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The present invention relates generally to a gaming apparatus and methods for playing wagering games, and more particularly to bonus powerups with associated enhancements that may be applied by a player for future plays of a wagering game.
Gaming terminals, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
In order to attract players and achieve player loyalty to different games, game designers seek to make games interesting to the player. There are therefore continual challenges to develop different attractive features to a player in wagering games.
According to one example, a gaming system for conducting a wagering game includes a wager input for receiving a wager from a player to play a single play of a wagering game. At least one display to display a plurality of reels with symbols is provided. A controller is coupled to the wager input and the at least one display. The controller is operative to randomly generate an outcome of the wagering game from a plurality of wagering game outcomes. The controller displays the randomly generated wagering game outcome on the plurality of reels. The plurality of outcomes includes the award of a powerup to a player. The powerup allows the player to activate a game enhancement feature on a future play of the wagering game.
Another example is a gaming system that includes a wager input for receiving a wager from a player to play a single play of a wagering game. At least one display to display a plurality of reels with symbols is provided. A controller is coupled to the wager input and the at least one display. The controller is operative to randomly generate an outcome of the wagering game from a plurality of outcomes including a winning outcome. The controller also displays the randomly generated wagering game outcome on the plurality of reels and awards a credit award based on a winning outcome. A selection mechanism allows a player awarded a winning outcome to select between the credit award and a powerup allowing game enhancements if the powerup is activated in future plays of the wagering game.
Another example is a method of conducting a wagering game on a gaming system. The wagering game includes a game sequence in which a player makes a wager and a wagering game outcome is determined. The wagering game is conducted using a gaming apparatus to receive inputs from the player and to generate wagering game outcomes that are communicated to the player. The gaming apparatus includes a user interface device configured to receive an input from the player. The apparatus also includes one or more display devices configured to display information or graphics to be viewed by the player and one or more storage devices. One or more processors is configured to execute computer instructions relating to the wagering game. A player input is accepted at the user interface device and is transformed into electronic data signals indicative of a wager to play the wagering game. At least one of the gaming apparatus processors interpret the wager from the data signals and a recording of a digital representation of the wager is stored in at least one of the gaming apparatus storage devices. At least one of the gaming apparatus processors is used to initiate the game sequence of the wagering game on the gaming apparatus. The user interface device is used to activate the wagering game. At least one of the gaming apparatus processors causes at least one of the display devices to display a series of reels with symbols showing a randomly generated outcome of a plurality of outcomes of the wagering game. The plurality of outcomes includes an outcome to award a powerup allowing the player to activate a game enhancement feature on a future play of the wagering game.
Another example is a method of conducting a wagering game on a gaming system. The wagering game includes a game sequence in which a player makes a wager and a wagering game outcome is determined. The wagering game is conducted using a gaming apparatus to receive inputs from the player and to generate wagering game outcomes that are communicated to the player. The gaming apparatus includes a user interface device configured to receive an input from the player. The gaming apparatus also includes one or more display devices configured to display information or graphics to be viewed by the player, one or more storage devices, and one or more processors configured to execute computer instructions relating to the wagering game. A player input is accepted at the user input device and transformed into electronic data signals indicative of a wager to play the wagering game. At least one of the gaming apparatus processors is used to interpret the wager from the data signals and to, at least in part, cause the recording of a digital representation of the wager in at least one of the gaming apparatus storage devices. At least one of the gaming apparatus processors is used to initiate the game sequence of the wagering game on the gaming apparatus. The user interface device is used to activate the wagering game. At least one of the gaming apparatus processors is used to cause at least one of the display devices to display a series of reels with symbols showing a randomly generated outcome of a plurality of outcomes of the wagering game, the plurality of outcomes includes a winning outcome. A selection from a player awarded a winning outcome between the credit award and a powerup allowing game enhancements if the powerup is activated in future plays of the wagering game.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
a is a perspective view of a free-standing gaming terminal.
