Volume control system, management server, and gaming machine and volume control method

Information

  • Patent Application
  • 20060287081
  • Publication Number
    20060287081
  • Date Filed
    May 09, 2006
    18 years ago
  • Date Published
    December 21, 2006
    17 years ago
Abstract
A volume adjustment method for adjusting the volume of a plurality of gaming machines 11, 12, . . . , N connected to a management server 2 via a network 3 includes an investigation step (S11), by which the management server 2 investigates the operating condition of each of the gaming machines 11, 12, . . . , N via the network 3; a calculation step (S12), by which the management server 2 calculates the operating ratio of all of the gaming machines 11, 12, . . . , N based on the results obtained at the investigation step; a volume adjustment command transmission step (S13), by which the management server sends to all of the gaming machines via the network 3, a volume adjustment command instructing adjustment of volume to the volume coordinated to the operating ratio; and a volume adjustment step (S14), by which each of the gaming machines 11, 12, . . . , N that receives the volume adjustment command adjusts their volume output in coordination to the operating ratio.
Description
CROSS REFERENCE TO RELATED APPLICATIONS

This application is based upon and claims the benefit of priority from the Japanese Patent Application No. 2005-136901 filed on May 10, 2005 in the Japanese Patent Office; the entire contents of which are incorporated herein by reference.


BACKGROUND OF THE INVENTION

1. Field of the Invention


The present invention relates to a volume control system for adjusting the volume of a plurality of gaming machines, a management server and a gaming machine that can be used for this kind of volume control system, and a volume control method for adjusting the volume of a plurality of such gaming machines.


2. Description of Related Art


In conventional technology, a system for adjusting the volume in a gaming machine is a game system including a host device and a plurality of game devices in which screen brightness and volume in the gaming machine is adjusted based on time (e.g. Japanese Unexamined Patent Application Publication No. 2000-135377).


With such a gaming system as the host device detects the current time and date and based on the time and date thus detected, data for the playing of each game by the player at each game device is forwarded to each game device in conformance with a predetermined assignment.


The assignment of a game for a game device is changed in coordination with the time zone, the date and the line of flow of the player, further, games that are meant for adults are controlled so as to only be played at night.


Further, this host device sets the screen brightness and volume of the audio for a game for each game device, this volume and brightness being changed in coordination with the time zone and date.


That is to say, with this kind of game system a manager sets scheduling data in advance that shows how this assignment should be made for each time and each date. At the host computer the current time and date is detected and the screen brightness and audio volume of a game for each game device are changed based on the time and date as detected and on the scheduling data.


With such a game system as this however, the volume of the game sounds for each game device is adjusted in accordance with the schedule preset by the manager regardless of the number of players playing the game at the same time. Accordingly, if the number of players playing a game at the same time increases, the total of the volume from the game audio increases, leading to complaints from players such as “the audio coming from game sounds around me was too noisy, so I couldn't even hear the sounds coming out of the game device I was playing”, thereby reducing the enjoyment experienced by players at each different game device.


The issues broached by this invention are accordingly, to provide a volume adjustment system that can adjust the sound coming from gaming machine in response to the condition of games occurring on a plurality of gaming machines, to provide a management server that can be applied for such a gaming system, a gaming machine and a volume adjustment method that can be used to adjust the sound on a plurality of these gaming machines.


BRIEF SUMMARY OF THE INVENTION

According to a first aspect, the present invention is a volume adjustment system (e.g. volume adjustment system 1) in which a management server (e.g. management server 2) is connected to a plurality of gaming machines (e.g. gaming machines 11-30) via a network (e.g. network 3), wherein the management server provides investigating unit (e.g. investigating unit 21) for investigating the operating condition of each gaming machine, calculating unit (e.g. calculating unit 26) for calculating the operating ratio based on the results of the investigation provided by the investigating unit, and transmission unit (e.g. transmission unit 31) for sending commands to each gaming machine providing instructions that make the sound coming from each gaming machine conform to the operating ratio calculated by the calculating unit, and each gaming machine provides sound output unit (e.g. sound amp/speakers 46) for outputting sound, volume adjustment unit (e.g. sound circuit 44) for adjusting the volume of sound output from the sound output unit and control unit (e.g. CPU 41) for operating the volume adjustment unit based on the commands from the management server.


