A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present disclosure relates generally to wagering game machines and gaming systems. More particularly, the present disclosure relates to haptic gaming chairs, as well as wagering game machines and systems with one or more haptic gaming chairs.
Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine, as well as the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Consequently, shrewd operators strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play, enhance player loyalty and, hence, increase profitability to the operator.
Heretofore, gaming machine design and innovation has focused primarily on attraction devices, lighting, payout mechanisms, networking, and predominantly on game play, such as base game characteristics and enhancements, bonus rounds, and progressive-type game play. Gaming chairs have received less attention, with such attention being generally limited to improving player comfort and convenience. Even less attention has been paid to automating chair positioning, integrating haptic or thermal technology, and improving other tactile features.
While player comfort has been addressed to some extent, typically, it has been isolated to chair ergonomics and the incorporation of adjustable features, such as pivotable arm rests, stowable cup holders, etc. For instance, players typically cannot sit back in the gaming chair and relax in comfort because the game play buttons are located on the gaming machine, which requires most players to lean forward. Materials used to promote comfort for individuals maintaining a prone, seated position for extended periods of time have been incorporated to alleviate discomfort and create an environment that enhances the gaming experience. Additionally, for example, some gaming chairs provide climate control features to heat or cool a player environment solely for player comfort purposes.
Convenience features also enhance the enjoyment realized by gaming patrons. For example, footrests, adjustable headrests, and adjustable-height seat cushions allow for players of different sizes and preferences to use and enjoy the same gaming chair. In addition, chair-mounted gaming buttons eliminate the need for players to reach for standard input devices on the cabinet, making the player's gaming experience more comfortable and convenient, and thus more enjoyable.
As the complexity and capacity of microcomputer programs continue to grow, the graphics and audio of wagering games have become more realistic and intense. As a result, different accessories have been provided to enhance the players audio and visual experiences. Surround-sound speaker systems and high-definition wide-screen displays are just some of the accessories that are available on modern gaming machines, including gaming chairs, to enhance the graphic and acoustic output of wagering games and, thus, increase player enjoyment.
Another recent enhancement for wagering game chairs is automation of the seat of the gaming chair. Historically, gaming chair seats were mechanized to provide adjustable heights and positioning to afford improved player comfort. More recently, however, gaming chair seats have been modified to vibrate or shift during game play to simulate events that occur in the wagering game. On a much more limited scale, some gaming chairs have been designed with specialized hardware, such as fans and heating elements, for climate control purposes. Additional improvements to gaming chair features can add to the value and excitement of the gaming environment.
Automated gaming chairs that are presently available in the wagering game industry have a number of identifiable drawbacks. As an initial matter, fully-automated gaming chairs with moving seats, backrests, footrests, etc., are very expensive to manufacture and maintain due to the requisite hardware. Another known drawback is that “full-motion” gaming chairs with moving seats and backrests can cause anxiety and discomfort for some players, especially the handicapped and the elderly. Moreover, full-motion chairs can also cause the player's head and body to move relative to the gaming terminal, which can interfere with other gaming features, such as 3D display and audio technology, “controller free” gesture-based gaming, and facial-recognition-based features. In instances where the chair is being misused, abrupt motion of the chair may be undesirable, uncomfortable, and/or potentially hazardous. Current chair designs are not provided with the requisite hardware to address these issues.
According to aspects of the present disclosure, a gaming system for playing a wagering game is presented. The gaming system includes an input device for receiving a wager from a player to play the wagering game. A display device displays the outcome of the wagering game, which is randomly determined from a plurality of wagering game outcomes. The gaming system also includes a gaming chair with a seat portion, a backrest portion, and a base supporting the seat and backrest portions. An array of tactors is at least partially embedded within the seat portion, the backrest portion, or both. The array of tactors is configured to generate tactile stimulation. A controller is in operative communication with the array of tactors. The controller is configured to synchronize actuation of the array of tactors to coincide with aspects of the wagering game being displayed via the display device.
According to other aspects of the present disclosure, a gaming system is provided for playing a wagering game. This gaming system includes a display for displaying outcomes of the wagering game, each outcome being determined from a plurality of wagering game outcomes. The gaming system also includes a gaming chair and an array of tactors operatively connected to the gaming chair, each tactor being configured to generate a respective tactile stimulation. A controller is in operative communication with the array of tactors. The controller is configured to coordinate actuation of the array of tactors with displayed aspects of the wagering game being displayed via the display device to thereby elicit a predetermined reflex by the player.
According to additional aspects of the present disclosure, a gaming system for playing a wagering game is disclosed. This gaming system includes a display for displaying outcomes of the wagering game, each outcome being determined from a plurality of wagering game outcomes. The gaming system also includes a gaming chair and an array of tactors operatively connected to the gaming chair, each tactor being configured to generate a respective tactile stimulation. A controller is in operative communication with the array of tactors. The controller is configured to coordinate actuation of the array of tactors with displayed aspects of the wagering game to thereby output a sensation of contact with objects being displayed via the display device.
According to additional aspects of the present disclosure, a haptic gaming chair for a wagering game system is presented. The wagering game system has a display device that is operable to display events associated with a wagering game. The haptic gaming chair includes a seat portion, a backrest portion, and a base connected to and supporting the seat and backrest portions. An array of tactors is at least partially embedded within the seat portion, the backrest portion, or both. Each tactor is designed to generate a respective tactile stimulation. A controller, which is in operative communication with the tactors, is configured to synchronize actuation of the array of tactors to coincide with the displayed events of the wagering game.
According to more aspects of the present disclosure, a method is presented for conducting a wagering game on a gaming system with a haptic gaming chair, a controller, and a display device. The method includes: receiving an indication of a wager from a player to play the wagering game; displaying, via the display device, an event associated with the wagering game; and activating, via the controller, one or more discrete tactors embedded within the haptic gaming chair to output, via the one or more discrete tactors, a tactile simulation of an aspect related to the event displayed via the display device.
According to additional aspects of the present disclosure, a gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game.
According to more aspects of the present disclosure, a gaming chair for a wagering game system configured to conduct a wagering game includes a seat portion, a backrest portion, and a base connected to and supporting the seat portion and the backrest portion. The gaming chair further includes at least one thermal device configured to produce a thermal effect. The gaming chair also includes at least one controller in operative communication with the at least one thermal device. The at least one controller is configured to actuate the at least one thermal device according to an aspect of the wagering game.
According to more aspects of the present disclosure, a method of conducting a wagering game on a wagering game system includes receiving a wager to initiate a wagering game, displaying, via the at least one display device, the wagering game, and actuating the at least one thermal device according to an aspect of the wagering game.
The above summary is not intended to represent each embodiment, or every aspect, of the present disclosure. The above features and advantages, and other features and advantages of the present disclosure, will be readily apparent from the following detailed description of the preferred embodiments and best modes for carrying out the invention when taken in connection with the accompanying drawings and appended claims.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that this disclosure is not intended to be limited to the particular forms disclosed. Rather, the disclosure is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there are shown in the drawings and will herein be described in detail representative embodiments of the disclosure with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated. To that extent, elements and limitations that are disclosed herein, for example, in the Abstract, Summary, and Detailed Description of the Embodiments sections, but not explicitly set forth in the claims, should not be incorporated into the claims, singly or collectively, by implication, inference or otherwise.
Referring to
The illustrated gaming terminal 10 comprises a cabinet or housing 12. For output devices, the gaming terminal 10 may include a primary display area 14, a secondary display area 16, and one or more audio speakers 18. The primary display area 14 and/or secondary display area 16 may display information associated with wagering games, non-wagering games, community games, progressives, advertisements, services, premium entertainment, text messaging, emails, alerts or announcements, broadcast information, subscription information, etc. For input devices, the gaming terminal 10 may include a bill validator 20, a coin acceptor (not shown), one or more information readers 24, one or more player-input devices 26, and one or more player-accessible ports 28 (e.g., an audio output jack for headphones, a video headset jack, a wireless transmitter/receiver, etc., shown in
The primary display area 14 may include a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display in front of the mechanical-reel display portrays a video image superimposed over the mechanical-reel display. Further information concerning the latter construction is disclosed in commonly owned U.S. Pat. No. 6,517,433, to Loose et al., entitled “Reel Spinning Slot Machine with Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display may be a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10.
