A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all rights of copyright whatsoever.
1. Field of the Invention
This invention relates to wagering games, gaming machines, gaming systems, and associated methods. More particularly, the invention relates to gaming machines and related methods presenting wagering games together with either a community or stand-alone feature game with an embedded bonus game.
2. Description of the Related Art
Various gaming systems have been developed to provide wagering games and community or stand-alone feature games. These “feature” games comprise secondary or bonus games that are offered in addition to a primary or base game offered at the given gaming machine. There continues to be a need for new and distinctive wagering game presentations which provide both a primary game and a feature game.
A method of operating a gaming machine according to one form of the present invention includes receiving one or more primary game inputs through the gaming machine to initiate one or more plays of a primary game presented at the gaming machine. After the one or more plays of the primary game are presented at the gaming machine, the method includes initiating a feature game and presenting the feature game at the gaming machine through a display device included with the gaming machine. In response to a triggering event in the feature game and prior to completion of the feature game, the method further includes initiating an embedded bonus game and presenting the embedded bonus game through the display device. In some implementations of the present invention, the presentation of the embedded bonus game is visually distinct from the presentation of the feature game such that it is readily apparent to the player that the embedded bonus game is a different game from the feature game. Upon completion of the embedded bonus game, the method continues with presenting a remainder of the feature game through the display device. The method further includes awarding a total prize for the feature game and embedded bonus game. The total prize is made up of a feature game prize component obtained in the presentation of the feature game and an embedded bonus game prize component obtained in the presentation of the embedded bonus game.
The present invention also encompasses a gaming system which may be implemented as a standalone gaming machine, or a gaming machine connected in a network. Such a gaming system in one form or the invention includes one or more display devices, a player input system, at least one processor, and at least one memory device storing instructions executable by the at least one processor. The instructions are executable by the at least one processor to receive one or more primary game inputs through the player input system to initiate one or more plays of the primary game, and then, after the one or more plays of the primary game, initiate the feature game so that an initial portion of the feature game is presented through at least one of the one or more display devices. The instructions are also executable to initiate the embedded bonus game so that the embedded bonus game is presented through the at least one of the one or more display devices, and upon completion of the embedded bonus game, cause a remainder of the feature game to be presented through the at least one of the one or more display devices. The stored instructions are also executable to cause the total prize to be awarded for the feature game and embedded bonus game.
Considering that some forms of the present invention are implemented through a gaming system including one or more general purpose processors, the present invention also encompasses a program product stored on one or more tangible data storage devices. Such a program product may include player input program code, primary game program code, embedded game program code, and feature game program code. The player input program code is executable to receive primary game inputs through the gaming system, while the primary game program code is executable to initiate one or more plays of a primary game in response to each respective primary game input. The embedded bonus game program code is executable to present the embedded bonus game and the feature game program code is executable to present the feature game and then award the total prize for the feature game and embedded bonus game.
These and other advantages and features of the invention will be apparent from the following description of illustrative embodiments, considered along with the accompanying drawings.
