Not Applicable
Not Applicable
The invention is a gambling game to be played while observing a sporting event live, remotely or otherwise. The variations of the game differ slightly from one sport to the next, but all incorporate a wagering element and the passing of tokens as certain positive and negative aspects of the sporting event occur. In this particular embodiment, physical chips are used as tokens, however, in other embodiments a token can be anything representing an event including, but not limited to, playing cards or an electronic symbol of a chip if playing in an online/application space via a smart phone app or computer.
The primary object of this invention is to allow an improved game experience for viewers or followers of sporting events by providing a means for them to become more involved with the sporting event by creating a ‘game within a game’. Current embodiments of the invention, highlighted below, include baseball, hockey, and football. Future embodiments may include, but is not limited to, other sporting events including basketball, lacrosse, auto racing, soccer and tennis. The current embodiments only describe the passing of physical tokens in the form of chips, but future electronic versions, via smart phone applications or computers for example, may be developed at a later time. For example, a game app or computer game may include visuals of electronic chips similar to the tangible chips illustrated in the Figures. The games (e.g. baseball, football, hockey or any other game) can be played according to the rules identified below with the chips being transferred between players electronically upon the occurrence of a chip specified event (e.g. home run, punt, penalty . . . ).
This invention is comprised of wagering, a viewable event, a multitude of tokens and a triggering event within the viewable event. The invention is centered around different positive and negative events that occur during the course of a viewable event. Each positive and negative event is represented by a token, and each token is assigned a value by the players to be used for the purpose of wagering. During the course of the game, the tokens are distributed to the players, the method of which will vary depending on which embodiment of the invention is being played. Whenever a triggering event occurs, players holding a positive token that has occurred during the course of the viewable event receive the agreed upon value from the other players. Conversely, players holding a negative token that has occurred during the course of the viewable event must give the agreed upon value to the other players. The triggering event will vary depending on which embodiment of the game is being played.
One embodiment of the invention utilizes baseball as the viewable event and chips as the tokens. The group playing the game will agree upon the value of the chips prior to the start. There are eight chips in play—four ‘positive’ chips and four ‘negative’ chips. The positive chips correspond with the following positive events that can occur during the course of a game of baseball: single, double, triple and home run. The negative chips correspond with the following negative events that can occur during the course of a game of baseball: strike out, double play, error and hit by pitch. In this embodiment, the chips are initially distributed by using a bag.
The chips are placed into the bag and the players will draw chips from the bag until all chips have been distributed. The players will then observe the baseball game and note which positive and negative events have occurred until the triggering event occurs. The triggering event for this embodiment is the end of each inning, after which, the players holding a positive chip, where its corresponding event has occurred during the inning, will receive the agreed upon value from the other players. Conversely, a player holding a negative chip, where its corresponding event has occurred during the inning, must give the agreed upon value to the other players. Players holding a chip, whether positive or negative, where its corresponding event has not occurred during the inning receive nothing and give nothing.
For example, if a player holds the Home Run chip, and a home run is hit during the inning, then the player receives the agreed upon positive consequence from the other players (i.e. getting paid a dollar by each player). Conversely, if a player holds the Strike Out chip and somebody strikes out during the inning, that player must suffer the agreed upon consequences (i.e. pay each person a dollar, or buy the next round of drinks, etc.).
Before the next inning begins, the chips are redistributed by having each player pass all the chips in their possession in an agreed upon pattern (i.e. every player their chips to the person to their right). In this manner, the chips are redistributed every inning until the conclusion of the baseball game.
Different embodiments of the invention pertaining to the game of baseball include enhanced rules. One enhanced rule involves assigning incrementally higher values to the positive chips for each additional base earned by a hitter. For example, the Single chip would be worth a dollar, the Double chip would be worth two dollars, etc. Another enhanced rule involves assigning incrementally higher values to the negative chips. For example, the Strike Out chip is worth one dollar, the Double Play chips is worth two dollars, the Error chip is worth three dollars, and the Hit By Pitch chip is worth four. Another enhanced rule involves removing the limit to how many times a chip can pay per inning For example, if a player has the Single chip, and there are multiple singles hit by both teams in that inning, then that player continues to get paid for every single that is hit. Another enhanced rule involves automatically doubling the originally agreed upon values of the chips during extra innings of the baseball game.
