A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure as it appears in the U.S. Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present disclosure relates generally to wagering games, as well as wagering game terminals and wagering game systems. More particularly, the present disclosure relates to systems, methods, and devices for altering one or more of the plurality of reels of the wagering game.
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
One way that players may experience a heightened entertainment level while playing the wagering game is when the player senses that he or she has a better chance of achieving a winning outcome. Because the player is typically focused on the display on which the wagering game is being played, providing visual indicators that a winning outcome player is more likely to be achieved in the wagering game can be influential in attracting new players and maintaining existing players. The present invention is directed to providing a specific type of visual indicator on the reels of a slots-based wagering game.
One aspect of the present invention relates to a method of operating a gaming system that is in communication with one or more processors. The gaming system has a plurality of reels and each of the plurality of reels has a plurality of symbol locations. The method comprises selecting, via at least one of the one or more processors, a symbol location on a first reel of the plurality of reels, and determining, via at least one of the one or more processors, a number of additional symbol locations to be added to the first reel. The additional symbol locations are to be adjacent to the selected symbol location. The method further includes adding, via at least one of the one or more processors, the determined number of additional symbol locations to the first reel, and filling the additional symbol locations with symbols.
In accordance with another aspect, the present invention is a gaming system for playing a wagering game having a plurality of reels. Each of the reels has a plurality of symbol locations. The gaming system comprising one or more display devices, one or more processors, and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to (i) select a first symbol location on a first reel of the plurality of reels, (ii) determine a number of additional symbol locations to be added to the first reel such that one of the additional symbol locations is adjacent to the selected first symbol location, (iii) add the determined number of additional symbol locations to the first reel, and (iv) fill the additional symbol locations with symbols.
In yet another aspect, the present invention is a method of operating a gaming system having a plurality of reels and each of the reels has a plurality of symbol locations. The gaming system is in communication with one or more processors. The method comprises selecting, via at least one of the one or more processors, a symbol location on a first reel of the plurality of reels. The selected symbol location is associated with a first type of symbol. The method further includes adding, via at least one of the one or more processors, at least one additional symbol location to the first reel at a location adjacent to the selected symbol location, and filling, via at least one of the one or more processors, each additional symbol location with the first type of symbol to create a clump of the first type of symbols.
In accordance with yet another aspect, the invention is a gaming system for playing a wagering game having a plurality of reels and each of the reels has a plurality of symbol locations. The gaming system comprises one or more display devices and one or more processors. The gaming system also includes one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to (i) select a symbol location on a first reel of the plurality of reels that is associated with a first type of symbol, (ii) add at least one additional symbol location to the first reel at a location adjacent to the selected symbol location, and (iii) fill each additional symbol location with the first type of symbol to create a clump of the first type of symbols.
In yet another aspect, the present invention is a method of operating a gaming system having a plurality of reels. Each of the reels has a plurality of symbol locations. The gaming system is in communication with one or more processors. The method comprises selecting, via at least one of the one or more processors, a symbol location on a first reel of the plurality of reels. The selected symbol location is associated with a first type of symbol. The method further includes moving, via at least one of the one or more processors, a variable symbol group from a first segment of the first reel to a location adjacent to the selected symbol location. The number of symbol locations on the first reel remains constant before and after the moving. The method also includes filling, via at least one of the one or more processors, each symbol location within the variable symbol group with the first type of symbol to create a first clump of the first type of symbols.
Other aspects of the invention include physical machine-readable storage media including instructions which, when executed by one or more processors resident to a gaming machine, cause the one or more processors to perform operations and methods of the gaming system that are set forth above.
The above summary is not intended to represent each embodiment or every aspect of the present disclosure. Rather, the summary merely provides an exemplification of some of the novel features presented herein. The above features and advantages, and other features and advantages of the present disclosure, will be readily apparent from the following detailed description of exemplary embodiments and best modes for carrying out the present invention when taken in connection with the accompanying drawings and the appended claims.
While aspects of this disclosure are susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated. For purposes of the present detailed description, the singular includes the plural and vice versa (unless specifically disclaimed); the words “and” and “or” shall be both conjunctive and disjunctive; the word “all” means “any and all”; the word “any” means “any and all”; and the word “including” means “including without limitation.”