As seen, for example, in
Video images in the primary display area 14 and/or the secondary display area 16 may be rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). The images may be played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable). The images may be animated or they may be real-life images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage, and the format of the video images may be an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input devices 26 may include, for example, a plurality of buttons 36 on a button panel. In addition, or as an alternative thereto, a touch screen may be mounted over the primary display area 14 and/or the secondary display area 16 and having one or more soft touch keys, as exemplified in
The information reader 24 is preferably located on the front of the housing 12 and may take on many forms such as a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. Information may be transmitted between a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) and the information reader 24 for accessing an account associated with cashless gaming, player tracking, game customization, saved-game state, data transfer, and casino services as more fully disclosed, for example, in U.S. Patent Application Publication No. 2003/0045354, entitled “Portable Data Unit for Communicating with Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The account may be stored directly on the portable medium, or at an external system 46 (see
Turning now to
The controller 42 is coupled to the system memory 44 and also to a money/credit detector 48. The system memory 44 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 44 may include multiple RAM and/or multiple program memories. The money/credit detector 48 signals the processor 42 that money and/or credits have been input via a value-input device, such as the bill validator 20 or coin acceptor 22 of
As seen in
In some embodiments, the controller 42 is also connected to, and controls, the gaming chair 40. For example, the controller 42 can regulate the actuation and modulation of one or more haptic tactors (discussed below with respect to
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ front side bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 may include a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 may be connected to an external system interface 58, which is connected to the external system 46. In the exemplary configuration illustrated in
The controller 42 of
The gaming terminal 10 can communicate with the external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., a “rich client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets may be contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or distributed therebetween in any suitable manner (“rich client” gaming terminal).
Security features may be advantageously utilized where the gaming terminal 10 communicates wirelessly with the external system(s) 46, such as through wireless local area network (WLAN) technologies, wireless personal area networks (WPAN) technologies, wireless metropolitan area network (WMAN) technologies, wireless wide area network (WWAN) technologies, or other wireless network technologies implemented in accord with related standards or protocols (e.g., the Institute of Electrical and Electronics Engineers (IEEE) 802.11 family of WLAN standards, IEEE 802.11i, IEEE 802.11r (under development), IEEE 802.11w (under development), IEEE 802.15.1 (Bluetooth), IEEE 802.12.3, etc.). For example, a WLAN in accord with at least some aspects of the present concepts comprises a robust security network (RSN), a wireless security network that allows the creation of robust security network associations (RSNA) using one or more cryptographic techniques, which provides one system to avoid security vulnerabilities associated with IEEE 802.11 (the Wired Equivalent Privacy (WEP) protocol). Constituent components of the RSN may comprise, for example, stations (STA) (e.g., wireless endpoint devices such as laptops, wireless handheld devices, cellular phones, handheld gaming machine 110, etc.), access points (AP) (e.g., a network device or devices that allow(s) an STA to communicate wirelessly and to connect to a(nother) network, such as a communication device associated with I/O circuit(s) 56), and authentication servers (AS) (e.g., an external system 46), which provide authentication services to STAs. Information regarding security features for wireless networks may be found, for example, in the National Institute of Standards and Technology (NIST), Technology Administration U.S. Department of Commerce, Special Publication (SP) 800-97, ESTABLISHING WIRELESS ROBUST SECURITY NETWORKS: A GUIDE TO IEEE 802.11, and SP 800-48, WIRELESS NETWORK SECURITY: 802.11, BLUETOOTH AND HANDHELD DEVICES, both of which are incorporated herein by reference in their respective entireties.
Referring now to
The basic-game screen 60 may be displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment, the game-session meters include a “credit” meter 64 for displaying a number of credits available for play on the terminal; a “lines” meter 66 for displaying a number of paylines to be played by a player on the terminal; a “line bet” meter 68 for displaying a number of credits wagered (e.g., from 1 to 5 or more credits) for each of the number of paylines played; a “total bet” meter 70 for displaying a total number of credits wagered for the particular round of wagering; and a “paid” meter 72 for displaying an amount to be awarded based on the results of the particular round's wager. The player-selectable buttons may include a “collect” button 74 to collect the credits remaining in the credits meter 64; a “help” button 76 for viewing instructions on how to play the wagering game; a “pay table” button 78 for viewing a pay table associated with the basic wagering game; a “select lines” button 80 for changing the number of paylines (displayed in the lines meter 66) a player wishes to play; a “bet per line” button 82 for changing the amount of the wager which is displayed in the line-bet meter 68; a “spin reels” button 84 for moving the reels 62a-e; and a “max bet spin” button 86 for wagering a maximum number of credits and moving the reels 62a-e of the basic wagering game. While the gaming terminal 10 allows for these types of player inputs, the present disclosure does not require them and can be used on gaming terminals having more, less, or different player inputs.
Paylines 30 may extend from one of the payline indicators 88a-i on the left side of the basic-game screen 60 to a corresponding one of the payline indicators 88a-i on the right side of the screen 60. A plurality of symbols 90 is displayed on the plurality of reels 62a-e to indicate possible outcomes of the basic wagering game. A winning combination occurs when the displayed symbols 90 correspond to one of the winning symbol combinations listed in a pay table stored in the memory 44 of the terminal 10 or in the external system 46. The symbols 90 may include any appropriate graphical representation, animation, or other indicia, and may further include a “blank” symbol.
Symbol combinations may be evaluated as line pays or “scatter pays”. Line pays may be evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays, on the other hand, are evaluated without regard to position or paylines, and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present disclosure. Additionally, though an embodiment with five reels is shown, a gaming terminal with any plurality of reels may also be used in accordance with the present disclosure.
Turning now to
In the illustrated bonus game, a player selects, one at a time, from the array of markers 94 to reveal an associated bonus-game outcome. According to one embodiment, each marker 94 in the array is associated with an award outcome 96 (e.g., credits or other non-negative outcomes) or an end-game outcome 98. In the illustrated example, a player has selected an award outcome 96 with the player's first two selections (25 credits and 100 credits, respectively). When one or more end-game outcome 98 is selected (as illustrated by the player's third pick), the bonus game is terminated and the accumulated award outcomes 96 are provided to the player.
Referring now to
Communication between the gaming chair 140 and a gaming machine (e.g., the gaming terminal 10 of
The platform assembly, designated generally as 145, provides functional and operational support for the backrest and seat assemblies 141, 143. The platform assembly 145 may be a rigid, stationary structure that is designed solely to provide operative support to the remainder of the haptic gaming chair 140. In an optional configuration, the platform assembly 145 can be operable to automate movement of the gaming chair 140 to provide, for example, simulated motions related to events occurring during game play or events unrelated to game play. That is, one or more actuators can be incorporated in the platform assembly 145 that can be operatively attached to, and selectively actuable for moving, the gaming chair backrest portion 141, the seat portion 143, and/or the base 145, individually or in any combination. In a non-limiting example, three brushless DC-motors with ball screws (one of which is shown hidden at 151) can be located underneath the seat portion 143. The actuators can be operated to provide any of a variety of movements, including, but not limited to, heave (upward and downward rectilinear movement), surge (forward and rearward rectilinear movement), sway (lateral rectilinear movement), pitch (rotational movement about a lateral axis), roll (rotational movement about a longitudinal axis), and yaw (rotational movement about a vertical axis). By way of non-limiting example, the requisite hardware and software for providing the aforementioned automation of the gaming chair 140 (or any of the other embodiments disclosed herein), as well as related gaming features, can be found in commonly owned U.S. patent application Ser. No. 12/944,862, to Paul M. Lesley et al., which was filed on Nov. 12, 2010, and is incorporated herein by reference in its entirety.
The gaming chair 140 can also include a variety of sensing devices 153 that are operable, independently or through cooperative operation, to detect the position of the player relative to the gaming chair 140. There are numerous types of sensing devices 153 that can be used, including, for example, acoustic sensing devices (e.g., ultrasonic sensors), thermal sensing devices (e.g., infrared sensors), optical sensing devices (e.g., light-based and laser-based sensors), capacitive sensing devices (e.g., capacitive-based proximity sensors), pressure sensors (e.g., silicon piezoresistive pressure sensors), combinations thereof, and/or the like. These sensors 153 can be located at innumerable locations with respect to the gaming chair 140 (e.g., mounted inside the backrest portion 141 and/or seat portion 143). The information generated by the sensors 153 can be analyzed, for example, to determine how the player is positioned relative to the gaming chair 140. If automated, the motion of the gaming chair 140 can be selectively modified based on the occupant's position and/or movement relative to the gaming chair 140 as indicated by the aforementioned sensors 153. In addition, the audio and visual presentation of the wagering game can be modified depending upon the detected position of the player. Additional options and features relating to gaming chair sensors are disclosed in commonly owned U.S. Provisional Application No. 61/409,164, which was filed on Nov. 2, 2010, and is incorporated herein by reference in its entirety.
