IR”) transceiver, a telephonic interface, a bridge, a router, or a network card. The network 918 may include a wireless network such as, but not limited to, a wireless local area network (“WLAN”), a wireless wide area network (“WWAN”), a wireless personal area network (“WPAN”) such as provided via BLUETOOTH technology, a wireless metropolitan area network (“WMAN”) such as a WiMAX network or metropolitan cellular network. Alternatively, the network 918 may be a wired network such as, but not limited to, a wide area network (“WAN”), a wired LAN such as provided via Ethernet, a wired personal area network (“PAN”), or a wired metropolitan area network (“MAN”).
Turning now to
A mobile communications device 1008, such as, for example, the computer system 102, a cellular telephone, a user equipment, a mobile terminal, a PDA, a laptop computer, a handheld computer, and combinations thereof, can be operatively connected to the cellular network 1002. The cellular network 1002 can be configured as a 2G Global System for Mobile communications (“GSM”) network and can provide data communications via General Packet Radio Service (“GPRS”) and/or Enhanced Data rates for GSM Evolution (“EDGE”). Additionally, or alternatively, the cellular network 1002 can be configured as a 3G Universal Mobile Telecommunications System (“UMTS”) network and can provide data communications via the High-Speed Packet Access (“HSPA”) protocol family, for example, High-Speed Downlink Packet Access (“HSDPA”), Enhanced UpLink (“EUL”) (also referred to as High-Speed Uplink Packet Access (“HSUPA”)), and HSPA+. The cellular network 1002 also is compatible with 4G mobile communications standards such as Long-Term Evolution (“LTE”), or the like, as well as evolved and future mobile standards.
The packet data network 1004 includes various devices, for example, servers, computers, databases, and other devices in communication with one another, as is generally known. The packet data network 1004 devices are accessible via one or more network links. The servers often store various files that are provided to a requesting device such as, for example, a computer, a terminal, a smartphone, or the like. Typically, the requesting device includes software (a “browser”) for executing a web page in a format readable by the browser or other software. Other files and/or data may be accessible via “links” in the retrieved files, as is generally known. In some embodiments, the packet data network 1004 includes or is in communication with the Internet. The circuit switched network 1006 includes various hardware and software for providing circuit switched communications. The circuit switched network 1006 may include, or may be, what is often referred to as a plain old telephone system (“POTS”). The functionality of a circuit switched network 1006 or other circuit-switched network are generally known and will not be described herein in detail.
The illustrated cellular network 1002 is shown in communication with the packet data network 1004 and a circuit switched network 1006, though it should be appreciated that this is not necessarily the case. One or more Internet-capable devices 1010, for example, the computer system 102, a PC, a laptop, a portable device, or another suitable device, can communicate with one or more cellular networks 1002, and devices connected thereto, through the packet data network 1004. It also should be appreciated that the Internet-capable device 1010 can communicate with the packet data network 904 through the circuit switched network 1006, the cellular network 1002, and/or via other networks (not illustrated).
As illustrated, a communications device 1012, for example, a telephone, facsimile machine, modem, computer, or the like, can be in communication with the circuit switched network 1006, and therethrough to the packet data network 1004 and/or the cellular network 1002. It should be appreciated that the communications device 1012 can be an Internet-capable device, and can be substantially similar to the Internet-capable device 1010. In the specification, the network 1000 is used to refer broadly to any combination of the networks 1002, 1004, 1006. It should be appreciated that substantially all of the functionality described with reference to the network 1000 can be performed by the cellular network 1002, the packet data network 1004, and/or the circuit switched network 1006, alone or in combination with other networks, network elements, and the like.
Turning now to
As illustrated in
The UI application (e.g., the UI 140) can interface with the operating system 1108 to facilitate user interaction with functionality and/or data stored at the mobile device 1100 and/or stored elsewhere. In some embodiments, the operating system 1108 can include a member of the SYMBIAN OS family of operating systems from SYMBIAN LIMITED, a member of the WINDOWS MOBILE OS and/or WINDOWS PHONE OS families of operating systems from MICROSOFT CORPORATION, a member of the PALM WEBOS family of operating systems from HEWLETT PACKARD CORPORATION, a member of the BLACKBERRY OS family of operating systems from RESEARCH IN MOTION LIMITED, a member of the IOS family of operating systems from APPLE INC., a member of the ANDROID OS family of operating systems from GOOGLE INC., and/or other operating systems. These operating systems are merely illustrative of some contemplated operating systems that may be used in accordance with various embodiments of the concepts and technologies described herein and therefore should not be construed as being limiting in any way.