b is a perspective view of a handheld gaming terminal.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The illustrated gaming terminal 10 comprises a cabinet or housing 12. For output devices, the gaming terminal 10 may include a primary display area 14, a secondary display area 16, and one or more audio speakers 18. The primary display area 14 and/or secondary display area 16 may display information associated with wagering games, non-wagering games, community games, progressives, advertisements, services, premium entertainment, text messaging, e-mails, alerts or announcements, broadcast information, subscription information, etc. For input devices, the gaming terminal 10 may include a bill validator 20, a coin acceptor 22, one or more information readers 24, one or more player-input devices 26, and one or more player-accessible ports 28 (e.g., an audio output jack for headphones, a video headset jack, a wireless transmitter/receiver, etc.). While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other peripheral devices and other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
The primary display area 14 may include a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display in front of the mechanical-reel display portrays a video image superimposed over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display may be a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10. The primary display area 14 may include one or more paylines 30 (see
Video images in the primary display area 14 and/or the secondary display area 16 may be rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). The images may be played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable). The images may be animated or they may be real-life images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage, and the format of the video images may be an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input devices 26 may include a plurality of buttons 36 on a button panel and/or a touch screen 38 mounted over the primary display area 14 and/or the secondary display area 16 and having one or more soft touch keys 40. The player-input devices 26 may further comprise technologies that do not rely upon touching the gaming terminal, such as speech-recognition technology, gesture-sensing technology, eye-tracking technology, etc.
The information reader 24 is preferably located on the front of the housing 12 and may take on many forms such as a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. Information may be transmitted between a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) and the information reader 24 for accessing an account associated with cashless gaming, player tracking, game customization, saved-game state, data transfer, and casino services as more fully disclosed in U.S. Patent Publication No. 2003/0045354 entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The account may be stored at an external system 46 (see
b illustrates a portable or handheld device primarily used to display and/or conduct wagering games. The handheld device may incorporate the same features as the gaming terminal 10 or variations thereof. A more detailed description of a handheld device that may be utilized with the present invention can be found in PCT Patent Application No. PCT/US2007/000792 filed Jan. 26, 2007, entitled “Handheld Device for Wagering Games,” which is incorporated herein by reference in its entirety.
Turning now to
The controller 42 is coupled to the system memory 44 and also to a money/credit detector 48. The system memory 44 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 44 may include multiple RAM and multiple program memories. The money/credit detector 48 signals the processor that money and/or credits have been input via a value-input device, such as the bill validator 20, coin acceptor 22, or via other sources, such as a cashless gaming account, etc. These components may be located internal or external to the housing 12 of the gaming terminal 10 and connected to the remainder of the components of the gaming terminal 10 via a variety of different wired or wireless connection methods. The money/credit detector 48 detects the input of funds into the gaming terminal 10 (e.g., via currency, electronic funds, ticket, card, etc.) that are generally converted into a credit balance available to the player for wagering on the gaming terminal 10. The credit detector 48 detects when a player places a wager (e.g., via a player-input device 26) to play the wagering game, the wager then generally being deducted from the credit balance. The money/credit detector 48 sends a communication to the controller 42 that a wager has been detected and also communicates the amount of the wager.
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 may include a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10 bT, etc.). The external system 46 may include a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components.
Controller 42, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming terminal 10 and may communicate with and/or control the transfer of data between the gaming terminal 10 and a bus, another computer, processor, or device and/or a service and/or a network. The controller 42 may comprise one or more controllers or processors. In
The gaming terminal 10 may communicate with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., a “rich client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets may be contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or distributed therebetween in any suitable manner (“rich client” gaming terminal).
Referring now to
The basic-game screen 60 may be displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment, the game-session meters include a “credit” meter 64 for displaying a number of credits available for play on the terminal; a “lines” meter 66 for displaying a number of paylines to be played by a player on the terminal; a “line bet” meter 68 for displaying a number of credits wagered (e.g., from 1 to 5 or more credits) for each of the number of paylines played; a “total bet” meter 70 for displaying a total number of credits wagered for the particular round of wagering; and a “paid” meter 72 for displaying an amount to be awarded based on the results of the particular round's wager. The user-selectable buttons may include a “collect” button 74 to collect the credits remaining in the credits meter 64; a “help” button 76 for viewing instructions on how to play the wagering game; a “pay table” button 78 for viewing a pay table associated with the basic wagering game; a “select lines” button 80 for changing the number of paylines (displayed in the lines meter 66) a player wishes to play; a “bet per line” button 82 for changing the amount of the wager that is displayed in the line-bet meter 68; a “spin reels” button 84 for moving the reels 62a-e; and a “max bet spin” button 86 for wagering a maximum number of credits and moving the reels 62a-e of the basic wagering game. While the gaming terminal 10 allows for these types of player inputs, the present invention does not require them and can be used on gaming terminals having more, less, or different player inputs.