In accordance with the present embodiment, an array of tactile actuators, or “tactors,” is operatively connected to and may be at least partially embedded within a portion or selected portions of the haptic gaming chair 140. As used herein, the terms “tactor” or “tactile actuator” can be defined to refer to a transducer, actuator, or other similar device that is configured to provoke player stimulation through the sense of touch. In the embodiment illustrated in
The haptic gaming chair 140 presented in
Each of the discrete tactors 163A, 163B, 163C, 163D is configured to generate a respective “discrete” tactile sensation. The tactors 163A, 163B, 163C, 163D can be used, as developed further below, to provide a means of exchanging information that replaces or supplements auditory and visual forms of communication. Moreover, the tactors 163A, 163B, 163C, 163D can be used to provide sensory enhancement (e.g., to simulate sensations that are part of the gaming experience), and to add a physical dimension to light shows and audio arrangements. The tactors 163A, 163B, 163C, 163D can provide a means for silent, generally invisible communication, especially in circumstances where audio and visual cues may be overlooked. For example, cues can be sent to players in situations where the audio and/or visual output is time delayed or in environments where hearing and/or seeing is difficult.
There are numerous types of tactors that can be used within the scope of the present disclosure; following are a number of non-limiting examples. One of the most common types of tactile actuators is the rotary-motion vibrating tactor, which consists generally of an eccentric mass coupled to a DC motor. Both the motor and the mass are enclosed in an outer housing that directly or indirectly contacts a player's skin. The rotation of the mass by the motor causes the housing to vibrate, which in turn is transferred to the player causing stimulation to the skin.
Linear-actuator tactors, or “voice-coil tactors” as they are more commonly known, are coil-based actuators that are directly or indirectly pressed against a player's skin. Linear-actuator tactors typically comprise a movable contacting element that is lightly preloaded against the skin or, in some aspects, can be embedded in a housing. When an electrical signal is passed through the coil, the contacting element oscillates along a path generally perpendicular to the skin.
Another exemplary form of tactor is the electrical tactile device, which generates the sensation of touch through electrotactile excitation (also known as electrocutaneous stimulation). In general, electrical tactile devices use tiny electrodes to produce stimulus-controlled, localized touch sensations by passing a small electric current through the skin. This current, in turn, generates an electric field that excites the neighboring afferent nerve fibers responsible for normal mechanical touch sensations.
Pneumatic tactors are similar in principal to the aforementioned linear actuators, typically consisting of a “hard” shell with a “soft” membrane covering an opening of the shell. Oscillatory compressed air, which is driven into the plastic shell, for example, through an air supply tube, forces the soft membrane to vibrate. The oscillatory compressed-air signals are typically generated by solenoid valves configured to selectively isolate a pressurized air line that is connected to either a compressor or pressurized air tank.
Another type of tactile actuator that can be employed by the various haptic gaming chairs disclosed herein include active-material based actuators. Active materials include those compositions having certain properties, such as stiffness, shape, and dimension, that can be selectively altered through the introduction of an external stimuli or “activation signal,” such as external stresses, temperature, moisture, and pH changes, and electric or magnetic fields, depending upon the type of active material. Two common types of active materials are piezoelectric materials and electroactive polymers.
Piezoelectric materials are materials, traditionally crystalline structures and ceramics, which produce a voltage when a mechanical stress is applied thereto. Since this effect also applies in the reverse manner, a voltage applied across a sample piezoelectric material will produce a mechanical stress within the sample (e.g., an expansion or contraction). Piezoelectric based devices are typically linear or linear inertial type tactors that use the properties of piezoelectric materials to produce vibratory stimulus.
Electroactive polymers are a category of smart materials that are polymer based and react in the presence of an electric current. Electroactive Polymers, or more commonly EAPs, include those polymeric materials which respond to external electrical stimulation, i.e., an applied voltage, by displaying a significant shape or size displacement. Consequently, EAPs are capable of converting energy in the form of electric charge and voltage to mechanical force and movement and vice versa.
Turning next to
The gaming chair 240 of
It is contemplated that in some alternative embodiments, the gaming chair 240 may include a single haptic apron and, in other alternative embodiments, the gaming chair 240 may include a one or more haptic aprons in addition to the haptic aprons 265A, 265B shown in
The haptic vest 265A is shown in
With reference to
In accordance with the present embodiment, an array of tactile actuators, or “tactors,” is operatively connected to and may be at least partially embedded within a portion or selected portions of the haptic gaming terminal 310. In the embodiment illustrated in
Operation of the gaming system 300 of
The external gaming system, schematically illustrated at 346 in
The various components of the haptic gaming chair 340 can be controlled by a motion controller 342C, either alone or in collaboration with an emotive lighting and display controller 342D or one or more external controllers and processors. The gaming chair controllers 342C, 342D can be manufactured with the appropriate hardware and software to respond to signals from the gaming machine (e.g., the terminal CPU 342A) and/or the gaming system (e.g., the external gaming system controller 342B) as directed by the gaming software, or to respond to input from the player, for controlling gaming functions provided by the haptic gaming chair 340. For example, in one embodiment, the motion controller 342C and emotive lighting and display controller 342D each includes a respective printed circuit board (PCB) with various components, such as a microprocessor. The controllers 342C, 342D can be enclosed in a grounded material suitable to shield the controller from external interference such as electrostatic, radio frequency, and magnetic energy.
In some embodiments of the present disclosure, the various tactors/tactor arrays in the gaming system 300 (e.g., those embedded within or operatively connected to the haptic gaming terminal 310, the haptic gaming chair 340, or both) respond to signals received from the controller 342B in the external gaming system 346, the CPU 342A in the gaming terminal 310, the motion controller 342C of the gaming chair 340, the emotive lighting and display controller 342D of the gaming chair 340, and/or any combination thereof.
The controller(s) can synchronize actuation of one or more of the disclosed arrays of tactors to coincide with aspects of the wagering game. For example, actuation of one or more of the disclosed arrays of tactors can be synchronized with an event that is currently being displayed by a gaming display device (e.g., to coincide with an incident or element associated with a basic game, bonus game, progressive game, community game, etc.). For instance, the tactors can be employed to effectuate the sensation of fluid turbulence, for example, during a feature in the wagering game where the player is flying. Another non-limiting example includes synchronizing actuation of the array of tactors to thereby create for the player a sensation of contact with one or more objects being displayed via the display device. One representative scenario includes modulating the tactors to create the sensation of fluid waves splashing into the player or, alternatively, the player being struck by a tackle in a football-type or rugby-type gaming feature. To that end, the tactors can be individually and collectively modulated to simulate the movement of an object across a surface of the player's body. A haunted-house gaming feature, as one non-limiting instance, may depict spiders and scorpions crawling across a display screen, which may be accompanied with discrete tactile stimulations by one or more tactors to simulate the sensation of the spiders and scorpions walking across the player's body. In another instance, the tactors can be individually and collectively modulated to simulate objects or effects implied by an audio system or an external device.
In additional or alternative embodiments, actuation of one or more of the disclosed arrays of tactors can be synchronized or otherwise controlled to create a virtual animation. The tactor animation may be pre-rendered like a cartoon and played back as appropriate. By way of non-limiting example, an artist or haptic effects designer can design a haptic experience in a manner similar to the way in which animations are currently drawn. An array of pixels of a display device, which can optionally display the animation contemporaneous with actuation of the tactors, corresponds to the array of tactors. Each frame of the animation can correspond to a specific interval for stimulating the tactors. For example, a frame might be 20 milliseconds. The color or brightness of the pixel can correspond to some characteristic of driving the tactor. For example, the brightness of the pixel can correspond to the intensity of driving the associated tactor.
In additional or alternative embodiments, actuation of one or more of the disclosed arrays of tactors can be synchronized with an event that was previously displayed or, alternatively, will subsequently be displayed by a gaming display device. In regard to the former, the tactors can be employed to indicate events that have already happened, for example, simulating the Doppler effect—the delayed onset of sound and/or wind generated by an object, such as a plane or automobile, that has already passed by the player. Alternatively, with regard to the latter, the tactors can be varied to foreshadow events that are about to happen, such as simulating the vibrations generated by a stampede of horses before they are heard or seen by the player (e.g., via the display and speakers in the gaming system, respectively).
The controller(s) can also synchronize or otherwise coordinate actuation of one or more of the array of tactors to thereby elicit a predetermined reflex by the player. In the aforementioned haunted-house example, replicating the sensation of insects or other creatures crawling across the player's body can be utilized to elicit a sense of trepidation or nervousness. The tactors in the seat assembly can be actuated in a like manner to get the player to jump or even potentially scream, which can bring about a sense of excitement and exhilaration. An additional positive effect is the commotion will bring attention from surrounding patrons to the wagering event. Similarly, a sense of urgency or exigency can be created, e.g., through the haptic simulation of the ever-increasing palpation rate of a beating heart, which can be used to compel the player to act more quickly.
