A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
1. Field of the Invention
The present invention relates generally to gaming apparatus and methods and, more particularly, to methods of systems and methods for playing a wagering game where one or more symbol arrays are displayed in motion prior to evaluating the symbol array.
2. Background of the Invention
Gaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player
In order to increase player entertainment while playing a wagering game, wagering game terminals are described which portray wagering game outcomes via symbol arrays that move through a primary display area of a gaming terminal while symbols move through symbol positions in the symbol array. Thus, symbols within each symbol array are co-moving (within their respective symbol positions) while the symbol arrays themselves also move through the display area of the gaming terminal. The movement of both is eventually stopped and the wagering game outcome is indicated by one of the symbol arrays that stops within an indicator region of the display area. Once stopped in the indicator region, the selected symbol array is evaluated according to one or more paylines to indicate the outcome. From a player's perspective, the indicator region is a region of the primary display area in which symbol arrays are evaluated to determine an outcome.
Player anticipation of a particular outcome can be further influenced by varying the relative speeds of the symbol arrays and the symbols moving through each symbol position to allow the symbols to conclude movement prior to stopping the symbol arrays or, vice versa. Other features can be modified and/or activated based on game outcomes, bonus events, community events, etc., such as changes in the movement of the symbol arrays, changes in the dimension of the symbol arrays and/or indicator region, etc. In some instances, the symbol arrays can be displayed via a video display included in a display area of a gaming terminal and the motion of the symbol arrays (and the symbols within the symbol positions) can be achieved by displaying suitable video content on the video display.
Thus, some examples of the present disclosure disclose a gaming terminal for playing a wagering game. The gaming terminal can include a video display displaying video content indicative of a rotatable wheel and an indicator region, or can include a rotatable wheel mounted in the gaming terminal. The rotatable wheel can have a plurality of symbol arrays situated thereon. Each of the symbol arrays can include at least one video display for displaying a plurality of symbols. The indicator region can be adjacent to the rotatable wheel for identifying one of the plurality of symbol arrays that includes symbols indicating an outcome of the wagering game. The indicator region can move relative to the plurality of symbol arrays while symbols in the plurality of symbol arrays are dynamically displayed. The present disclosure provides for displaying an outcome of a wagering game by displaying a plurality of distinct, separated arrays that, on the one hand, have their own multiple rotating reels, and, on the other hand, move with an underlying virtual substrate by displaying the separated arrays as fixed to the underlying virtual substrate. The arrays are moved with respect to an indicator region and one of the arrays is stopped in the indicator region to identify the stopped array as the array indicating the game outcome (“the game outcome array”).
Other examples disclose a gaming system including at least one input device, at least one display device, at least one processor, and at least one memory device. The memory device can store instructions that, when executed by the processor, cause the gaming system to operate. In operation, the gaming system receives an input to play a wagering game via the at least one input device. The gaming system portrays a plurality of separated symbol arrays in motion with respect to an indicator region. Each of the plurality of symbol arrays having a plurality of symbol positions. While portraying the movement of the plurality of symbol arrays, the gaming system displays, via the at least one display device, dynamic content in the symbol positions of each of the plurality of symbol arrays. The dynamic content includes a plurality of symbols for indicating an outcome of the respective symbol array. The gaming system stops the movement of at least one of the plurality of symbol arrays with respect to the indicator region such that one of the plurality of symbol arrays is associated with the indicator region to indicate an outcome of the wagering game.
Other examples disclose a computer-implemented method of operating a gaming system. The method includes receiving, via an input device, an input to play a wagering game. The method includes displaying, via one or more display devices, dynamic content in a plurality of symbol positions of each of a plurality of separated symbol arrays. The dynamic content includes a plurality of symbols that move through the plurality of symbol positions of the respective symbol array. The method also includes portraying the plurality of symbol arrays in motion with respect to an indicator region while displaying the dynamic content in the plurality of symbol positions of the respective symbol array. The method also includes stopping the movement of one of the plurality of symbol arrays with respect to the indicator region to thereby indicate an outcome of the wagering game.
According to yet another aspect of the invention, computer readable storage media is encoded with instructions for directing a gaming system to perform the above method.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated. For purposes of the present detailed description, the singular includes the plural and vice versa (unless specifically disclaimed); the words “and” and “or” shall be both conjunctive and disjunctive; the word “all” means “any and all”; the word “any” means “any and all”; and the word “including” means “including without limitation.”