Paylines 30 may extend from one of the payline indicators 88a-i on the left side of the basic-game screen 60 to a corresponding one of the payline indicators 88a-i on the right side of the screen 60. A plurality of symbols 90 is displayed on the plurality of reels 62a-e to indicate possible outcomes of the basic wagering game. A winning combination occurs when the displayed symbols 90 correspond to one of the winning symbol combinations listed in a pay table stored in the memory 44 of the terminal 10 or in the external system 46. The symbols 90 may include any appropriate graphical representation or animation, and may further include a “blank” symbol.
Symbol combinations may be evaluated as line pays or scatter pays. Line pays may be evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present invention. Additionally, though an embodiment with five reels is shown, a gaming terminal with any plurality of reels may also be used in accordance with the present invention.
Turning now to
In
In the illustrated embodiment, the game-session meters include a “credit” meter 164 for displaying a number of credits available for play on the terminal; a “line bet” meter 168 for displaying a number of credits wagered (e.g., from 1 to 5 or more credits) for each of the number of paylines played; a “total bet” meter 170 for displaying a total number of credits wagered for the particular round of wagering; and a “paid” meter 172 for displaying an amount to be awarded based on the results of the particular round's wager. The user-selectable buttons may include a “menu” button 176 for viewing instructions on how to play the wagering game and other screens for other player controls and a “spin reels” button 184 for moving the reels 162a-e. While the gaming terminal 10 allows for these types of player inputs, the present example does not require them and can be used on gaming terminals having more, less, or different player inputs.
A plurality of symbols 190 is displayed on the plurality of reels 162a-e to indicate possible outcomes of the basic wagering game. A winning combination occurs when the displayed symbols 190 correspond to one of the winning symbol combinations listed in a pay table stored in the memory 44 of the terminal 10 or in the external system 46. The symbols 190 may include any appropriate graphical representation or animation, and may further include a “blank” symbol. In this example, the theme of the basic-game is based on LORD OF THE RINGS and the symbols 190 are based on characters and objects relating to LORD OF THE RINGS. The basic-game screen 160 includes a powerup menu 200 at the bottom edge of the screen and a banner 202 along the top edge of the screen.
The powerup menu 200 includes a set of powerup icons 210, 212, 214, 216, and 218. Each of the powerup icons 210, 212, 214, 216, and 218 includes a number which shows the number of such powerups available to the player. For example, the powerup icon 212 shows a “seven” indicating that the player has accumulated seven such powerups. The powerup icon 210 has a “one” indicating that the player has accumulated one such powerup. The powerup icons 214, 216, and 218 show a zero indicating the player has not accumulated any of the powerups of those types. Each powerup type represented by the powerup icons 210, 212, 214, 216, and 218 has a specific associated game enhancement for future spins when the powerup is activated.
In this example, the Bonus Boost powerup icon 210 results in an external Bonus symbol that causes only two Bonus triggers to be necessary to trigger a Bonus outcome on the reels 162a-e. The Symbol Wilds powerup icon 212 makes all symbols of a certain type such as GANDALF, SWORD, or FRODO change to WILD symbols. The Random Reels Wild powerup icon 214 makes the symbols 190 on one to four reels 162a-e, wild symbols for the subsequent spin. The All Wins at X powerup icon 216 makes all wins pay at 2×-10×. If the bonus triggers on a spin with the All Wins at X powerup active, the bonus is also multiplied. The ScatterSpin powerup icon 218 results in all pays paid as scatter pays and no line pays.
Throughout the basic-game, randomly following, prior to, or during a spin of the reels 162a-e, the player may be awarded a “powerup” feature from the icons 210, 212, 214, 216, and 218 of the powerup menu 200. The powerups may vary in terms of types of powerups awarded and amounts of powerups awarded. Alternatively, one single type of powerup in a fixed amount may be awarded per spin. The amount of powerups awarded is preferably a multiple of the number of credits wagered per payline. For example, a mystery outcome in the basic-game based on a player wagering four credits per payline may award four All Wins at X powerups, four Random Reels Wild powerups, and four ScatterSpin powerups. In one embodiment, the types of powerups available to a player increases as the player's wager increase. For example, if a player wagers only one credit per payline the player may only be eligible to win the Bonus Boost powerup, whereas if the player wagers two credits per payline, the player may be eligible to win both or either of the Bonus Boost powerup or the Symbol Wilds powerup. In this alternative, if the player wagers a maximum number of credits, all of the different types of powerups are available to be awarded. Of course, less than all of the types of powerups are available when a player wagers less than the maximum number of credits The powerups features available to a player are displayed in the menu 200 that allows player access to available powerups anytime prior to a spin for a future play of the basic-game.