Referring to
Overhead display 101 includes launcher 105 which may launch a projectile, such as ball 107. Overhead display 101 also includes a community score display 109 which may accumulate a score achieved by one or more launched balls 107 as they acquire targets along their respective paths. Various targets or obstacles may be shown in the game graphic area of overhead display 101 and may include pins 111 (which may have an associated award, such as 5 credits, for every pin 111 struck by ball 107), bumpers 113 (which may have an associated award, such as 5 credits, for every bumper 113 struck by ball 107). Other obstacles include ball catcher 115 (which when struck by ball 107 may temporarily capture ball 107, launch a mini-game, such as by opening a window with a spinning wheel or mini-set of spinning reels resulting in an outcome, have an associated award, such as 25 credits, based on the mini-game outcome, and then release ball 107), multi-ball launcher 117 (which when struck by ball 107 may cause one or more additional balls 107 to launch and each of balls 107 may strike targets and accumulate awards), and a chute (not shown) (which when entered by ball 107 may launch the ball upward). The illustrated community feature game graphic shown in
In one or more embodiments, each of the players on the bank of gaming machines 103 may qualify to play the community game based upon one or more criteria, such as by playing the primary game at the gaming machine and achieving one or more milestones, such as a predetermined primary game triggering event, or, an amount of wagers or awards. Each gaming machine 103 on the bank may connect to a master community feature game controller to receive community game status information and transmit player status information, and may include a display (e.g. display 307 of
In one or more embodiments, the community feature game may be triggered by an event at one or more of the gaming machines 103 shown in
In one or more embodiments, upon the determination to initiate the community feature game, an announcement may be transmitted to each of gaming machines 103 on the bank to advise the players of the impending beginning of the community feature game and possibly to encourage the players to engage in additional play to become eligible or to increase eligibility to play the community feature game. A visual and/or audible countdown may also be presented at each of the gaming machines in the bank, such as through display 307 (
In one or more embodiments, the community feature game may be displayed as a virtual pinball game table or other game surface over which an object may traverse, interacting with various obstacles or features shown on the game surface. During play of the game, each eligible player may have the opportunity to launch a virtual ball, shuttle, projectile, or article (referred to generally herein as a ball, and shown in the drawings by reference number 107) by activating a device such as a button, a track-ball, or joystick on the player's gaming machine console or a virtual button or key on a touch screen. Activating the device may cause a signal to be transmitted to the controller for the overhead display 101 causing the overhead display to show the launch of ball 107. The activating device or some other device at the player's gaming machine 103 may also provide the player the opportunity to select a direction in which ball 107 is to be launched. As the ball proceeds through its course along the display, one or more players may accrue points, credits, and/or awards.
Various processes embodying principles of the present invention may now be described with reference to the flow chart of
If the community game allows for other players to launch one or more balls 107, and if the immediately preceding ball was not the final ball as indicated by the inquiry at decision block 219, the illustrated example process loops back to block 207 to select another qualified player to launch the next ball. The process of selecting a player to launch a ball continues until there are no additional balls to launch. For example, if there are four balls to be launched in the game and four players, then each of the players may have an opportunity to launch a ball; however, if there are only three players and four balls, then one randomly selected player may have the opportunity to launch a second ball.
In one or more embodiments, the awards obtained by each ball 107 may be accumulated as a community award as indicated at process block 221. After all the balls have been played, each qualified player may be paid the accumulated community award as indicated at process block 223, multiplied by the respective player's multiplier level as may be shown on display 307 (as shown in the example gaming machine display of
As indicated at process block 217 in
Various techniques may be implemented to establish a deterministic spectrum of awards for each ball 107 launched in the example community feature game. In one or more embodiments, various variable features governing the path of the ball may be connected (such as by defining the variables or setting values (e.g. mass, angle of launch, velocity, gravity, targets, obstacles) with a mathematical function incorporating or representing the one or more variable features). For example, the overhead display may have a ball launcher (e.g. launcher 105) positioned (a set value: launch location) at the top of the community game display shown on overhead display 101 from which each identical or substantially identical ball 107 (another set value) may be launched. However, each ball may be launched with a different initial trajectory (a first variable). Two parameters which may be varied to specify the initial trajectory of the ball are angle and velocity. A deterministic physics engine may be used to govern the path of the ball based on the ball's initial trajectory by modifying the speed, so that the initial trajectory (angle and velocity) may specify the path that the ball will take through the field of the display interacting with the various obstacles or features. Thus the corresponding total prize award value (the sum of the individual prize awards associated with each of the objects that the ball meets in its path) associated with each of the balls played in the game may be obtained in accordance with a determined game outcome.
In one or more example embodiments, the initial trajectory of each ball 107 shown in
Once the player's button press has determined an initial launch angle, the game processor (or community game controller) may access in an associated memory device a table of data generated from the physics engine and identify a sub-table associated with the launch angle, the sub-table comprises a set of velocities (with associated prize and probability values). The game processor may then use a random number generator to select one of the velocities (and thereby determine the prize) from the sub-table, and, initiate launch of the ball at the player selected launch angle and the randomly determined launch velocity in order to achieve the associated prize outcome.