In this application, “are connected” unit not only a wired connection but includes also a wireless connection and “operating condition” unit both operating and not operating, where for example a video game or demo performance is operating if it is being run and is determined as not operating if it is not being run.


According to a second aspect, the present invention is a management server capable of sending requests or commands to a plurality of gaming machines and of receiving reports back from each of the gaming machines, this management server providing investigating unit that investigates the operating condition of each of the gaming machines by sending a request for an operating condition report to each of the gaming machines and receiving an operating report showing that the gaming machine is operating from each of the gaming machines; calculating unit that receives an operating report from the investigating unit and outputs a value as the operating ratio, derived by dividing the total number of operating reports by the total number of the gaming machines; and transmission unit that receives the operating ratio from the calculating unit, determines the volume in relation to the operating ratio from the operating ratio/volume relationship stored in advance and sends a command to each of the gaming machines with an instruction to adjust the volume output from the gaming machines such that that volume corresponds to the operating ratio.


According to a third aspect, the present invention is a gaming machine capable of receiving a command or request from a management server and sending a report to the management server, this gaming machine providing audio output unit for outputting sound; volume adjustment unit for adjusting the volume of sound output from the audio output unit; and control unit for sending a reply to the management server indicating whether or not the gaming machine itself is operating once a request for an operating condition report is received from the management server and controlling the volume adjustment unit in compliance with the volume adjustment command once a volume adjustment command has been received from the management server.


According to a fourth aspect, the present invention is a volume adjustment method for adjusting the volume of a plurality of gaming machines connected via a network to a management server, this method comprising an investigation step (such as S11) by which the management server investigates the operating condition of each gaming machine via the network; a calculation step (such as S12), by which the management server calculates the operating ratio as it applies to all the gaming machines, based on the results of the investigation conducted at the investigation step; a volume adjustment command transmission step (such as S13), by which the management server sends to all of the gaming machines a volume adjustment command instructing adjustment of volume to the volume coordinated to the operating ratio; and a volume adjustment step by which each gaming machine that receives the volume adjustment command adjusts the volume output in coordination to the operating ratio.




BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is a flow chart showing the flow occurring in the volume adjustment process for an embodiment of the present invention;



FIG. 2 shows the relationship between operating ratio and volume for the embodiment of the present invention;



FIG. 3 is a block diagram providing an outline of the volume adjustment system for the embodiment of the present invention;



FIG. 4 is a block diagram showing the internal configuration of a gaming machine according to an embodiment of the present invention;



FIG. 5 is a block diagram showing the internal configuration of the management server according to an embodiment of the present invention; and



FIG. 6 is an explanatory drawing providing an example of the adjustment of volume for each of the gaming machines, considering also the arrangement of the gaming machines, according to an embodiment of the present invention.




DETAILED DESCRIPTION OF THE INVENTION

The embodiments of the present invention will now be described with reference to the drawings. FIG. 3 is a block diagram providing an outline of the volume adjustment system according to an embodiment of the present invention. As shown in FIG. 3, in the volume adjustment system 1 according to this embodiment a first gaming machine 11, a second gaming machine 12, . . . , and N gaming machine N are connected to a management server 2 via a local area network 3. In this way, the management server 2 and each of the gaming machines 11, 12, . . . , and N are able to communicate.


For each of these gaming machines 11, 12, . . . , and N it is a condition for the commencement of a game that a coin be inserted. Each of these gaming machines 11, 12, . . . , and N can play videogames such as slot machine games, poker, blackjack, roulette or the like. The internal configuration of the first gaming machine 11 will now be described. The second gaming machine 12, . . . , and n gaming machine N have the same internal configuration as this first gaming machine 11.



FIG. 4 is a block diagram showing the internal configuration of the first gaming machine 11. As shown in FIG. 4, a control part 40 is provided in the first gaming machine 11. In this control part 40, read only memory (ROM) 42, random access memory (RAM) 43, interface circuit (I/F) 48, sound circuit 44 and graphic display circuit 45 are connected to a central processing unit (CPU) 41.