The controller(s) can also synchronize or otherwise coordinate actuation of the tactors to thereby create a tactile pattern on the player. For example, shooting stars, bouncing balls, and rolling die can be made more readily perceptible to the player when the player, in addition to seeing and or hearing the object, feels the actual shape (and or movement) of the object on their body. This feature can also be employed, for example, to get the player to look or move in a particular direction and, thus, draw attention to a particular portion of the game display, a particular section of the game terminal, as well as other locations within the gaming establishment. For instance, the tactors can be synchronized to create the tactile sensation of an arrow scrolling to the left (or right) across the player's back to get the player to look or move left (or right).
The controller(s) can also synchronize or otherwise coordinate actuation of one or more arrays of tactors to thereby create for the player a sensation of physical transport without repositioning or reorienting portions of the player's body. In a typical full-motion chair, dynamic aspects of the wagering game are generally simulated by moving the backrest or seat assembly, or both, upwards, downwards, side-to-side, front-to-back, etc., by one or more large actuators. Concomitantly, the player's entire body (or selected sections thereof) is reoriented or otherwise repositioned. In contrast, the disclosed concepts do not require moving or repositioning entire sections of the gaming chair or, for that matter, entire sections of the player. That is, the discrete tactors can be synchronized to generate tactile stimulation that recreates the sensation of movement, such as sway, pitch, yaw, heave, and the like, without changing the position or orientation of the player. This feature, in turn, eliminates anxiety and discomfort, potential safety concerns, as well as the various other above-described disadvantages that may be associated with full-motion gaming chairs.
A community gaming example may include a plurality of haptic gaming chairs (e.g., four) that are communicatively coupled as part of a terminal bank. In this example, all of the players in the gaming chairs would be prompted to watch a shared “community display,” such as a large plasma-screen located above the terminal bank in proximity to the individual gaming terminals. Each terminal, and thus each player, can be designated 1-4, respectively, with the player on the far left being designated one and the player on the far right being designated four. The tactile actuators in the four gaming chairs can be coordinated to simulate the virtual movement of an object, such as a gust of wind, a swarm of bugs, or stampede of buffalo, across the chairs and the respective surfaces of the four player's bodies in synchronicity with the shared display screen as the object(s) moves, for example, from the far left to the far right of the “community display”. Using the haunted-house gaming feature as an example, as spiders are shown crawling across the display screen starting from the left, which would primarily be in player one's field of vision, the tactile simulation of the spiders crawling across the player's body would only at first be present in the chair for player one. As the spiders move to the right, each player would feel the tactors engage as the spiders moved into their field of vision, so in this case player two would feel the tactors engage next, then player three and then player four, in perfect coordination with the video display. This application can also apply to linked terminals in a bank that are not sharing a display screen. So, in the same haunted-house gaming feature example, the spiders can be shown crawling across a display screen of each individual player's terminal, sequentially moving from the left-most player (e.g., player one), continuing through the two intermediate players (e.g., players two and three), to the right-most player (e.g., player four). The tactile actuators can be operated in perfect synchronicity between games so that player one would feel the spiders first, moving from left to right on his screen and with the actuators triggering from left to right in synchronization with the video, then as the spiders appeared on the left side of player two's screen, she would feel the spiders move across her from left to right, etc. through player 4.
In both of these scenarios, the spiders can start from one terminal (e.g., the left-most terminal), and successively fill the screens of the remaining terminals (e.g., move from the left-most terminal to the right-most terminal). Once all of the players' screens are filled with spiders, all four players would feel the tactors activating across their backs simultaneously, giving them a shared sense of nervousness, excitement, and perhaps provoking them all to scream together, bringing a new shared sense of excitement and commotion that would bring attention from surrounding patrons to the wagering event. Alternatively, the spiders could be moving left to right in smaller numbers such that none of the screens are ever completely filled with spiders. Therefore, each individual player would only feel the tactors activating when the spiders were actually moving in his/her field of vision on either a shared screen or on an individual terminal screen. In this scenario, each player can feel the simulation of the spiders crawling across his/her body individually, with each player perhaps screaming sequentially from left to right. This could create tremendous anticipation and nervous excitement in the player at the far-right terminal as she hears each player in the bank reacting, with the exclamations coming closer and closer to her and then finally feeling the tactors activate across her own body in synchronization with the video in front of her.
Other additional or alternative embodiments include the tactor arrays being employed to recreate aspects of the screen layout, adding what may be considered a fourth dimension (4D) to a player's gaming experience. For instance, in the bonus game screen 92 illustrated in
The disclosed concepts can be employed with free-standing gaming terminals (upright and slant top), countertop gaming machines, handheld gaming devices, etc. To that end, the disclosed concepts can be employed in solitary gaming, network gaming, community gaming, and bank gaming. Moreover, aspects of the disclosed concepts can be employed to send haptic sensations between terminals and, thus, between players. For example, actuation of the above-described tactors and tactor arrays can be coordinated so that players can virtually touch/contact one another. That is, the controller(s) can be configured to synchronize actuation of the array of tactors to thereby create for the player a sensation of physical contact with another player at another location.
With reference now to the flow chart of
The exemplary algorithm 600 of
The method 600 also includes, at block 607, displaying an event associated with the wagering game, e.g., via the primary display area 14 and/or secondary display area 16 of
In some embodiments, the method 600 includes at least those steps enumerated above. It is also within the scope and spirit of the present invention to omit steps, include additional steps, and/or modify the order presented above. It should be further noted that the method 600 represents a single play of a wagering game. However, it is expected that the method 600 can be applied in a systematic and repetitive manner.
In the embodiments illustrated and described above, the haptic gaming chairs, the haptic gaming terminals, and/or the haptic gaming systems include one or more arrays of discrete tactors for providing tactile stimulation to the player. As described above, the one or more arrays of discrete tactors can be actuated to achieve certain haptic effects and tactile stimulations that otherwise may not be achieved by a single discrete tactor (e.g., a tactile pattern, a 360 degree tactile effect, a multi-dimensional simulated sensation, a multi-dimensional simulated movement, a simulated animation, a sensation of physical transport, etc.). However, some haptic effects contemplated by the present disclosure can also be achieved by a discrete tactor actuated independently of an array of discrete tactors. As such, according to some aspects of the present disclosure, the haptic gaming chairs, the haptic gaming terminals, and/or the haptic gaming systems can additionally or alternatively include one or more independent discrete tactors.
The gaming system 700 includes a first matrix array of discrete tactors 761A disposed in a seat portion 743 of the haptic gaming chair 740 and a second matrix array 761B of discrete tactors disposed in a footrest portion 757 of the haptic gaming terminal 710. The first matrix 761A and the second matrix 761B each comprise a number of individually actuable discrete tactors, which may be in the form of any of the tactors described above (e.g., a rotary-motion vibrating tactor, a linear-actuator tactor, an electrical tactile device, a pneumatic tactor, a piezoelectric material, an electroactive polymer, combinations thereof, and/or the like). Additionally, it is contemplated that the discrete tactors of the first matrix 761A and the second matrix 761B can be configured in any suitable matrix arrangement, location, geometry, size, combinations thereof, and/or the like as described above.
The gaming system 700 further includes an independent discrete tactor disposed in each of the buttons 736 on the player-input device 726. For example,
Due to the close proximity of the buttons 736, the independent tactile actuators 763 and the buttons 736 can be configured to assist the player in discriminating the source of tactile stimulations produced by the tactors 763 disposed in the buttons 736. For example, the independent tactors 763 can be configured to provide relatively low energy haptic effects and/or each of the independent tactile actuators 763 and the buttons 736 can be isolated from the button panel 726 of the gaming terminal 710.
While the illustrated gaming system 700 includes an independent discrete tactor 763 disposed in each of the buttons 736 of the player-input device 726, a first array of discrete tactors 761A located in the seat portion 743 of the gaming chair 740, and a second array of discrete tactors 761B located in the footrest portion 757 of the gaming terminal 710, it is contemplated that more or fewer independent tactors and/or arrays of tactors can be included in the gaming system 700. It is also contemplated that the independent tactors and/or arrays of tactors can be positioned at additional or alternative locations in the gaming system. Also, as explained above, it is contemplated that the independent tactors and/or arrays of tactors can have shapes, sizes, and arrangements that are different than those shown and described for the gaming system 700. Additionally, it is contemplated that the gaming system 700 can include one or more of the haptic aprons (e.g., the haptic aprons 265A, 265B) described above, and that such haptic aprons can also include any number of independent tactors, arrays of tactors, and/or both.
The gaming system 700 further includes one or more controllers 742A-D (e.g., one or more of the controllers 342A-D described above) for operating the gaming system 700. In particular, the one or more controllers 742A-D are communicatively coupled to the first matrix of tactors 761A, the second matrix of tactors 761B, and each of the independent discrete tactors 763. As described above, the one or more controller(s) 742A-D can be configured to provide signals to actuate the first matrix of discrete tactors 761A, the second matrix of discrete tactors 761B, and/or the independent discrete tactors 763 to effectuate various aspects of a wagering game.