The table of data may be generated with the physics engine by identifying the range of angles, such as from zero degrees through one hundred eighty degrees, and then selecting the number of possible velocities, such as a finite set of static values (e.g. a set of ten velocity values: 450, 460, 470, . . . , 540 millimeters/sec). For each angle, the set of velocities may be associated with a probability of occurrence and an award value. For example:
With reference to the example sub-table, the probability of one of the velocities occurring may be seen as one, while the expected prize value may be 499.9 (sum of the products of the associated award and probability at each velocity). For each of the other sub-tables of respective launch angles in the table, each associated sub-table may have its own probability distribution and prize values; however, the sum of the probabilities should be the same in each sub-table. Also, the expected prize value should be the same for each sub-table, if it is desired to have a random and non-skill based game and outcome. In cases where a percentage of an award may be determined by skill, such as by five or ten percent, then the expected prize values and/or probabilities in individual sub-tables may be varied to reflect the percent of allowed variability (for example in such cases, a player may select an optimum or better launch angle to improve the potential award).
It should be noted from the above example sub-table that the spectrum of awards available for a given player-selected variable, launch angle in this case, need not be an even distribution across the available values for the randomly selected variable or variables. Some of the values for the randomly selected variable in the example table are even associated with a zero probability.
In order to construct the velocity probability distributions for each angle according to one example, the physics engine may be programmed with each result (including the sequence of bounces and corresponding prize) associated with each angle-velocity combination. In the event that there are undesirable combinations (e.g. trajectories that result in the ball getting stuck somewhere on the board, or trajectories that have fewer than some minimum number of object-collisions), it may be desirable to discard certain angle-velocity combinations. Once the discarded combinations are determined (throwaways), then the velocity/award probability distribution for each sub-table associated with a respective angle may be generated such that every angle has the same expected prize value (EV, e.g. 499.9) (sum of the award*probability of each velocity) associated with its corresponding sub-table. This may be accomplished by (after throwaways) identifying each sub-table that results in a lower-than-EV prize value or a higher-than-EV prize value, and then weighting each set of sub-table outcomes to obtain the desired EV.
The community feature game process shown generally in
In one or more alternative embodiments of the community game, individual and/or community awards may be associated with at least one ball played by each player. For example, the sub-table associated with each launch angle may include both individual and community awards corresponding to each velocity whereby a player and the community of players may accumulate potentially different award values based on the path of each ball.
In some embodiments, each player may be identified by an indicator (such as gaming machine one, two, three, etc., or, red, white, blue, gold, etc.) which may be displayed along with the accrued individual award for that player on or about display 101, such as player score display 131. In embodiments where the player award is simply a multiple of the community award, player score display 131 may display the associated multiple, whereas in cases where players may obtain individual scores which are not simply multiples of the community score, the score displayed in player score display 131 may be the player's respective individual score and the applicable multiplier or the individual score to which the applicable multiplier has already been applied. Any community awards may be an amount that may be apportioned to respective players based on some factor (such as the players' multipliers) or multiplied with the respective player's multiplier level and then added to the respective players' credit meter as accrued (or at the end of the community game), in addition to the player awards, if applicable. With respect to player indicators, a player may be able to select an indicator, such as blue, if available. Another indicator that may be applied may be the player's name or initials which may be obtained from an inserted player card. Other types of indicators may be used as well, such as avatars.
In one or more embodiments, the content displayed on display 101 of
In another example alternative embodiment, the community game may provide an opportunity for each player to initiate launch of a respective ball 107, however the launch vector and velocity may both be randomly determined, either collectively or separately.
In one or more embodiments, the community game as described above may be implemented with progressive as opposed to fixed awards wherein each of the sub-tables may be modified to associate each launch velocity with an award factor. For example, the above-identified sub-table associated with launch angle 18.5 degrees may be modified as follows:
In this example, the award associated with a given velocity may be multiplied by a base amount in a progressive pool. The progressive pool may be generated in various ways including an initial seed value applied by the casino operator, plus an accumulation of any required side bets during a selected period associated with the community feature game, or, a percentage of the total wagers or hold amount during a selected period from the respective gaming machines in a bank associated with the community feature game, or a combination thereof. The selected period, for example, may be the period between a previous and a current play of the community feature game. The base amount in the progressive pool may be defined algorithmically, such as by using probability tables based on the number of opportunities (for example, ball launches) in a given play of the community game, by dividing the number of opportunities into the total amount in the progressive pool or a percentage thereof, or by simply using the total amount in the progressive pool. In the latter case, the casino operator may need to replenish the pool during play of the community feature game if the total amount in the progressive pool is expended. A percentage, which may be the entire amount, of any remainder in the progressive pool following play of the community feature game may be rolled-over to a subsequent community feature game pool. In the event that a fixed award is implemented as provided in the initially described sub-table, then a threshold requirement may be implemented with respect to the community feature game so that the community feature game may not trigger until a threshold of wagers, hold, or side bets have occurred.