For a more detailed explanation of the baseball game, see the baseball rules below:
In a different embodiment, the invention utilizes the game of hockey as the viewable event. Again, there are both positive and negative chips and each chip will have an agreed upon value corresponding to the following events: home goal, away goal, goalie stoppage, penalty, puck out of play, and icing. Unlike baseball, this embodiment utilizes a different method to distribute the chips. The chips are distributed based upon when an event occurs in relation to the time on the game-clock. At the beginning of the hockey game, each player is assigned a digit between zero and nine. One player is designated as the banker and holds all of the chips in the bank. Chips in the bank are not in play and do not belong to the banker. When an event occurs during the course of the hockey game corresponding to an event on one of the chips, the game-clock will stop and the person whose digit matches the ones column of the game-clock will receive the appropriate chip for that event from the banker. For example, if a home goal is scored and the clock is stopped at 9:32, the person to whom the number two belongs will receive the Home Goal chip. The chips continue to be distributed in this manner even if a chip has already been distributed to a player and is no longer held by the banker. So keeping with the above example, if another home goal is scored and the clock stops at 9:07, then the person who holds the Home Goal chip must pass that chip to the person to whom the number seven belongs. The triggering event for this embodiment is the end of each period. As in the baseball embodiment, any players holding chips when the triggering event occurs either receives or gives the agreed upon values in accordance with the positive or negative chips in their possession.
Different embodiments of the invention pertaining to the game of hockey include enhanced rules. One enhanced rule involves the addition of a negative 5 Minute Stinger chip. This chip corresponds to any event that occurs during the last five minutes of each period which causes the game-clock to stop. The 5 Minute Stinger chip is distributed in accordance to the method described above. Another enhanced rule involves additional payments for a chip when the chip's corresponding event occurs thereby stopping the game-clock, and the number in both the ones and tenths position on the clock is the same. In this situation, the player that has been assigned that number is subject to receive an additional bonus payment. For example, if the game-clock stops at 46.6, the player who has been assigned the number six may receive an additional bonus payment. Another enhanced rule involves additional bonus payments for the Penalty chip if the penalty called is a fight penalty. Another enhanced rule involves increasing the rate of distribution of the chips by assigning more than one number per player. Another enhanced rule involves doubling all of the values for all the chips during overtime periods.
For a more detailed explanation of the hockey game, see the hockey rules below:
In a different embodiment, the invention utilizes the game of football. Again, there are both positive and negative chips and each chip will have an agreed upon value corresponding to the following events: touchdown, field goal, fumble, interception, punt, penalty and time-out. This embodiment uses a very similar method for chip distribution as the hockey embodiment. At the beginning of the football game, each player is assigned a digit between zero and nine. One player is designated as the banker and holds all of the chips in the bank. Chips in the bank are not in play and do not belong to the banker. When an event occurs during the course of the football game corresponding to an event on one of the chips, the game-clock will stop and the person whose digit matches the ones column of the game-clock will receive the appropriate chip for that event from the banker. So if a player has been assigned the number six, and a field goal is scored thereby stopping the game-clock at 13:46, that player would receive the Field Goal chip. If there is another field goal during that quarter and the game-clock stops on a different digit, the first player must pass the chip to the player who has been assigned the corresponding number. The triggering event for this embodiment is the end of each quarter. As in the other embodiments, any players holding chips when the triggering event occurs either receives or gives the agreed upon values in accordance with the positive or negative chips in their possession. So, whoever has the chips at the end of each quarter will receive or pay out the values each chip in their possession is worth.
Virtually all of the enhanced rules referenced in the hockey embodiment can be also used for the football embodiment with the corresponding events replaced to fit the game of football.
For a more detailed explanation of the football game, see the football rules below:
The accompanying drawings are included to provide a further understanding of the present invention and are incorporated in and constitute a part of this specification. The drawings illustrate exemplary embodiments of the present invention and together with the description serve to further explain the principles of the invention. Other aspects of the invention and the advantages of the invention will be better appreciated as they become better understood by reference to the Detailed Description when considered in conjunction with accompanying drawings, and wherein:
The invention is a gambling game to be played while observing a sporting event live, remotely or otherwise. The variations of the game differ slightly from one sport to the next, but all incorporate a wagering element and the passing of tokens as certain positive and negative aspects of the sporting event occur. In this particular embodiment, physical chips are used as tokens, however, in other embodiments a token can be anything representing an event including, but not limited to, playing cards or an electronic symbol of a chip if playing in an online/application space via a smart phone app or computer.
The primary object of this invention is to allow an improved game experience for viewers or followers of sporting events by providing a means for them to become more involved with the sporting event by creating a ‘game within a game’. Current embodiments of the invention, highlighted below, include baseball, hockey, and football. Future embodiments may include, but is not limited to, other sporting events including basketball, lacrosse, auto racing, soccer and tennis. The current embodiments only describe the passing of physical tokens in the form of chips, but future electronic versions, via smart phone applications or computers for example, may be developed at a later time. For example, a game app or computer game may include visuals of electronic chips similar to the tangible chips illustrated in the Figures. The games (e.g. baseball, football, hockey or any other game) can be played according to the rules identified below with the chips being transferred between players electronically upon the occurrence of a chip specified event (e.g. home run, punt, penalty . . . ).