According to some embodiments of the present disclosure, the controller(s) 742A-D can be configured to actuate the arrays of tactors 761A, 761B and/or the independent tactors 763 to facilitate a skill mechanic of a wagering game. In some instances, the skill mechanics can be facilitated by actuating one or more of the arrays of tactors 761A, 761B and/or one or more of the independent tactors 763 to provide a precursory indication or cue relating to an aspect of a wagering game that has not yet occurred. The precursory indications or cues described herein can be distinguished from other tactile effects, which are instead generated in response to or concurrently with the occurrence of an aspect of a wagering game.
For example, in a reel-based wagering game that permits a player to manually stop a spinning reel, the controller(s) 742A-D can actuate one or more of the arrays of tactors 761A, 761B and/or one or more of the independent tactors 763 to provide a tactile indication of an advantageous or an optimal time (or time period) for the player to stop the spinning reel. If the player stops the spinning reel at the optimal time (or time period), the odds of certain advantageous symbols (e.g., a wild symbol) appearing in the randomly generated outcome of the wagering game may be increased. In one illustrative implementation of this example, the controller(s) 742A-D actuate the independent discrete tactor 763 located in one of the player-input buttons 736 such that the player can sense a precursory tactile cue as an indication of an advantageous time for the player to actuate the player-input button 736 to stop one or more of the reels in a display area. In another illustrative implementation, the first array of tactors 761A disposed in the seat portion 743 of the gaming chair 740 can be actuated to create a tactile sensation of a pattern that provides the precursory tactile cue indicative of the advantageous or optimal time to stop one or more of the spinning reels (e.g., a simulated ring that converges to a center point on the seat portion 743 of the gaming chair 740 such that the optimal time corresponds to the actuation of the discrete tactors at the center point).
As another non-limiting example, in a bonus game in which a player actuates a player input (e.g., one of the buttons 736) to throw a virtual dart at a dart board displayed on the display, the controller(s) 742A-D can be configured to actuate one or more of the independent tactors 763 and/or the arrays of tactors 761A, 761B to provide a precursory tactile cue that is indicative of an aiming alignment and a velocity of the dart to be thrown. In one illustrative implementation of this example, the controller(s) 742A-D can actuate the second matrix array of tactors 761B in a synchronized fashion to provide to the player a tactile sensation of a pattern (e.g., a repeated, lateral scrolling across the footrest portion 757 of the gaming terminal 710) that is indicative of the aiming of the dart to be thrown relative to the dart board displayed on the display. As one or more of the discrete tactors of the second array 761B are being actuated, the player actuates a player input (e.g., the player-input device 736) to set the aiming of the dart. The aiming of the dart set by the player corresponds to the relative location of the discrete tactor(s) of the second array 761B that were actuated at the time the player actuated the player-input button 736. Additionally, in this illustrative implementation, the controller(s) 742A-D can actuate the independent discrete tactor(s) 763 and/or the first array of tactors 761A to provide an indication of the velocity for the dart to be thrown. For example, the velocity can be represented by actuating the independent discrete tactor(s) 763 according to various frequencies and/or intensities (e.g., greater frequency and/or intensity being indicative of a greater velocity). In another example, the velocity can be represented by actuating the first array of tactors 761A according to a pattern (e.g., a scrolling arrow from the rear to the front of the seat portion 743 of the gaming chair 740).
In the above examples, the precursory cues are provided to enhance a skill mechanic; however, in some additional and/or alternative aspects, the precursory cues can be utilized in other contexts. For example, the controller(s) 742A-D can actuate one or more of the independent discrete tactors 763, the first array of discrete tactors 761A, and/or the second array of discrete tactors 761B to provide a precursory cue to the player indicating that there will be a transition from a first phase of a wagering game to a second phase prior to the transition.
According to additional or alternative embodiments of the present disclosure, the controller(s) can actuate one or more of the arrays of tactors 761A, 761B and/or one or more of the independent tactors 763 to provide information relating to particular player selectable options for a wagering game. For example, in a poker-type wagering game, each card of a player's hand can be associated with a different player-input button 736 such that the controller(s) 742A-D can actuate the independent tactor(s) disposed in the respective player-input buttons 736 to indicate which cards to hold and which cards to discard. The controller(s) 742A-D can additionally or alternatively actuate one or more arrays of tactors according to a pattern that indicates which cards to hold and which cards to discard.
As another example, the controller(s) 742A-D can actuate the one or more arrays of tactors 761A, 761B to indicate the volatility of a player selection option (e.g., an option with high volatility can provide an opportunity to achieve a more advantageous outcome but carry a greater risk that the option will result in a less advantageous outcome than an option with low volatility). In one non-limiting implementation, the controller(s) 742A-D can actuate the tactors of an array 761A, 761B to create the tactile sensation of an arrow scrolling the left (or right) across the footrest portion 757 of the gaming terminal 710 to suggest that the player should select a player selection option on the left (or right) side of the display of a gaming terminal 710. In yet another example, the controller(s) 742A-D can actuate an independent discrete tactor 763 disposed within a button 736 according to various frequencies and/or intensities to provide an indication of volatility (i.e., greater frequency and/or intensity being indicative of greater volatility) of a player selectable option associated with the button 736.
In some additional or alternative embodiments of the present disclosure, the controller(s) 742A-D can actuate one or more of the independent tactors 763 and/or one or more of the arrays of tactors 761A, 761B to provide an indication of the state of a spin in a reel-based wagering game. When a spin is first initiated, generally a large number of potential game outcomes (e.g., symbol combinations, bonus triggering symbols, etc.) are possible for that spin. As each reel comes to a stop, the potential game outcomes that can be achieved during the spin are reduced to the potential game outcomes that include the symbols of the stopped reels and any potential symbols that may appear on the reels that are still spinning. Accordingly, as each reel comes to a stop, the controller(s) 742A-D can actuate one or more of the independent tactors 763 and/or the arrays of tactors 761A, 761B according to various frequencies and/or intensities to indicate potential winning combinations or other game events that may be achieved when the remaining reels come to a stop. For example, the frequency and/or the intensity of the tactile stimulations can be progressively increased with each advantageous symbol (e.g., a wild symbol, a bonus trigger symbol, a symbol towards a winning combination, etc.) that appears on a stopped reel. Similarly, for example, when a disadvantageous symbol (e.g., a symbol that precludes a potential winning combination) appears on a stopped reel, the frequency and/or the intensity of the tactile stimulations can be decreased.
The controller(s) 742A-D can also actuate one or more of the independent tactors 763 and/or the arrays of tactors 742A-D to indicate that state of an anticipation spin. For example, if the appearance of two special symbols triggers an award, when one special symbol appears on one of the stopped reels, the controller(s) 742A-D can cause any remaining reek that have yet to stop to perform an anticipation spin. In an anticipation spin, the remaining reels are slowed or allowed to spin for a longer amount of time to add anticipation, excitement, and drama since the player is now aware that only one more special symbol will trigger the award. During the anticipation spin, the controller(s) 742A-D can vary the actuation of the one or more of the independent tactors 763 and/or the arrays of tactors 761A, 761B to indicate the state of the anticipation spin. For example, the frequency and/or the intensity of the tactile stimulations can progressively increase or decrease during the anticipation spin. As another example, as the spinning reel(s) slow down during an anticipation spin, the controller(s) 742A-D can actuate the one or more of the arrays of tactors 761A, 761B to simulate the sensation of a progressively increasing beating heart to enhance the sense of anticipation or drama and also indicate that the anticipation spin is coming to an end.
According to some additional or alternative embodiments of the present disclosure, the controller(s) 742A-D can actuate one or more of the independent tactors 763 and/or one or more of the arrays of tactors 761A, 761B to provide a tactile sensation that enhances a competitive wagering gaming environment. For example, the one or more independent tactors 763 and/or the one or more of the arrays of tactors 761A, 761B can be actuated by the controller(s) 742A-D to provide an indication of a player's standing or score relative to other players in the competitive environment. In one implementation, the controller(s) 742A-D can cause the tactile stimulations to increase in frequency and/or intensity as a player moves up a leader board and/or decrease in frequency and/or intensity as a player moves down a leader board.