The ROM 42 stores control programs for each kind of videogame, performance screen/performance sound data, rule explanation documents and also, other control programs. An operating part 49, inserted-coin sensor 50 and communication circuit 51 are connected to the CPU 41 via the I/F 48. The communication circuit 51 is connected to a network 3. The CPU 41 maintains the required work area in the RAM 43 when a control program stored in the ROM 42 is run, and executes each kind of videogame based on the control signals from the control part 49, the inserted-coin sensor 50 and the communication circuit 51.


Further, the CPU 41 controls sound amp/speakers 46 via a sound circuit 44, and can output performance sound for each kind of videogame from the sound amp/speakers 46. The volume of sound output from the sound amp/speakers 46 can be adjusted by control instructions from the sound circuit 44. Further, the CPU 41 controls a display device 47 via a graphic display circuit 45 and can output performance screens of each kind of videogame on the display device 47.


Moreover, the CPU 41 is connected to the network 3 via the communication circuit 51 connected to the I/F 48. As shown in FIG. 3, the management server 2 is connected to the network 3. Accordingly, the CPU 41 of FIG. 4 can communicate with the management server 2 of FIG. 3 via the communication circuit 51 and the network 3.


Each kind of table and control program corresponding to instructions of the management server 2, these being related to the volume adjustment method described subsequently, are stored in the ROM 42. FIG. 5 is a block diagram showing the internal configuration of the management server according to an embodiment of the present invention. As shown in FIG. 5, the management server 2 provides investigating unit 21, calculating unit 26 and volume adjustment command transmission unit 31. The investigating unit 21, the calculating unit 26 and the volume adjustment command transmission unit 31 are connected via a bus 38.


The investigating unit 21 includes an operating condition report request part 22 that requests a report on the operating condition of each of the gaming machines 11, 12, . . . , N and an operating condition determining part 23 that determines the operating condition of each of the gaming machines 11, 12, . . . , N based on the content of the report sent from those gaming machines. The operating condition report request part 22 sends the operating condition report request to each of the gaming machines 11, 12, . . . , N a via a communication circuit 36 and the network 3.


The calculating unit 26 has a calculation operation storage part 27 storing in advance the formula for calculating operating ratio, and a calculation execution part 28 that reads this calculation operation out, and performs the calculation using the calculation operation thus read. The following calculation formula is stored in the calculation operation storage part 27:

operating ratio=(number of gaming machines determined as currently operating)/total number of gaming machines×100


The volume adjustment command transmission unit 31 has an operating ratio/volume relationship storage part 32, that stores a relationship of correspondence between operating ratio and volume in advance and a volume read part 33 that reads the volume corresponding to the operating ratio from that operating ratio/volume relationship. This volume read part 33 sends to each of the gaming machines 11, 12, . . . , N via the communication circuit 36 and the network 3, a command for the performance of a volume adjustment such that the volume output from each of the gaming machines 11, 12, . . . , N is adjusted to become the volume corresponding to the operating ratio.


The volume adjustment method performed by the volume adjustment system 1 according to this embodiment will now be described. According to this volume adjustment method the volume from each of the gaming machines 11, 12, . . . , N is adjusted in response to commands from the management server 2.



FIG. 2 shows the relationship between operating ratio and volume for this embodiment of the present invention. FIG. 2 shows what is stored in the management server 2. According to this volume adjustment system 1 of this embodiment, the operating ratio of each of the gaming machines 11, 12, . . . , N is obtained, the volume having a one-to-one correspondence to the operating ratio thus obtained is read from the relationship diagram shown in FIG. 2 and the volume of each of the gaming machines 11, 12, . . . , N is adjusted to that read volume.


In the relationship diagram shown in FIG. 2, volume from each of the gaming machines 11, 12, . . . , N is divided into different levels with 10 being the maximum level and 0 the minimum level (no sound) of volume. FIG. 2 illustrates that when the operating ratio is 0%, being the ratio when none of the gaming machines 11, 12, . . . , N is operating, the corresponding volume level is 7, while when the operating ratio is 100%, being the ratio when all of the gaming machines 11, 12, . . . , N are operating, the corresponding volume level is 4.


In FIG. 2 a straight line joins the volume level 7 corresponding to the operating ratio 0% and the volume level 4 corresponding to the operating ratio 100%, and the volume representing the one-to-one correspondence to the operating ratio is obtained from the straight line.