Referring to
The gaming terminal 10 illustrated in
Input devices, such as the touch screen 18, buttons 20, a mouse, a joystick, a gesture-sensing device, a voice-recognition device, and a virtual input device, accept player input(s) and transform the player input(s) to electronic data signals indicative of the player input(s), which correspond to an enabled feature for such input(s) at a time of activation (e.g., pressing a “Max Bet” button or soft key to indicate a player's desire to place a maximum wager to play the wagering game). The input(s), once transformed into electronic data signals, are output to a CPU for processing. The electronic data signals are selected from a group consisting essentially of an electrical current, an electrical voltage, an electrical charge, an optical signal, an optical element, a magnetic signal, and a magnetic element.
Turning now to
The CPU 30 is also connected to an input/output (I/O) bus 36, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. The I/O bus 36 is connected to various input devices 38, output devices 40, and input/output devices 42 such as those discussed above in connection with
The external system 48 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 48 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 46 is configured to facilitate wireless communication and data transfer between the portable electronic device and the CPU 30, such as by a near-field communication path operating via magnetic-field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with the external system 48 such that the terminal operates as a thin, thick, or intermediate client. In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external system 48 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
The gaming terminal 10 may include additional peripheral devices or more than one of each component shown in
Referring now to
In response to receiving a wager, the reels 52 are rotated and stopped to place symbols on the reels in visual association with paylines such as paylines 58. The wagering game evaluates the displayed array of symbols on the stopped reels and provides immediate awards and bonus features in accordance with a pay table. The pay table may, for example, include “line pays” or “scatter pays.” Line pays occur when a predetermined type and number of symbols appear along an activated payline, typically in a particular order such as left to right, right to left, top to bottom, bottom to top, etc. Scatter pays occur when a predetermined type and number of symbols appear anywhere in the displayed array without regard to position or paylines. Similarly, the wagering game may trigger bonus features based on one or more bonus triggering symbols appearing along an activated payline (i.e., “line trigger”) or anywhere in the displayed array (i.e., “scatter trigger”). The wagering game may also provide mystery awards and features independent of the symbols appearing in the displayed array.
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager and a wagering game outcome is provided or displayed in response to the wager being received or detected. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the CPU (e.g., CPU 30) is configured to process the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the CPU causes the recording of a digital representation of the wager in one or more storage media (e.g., storage unit 44), the CPU, in accord with associated computer instructions, causing the changing of a state of the storage media from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage media or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage media, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc. The noted second state of the data storage media comprises storage in the storage media of data representing the electronic data signal from the CPU (e.g., the wager in the present example). As another example, the CPU further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 12, other display device, or other output device (e.g., speakers, lights, communication device, etc.) to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by a RNG) that is used by the CPU to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the CPU is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
Referring now to
The primary display area 112 of the gaming terminal 110 shown in
In
The video content displayed on the primary display area 112 of a gaming terminal 110 can be provided by a flat panel display mounted in the cabinet of the gaming gaming terminal 110, such as an LCD, plasma, OLED, LED, or similar display technology allowing for selective light reflection, transmission, and/or emission to produce video content. Video content on such a flat panel display can be provided via a video driver configured to render display information according to a video data stream. The video data stream, in combination with the video driver and the video display, generate moving images to render the wheel having symbol arrays disposed about its exterior cylindrical surface, such that the video-rendered wheel resembles the moving wheel 200 of
Generally, the wagering game is operated such that in response to receiving a user input to initiate the wagering game, an outcome of the wagering game is determined, such as via an RNG, similar to the process described in connection with
In some instances a wagering game terminal includes an indicator region forming at least a portion of a primary display area (e.g., the primary display areas 112) such that symbol arrays appearing within the indicator region are associated with a determined outcome of the wagering game. As will be described in connection with
Each of the symbol arrays 210-218 includes a matrix of symbol positions. In the example shown in
Aspects of the present disclosure also extend to symbol arrays of other sizes, such as symbol arrays with 3 rows and 5 columns, 3 rows and 4 columns, 2 rows and 3 columns, 1 rows and 5 columns, 5 rows and 4 columns, 5 rows and 3 columns, etc.