The UI application can be executed by the processor 1104 to aid a user, such as the user 136, in viewing and interacting with the visualization 138, entering content, viewing account information, answering/initiating calls, entering/deleting data, entering and setting user IDs and passwords for device access, configuring settings, manipulating address book content and/or settings, multimode interaction, interacting with other applications 1110, and otherwise facilitating user interaction with the operating system 1108, the applications 1110, and/or other types or instances of data 1112 that can be stored at the mobile device 1100.
According to various embodiments, the applications 1110 can include, for example, presence applications, visual voice mail applications, messaging applications, text-to-speech and speech-to-text applications, add-ons, plug-ins, email applications, music applications, video applications, camera applications, location-based service applications, power conservation applications, game applications, productivity applications, entertainment applications, enterprise applications, combinations thereof, and the like. The applications 1110, the data 1112, and/or portions thereof can be stored in the memory 1106 and/or in a firmware 1114, and can be executed by the processor 1104. The firmware 1114 also can store code for execution during device power up and power down operations. It can be appreciated that the firmware 1114 can be stored in a volatile or non-volatile data storage device including, but not limited to, the memory 1106 and/or a portion thereof.
The mobile device 1100 also can include an input/output (“I/O”) interface 1116. The I/O interface 1116 can be configured to support the input/output of data such as location information, user information, organization information, presence status information, user IDs, passwords, and application initiation (start-up) requests. In some embodiments, the I/O interface 1116 can include a hardwire connection such as USB port, a mini-USB port, a micro-USB port, an audio jack, a PS2 port, an IEEE 1394 (“FIREWIRE”) port, a serial port, a parallel port, an Ethernet (RJ45) port, an RJ11 port, a proprietary port, combinations thereof, or the like. In some embodiments, the mobile device 1100 can be configured to synchronize with another device to transfer content to and/or from the mobile device 1100. In some embodiments, the mobile device 1100 can be configured to receive updates to one or more of the applications 1110 via the I/O interface 1116, though this is not necessarily the case. In some embodiments, the I/O interface 1116 accepts I/O devices such as the input device(s) 148, keyboards, keypads, mice, interface tethers, printers, plotters, external storage, touch/multi-touch screens, touch pads, trackballs, joysticks, microphones, remote control devices, displays, projectors, medical equipment (e.g., stethoscopes, heart monitors, and other health metric monitors), modems, routers, external power sources, docking stations, combinations thereof, and the like. It should be appreciated that the I/O interface 1116 may be used for communications between the mobile device 1100 and a network device or local device.
The mobile device 1100 also can include a communications component 1118. The communications component 1118 can be configured to interface with the processor 1104 to facilitate wired and/or wireless communications with one or more networks described above herein. In some embodiments, other networks include networks that utilize non-cellular wireless technologies such as WI-FI or WIMAX. In some embodiments, the communications component 1118 includes a multimode communications subsystem for facilitating communications via the cellular network and one or more other networks.
The communications component 1118, in some embodiments, includes one or more transceivers. The one or more transceivers, if included, can be configured to communicate over the same and/or different wireless technology standards with respect to one another. For example, in some embodiments one or more of the transceivers of the communications component 1118 may be configured to communicate using GSM, cod division multiple access (“CDMA”), CDMAONE, CDMA2000, LTE, and various other 2G, 2.5G, 3G, 4G, and greater generation technology standards. Moreover, the communications component 1118 may facilitate communications over various channel access methods (which may or may not be used by the aforementioned standards) including, but not limited to, time division multiple access (“TDMA”), frequency division multiple access (“FDMA”), wideband CDMA (“W-CDMA”), orthogonal frequency-division multiplexing (“OFDM”), spatial division multiple access (“SDMA”), and the like.
In addition, the communications component 1118 may facilitate data communications using GPRS, EDGE, the HSPA protocol family, including HSDPA, EUL, or otherwise termed HSUPA, HSPA+, and various other current and future wireless data access standards. In the illustrated embodiment, the communications component 1118 can include a first transceiver (“TxRx”) 1120A that can operate in a first communications mode (e.g., GSM). The communications component 1018 also can include an Nth transceiver (“TxRx”) 1120N that can operate in a second communications mode relative to the first transceiver 1120A (e.g., UMTS). While two transceivers 1120A-N (hereinafter collectively and/or generically referred to as “transceivers 1120”) are shown in
The communications component 1118 also can include an alternative transceiver (“Alt TxRx”) 1122 for supporting other types and/or standards of communications. According to various contemplated embodiments, the alternative transceiver 1122 can communicate using various communications technologies such as, for example, WI-FI, WIMAX, BLUETOOTH, infrared, infrared data association (“IRDA”), near-field communications (“NFC”), other radio frequency (“RF”) technologies, combinations thereof, and the like.