In one or more embodiments, the player selectable or determinable variable may be launch velocity as opposed to launch angle. In such a case, a sub-table for each velocity over a range of selectable velocities may be generated in which each sub-table includes a range of potential launch angles (for example, zero to one hundred eighty degrees), each angle with an associated probability of occurrence (which may be zero) and award, and the feature game controller may use an RNG to determine the launch angle.
In one or more embodiments, the active element of the community feature game may comprise a wide variety of objects associable with a field, space, or surface (game surface) to achieve a predictable outcome by ascertaining a value for each of the variables required to model the association of the object with the game surface. For example, in the case specifically described herein, the active element comprises a ball or defined object launched onto a surface or course and awards are acquired based on the path traversed which is predictable by generating a mathematical model, fixing or specifically defining each of the elements of the game surface, and defining the launch angle and velocity of a ball of known mass, circumference, gravity, and having known collision properties. Another example active element may include a rocket or projectile launched from a defined location at a selected launch angle and velocity where the path may be into space with a variety of celestial objects, obstacles, and/or targets which may garner awards for the player based on performance of the rocket. In another example, a rocket may be launched from one location to reach another location whereby the player may gain an award based on the proximity of the launched rocket to the target location at impact. Other objects that may be modeled on various fields include cars, planes, and boats in which cases a trajectory may be determined based on a launch velocity and direction similar to the community game described herein.
The community feature game described above in connection with
Top glass display 301 may comprise a portion of a larger display device, or a separate display (such as an LCD, LED, TFT, etc. display), or a static display. In any case, top glass display 301 presents information related to the primary game or theme, such as a display of the paytable associated with the primary game and indicating the awards payable on the various winning primary game outcomes. Display 303 (which may be an LCD, LED, TFT, etc. display) may be used to display alternative games (such as a bingo, lottery or other wagering game) or other feeds (such as advertisements) presented through a gaming network in which the gaming machine may be included. Any alternate or additional games offered through display 303 may or may not require separate wagers or consideration, such as player points accumulated in a player account by a player. Primary display 305 may display a primary game, such as the displayed “Triples” reel-type game, and further display additional information such as lines wagered upon (“Lines”), bet per line (“Bet per Line”), total bet (“Total Bet”), credits on the gaming machine (“Credits”), and any winnings paid following a game play (which may include primary, feature, and community game play) (“Paid”). It will be appreciated that primary display 305 may either comprise a display device such as an LCD, LED, TFT display, to display a video representation of reels 306, or may include mechanical elements such as mechanical reels. Display 307 may comprise a portion of a larger display, or may comprise a separate display (such as an LCD, LED, TFT, etc. display) and display eligibility timer 309 and multiplier meter 311. As described above, timer 309 and multiplier meter 311 indicate the player's status with respect to a community feature game, such as the player's eligibility to participate in the community feature game and the player's achieved multiplier which may be used to multiply any award obtained by the player from the community feature game. User interface 310 represents part of a user interface system and generally includes a button deck for entering the selected number of lines the player wishes to wager upon, the number of credits per line plus a side bet, and to initiate play of the primary game. User interface 310 may also include a card receiver for receiving a player card and transmitting player information over a network, and, may include a bill acceptor for receiving currency including tickets and a printer for printing tickets when a player desires to cash out from the gaming machine.