For purposes of the present detailed description, the terms “wagering games,” “gambling,” “slot game,” “casino game,” and the like include games in which a player places at risk a sum of money or other representation of value, whether or not redeemable for cash, on an event with an uncertain outcome, including without limitation those having some element of skill. In some embodiments, the wagering game may involve wagers of real money, as found with typical land-based or on-line casino games. In other embodiments, the wagering game may additionally, or alternatively, involve wagers of non-cash values, such as virtual currency, and therefore may be considered a social or casual game, such as would be typically available on a social networking web site, other web sites, across computer networks, or applications on mobile devices (e.g., phones, tablets, etc.). When provided in a social or casual game format, the wagering game may closely resemble a traditional casino game, or it may take another form that more closely resembles other types of social/casual games.
Referring to
The gaming terminal 10 illustrated in
Input devices, such as the touch screen 18, buttons 20, a mouse, a joystick, a gesture-sensing device, a voice-recognition device, and a virtual input device, accept player input(s) and transform the player input(s) to electronic data signals indicative of the player input(s), which correspond to an enabled feature for such input(s) at a time of activation (e.g., pressing a “Max Bet” button or soft key to indicate a player's desire to place a maximum wager to play the wagering game). The input(s), once transformed into electronic data signals, are output to a CPU for processing. The electronic data signals are selected from a group consisting essentially of an electrical current, an electrical voltage, an electrical charge, an optical signal, an optical element, a magnetic signal, and a magnetic element.
Turning now to
The CPU 30 is also connected to an input/output (I/O) bus 36, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. The I/O bus 36 is connected to various input devices 38, output devices 40, and input/output devices 42 such as those discussed above in connection with
The external system 48 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 48 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 46 is configured to facilitate wireless communication and data transfer between the portable electronic device and the CPU 30, such as by a near-field communication path operating via magnetic-field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with the external system 48 such that the terminal operates as a thin, thick, or intermediate client. In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external system 48 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
The gaming terminal 10 may include additional peripheral devices or more than one of each component shown in
Referring now to
In response to receiving an input indicative of a wager, the reels 52 are rotated and stopped to place symbols on the reels in visual association with paylines such as paylines 58. The wagering game evaluates the displayed array of symbols on the stopped reels and provides immediate awards and bonus features in accordance with a pay table. The pay table may, for example, include “line pays” or “scatter pays.” Line pays occur when a predetermined type and number of symbols appear along an activated payline, typically in a particular order such as left to right, right to left, top to bottom, bottom to top, etc. Scatter pays occur when a predetermined type and number of symbols appear anywhere in the displayed array without regard to position or paylines. Similarly, the wagering game may trigger bonus features based on one or more bonus triggering symbols appearing along an activated payline (i.e., “line trigger”) or anywhere in the displayed array (i.e., “scatter trigger”). The wagering game may also provide mystery awards and features independent of the symbols appearing in the displayed array.
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager and a wagering game outcome is provided or displayed in response to the wager being received or detected. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the CPU (e.g., CPU 30) is configured to process the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the CPU causes the recording of a digital representation of the wager in one or more storage media (e.g., storage unit 44), the CPU, in accord with associated computer instructions, causing the changing of a state of the storage media from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage media or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage media, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc. The noted second state of the data storage media comprises storage in the storage media of data representing the electronic data signal from the CPU (e.g., the wager in the present example). As another example, the CPU further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 12, other display device, or other output device (e.g., speakers, lights, communication device, etc.) to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by a RNG) that is used by the CPU to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the CPU is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
In
By creating a clump of symbols in the reel strip 70, the rotation of the reel strip 70 through the display region causes the player to experience a heightened level of entertainment and excitement because the player senses that he or she has a better chance of achieving a winning outcome. This is especially true if the reel strip 70 is the leftmost reel of the plurality of reels and the “H1” symbol 74 is a symbol that starts several beneficial winning outcomes when using a left-to-right evaluation scheme. Additionally, the wagering game may have several reels that undergo the same six-symbol “growth” (or an enlargement greater than or less than six symbol locations) in their reel strip length that causes several symbol clumps of “H1” symbols on different reels. Accordingly, if the first two or three reels (from left to right) have symbol clumps with the same symbol (e.g., the “H1” symbol), then there is a more heightened sense of anticipation for the player because he or she can see the movement of these multiple clumps through the display region as the reels move, leading to the belief that several winning combinations are possible across the paylines 58 (
In
In a further alternative, the symbol(s) on the five reels to be expanded is displayed to the player on a separate secondary reel. The secondary reel would typically spin before or during the movement of the five primary reels and the symbol selected by the secondary reel would cause some or all of the like symbols on the five primary reels to expand. Of course, additional spins of the secondary reel could occur during a single play to select multiple symbols to be expanded on the five primary reels. Or, multiple secondary reels could be used to indicate multiple symbols to be expanded on the five primary reels. In a different alternative, a clump of symbols having a certain size on the first reel may cause a snowball effect, whereby like symbols on the remaining reels expand as well. This latter alternative would be very beneficial to the player as the same symbol could be expanded numerous times across the reels. Of course, video effects could be used to allow the player to visualize the various expansions as they spread from reel to reel.