In some embodiments, the communications component 1118 also can facilitate reception from terrestrial radio networks, digital satellite radio networks, internet-based radio service networks, combinations thereof, and the like. The communications component 1118 can process data from a network such as the Internet, an intranet, a broadband network, a WI-FI hotspot, an Internet service provider (“ISP”), a digital subscriber line (“DSL”) provider, a broadband provider, combinations thereof, or the like.
The mobile device 1100 also can include one or more sensors 1124. The sensors 1124 can include temperature sensors, light sensors, air quality sensors, movement sensors, orientation sensors, noise sensors, proximity sensors, or the like. As such, it should be understood that the sensors 1124 can include, but are not limited to, accelerometers, magnetometers, gyroscopes, infrared sensors, noise sensors, microphones, combinations thereof, or the like. Additionally, audio capabilities for the mobile device 1100 may be provided by an audio I/O component 1126. The audio I/O component 1126 of the mobile device 1100 can include one or more speakers for the output of audio signals, one or more microphones for the collection and/or input of audio signals, and/or other audio input and/or output devices.
The illustrated mobile device 1100 also can include a subscriber identity module (“SIM”) system 1128. The SIM system 1128 can include a universal SIM (“USIM”), a universal integrated circuit card (“UICC”) and/or other identity devices. The SIM system 1128 can include and/or can be connected to or inserted into an interface such as a slot interface 1130. In some embodiments, the slot interface 1130 can be configured to accept insertion of other identity cards or modules for accessing various types of networks. Additionally, or alternatively, the slot interface 1130 can be configured to accept multiple subscriber identity cards. Because other devices and/or modules for identifying users and/or the mobile device 1100 are contemplated, it should be understood that these embodiments are illustrative, and should not be construed as being limiting in any way.
The mobile device 1100 also can include an image capture and processing system 1132 (“image system”). The image system 1132 can be configured to capture or otherwise obtain photos, videos, and/or other visual information. As such, the image system 1132 can include cameras, lenses, charge-coupled devices (“CCDs”), combinations thereof, or the like. The mobile device 1100 may also include a video system 1134. The video system 1134 can be configured to capture, process, record, modify, and/or store video content. Photos and videos obtained using the image system 1132 and the video system 1134, respectively, may be added as message content to a multimedia message service (“MMS”) message, email message, and sent to another mobile device. The video and/or photo content also can be shared with other devices via various types of data transfers via wired and/or wireless communication devices as described herein.
The mobile device 1100 also can include one or more location components 1136 (e.g., the location component(s) 118). The location components 1136 can be configured to send and/or receive signals to determine a geographic location of the mobile device 1100. According to various embodiments, the location components 1136 can send and/or receive signals from GPS devices, A-GPS devices, WI-FI/WIMAX and/or cellular network triangulation data, combinations thereof, and the like. The location component 1136 also can be configured to communicate with the communications component 1118 to retrieve triangulation data for determining a location of the mobile device 1100. In some embodiments, the location component 1136 can interface with cellular network nodes, telephone lines, satellites, location transmitters and/or beacons, wireless network transmitters and receivers, combinations thereof, and the like. In some embodiments, the location component 1136 can include and/or can communicate with one or more of the sensors 1124 such as a compass, an accelerometer, and/or a gyroscope to determine the orientation of the mobile device 1100. Using the location component 1136, the mobile device 1100 can generate and/or receive data to identify its geographic location, or to transmit data used by other devices to determine the location of the mobile device 1100. The location component 1136 may include multiple components for determining the location and/or orientation of the mobile device 1100.
The illustrated mobile device 1100 also can include a power source 1138. The power source 1138 can include one or more batteries, power supplies, power cells, and/or other power subsystems including alternating current (“AC”) and/or direct current (“DC”) power devices. The power source 1138 also can interface with an external power system or charging equipment via a power I/O component 1140. Because the mobile device 1100 can include additional and/or alternative components, the above embodiment should be understood as being illustrative of one possible operating environment for various embodiments of the concepts and technologies described herein. The described embodiment of the mobile device 1100 is illustrative, and should not be construed as being limiting in any way.
Based on the foregoing, it should be appreciated that concepts and technologies directed to visualizations for NVPs have been disclosed herein. Although the subject matter presented herein has been described in language specific to computer structural features, methodological and transformative acts, specific computing machinery, and computer-readable media, it is to be understood that the concepts and technologies disclosed herein are not necessarily limited to the specific features, acts, or media described herein. Rather, the specific features, acts and mediums are disclosed as example forms of implementing the concepts and technologies disclosed herein.
The subject matter described above is provided by way of illustration only and should not be construed as limiting. Various modifications and changes may be made to the subject matter described herein without following the example embodiments and applications illustrated and described, and without departing from the true spirit and scope of the embodiments of the concepts and technologies disclosed herein.
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