Referring to
Each reel 401 includes a series of symbols (as shown by example in
One or more paylines, combinations, or patterns of the symbols including those visible in reel display area 407 may be correlated to a game result payable such as the paytable shown on display 301 in
Alternatively to painting, etching, or otherwise forming windows 403 onto reel display area 407, reel display area 407 may comprise a display panel, such as a flat panel LCD or LED display, which may be programmed to display an opaque frame image except over the display area of reels 401 which may be transparent or translucent during game play of the primary wagering game. In such case, display surface area 407 may be programmed to display a bonus or feature game that may be triggered as discussed above by the appearance of one or more special symbols, and, a touch sensitive panel (such as an overlay of reel display area 407) may be implemented to enable player interactivity, such as to select a displayed button or item, in order to cause the game to perform additional steps and provide one or more bonus or feature game outcomes and awards to the player.
Additionally, while gaming machine 400 is described using mechanical reels with fixed symbols, reels 401 may be implemented using FOLED (flexible organic LED) reel strips wherein one or more symbols may be programmed dynamically to vary the symbol and/or its appearance. Additionally, one or more display panels may be implemented to present each reel 401 virtually, that is, via a video animation. In the case of virtual displays of the reels, the symbols may be fixed or animated on each of reels 401. Also, overlapping display panels may be implemented to generate video or display effects over mechanical reels 401. For example, display windows 403 may be implemented as a light-transmissive or transparent display configured to display visual effects together with reels 401 under the control of the game processor during the operation of a wagering game. In the case of virtual reels, the virtual reels may be recessed a distance from the front surface of reel display area 407 and segregated by dividers similar to dividers separating mechanical reels, which may provide a spatial characteristic for the video-generated reels.
In one or more embodiments, the game processor operating the wagering game and controlling game lighting and effects in many instances is implemented as a microprocessor on a printed circuit board including one or more memory devices positioned within gaming machine 400. In alternative implementations, the game processor may be remote from gaming machine 400, such as on a server network connected to gaming machine 400 (e.g. network 600,
Referring to
Generally, activity at gaming machine 400 (and gaming machine 103 in
In the case of Class III gaming devices, when a game is initiated, a random number generator (RNG) may be operated by game processor 501 to determine the game outcome. Commonly, game processor 501 is positioned within gaming machine 400 (
In addition, coding may be stored to execute and/or integrate gaming device operation with a community feature game, such as described herein, where gaming machine 400 may be designated as the community feature game controller or one of the client gaming machines 103 on the bank illustrated in
In one or more alternate embodiments, gaming machine 400 may operate a primary game and a feature game as stand-alone games, wherein the feature game may be operable substantially as described herein except that both the primary game and feature games are operated without participation by other players. For example, the feature game may be triggered by the same or similar types of mechanisms as described with respect to the community feature game (such as through an RNG operable by game processor 501 or by use of a threshold based on the accumulated amount of side bets or wagers on respective gaming machine 400, or any combination thereof, or, by the appearance of a predetermined number of special symbols on or off an active payline).
Once triggered, the feature game may be displayed on one of the displays operable by gaming machine 400, such as display 421 or reel display area 407 (where this area includes a video display) or even one of the smaller displays where a video representation of the feature game may be presented by either replacing or overlaying primary game display content for that display. For example, if reel display area 407 includes mechanical reels 401, reel display area 407 may include an overlaying video display (such as a flat panel display) which may be changed from a transparent mode to a feature game display mode by game processor 501 to mask the mechanical reel display window. In the case where reel display area 407 comprises two or more displays with or without mechanical reels, one or both displays may be used separately or together to display video content for the primary game and the feature game (for example, special effects or symbols may be rendered through an overlaying display while the underlying display displays the reels of the primary game or the field (or surface) of the feature game, depending upon which game is being shown or played).