The random selection process may involve a selection on each of the reels in the wagering game. Thus, a single symbol location on five different reels may be randomly selected for expansion (i.e., five symbol locations, each of which is on a different reel). The symbols within the symbol locations that trigger expansion could be the same, or may be entirely different symbols.
Alternatively, a table may dictate which symbol type is selected for expansion on each of the five reels. For example, the following table illustrates various possible Options 1 to “n” that can be randomly selected so as to dictate which symbol on which reel will be expanded.
Thus, if Option 5 is selected, an “H1” symbol on each of the three first reels will be expanded, but no symbols will be expanded on fourth and fifth reel. Exactly which “H1” symbol on each reel that will be expanded may involve a second random selection. Or, the table could specify the exact “H1” symbol will be the basis for expansion (e.g., by identifying symbol locations, and not just symbols). Further, the Options within the table can themselves be weighted, such that an Option with a very positive expansion (the same symbol is expanded multiple times on each of the five reels) is less likely to occur than other Options.
In
In
In the embodiments of
The reel strip 270 in
In each of the embodiments of
At step S406, the additional symbol locations are then filled with new symbols. The added symbols are typical determined by symbol(s) within the selected symbol location(s) from step S402. Or, the symbols can be randomly filled into the additional symbol locations, such as beneficial symbols (e.g., “Wild” symbols). Finally, the newly expanded reel(s) is displayed in a manner such that player recognizes that new symbols have been added.
As shown in
In summary,
The embodiment of
Furthermore, if the reel 670 in
In summary, the embodiment of
In any of the embodiments, additional visual effects may be used to highlight the newly added symbols and/or symbol locations to the player. Increased brightness on added symbols, flashing or blinking effects on added symbols, and borders around additional symbol locations are just a few of the ways to highlight the newly added symbols and/or symbol locations to the player.
Any of the methods described herein can include machine readable instructions for execution by: (a) a processor, (b) a controller, and/or (c) any other suitable processing device. Any algorithm, software, or method disclosed herein can be embodied in software stored on a tangible medium such as, for example, a flash memory, a CD-ROM, a floppy disk, a hard drive, a digital versatile disk (DVD), or other memory devices, but persons of ordinary skill in the art will readily appreciate that the entire algorithm and/or parts thereof could alternatively be executed by a device other than a controller and/or embodied in firmware or dedicated hardware in a well known manner (e.g., it may be implemented by an application specific integrated circuit (ASIC), a programmable logic device (PLD), a field programmable logic device (FPLD), discrete logic, etc.). Also, some or all of the machine readable instructions represented in any flowchart depicted herein may be implemented manually. Further, although specific algorithms are described with reference to flowcharts depicted herein, persons of ordinary skill in the art will readily appreciate that many other methods of implementing the example machine readable instructions may alternatively be used. For example, the order of execution of the blocks may be changed, and/or some of the blocks described may be changed, eliminated, or combined.
While many preferred embodiments and best modes for carrying out the present invention have been described in detail above, those familiar with the art to which this invention relates will recognize various alternative designs and embodiments for practicing the invention within the scope of the appended claims.
This application is a continuation of U.S. patent application Ser. No. 15/150,066, filed May 9, 2016 and titled “Wagering Game Having Reels With Dynamic Growing-Symbol Feature,” which is a continuation of U.S. patent application Ser. No. 13/796,830, filed Mar. 12, 2013 (now U.S. Pat. No. 9,361,763, issued on Jun. 7, 2016) and titled “Wagering Game Having Reels With Dynamic Growing-Symbol Feature,” which claims the benefit of and priority to U.S. Provisional Patent Application No. 61/707,363, which was filed on Sep. 28, 2012, and titled “Wagering Game Having Reels With Dynamic Growing-Symbol Feature,” all of which are incorporated herein by reference in their entirety.
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Child | 16128865 | US | |
Parent | 13796830 | Mar 2013 | US |
Child | 15150066 | US |