According to some additional or alternative embodiments of the present disclosure, the controller(s) 742A-D can actuate one or more of the arrays of tactors 761A, 761B and/or one or more of the independent tactors 763 to aid visually impaired and/or the hearing impaired players. For example, the controller(s) 742A-D can actuate one or more of the independent tactors 763 and/or one or more of the arrays of tactors 761A, 761B according to various haptic profiles stored in the memory of the gaming system 700. The haptic profiles can include information relating to the frequency, intensity, and/or relative synchronizations for actuating the independent tactor(s) 763 and/or array(s) of tactors 761A, 761B. As such, distinct haptic profiles can be associated with different aspects of a wagering game such that the controller(s) actuate the independent tactor(s) 763 and/or the array(s) of tactors 761A, 761B according to a haptic profile associated with an aspect of the wagering game before, during, or after the occurrence of the aspect of the wagering game. By learning to recognize the haptic profiles, a player can receive information about the wagering game through tactile stimulations. As one non-limiting example, the controller(s) 742A-D can actuate the tactor(s) according to a first haptic profile to indicate one credit being wagered, a second haptic profile to indicate two credits being wagered, and so on.
It is contemplated that in some aspects of the above-described embodiments and examples, the haptic effects and tactile stimulations can be provided to a player independently of any audio or visual aspect of a wagering game. Accordingly, the haptic effects and tactile stimulations can be provided in addition to or in alternative to audio and visual aspects of a wagering game.
As demonstrated by these examples, the controller(s) 742A-D can be configured to actuate the independent discrete tactors 763 and/or the arrays of discrete tactors 761A, 761B to achieve a variety of haptic effects and tactile stimulations in connection with aspects of a wagering game. The above described embodiments and examples also further demonstrate how arrays of tactors 761A, 761B provide the capability to provide haptic effects and tactile stimulations that cannot be achieved with only independent discrete tactors 763. While an independent discrete tactor can be actuated according to various intensities and/or frequencies to provide various tactile profiles, the arrays of tactors can do the same and also provide a spatial aspect to the tactile profiles that cannot be achieved with only independent discrete tactors. As such, it should be appreciated that an array of tactors can function as an independent tactor in the embodiments and examples described above but an independent tactor may not function as an array of tactors.
As described above, aspects of the present disclosure involve the utilization of independent tactors and/or arrays of tactors to provide a means for exchanging information that replaces or supplements auditory and visual forms of communication with the player of a wagering game. In additional or alternative aspects of the present disclosure, a gaming chair, a gaming terminal, or a gaming system can include one or more thermal-effect devices and/or one or more arrays of thermal-effect devices, which may be actuated based on aspects of a wagering game. As such, the thermal-effect gaming chairs, gaming terminals, and gaming systems of the present disclosure can achieve distinctively advantageous wagering game-related functionalities that may not be achieved by gaming systems merely including climate control features.
Turning to
The thermal-effect gaming chair 840 of
In the embodiment illustrated in
As described above, each of the thermal devices 873A-D are configured to produce a thermal effect (i.e., a heating effect and/or a cooling effect). As described further below, the thermal devices 873A-D can be actuated to produce a thermal effect according to an aspect of wagering game. The thermal devices 873A-D can be used, as described further below, to provide a means of exchanging information that replaces or supplements auditory and visual forms of communication. Moreover, the thermal devices 873A-D can be utilized to provide sensory enhancement (e.g., to simulate sensations that are part of the gaming experience), and to add a thermal dimension to light shows, video arrangements, and audio arrangements. The thermal devices 873A-D can provide a means for silent, generally invisible communication, especially in circumstances where audio and visual cues may be overlooked. For example, cues can be sent to players in situations where the audio and/or visual output is time delayed or in environments where hearing and/or seeing is difficult. Additionally, for example, the thermal devices 873A-D can facilitate skill mechanics and/or provide a precursory indication or cue relating to an upcoming event that has not yet occurred.
The thermal devices 873A-D can include any suitable features for generating a thermal effect (i.e., a heating effect and/or a cooling effect) and delivering the thermal effect to the player. As non-limiting examples, the thermal devices can include one or more resistive heaters, vortex tubes, thermoelectric devices, thermochemical devices, combinations thereof, and/or the like to generate a thermal effect. Resistive heaters generate a heating effect according to the principle of ohmic heating (i.e., an electrical current passing through a conductor generates heat). Vortex tubes are mechanical devices that separate a compressed gas into a hot gas stream and a cold gas stream. Thermoelectric devices convert an electric potential into a temperature differential by transferring heat energy from a cold side of the device to a hot side of the device to provide a heating effect and a cooling effect. Thermoelectric devices are also referred to as Peltier devices, Peltier heater pumps, solid state refrigerators, thermoelectric generators, and thermoelectric coolers. Thermochemical devices utilize a chemical reaction to generate a heating effect and a cooling effect. It is contemplated that the thermal device can derive a thermal effect from heat generated by other internal components of the wagering game system such as, for example, the power supply, the display, and/or the controller(s) of the gaming terminal or the gaming chair. Additionally, it is contemplated that, in some instances, it may be advantageous to provide a plurality of thermal device types in combination. For example, because a Peltier device produces a temperature differential, it may be advantageous to provide an additional thermal device near the hot side or the cold side of the Peltier device to provide greater control over the thermal effects produced by the Peltier device. It is contemplated that, according to some aspects, the thermal devices can be configured produce a thermal effect in a range from about 45 degrees Fahrenheit to about 105 degrees Fahrenheit. It is further contemplated that, according to some aspects, the thermal devices can be configured to have response times for achieving such thermal effects ranging from microseconds to seconds.
The thermal effect can be delivered to the player in a number ways including, but not limited to, conduction (i.e., via direct contact with the player or via indirect contact with the player such as, for example, through an interposing layer of material of the gaming chair 840 or the gaming terminal 810), convection (e.g., via airflow or liquids), and/or radiation. In thermal devices 873A-D utilizing airflow to deliver a thermal effect to a player, the airflow can be controlled and/or assisted by one or more fans, one or more pressurized air valves, other air flow control devices, or features utilizing aerodynamic principles such as, for example, the stack effect or the Venturi effect. Additionally, if airflow is utilized to deliver a thermal effect to the player, the gaming chair 840 and/or the gaming terminal 810 can include one or more apertures and/or vents configured to direct a stream of air heated or cooled by the thermal device 873A-D to the player. In some instances, the thermal device 873A-D can include one or more heat sinks to further enhance the transmission of the thermal effect to the player by increasing the surface area for exchange of thermal energy. The one or more heat sinks can also include one or more fins or other suitable features (e.g., comb structures) for further increasing the surface area of the thermal device.
The gaming chair 840 optionally can include one or more thermal sensors (not shown) for detecting an ambient temperature or a thermal effect at one or more positions in, on, or near the gaming chair 840. According to some aspects, the thermal sensors can be communicatively coupled (e.g., via wired or wireless connectivity features) to the controller(s) of a gaming system (e.g., the controller 42 of
It is further contemplated that the gaming chair 840 optionally can include one or more “thermal aprons.” As used herein, a “thermal apron” is a shroud that covers a portion of the player's body and includes one or more thermal devices such as, for example, the various types of thermal devices described above. Accordingly, a thermal apron is substantially similar to the haptic apron (e.g., the haptic vest 265A and the haptic leg strap 265B) described above with respect to
The gaming system 1000 includes a first thermal device 1073A disposed in a seat portion 1043 of the gaming chair 1040, a second thermal 1073B device disposed in a footrest portion 1057 of the gaming terminal 1010, a third thermal device 1073C disposed in a wrist portion 1055 of the gaming terminal 1010, and a fourth thermal device 1073D (shown in
The gaming system 1000 further includes one or more controllers 1042A-D for operating the gaming system 1000. In particular, the one or more controllers 1042A-D are communicatively coupled to the first thermal device 1073A, the second thermal device 1073B, the third thermal device 1073C, and the fourth thermal device 1073D. The one or more controller(s) 1042A-D can be configured to provide signals to actuate the first thermal device 1073A, the second thermal device 1073B, the third thermal device 1073C, and the fourth thermal device 1073D to achieve various aspects of the wagering games.
According to some embodiments of the present disclosure, one or more of the controller(s) 1042A-D can actuate one or more of the thermal devices 1073A-D to provide an indication of a player's recent gameplay history. For example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a heating thermal effect or a cooling thermal effect to the player in response to the player achieving a winning game outcome or a non-winning game outcome, respectively, of the wagering game. As the player continues to achieve winning outcomes or non-winning outcomes (either consecutively or generally over a period of time), the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to progressively increase or decrease the magnitude or frequency of the thermal effect provided to the player. Accordingly, based on a particular player's gameplay, the thermal device(s) 1073A-D can be actuated to provide an indication of whether the player is on a “hot streak” or a “cold streak”, or whether the player is considered a “hot player” or a “cold player.” It is contemplated that, in some instances, a player tracking system can be utilized to distinguish amongst players on a particular gaming terminal 1010.