In the stand-alone feature game, as in the community feature game, the player may be provided one or more balls (such as balls 107 in
As with the community feature game, various multiplier levels may be achieved as the result of primary game play of the player. For example, a player playing one credit per line may achieve an initial multiplier level of one, while a five credit per line player may achieve an initial multiplier level of five. Depending upon the speed of play or amount of wagers over predetermined periods, such as each minute, the multiplier level of respective players may increase and be shown on multiplier level display 311. Additionally, to be eligible for the feature game, the player may be required to wager on a minimum number of lines and may or may not also be required to wager a side bet. Once a player has played the minimum required for eligibility for the feature game, the player may participate in the next feature game if the feature game is triggered by the primary game play (such as by the appearance of special symbols) or triggered by an alternate trigger mechanism (such as through a random selection performed periodically, for example every second by game processor 501 using an RNG) within a predetermined period (such as eight seconds) following the end of a prior qualified play. For a player to maintain continuous eligibility for the feature game in this eligibility scheme, the player must initiate each successive play of the primary game within the predetermined period following the completion of the prior game play. A countdown of the eligibility time after a given play of the primary game may be presented in a graphic display for the player such as through the timeline 309 on display 307 in
Referring to
As shown in
In one or more embodiments, game server 621 may provide server-based games and/or game services to network connected gaming devices, such as gaming machines 603 (which may be connected by network cable or wirelessly). Progressive server 610 may accumulate progressive awards by receiving defined amounts (such as a percentage of the wagers from eligible gaming devices or by receiving funding from marketing or casino funds) and provide progressive awards to winning gaming devices upon a progressive event, such as a progressive jackpot game outcome or other triggering event such as a random or pseudo-random win determination at a networked gaming device or server. Progressive awards may be implemented so as to provide a large potential award to players playing the community feature game. Accounting server 609 may receive gaming data from each of the networked gaming devices and perform audit functions. Player account server 608 may maintain player account records and persistent data such as accumulated player points. With reference to
In one or more embodiments, gaming network 600 may include web server 611 connected to a public web network, such as worldwide web (WWW) network 613. Community Game Website 615 may externally connect through network 613 to web server 611 through a firewall in order to provide access by gaming network 600 to player information, such as a player's community game or associated points obtained from non-wagering gaming activity. Such a service, for example, may be offered to a casino operator on a fee basis or through a subscription service with the community game website provider, whereby a casino operator may access a player's records, view a player's activity at community game website 615, and choose, based on the player's activity, to offer or provide promotional credits or incentives to the player at the casino operator's facilities.
Community gaming website 615 may offer players a variety of games to play including the community feature game as substantially disclosed herein. A player may have an opportunity to sign-up to establish an account and be provided free playing credits of no remunerative value. By playing one or more of the games, the player may accumulate player points to establish a playing record which may later be accessed by a subscribing casino operator as described above. In one or more embodiments, the accumulated player points may have a remunerative value, such as for obtaining rewards. An example reward may be an all expenses paid trip to a particular resort and casino. Another example may be promotional credits for use at a designated gaming facility. Each of these rewards may be sponsored by the respective casino operator, or the community game website provider may offer such rewards as part of its player incentive program.
In one or more embodiments, a casino operator may be able to program player rewards through a user console (not shown, similar to a cash/ticket voucher kiosk or ATM) connected to host server 607 whereby a player may enter the player's community game website account information onto the user console and request promotional credits or some other award made available by the casino operator. In such case, such rewards may automatically be applied to a player's account associated with the casino operator or may be obtained at a player window located at the operator's facility.
A player may log into community game website 615 through personal computer (PC) 631 or web-enabled wireless device 633 (such as an Apple® iPhone® or iPad®). This login step is shown at process block 701 in
As shown at process block 708 in
It will be noted that website 615 collects player information including accumulated points from both the web-based primary game and web-based community feature game, and causes this information to be stored at appropriate locations in the network shown in
As shown in process block 801 in
After selecting a skin for the feature game, the process includes initiating the feature game as indicated at process block 805 in
It should be noted that any suitable arrangement may be used to trigger the feature game in accordance with decision box 802 and trigger the embedded bonus game in accordance with decision box 808. For example, the feature game may be triggered in response to a particular outcome in the primary game. This outcome may be obtained randomly or in any suitable fashion. The embedded game trigger may include, for example, a particular occurrence in the course of the feature game. In the feature game illustrated in
In the event the embedded bonus game is triggered as indicated by the affirmative outcome at decision box 808, the process branches to first select an embedded game as indicated at process block 815. This selection step may select from a single embedded game with different skins, that is, graphic presentations, or may select from between substantively different games. The selection may be random or performed in any other way, including by player selection, for example. In any event, once the embedded game is selected, the process includes conducting the embedded game as indicated at process block 816. Once the embedded game is complete, as indicated by the affirmative outcome at decision box 818, the process branches back to complete the feature game. Otherwise, if the embedded game is not complete, the process loops back to continue conducting the embedded game. In some forms of the present invention, the embedded bonus game may be presented through the same display device which presents the feature game. For example, the embedded bonus game may be presented in a popup window in the area of a display device used to present the feature game. Alternatively, the embedded bonus game may replace all or a portion of the feature game graphic, perhaps with some remaining graphic features of the feature game show muted or in the background of the embedded bonus game presentation.