The powerups allow a player to apply a game enhancement to any future spin of the reels 162a-e. In the example shown in
Before any spin, the player may choose to activate the powerup by touching the icon representing the powerup on the powerup menu 200. Alternatively, the player may activate a powerup on the mechanical button panel such as the soft touch keys 40 in
Once a powerup is activated such as the Wilds powerup as shown by the highlighted powerup icon 212, the reels 162a-e may be spun and the game enhancement associated with the activated powerup will be applied to the result of the spin. Depending on the nature and type of powerup, the powerup may be displayed before, during, or after the reels have spun, but prior to the evaluation of the symbols 190 on the reels 162a-e.
In this example, when powerups are awarded, the number of powerups awarded is equal to the player's bet per line. Thus, the player may be offered anywhere from one to five powerups in this example corresponding to the number of bets per line the player has wagered. When the player uses accumulated powerups, they must use a number of powerups equal to their bet per payline. If a player doesn't have enough powerups to match their current bet per payline, the icon associated with the powerup will be grayed out on the powerup menu 200 such as icons 210 or 214 in
In this example, the powerups are randomly chosen when they are awarded. Thus, although only five types of powerups are shown in
The powerup menu 200 includes a meter 222 that shows the current expected value in credits of the powerups currently available to the player. The expected value (EV) in credits of the powerup features will not fluctuate during the game in this example. However, as an alternative in games such as episodic games, the EV in credits of the powerup features may increase or decrease. Each of the enhancements associated with a powerup has an EV amount attached to it. The meter 222 above the powerup icons 210, 212, 214, 216, and 218 shows the total amount of EV the player currently has in powerups. In this example, the player has 63 credits in expected value in the powerups displayed in the meter 222 of the powerup menu 200.
In one alternative, certain powerups may have higher EVs than other powerups. In such a case, the higher EV powerups are less likely to be awarded than lower EV powerups. The average EV of all available powerups is constant in one embodiment, though in other embodiments the average EV may be allowed to vary.
Each powerup also has an associated descriptive banner such as the banner 202 that appears above the reels 162a-e while the powerup is active as shown in
In this example, the player has selected the GANDALF bonus powerup by selecting the icon 212. The associated banner 202 includes a powerup notification 230, a powerup explanation 232, and a second powerup icon 234 that represents the selected powerup. The powerup notification 230 notifies the player that the selected powerup is active for the spin. The powerup explanation 232 in this example informs the player that all GANDALF symbols appearing on the reels 162a-e are transformed to a WILD symbol. The powerup icon 234 is identical to the selected icon 212 and serves to further indicate the type of powerup activated.
When a player cashes out, or the credit meter drops below the threshold to make a minimum bet in the basic-game, the value of the available powerups may be cashed out as well. This will be done all at once in the LORD OF THE RINGS game in this example, but another game may allow the player to convert a portion of their powerups to credits at any one point during the game. Alternatively, assuming a player identification is entered, the powerups may stored and associated with the player identification to be carried over to future games played by the player.
Alternatively, an offer of this type in
The wagering game sequence includes determining whether any powerups are available for the player (702). If powerups are available, the wagering game activates the powerups menu as shown in
After the determination of whether a powerup is available (702) and selected (706), a random outcome is determined for the wagering game such as the basic-game shown in
The algorithm then determines whether a selection threshold has been reached (718). Typically the selection threshold is a set number of winning credits from the random outcome. If selection threshold is not reached either because there was not a winning outcome or the number of credits awarded was insufficient, the algorithm loops back to allow the player to initiate another game (700). If the winning credits exceed the threshold, the algorithm determines a powerup award (720). The powerup award may include different types and amounts of powerups. The powerup award may be equivalent in expected value as the credit award or may differ. The algorithm then offers a player the choice between the credit award and additional powerups by displaying a selection screen (722). The player selects between credits and additional powerups via the selection screen such as shown in
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application claims priority from U.S. Provisional Application No. 61/221,984, filed Jun. 30, 2009 and that application is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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61221984 | Jun 2009 | US |