According to additional or alternative embodiments, one or more of the controller(s) 1042A-D can actuate one or more of the thermal devices 1073A-D to provide an indication of a recent gameplay history on a particular gaming terminal 1010 without regard to the identity of the player(s) playing the gaming terminal 1010. Accordingly, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of a “hot machine” or a “cold machine” based on recent gameplay on the wagering game system. It is contemplated that in some instances the controller(s) can actuate the thermal device(s) 1073A-D to provide a thermal effect even if no player is currently playing the wagering game system. As such, players may be drawn to or encouraged to play a gaming system based on a sensed thermal effect produced by one or more of the thermal devices 1073A-D of the gaming system. It is also contemplated that the gaming system can be linked with other similar gaming systems to form a bank of gaming systems such that the thermal device(s) 1073A-D in the bank can be actuated to provide an indication of a “hot bank” or a “cold bank” based on recent gameplay history on the bank of gaming terminals 1010.
According to additional or alternative embodiments, one or more of the controllers 1042A-D can actuate one or more of the thermal devices 1073A-D to coincide with a background graphic, animation, and/or video clip being displayed on a display device. For example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a heating thermal effect to the player while a background graphic of an erupting volcano is concurrently displayed on the display and a cooling thermal effect to the player while a background graphic of a snow field is concurrently displayed on the display. In another example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a heating thermal effect to the player when a background animation of a cannon firing is displayed and a cooling thermal effect when a background animation of a ship sinking is displayed for a pirate ship themed wagering game. Accordingly, the controller(s) 1042A-D can be configured to provide thermal effects to the player that provide a thermal context that corresponds to a scene, a theme, a level, and/or a game mode of the wagering game.
In some instances, the background graphics displayed for a wagering game can change as a player plays the wagering game. For example, the background graphics may change when the wagering game transitions from a base game to a bonus game or when the wagering game transitions from a first type of base game to a second type of base game, after a predetermined number of spins, and/or the occurrence of some other wagering game event. In instances where the background graphics gradually change from a first background graphic to a second background graphic, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to correspondingly gradually change the thermal effect provided to the player. For example, where background graphics of a wagering game gradually change from a winter season to a spring season, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to gradually change from a cooling thermal effect to a heating thermal effect. The above examples illustrate how the controller(s) 1042A-D and thermal device(s) 1073A-D can be configured to provide thermal effects to a player that correspond contextually to the graphics, animations, and/or video clips displayed on the display, provide sensory enhancement, and add a thermal dimension to the wagering game experience.
According to additional or alternative embodiments, one or more of the controller(s) 1042A-D can actuate one or more of the thermal device(s) 1073A-D in response to a randomly generated outcome of a wagering game including a particular symbol. For example, in response to a randomly generated outcome of a wagering game including a symbol depicting an image associated with heat or warmth (e.g., a cannon, a volcano, a flame, a palm tree, a sun, a desert, a BBQ grill, a stick of dynamite, etc.), the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a heating thermal effect to the player. Similarly, in response to a randomly generated outcome of the wagering game including a symbol depicting an image associated with cold or coolness (e.g., ice, snow, a refrigerator, ice cream, snow skis, a snow man, etc.), the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a cooling thermal effect to the player. As another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect to a player in response to a randomly generated outcome of wagering game including a wild symbol, a free spins symbol, an award modifier symbol, a pattern enhancement symbol (i.e., a symbol including a graphical indication of a pattern that causes other symbols of the randomly generated outcome to transform into different symbol types based on the pattern), a game asset symbol (i.e., a symbol for awarding a game asset in a wagering game that awards a player after the player collects a certain number or combination of assets), a bonus game symbol (i.e., a symbol for triggering an individual, communal, and/or competitive bonus game), a symbol for triggering a progressive jackpot, a symbol for triggering an opportunity to achieve a progressive jackpot, combinations thereof, and/or the like.
It is contemplated that, in some instances, a thermal effect may only be provided in response to a particular symbol appearing along an active payline (e.g., the payline 30 of
According to additional or alternative embodiments, one or more of the controller(s) 1042A-D can actuate one or more of the thermal device(s) 1073A-D in response to a randomly generated outcome of a wagering game including a particular combination of symbols. For example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect to a player in response to a randomly generated outcome including a combination of symbols associated with an award amount that is less than, equal to, or greater than a predetermined award amount. As another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect to a player in response to a randomly generated outcome including a combination of symbols that triggers a bonus game, a combination of symbols that awards one or more free spins, a combination of symbols that awards a game asset, a combination of symbols that awards a progressive jackpot, a combination of symbols that awards an opportunity to achieve a progressive jackpot, combinations thereof, and/or the like. In yet another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect in response to a combination of symbols that includes two or more of a particular symbol type (e.g., two or more of the symbols described above) regardless of the award amount associated with the combination of symbols.
Additionally, the controller(s) 1042A-D can be configured to actuate the thermal device(s) 1073A-D to provide the thermal effect to the player at varying magnitudes and/or frequencies depending upon the particular symbol combination included in a randomly generated outcome. For example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a greater magnitude thermal effect to the player in response to a symbol combination associated with a large award amount and a lower magnitude thermal effect to the player in response to a symbol combination associated with a small award amount. As another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a greater magnitude thermal effect to the player depending upon the number of symbols in a combination of symbols (e.g., providing a lower magnitude thermal effect in response to a winning combination comprising three symbols and a greater magnitude thermal effect in response to a winning combination comprising four symbols). As still another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect at a magnitude according to the number of times a particular predetermined symbol appears in a combination of symbols (e.g., providing a lower magnitude thermal effect in response to a symbol combination comprising two wild symbols and a greater magnitude thermal effect in response to a symbol combination including three wild symbols).
According to additional or alternative embodiments, one or more of the controller(s) 1042A-D can actuate one or more of the thermal device(s) 1073A-D before, during, or after a bonus game event. For example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect throughout the duration of the bonus game. In another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a heating effect to the player to indicate the start of a bonus game and a cooling effect to the player to indicate the end of a bonus game. In yet another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of timing in connection with a bonus game. In some instances, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect that gradually increases in magnitude and/or frequency as the time remaining before the start of a bonus game decreases (or vice versa). In some instances, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect that gradually increases in magnitude and/or frequency as the time remaining before the end of a bonus game decreases (or vice versa). In a non-limiting competitive type bonus game example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect to indicate a player's position relative to other players participating in the competitive bonus game. In another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect according to a level of activity occurring in a bonus game. In some instances, the temperature of the thermal effect can be increased or decreased as the level of activity in the bonus game increases or decreases.
According to additional or alternative embodiments, one or more of the controller(s) 1042A-D can actuate one or more of the thermal device(s) 1073A-D before, during, or after any other wagering game event. For example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D in response to a player activating at least a predetermined number of paylines (or the maximum number of paylines). As another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D in response to a player wagering at least a predetermined number of credits (or the maximum number of credits). In yet another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D in response to a player collecting all game asserts required for achieving an award. In a further non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D in response to a player achieving an objective of the wagering game. In another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication that a player is progressing towards an objective (e.g., the thermal device(s) 1073A-D provide a thermal effect of increasing magnitude as the player progresses towards an objective). In a further non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication that the rules of the wagering game have changed (e.g., the pay table has changed or a new symbol has become a wild symbol).
According to additional or alternative embodiments, one or more of the controller(s) 1042A-D can be configured to actuate one or more of the thermal device(s) 1073A-D to facilitate a skill mechanic of a wagering game. For example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of an advantageous or optimal time (or time period) for a player to actuate an input (e.g., the buttons 1036). In one exemplary implementation, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of an advantageous or optimal time for the player to actuate the player-input button 1036 to stop a spinning reel. If the player stops the spinning reel at the optimal time (or time period), the odds of a certain advantageous symbol (e.g., a wild symbol) appearing in the randomly generated outcome of the wagering game may be increased. Similarly, for example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of a disadvantageous or suboptimal time (or time period) for a player to actuate an input. In some instances, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a heating thermal effect to indicate an optimal time and a cooling thermal effecting to indicate a suboptimal time for the player to actuate a player input (e.g., the button 1036). It is also contemplated that the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D according to various magnitudes and/or frequencies to indicate an optimal or suboptimal time for a player to actuate a player input (e.g., the greater the magnitude of the thermal effect, the more advantageous it is for the player to actuate a player input).
According to additional or alternative embodiments, one or more of the controller(s) 1042A-D can be configured to actuate one or more of the thermal device(s) 1073A-D to provide information relating to particular player selectable options for a wagering game. For example, in a poker-type wagering game, each card of a player's poker hand can be associated with a different thermal device 1073A-D. The controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to indicate which cards to hold and which cards to discard (e.g., a heating thermal effect can be provided for each card that should be held and/or a cooling thermal effect can be provided for each card that should be discarded).