It should be noted that the steps included in awarding the total prize as indicated at process block 810 in
In one preferred implementation of the feature game and embedded bonus game, a multiplier may be available in the portion of the feature game conducted prior to branching to conduct the embedded game. In this implementation, the multiplier obtained in the course of the feature game conducted before the embedded game applies not only to the remainder of the feature game but also to the embedded game. It is also possible to award a multiplier in the embedded bonus game which then applies to awards in the remainder or all of the feature game.
It will be appreciated that the process illustrated in
It should also be appreciated that many variations on the process illustrated in
It will be appreciated that since the call catcher 1015 in
The awards obtained in the feature games described above in connection with the flow chart of
It will be noted with reference to the two alternative embedded bonus games shown in
Referring generally to the forgoing description, as used herein the terms “comprising,” “including,” “carrying,” “having,” “containing,” “involving,” and the like are to be understood to be open-ended, that is, to mean including but not limited to. Any use of ordinal terms such as “first,” “second,” “third,” etc., in the claims to modify a claim element does not by itself connote any priority, precedence, or order of one claim element over another, or the temporal order in which acts of a method are performed. Rather, unless specifically stated otherwise, such ordinal terms are used merely as labels to distinguish one claim element having a certain name from another element having a same name (but for use of the ordinal term).
The above described example embodiments are intended to illustrate the principles of the invention, but not to limit the scope of the invention. Various other embodiments and modifications to these preferred embodiments may be made by those skilled in the art without departing from the scope of the present invention.
For example, gaming machines 103 as contemplated herein may be configured as Class II gaming machines. In the case of Class II gaming devices, the overall structure of the various devices as discussed above is essentially the same with the major difference being the method of determining the game outcome. Commonly, Class II gaming devices utilize the game of bingo as the basis for determining a winning outcome where the ball draw is performed remotely by a network or central determination server (alternative games may be used for determining game outcomes, such as through a lottery drawing of a finite set of numbers, if permitted by the licensing authority in the given jurisdiction). Class II gaming systems are commonly referred to as central determination systems wherein pools and sub-pools of game outcomes are determined by a central server (or gaming device) and distributed amongst a set of networked gaming devices. The distribution step may be on demand, such as when a gaming device receives a game request, or sets of game outcomes may be distributed to the various networked gaming devices in which case the game processor of the requesting gaming device may select a game outcome from the set of game outcomes, such as by using an RNG or other selection process.
Class II gaming devices, such as a bingo-based gaming device, may have multiple display devices to display one or more electronic bingo cards and one or more ball drawings after a game has been initiated in accordance with the game outcome that has been provided to the gaming machine by a central determination server. Where the primary display comprises a set of reels (such as display 301 in
In another example alternative embodiment, the primary wagering game presented to the player and displayed, such as on display 305 in
This application is a continuation-in-part of U.S. patent application Ser. No. 13/195,037, filed Aug. 1, 2011, and entitled “Wagering Game, Gaming Machine, Gaming System and Method With A Player-Determinable Feature Game Aspect.” The Applicants claim the benefit of this earlier nonprovisional patent application under 35 U.S.C. §120. The entire content of this nonprovisional application is incorporated herein by this reference. The Applicants also claim the benefit, under 35 U.S.C. §119(e), of U.S. Provisional Patent Application No. 61/371,532 filed Aug. 6, 2010, and entitled “Wagering Game, Gaming Machine, Gaming System and Method With A Player-Determinable Feature Game Aspect.” The entire content of this provisional application is incorporated herein by this reference.
Number | Date | Country | |
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61371532 | Aug 2010 | US |
Number | Date | Country | |
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Parent | 13195037 | Aug 2011 | US |
Child | 13250787 | US |