This invention is comprised of wagering, a viewable event, a multitude of tokens and a triggering event within the viewable event. The invention is centered around different positive and negative events that occur during the course of a viewable event. Each positive and negative event is represented by a token, and each token is assigned a value by the players to be used for the purpose of wagering. During the course of the game, the tokens are distributed to the players, the method of which will vary depending on which embodiment of the invention is being played. Whenever a triggering event occurs, players holding a positive token that has occurred during the course of the viewable event receive the agreed upon value from the other players. Conversely, players holding a negative token that has occurred during the course of the viewable event must give the agreed upon value to the other players. The triggering event will vary depending on which embodiment of the game is being played.
According to
The chips are placed into the bag and the players will draw chips from the bag until all chips have been distributed. The players will then observe the baseball game and note which positive and negative events have occurred until the triggering event occurs. The triggering event for this embodiment is the end of each inning, after which, the players holding a positive chip, where its corresponding event has occurred during the inning, will receive the agreed upon value from the other players. Conversely, a player holding a negative chip, where its corresponding event has occurred during the inning, must give the agreed upon value to the other players. Players holding a chip, whether positive or negative, where its corresponding event has not occurred during the inning receive nothing and give nothing.
For example, if a player holds the Home Run chip 102, and a home run is hit during the inning, then the player receives the agreed upon positive consequence from the other players (i.e. getting paid a dollar by each player). Conversely, if a player holds the Strike Out 204 chip and somebody strikes out during the inning, that player must suffer the agreed upon consequences (i.e. pay each person a dollar, or buy the next round of drinks, etc.).
Before the next inning begins, the chips are redistributed by having each player pass all the chips in their possession in an agreed upon pattern (i.e. every player their chips to the person to their right). In this manner, the chips are redistributed every inning until the conclusion of the baseball game.
Different embodiments of the invention pertaining to the game of baseball include enhanced rules. One enhanced rule involves assigning incrementally higher values to the positive chips for each additional base earned by a hitter. For example, the Single chip 101 would be worth a dollar, the Double chip 104 would be worth two dollars, etc. Another enhanced rule involves assigning incrementally higher values to the negative chips. For example, the Strike Out 204 chip is worth one dollar, the Double Play 201 chips is worth two dollars, the Error chip 203 is worth three dollars, and the Hit By Pitch chip 202 is worth four. Another enhanced rule involves removing the limit to how many times a chip can pay per inning For example, if a player has the Single chip 101, and there are multiple singles hit by both teams in that inning, then that player continues to get paid for every single that is hit. Another enhanced rule involves automatically doubling the originally agreed upon values of the chips during extra innings of the baseball game.
For a more detailed explanation of the baseball game, see the baseball rules below:
According to
Different embodiments of the invention pertaining to the game of hockey include enhanced rules. One enhanced rule involves the addition of a negative 5 Minute Stinger chip 301. This chip 301 corresponds to any event that occurs during the last five minutes of each period which causes the game-clock to stop. The 5 Minute Stinger chip 301 is distributed in accordance to the method described above. Another enhanced rule involves additional payments for a chip when the chip's corresponding event occurs thereby stopping the game-clock, and the number in both the ones and tenths position on the clock is the same. In this situation, the player that has been assigned that number is subject to receive an additional bonus payment. For example, if the game-clock stops at 46.6, the player who has been assigned the number six may receive an additional bonus payment. Another enhanced rule involves additional bonus payments for the Penalty chip 305 if the penalty called is a fight penalty. Another enhanced rule involves increasing the rate of distribution of the chips by assigning more than one number per player. Another enhanced rule involves doubling all of the values for all the chips during overtime periods.
For a more detailed explanation of the hockey game, see the hockey rules below:
According to
Virtually all of the enhanced rules referenced in the hockey embodiment can be also used for the football embodiment with the corresponding events replaced to fit the game of football.
For a more detailed explanation of the football game, see the football rules below:
While the invention has been illustrated and described in detail in the drawings and foregoing description, such an illustration and description is to be considered as exemplary and not restrictive in character, it being understood that only the preferred embodiments have been shown and described and that all changes and modifications that come within the spirit of the invention are desired to be protected.
This application claims the benefit of provisional patent application Ser. No. 61/676,477, filed Jul. 27, 2012 by the present inventor.
Number | Date | Country | |
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61676477 | Jul 2012 | US |