As another non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of a volatility of a player selection option (e.g., an option with high volatility provides an opportunity to achieve a more advantageous outcome but carries a greater risk that the option will result in a less advantageous outcome than an option with low volatility). In one exemplary implementation, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a heating effect to the player to indicate that a player selection option has a high volatility and/or the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a cooling effect to the player to indicate that a player selection option has a low volatility. In another exemplary implementation, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect at a temperature that corresponds to the volatility of a player selection option (e.g., a low temperature heating effect is provided for a low volatility option and a higher temperature heating effect is provided for a higher volatility option).
In a further non-limiting example, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a clue to the player with respect to an aspect of the wagering game. In one exemplary implementation, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of whether the player is getting “hotter” or “colder” as the player searches for a hidden item in the wagering game. As the player gets closer to the hidden item, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect of increasing temperature. Similarly, as the player gets farther from a hidden item, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide a thermal effect of decreasing temperature.
To facilitate providing information relating to player selectable options, it is contemplated that according to some implementations, the thermal device(s) 1073A-D can be actuated in response to a player selectable option being highlighted (e.g., moving a cursor over a selectable option on the display). It is also contemplated that a thermal device 1073A-D can be disposed in one or more player inputs (e.g., the buttons 1036) such that the thermal device(s) 1073A-D disposed in a player-input button 1036 provides a thermal indication for a player selection option associated with the player-input button 1036.
According to some embodiments of the present disclosure, one or more of the controller(s) 1042A-D can be configured to actuate one or more of the thermal device(s) 1073A-D to provide an indication of the state of a spin in a reel-based wagering game. When a spin is first initiated, generally a large number of potential game outcomes (e.g., symbol combinations, bonus triggering symbols, etc.) are possible for that spin. As each reel comes to a stop, the potential game outcomes that can be achieved during the spin are reduced to the potential game outcomes that include the symbols of the stopped reels and any potential symbols that may appear on the reels that are still spinning. Accordingly, as each reel comes to a stop, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to provide an indication of the potential winning combinations or other game events that may be achieved when the remaining reels come to a stop. For example, the magnitude of the thermal effects provided by the thermal device(s) 1073A-D can be progressively increased with each advantageous symbol (e.g., a wild symbol, a bonus trigger symbol, a symbol towards a winning combination, etc.) that appears on a stopped reel. Similarly, the magnitude of the thermal effects provided by the thermal device(s) 1073A-D can be progressively decreased with each disadvantageous symbol (e.g., a symbol that precludes a potential winning combination) that appears on a stopped reel.
The controller(s) 1042A-D can also actuate the thermal device(s) 1073A-D to indicate that state of an anticipation spin. For example, if the appearance of two special symbols triggers an award, when one special symbol appears on one of the stopped reels, the controller(s) 1042A-D can cause any remaining reels (that are still spinning) to perform an anticipation spin. In an anticipation spin, the remaining reels are slowed or allowed to spin for a longer amount of time to add anticipation, excitement, and drama since the player is now aware that only one more special symbol will trigger the award. During the anticipation spin, the controller(s) 1042A-D can actuate the thermal device(s) 1073A-D to indicate the state of the anticipation spin. For example, the magnitude of the thermal effect provided by the thermal device(s) 1073A-D can progressively increase or decrease during the anticipation spin.
It is contemplated that, according to some embodiments, one or more of the controller(s) 1042A-D can be configured to synchronize the actuation of various thermal devices 1073A-D provided in a gaming system to provide thermal effects having a spatial aspect. For example, it is contemplated that a plurality of thermal devices 1073A-D can be provided in a gaming chair and/or a gaming terminal as an array of discrete thermal devices in a similar manner to the arrays of discrete tactors explained above with respect to
Additionally, it is contemplated that one or more arrays of thermal devices can additionally or alternatively be provided in a thermal apron (e.g., the thermal aprons 965A, 965B of
The controller(s) of a gaming system (e.g., one or more of the controller(s) 1042A-D) including one or more arrays of thermal devices 1171A-D can thus be configured to synchronize actuation of the array(s) of thermal devices 1171A-D to create a thermal pattern on the player and/or a simulated movement of a thermal effect. For example, the controller(s) can actuate the thermal devices 1173A-D of the array(s) 1171A-D in a synchronized manner to create a thermal sensation of a gust of cold air across a player's body. As another non-limiting example, the controller(s) can actuate the thermal devices 1173A-D of the array(s) 1171A-D in a synchronized manner to simulate a sensation of a blast of heat passing across a player's body as an animation of a dragon breathing fire is displayed on a display device of a gaming terminal. In yet another non-limiting example, the controller(s) can actuate the thermal devices 1173A-D of the array(s) 1171A-D in a synchronized manner to simulate a sensation of heat traveling up a player's body as an animation of a person being dipped in boiling water is displayed on the gaming terminal. In a further example, the controller(s) can actuate the thermal devices 1173A-D of the array(s) 1171A-D in a synchronized manner to create a thermal pattern of a ring, a square, a triangle, an arrow, etc. on a portion of the player's body.
According to some additional or alternative embodiments of the present disclosure, the controller(s) can actuate one or more of the arrays of thermal devices and/or one or more of the independent thermal devices to aid visually impaired and/or the hearing impaired players. For example, the controller(s) can actuate one or more of the independent thermal devices and/or one or more of the arrays of thermal devices according to various thermal profiles stored in the memory of the gaming system. The thermal profiles can include information relating to the frequency, magnitude, and/or relative synchronizations for actuating the independent thermal devices and/or array(s) of thermal devices. As such, distinct thermal profiles can be associated with different aspects of a wagering game such that the controller(s) actuate the independent thermal devices and/or the array(s) of thermal devices according to a thermal profile associated with an aspect of the wagering game before, during, or after the occurrence of the aspect of the wagering game. By learning to recognize the thermal profiles, a player can receive information about the wagering game through tactile stimulations. As one non-limiting example, the controller(s) actuate the tactor(s) according to a first thermal profile to indicate one credit being wagered, a second thermal profile to indicate two credits being wagered, and so on.
It is contemplated that in some aspects of the above-described embodiments and examples, the thermal effects can be provided to a player independently of any audio or visual aspect of a wagering game. Accordingly, the thermal effects can be provided in addition to or in alternative to audio and visual aspects of a wagering game.
In the embodiments described above with respect to
Referring now to
The exemplary algorithm 1400 of
The method 1400 also includes, at block 1407, displaying an event associated with the wagering game, e.g., via the primary display area 14 and/or secondary display area 16 of
In some embodiments, the method 1400 includes at least those steps enumerated above. It is also within the scope and spirit of the present invention to omit steps, include additional steps, and/or modify the order presented above. It should be further noted that the method 1400 represents a single play of a wagering game. However, it is expected that the method 1400 can be applied in a systematic and repetitive manner.
The disclosed concepts can be employed with free-standing gaming terminals (upright and slant top), countertop gaming machines, handheld gaming devices, etc. To that end, the disclosed concepts can be employed in solitary gaming, network gaming, community gaming, and bank gaming.
It is contemplated that any of the features and functionalities of the embodiments illustrated in the drawings and described above can be combined. For example, it is contemplated that a gaming chair, a gaming terminal, and/or a gaming system can include one or more independent tactors, one or more independent thermal devices, one or more arrays of tactors, and/or one or more arrays of thermal devices.
According to further aspects of the present disclosure, an improved auditory feature can be provided. The auditory feature can include a narrative description of the aspects of a wagering game before, during, or after the occurrence of those aspects of the wagering game. In particular, the narrative description can include a detailed, running commentary and auditory description of a wagering game in real time. For example, a narrative description can include details about how the reels are spinning, details about how the reels slow down, details about the appearance of particularly advantageous symbols as the reels come to stop, and details about what the player won or lost. The detailed explanation of the real time events of a wagering game can appeal to a player's imagination and provoke a heightened level of excitement. This is in contrast to an audio presentation that merely indicates that a play of a wagering game was initiated and then indicates the result without providing a detailed narrative about how the result was achieved. In addition to adding excitement to a wagering game, a narrative description can assist those that may be visually impaired in playing a wagering game. It is contemplated that a player may be able to access the narrative description via a separate audio output provided on a gaming system.
While many preferred embodiments and best modes for carrying out the present disclosure have been described in detail above, those familiar with the art to which this disclosure relates will recognize various alternative designs and embodiments for practicing the invention within the scope of the appended claims.
This application claims the benefit of and priority to U.S. Provisional Patent Application No. 61/601,648, which was filed on Feb. 22, 2012, and U.S. Provisional Patent Application No. 61/488,981, which was filed on May 23, 2011, both of which are incorporated herein by reference in their respective entireties.
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