The invention relates generally to user interfaces in a wagering game machine environment, and more specifically to a virtual input device in a wagering game machine.
A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. Copyright 2008, WMS Gaming, Inc.
Computerized wagering games have largely replaced traditional mechanical wagering game machines such as slot machines, and are rapidly being adopted to implement computerized versions of games that are traditionally played live such as poker and blackjack. These computerized games provide many benefits to the game owner and to the gambler, including greater reliability than can be achieved with a mechanical game or human dealer, more variety, sound, and animation in presentation of a game, and a lower overall cost of production and management.
The elements of computerized wagering game systems are in many ways the same as the elements in the mechanical and table game counterparts in that they must be fair, they must provide sufficient feedback to the game player to make the game fun to play, and they must meet a variety of gaming regulations to ensure that both the machine owner and gamer are honest and fairly treated in implementing the game. Further, they must provide a gaming experience that is at least as attractive as the older mechanical gaming machine experience to the gamer, to ensure success in a competitive gaming market.
Computerized wagering games do not rely on the dealer or other game players to facilitate game play and to provide an entertaining game playing environment, but rely upon the presentation of the game and environment generated by the wagering game machine itself. Incorporation of audio, video, and mechanical features into wagering game systems enhance the environment presented are therefore important elements in the attractiveness and commercial success of a computerized wagering game system. A variety of complex graphics and video capabilities are also often provided via one or more specialized graphics processors, including the ability to decode and render full motion video, and to render complex three-dimensional graphics. Further, the variety of features available to wagering game players in some computerized wagering game systems use a variety of user interfaces.
Users typically no longer use a single pull-arm or a simple button to interact with a wagering game machine, but use touchscreen video prompts and other sophisticated interfaces to provide other types of input to a wagering game machine. Touchscreens enable user selection from among a variety of customizable input types, as the displayed image behind the touchscreen can be changed depending on the desired user input, such as selecting a game to play, selecting cards to keep in a card game, or selecting a path in proceeding through a theme-based game.
But, some wagering game systems benefit from a greater variety of user inputs or user inputs offering further diversity in input type, such as portable wagering game systems that might have a relatively small touchscreen display space. It is therefore desirable to provide user interfaces having a variety of input capabilities.
One example embodiment of the invention comprises a computerized wagering game system including a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a virtual input device. The virtual input device is operable to receive input from a user by detecting a position of a user input object such as a finger.
In the following detailed description of example embodiments of the invention, reference is made to specific examples by way of drawings and illustrations. These examples are described in sufficient detail to enable those skilled in the art to practice the invention, and serve to illustrate how the invention may be applied to various purposes or embodiments. Other embodiments of the invention exist and are within the scope of the invention, and logical, mechanical, electrical, and other changes may be made without departing from the subject or scope of the present invention. Features or limitations of various embodiments of the invention described herein, however essential to the example embodiments in which they are incorporated, do not limit the invention as a whole, and any reference to the invention, its elements, operation, and application do not limit the invention as a whole but serve only to define these example embodiments. The following detailed description does not, therefore, limit the scope of the invention, which is defined only by the appended claims.
One example embodiment of the invention comprises a computerized wagering game system including a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered. The wagering game system also comprises a virtual input device operable to receive input from a user by detecting a position of the user in free space. The virtual input device is in various embodiments a virtual pointing device or a virtual keyboard, and detect the presence and position of an object such as a user finger in the virtual input device input area.
A wagering game is presented using software within the wagering game machine, such as through instructions stored on a machine-readable medium such as a hard disk drive or nonvolatile memory. In some further example embodiments, some or all of the software stored in the wagering game machine is encrypted or is verified using a hash algorithm or encryption algorithm to ensure its authenticity and to verify that it has not been altered. For example, in one embodiment the wagering game software is loaded from nonvolatile memory in a compact flash card, and a hash value is calculated or a digital signature is derived to confirm that the data stored on the compact flash card has not been altered. The game of chance implemented via the loaded software takes various forms in different wagering game machines, including such well-known wagering games as reel slots, video poker, blackjack, craps, roulette, or hold 'em games. The wagering game is played and controlled with inputs such as various buttons 104 or via touchscreen overlay buttons 105 on video screen 101. In some alternate examples, other devices such as pull arm are used to initiate reel spin in this reel slot machine example are employed to provide other input interfaces to the game player.