The relationship diagram shown in FIG. 2 provides a single example, but the volume corresponding to an operating ratio can be obtained from other relationships.


For example the relationship of the levels may be such that when the operating ratio is above 0% and not more than 25%, the volume is 7, when the operating ratio is not less than 25% and not more than 50% the volume is 6, when the operating ratio is not less than 50% and not more than 75% the volume is 5 and when the operating ratio is not less than 75% up to 100% the volume is 4.



FIG. 1 is a flow chart showing the flow occurring in the volume adjustment process. As shown in FIG. 1, firstly, at step 11 (hereinafter “step” been shortened to “S”), the management server 2 ascertains the operating condition of each of the gaming machines 11, 12, . . . , N. Basically, a request for transmission of a signal showing the operating condition is sent via the network 3 to each of the gaming machines 11, 12, . . . , N. Each of the gaming machines 11, 12, . . . , N then sends a signal indicating the fact that they are currently operating only when a game is presently being performed on that machine, to the management server 2, while at other times, a machine sends to the management server 2 a signal indicating that it is not operating. Even when the game is not being played, for example, when a demo performance is underway outputting certain sound effects, the signal indicating that the machine is currently operating is sent to the management server 2.


At S12 the management server 2 calculates the operating ratio. Basically, this unit obtaining the operating ratio in a percentage unit by multiplying by 100 the quotient obtained by dividing the total number of machines among each of the gaming machines 11, 12, . . . , N to which a signal was sent at S11 and which then sent a signal indicating that they are currently operating, by the total number of gaming machines.


At S13 a volume adjustment command is sent from the management server 2 to each of the gaming machines 11, 12, . . . , N. This volume adjustment command instructs that the volume from each of the gaming machines 11, 12, . . . , N must be the volume corresponding to the operating ratio.


At S14 each of the gaming machines 11, 12, . . . , N adjusts the volume output from itself to become the volume corresponding to the operating ratio. The gaming machines 11, 12, . . . , N receive the volume adjustment command from the management server 2 via the network 3 and then the CPU 41 controls the sound circuit 44 such that the volume (that is to say the volume corresponding to the operating ratio) included in the volume adjustment command is the volume output from the sound amp/speakers 46.


As described in detail above, with this volume adjustment system 1, when the volume adjustment process shown in FIG. 1 is run, the management server 2 ascertains the operating condition of each of the gaming machines 11, 12, . . . , N via the network 3 (S11), the management server 2 then calculates the operating ratio of all of the gaming machines 11, 12, . . . , N based on the result of that investigation at S11 (S12), sends a command, via the network 3, instructing that volume be adjusted to volume corresponding to the operating ratio as calculated (S13), before each of the gaming machines 11, 12, . . . , N adjusts the volume based on that command (S14). In this way, the volume of all of the gaming machines 11, 12, . . . , N connected to the management server 2 via the network 3, is adjusted.


Based on the result of the investigation into the operating condition of each of the gaming machines 11, 12, . . . , N, the management server 2 obtains the volume corresponding to the operating ratio from the relationship diagram of FIG. 2, and the volume of each of the gaming machines 11, 12, . . . , N is adjusted to agree with that level of volume so obtained by the management server 2, thus the volume adjustment at each of the gaming machines 11, 12, . . . , N can be adapted to suit the circumstances in response to the conditions from each of those gaming machines.


In this way, if the operating ratio becomes high, the volume output from each of the gaming machines can be lowered such that even when the majority of the gaming machines are operating, a situation in which the sound being output from surrounding gaming machines becomes noisy making it difficult to hear the sound being output from a particular gaming machine is able to be avoided.


Note that the present invention is not intended to be limited by the above description of an embodiment. Various other modifications will be apparent to and can be readily made by those skilled in the art without departing from the scope and spirit of this invention.


For example, in the volume adjustment system 1 of this embodiment the operating ratio of each of the gaming machines 11, 12, . . . , N is obtained, then the volume representing the one-to-one correspondence of the operating ratio so obtained is requested using the relational diagram of FIG. 2, and the volume of each of the gaming machines 11, 12, . . . , N is adjusted uniformly to the required volume level. If, in the light of the arrangement of each of the gaming machines 11, 12, . . . , N within a game hall however, this point is changed such that that the volume of each of the gaming machines 11, 12, . . . , N is individually adjusted to a level appropriate to the respective machines, it is possible to improve the audio environment within the game hall by matching the environment to the respective operating conditions of each of the gaming machines 11, 12, . . . , N.



FIG. 6 is an explanatory drawing providing an example of the adjustment of volume for each of the gaming machines, considering also the arrangement of the gaming machines. As shown in the example of FIG. 6, the first gaming machine 11, second gaming machine 12, third gaming machine 13, and fourth gaming machine 14 (hereinafter “first gaming machine group”) are arranged in mutual proximity, while the fifth gaming machine 15, sixth gaming machine 16, seventh gaming machine 17 and eighth gaming machine 18 (hereinafter “second gaming machine group”) are also arranged in mutual proximity. However, the first gaming machine group and the second gaming machine group are not arranged in proximity to each other. In this case, it is not the operating ratio of all the gaming machines but the operating ratio of the gaming machines of the respective groups that provides the basis for the determination of the volume of the gaming machines of each group. For example, when all of the gaming machines 11 through 14 of the first group are operating but none of the gaming machines of the second group are operating, that is to say, when the operating ratio of the gaming machines of the first group is 100% but the operating ratio of all of the gaming machines is 50%, then volume 4 corresponding to the operating ratio 100% from the relationship diagram of FIG. 2 is read, and a command is sent instructing that the volume of the first gaming machine group be adjusted to 4.

Claims
  • 1. A volume adjustment system in which a management server is connected to a plurality of gaming machines via a network the management server comprising: investigating unit for investigating an operating condition of each gaming machine; calculating unit for calculating an operating ratio based on a result of an investigation provided by the investigating unit; and transmission unit for sending commands to each gaming machine providing instructions that make a sound coming from each gaming machine correspond to the operating ratio calculated by the calculating unit; and each gaming machine comprising: sound output unit for outputting sound; volume adjustment unit for adjusting a volume of sound output from the sound output unit; and control unit for operating the volume adjustment unit based on the commands from the management server.
  • 2. A management server capable of sending requests or commands to a plurality of gaming machines and of receiving reports back from each of the gaming machines, the management server comprising: investigating unit for investigating an operating condition of each of the gaming machines by sending a request for an operating condition report to each of the gaming machines and receiving the operating condition report showing whether or not the gaming machine is operating from each of the gaming machines; calculating unit for receiving an operating report from each of the investigating unit and outputs a value as an operating ratio, derived by dividing a total number of operating reports showing that the gaming machine is operating by a total number of the gaming machines; and transmission unit for receiving the operating ratio from the calculating unit, and sending a command to each of the gaming machines with an instruction to adjust a volume output from the gaming machines such that that volume corresponds to the operating ratio and the volume is determined from an operating ratio/volume relationship stored in advance.
  • 3. A gaming machine capable of receiving a command or request from a management server and sending a report to the management server, this gaming machine comprising: operating condition reporting unit for sending a reply to the management server indicating whether or not the gaming machine itself is operating once a request for an operating condition report is received from the management server; audio output unit for outputting sound; volume adjustment unit for adjusting a volume of sound output from the audio output unit; and control unit for controlling the volume adjustment unit in compliance with a volume adjustment command once the volume adjustment command has been received from the management server.
  • 4. A volume adjustment method for adjusting a volume of a plurality of gaming machines connected via a network to a management server, the method comprising the steps of: investigating an operating condition of each gaming machine via the network; calculating an operating ratio based on the results of the investigation conducted at the investigating step; and adjusting a volume output from each gaming machine, the volume corresponding to the operating ratio.
  • 5. The volume adjustment method according to claim 4, wherein the gaming machines are divided into gaming machines of a first group and gaming machines of a second group, the calculating step involves calculation of an operating ratio of a first group and an operating ratio of a second group, and the adjusting step involves an adjustment of a first volume output from each of gaming machines of the first group as the first volume corresponds to the operating ratio of the gaming machines of the first group, and an adjustment of a second volume output from each of gaming machines of the second group as the second volume corresponds to the operating ratio of the gaming machines of the second group.
Priority Claims (1)
Number Date Country Kind
P2005-136901 May 2005 JP national