Monetary value is typically wagered on the outcome of the games, such as with tokens, coins, bills, or cards that hold monetary value. The wagered value is conveyed to the machine through a changer 106 or a secure user identification module interface 107, and winnings are returned via the returned value card or through the coin tray 108. Sound is also provided through speakers 109, typically including audio indicators of game play, such as reel spins, credit bang-ups, and environmental or other sound effects or music to provide entertainment consistent with a theme of the computerized wagering game. In some further embodiments, the wagering game machine is coupled to a network, and is operable to use its network connection to receive wagering game data, track players and monetary value associated with a player, and to perform other such functions. In other embodiments, the wagering game system is a portable wagering game system, or has another format different from that illustrated in
The bus 202 also couples the processor and components to various other components, such as a value acceptor 205, which is in some embodiments a token acceptor, a card reader, or a biometric or wireless player identification reader. A touchscreen display 206 and speakers 207 serve to provide an interface between the wagering game system and a wagering game player, as do various other components such as buttons 208, pullarms, and joysticks. A network connection 209 couples the wagering game system to other wagering game machines and to a wagering gape server, such as to provide downloadable games or to provide accounting, player tracking, or other functions. These components are located in a wagering game machine cabinet such as that of
In operation, the wagering game system loads program code from nonvolatile storage 204 into memory 203, and the processor 201 executes the program code to cause the wagering game system to perform desired functions such as to present a wagering game upon which monetary value can be wagered. This and other functions are provided by various modules in the computerized system such as an audio module, a game presentation module, or a touchscreen display module, where such modules comprise in some embodiments hardware, software, mechanical elements, manual intervention, and various combinations thereof. The wagering game machine is coupled to other wagering game machines, and to various other elements such as game servers, accounting servers, or community or progressive game servers via the network connection 209, and exchanges data with these machines via the network connection.
Input to the wagering game machine is often received through various input devices, such as a touchscreen display, buttons, or specialized devices such as a slot machine pullarm. But, with some wagering game machine formats such as a small portable wagering game machine, the amount of cabinet space to house multiple or large user input devices limits the user input capability of the wagering game system. Some embodiments of the invention seek to address this and other problems by providing a virtual user input device, such as a virtual keyboard or a virtual pointing device.
In a further embodiment, there are multiple infrared emitters or multiple infrared detectors, to aid in identifying the presence of a user such as a finger or other object in the area of the displayed virtual input device 303. In one such example, two infrared detectors and two infrared emitters are spaced horizontally across the portable wagering game device, enabling better two-dimensional detection of an object in the plane shown at 306. In an alternate embodiment, one or more ultrasonic sensors and emitters are used to perform a similar function, where ultrasonic emitters 305 produce an ultrasonic sound field 306 over the projected virtual input device 303 and ultrasonic detectors 307 detect the presence of a finger or other user object in the area of the virtual input device by monitoring the sound field 306.
The virtual input device is in one embodiment a keyboard, such as a standard computer keyboard or a language-specific keyboard selected based on the machine location or user preference. The user is able to operate the virtual keyboard much like a traditional keyboard, by using finger motions in the display area that are detected by emitters and sensors such as the ultrasonic and infrared examples discussed above. In another embodiment, the virtual input device is a virtual pointing device, which the user operates much like a touchpad. By moving his finger in the touchpad region such as may be projected from projector lens 304, the user is able to move a cursor on the screen. Similarly, other virtual input devices such as projected custom buttons can be implemented using hardware such as that of
A flat surface 403 adjacent to the dock 402 has a virtual input device region 404, such as a preprinted keyboard layout or a defined pointing device area. The portable wagering game device of this example therefore operates without a projected input device image, eliminating the need to provide and power a projector assembly within the portable wagering game device. One or more infrared emitters 405 projects an infrared beam or plane 406 over the virtual input device region 404, and an infrared sensor 407 is operable to detect presence of a user's finger or other object in the infrared region 406. The position of the detected object or finger is used in various embodiments to determine what key is being depressed on a virtual keyboard, what position the user is selecting in guiding a cursor on a virtual pointing device, or to receive other such input.
In alternate embodiments, the infrared emitters and sensors are replaced with other similar technologies, such as ultrasonic sensor and emitter assemblies, lasers, or other technologies. The printed virtual input device region 304 is in various embodiments a part of the surface, such as a table, while in other embodiments is a retractable part of the portable wagering game system or is stored in the portable wagering game system. In further embodiments, the image is not preprinted, but is provided by another means external to a projector located in the portable wagering game device. In one such example, the virtual input device image 404 is projected from another source, such as via a rear projection assembly, a fixed display device such as an LCD that is able to show different images, or is a backlit patterned template providing a single lit virtual input device image.
In this example, the one or more infrared emitters 505 projects an infrared beam or plane 506 over the virtual input device region 504 from the portable portion of the wagering game machine 501 rather than from the docking station 502, and the infrared sensor 507 that is operable to detect presence of a user's finger or other object in the infrared region 506 is also located in the portable portion of the wagering game machine. In other embodiments, the emitter and sensor are located in different portions of the wagering game machine, such as having the emitter located in the docking station and the sensor located in the portable portion of the wagering game machine system.
A projector and sensor assembly such as that of
In various further embodiments, the virtual keyboard is operable to display different keyboard configurations to receive input from those who speak other languages. A simplified Chinese keyboard, for example, may be presented when selected by a Chinese game player, or when the wagering game system is configured for use in Chinese-speaking regions.
The projected image in this embodiment comprises a keyboard 704 used to provide input, but in other embodiments comprises a typical wagering game machine image, such as a video poker or reel slot display, along with various inputs such as selection buttons or other input elements. This enables the projected image to serve as the only interface with the user, or to serve as a supplemental interface to a wagering game, such as to provide user input for a community game displayed on a community wagering game display. In such an example, multiple users can view the same wagering game on another display such as a community wall display, while providing individual input via wagering game device 701's virtual keyboard or other virtual input devices.
Here, the virtual input device 802 projects a virtual input device such as a virtual keyboard 803 onto a flat surface, and a user provides input to the wagering game system by touching the projected keys. The input is used to control the wagering game system, to participate in a community wagering game, to perform wagering game system diagnostics or configuration, or to perform other such functions.
In other embodiments, the portable wagering game device 901 will project an image of a wagering game or other wagering game elements, such as a traditional reel slot machine, a video poker wagering game, or other such wagering game representations. These wagering game images comprise virtual input devices in some embodiments, such that the projected image functions similar to a touchscreen device. A card player playing a video poker game can touch a projected card to hold that card, for example, or can touch a projected reel spin button to initiate reel spin of a projected video slot machine game. The user may provide more complex input by touching a region in the game to change the input device to a projected keyboard, such as the keyboard 903 of
These examples show a variety of wagering game configurations that feature virtual wagering game input devices, including portable and stationary wagering game machines. The virtual input devices include virtual keyboards, virtual projected wagering game elements, and other input devices. The wagering game machines comprise a variety of forms, from large wagering game machine enclosures to portable wagering game systems and pen-sized wagering game machine virtual input devices. Various embodiments of these virtual input device systems provide the ability to project a virtual input device that changes, to provide a virtual input device that can be easily relocated as a wagering game player moves within a gaming area in a casino with a portable wagering game device, and to provide a virtual wagering game input device that is larger than the portable wagering game system in some embodiments.
The wagering game machine in other examples includes certain other features, such as a wagering game machine using a high-K gate dielectric in its processor or other semiconductor devices. This can result in improved power performance, and longer effective battery life.
In another example, security in the wagering game machine uses per-process, per-thread, or per-application security permissions for access to operating system resources such as network sockets, system calls, file access, and device drivers. This provides in some embodiments a computerized wagering game that is more resistant to being compromised, such that a compromised process does not necessarily result in a cheat being able to control all functions and devices in the wagering game machine. In one such example, SELinux is used to set security policies to restrict compromised processes from breaching security throughout a wagering game machine or game server.
Games executed in another example have multiple processes, which are launched by a central process or central multi-game application. For example, when a user selects a game to play, it is not simply an overlay on a single-process game that is already executing, but is a separately executed game launched from the central game process. This makes it easier to develop and debug new wagering games, improves overall system performance, and enables overlay of different themes and different types of themes on different separately executed games.
The examples presented here show how a wagering game machine such as a portable wagering game system can use a virtual input device to provide a user with a better interface to the wagering game system. Virtual keyboards, virtual pointing devices, and other virtual input devices are provided in different embodiments using a variety of fixed or projected virtual input device representations, and technologies such as infrared, ultrasound, and other sensing systems are used to detect user input. Although specific embodiments have been illustrated and described herein, it will be appreciated by those of ordinary skill in the art that any arrangement which is calculated to achieve the same purpose may be substituted for the specific embodiments shown. This application is intended to cover any adaptations or variations of the example embodiments of the invention described herein. It is intended that this invention be limited only by the claims, and the full scope of equivalents thereof.
This patent application claims the priority benefit of U.S. Provisional Patent Application Ser. No. 60/945,679 filed Jun. 22, 2007 and entitled “VIRTUAL INPUT DEVICE IN A WAGERING GAME MACHINE” and of U.S. Provisional Patent Application Ser. No. 61/018,545 filed Jan. 2, 2008 and entitled “VIRTUAL INPUT DEVICE IN A WAGERING GAME MACHINE”, the contents of which are incorporated herein by reference in their entirety.
Filing Document | Filing Date | Country | Kind | 371c Date |
---|---|---|---|---|
PCT/US08/07676 | 6/19/2008 | WO | 00 | 12/17/2009 |
Number | Date | Country | |
---|---|---|---|
60945679 | Jun 2007 | US | |
61018545 | Jan 2008 | US |