In some embodiments, the moving wheel 200 rotates in a direction such that the symbol arrays 210-218 move generally downward through the primary display area 112, with each first appearing near the top of the moving wheel 200 and traveling to the bottom of the moving wheel 200 until no longer visible, and then appearing again on the top side. By allowing the symbol arrays to appear to loop around from the bottom side, and then appear again on the top side, the simulation of the moving wheel 200 can be enhanced by contributing to a user's perception that each symbol array is fixed to the surface of a rotating wheel that includes a back side where the symbol arrays are not visible while the wheel 200 rotates. In some embodiments, the payline indicators 220 do not rotate with the moving wheel 200 and remain in a fixed position of the primary display area 112. Thus, while approximately 5 separate symbol arrays 210, 212, 214, 216, 218 are shown on the visible side of the exterior cylindrical surface 202 of the moving wheel 200 in
In addition, while the moving wheel 200 rotates, dynamic content is displayed within the symbol positions of each of the symbol arrays 210-218. The dynamic content can be a series of symbols vertically in motion through columns of the symbol arrays so as to appear as a vertical reel strip of symbols being fed through the columns (“reels”) of the symbol arrays. For example, while dynamic content is displayed on the symbol array 210, each symbol position 210a, 210b, 210c shows a series of symbols passing through the symbol positions, one after another. The symbols can pass through the symbol positions from any direction, and at any orientation, such as in a “vertical direction,” which can be defined as a direction approximately tangentially along a surface of the exterior cylindrical surface 202 and approximately perpendicular to an orientation of the central axis 206. In some instances, each symbol array (e.g., the symbol array 210) on the wheel 200 can be displayed as including a plurality of separate reels (e.g., reel strips) that are appear to rotate through each separate column of the symbol array 210. In some instances, the separate reels for each column can appear to rotate at different rates, or can appear to undergo coordinated rotation. By way of example, each column of the symbol array 210 can be an independent reel. In another example, each symbol array position (e.g., the positions 210a-c) within each column can appear to be an independent reel that is independent rotated to cause symbols to appear to pass through each symbol position. For example, in a 3 by 3 symbol array, the symbol array can be displayed to appear to have a separate, independent reel (“mini-reel”) at each symbol position of the 3 by 3 symbol array, such that there appear to be 9 total mini-reels in the 3 by 3 symbol array.
The dynamic content, e.g., series of symbols, concludes with the appropriate randomly generated symbol for each symbol position. For example, in the symbol array 210 the first dynamic symbol position 210a is shown in transition between a WILD symbol and a SEVEN symbol, which are traversing vertically through the first dynamic symbol position 210a. Thus, player excitement and entertainment is enhanced not only by movement of the symbol arrays 210-218 with respect to the payline indicators 220 (which also indicate the indicator region 225), but also by movement of symbols within each symbol array position (e.g., the symbol positions 210a-c). Aspects of the present disclosure accordingly combine movement of symbols within symbol positions of symbol arrays with movement of the symbol arrays themselves with respect to a payline (e.g., the payline 220) and/or an indicator region of a primary display area 112 (e.g., the indicator region 225).
The dynamic content (e.g., series of symbols) within each symbol position can optionally conclude nearly simultaneously for all symbol positions of a symbol array. Alternatively, the individual symbol positions can conclude the portrayal of dynamic content at different times, such that some symbol positions continue to portray dynamic content while others in the same symbol array (or other symbol arrays) have concluded and display a single symbol. In some examples, each column of each symbol array can conclude its display of dynamic content nearly simultaneously, such as on a regular interval. By allowing some of the symbol positions to display their respective final symbols while other symbol positions continue to display moving symbols and/or while the symbol arrays continue to move, player anticipation of the outcome can be enhanced.
To further generate player excitement and enjoyment, the rate of movement of the symbol arrays 210-218 can be non-uniform. For example, the rate of rotation of the moving wheel 200 can gradually slow down to a stop, or the moving wheel 200 can stop suddenly with only minimal warning evident to a player. At the same time, the rate of movement within the symbol array due to the dynamic content provided at each symbol position can be non-uniform. For example, symbols can initially be displayed to pass through the symbol positions rapidly and gradually slow down until the randomly generated symbols are displayed at their respective positions. In some embodiments, the symbols can start passing through the symbol position at a first rate, and then undergo a roughly constant deceleration until the dynamic content stops and the appropriate randomly generated symbols are displayed at each symbol position. An example with constantly decelerating dynamic content can allow a player to perceive a reel strip initiated to move at a first speed and that experiences motion-opposing frictional drag. Additionally or alternatively, the dynamic content can begin at a first rate, and undergo one or more sudden and/or gradual changes in speed before concluding.
Allowing the rate of the dynamic content (e.g,. rate of movement of the symbols passing through the symbol positions) and/or the rate of movement of the symbol arrays (e.g., the rate of rotation of the moving wheel 200) to gradually slow down enhances anticipation and excitement by players of the gaming system. In addition, allowing one of the symbol array movement or dynamic content movement to conclude prior to the other one builds player excitement and anticipation by allowing the player to see the final symbols in each symbol array (when the dynamic content concludes first) or the final position of the symbol array (when the symbol array movement terminates first). In some embodiments, the movement of the symbol arrays and the movement of the dynamic content can be coordinated such that the movements are initiated and/or concluded nearly simultaneously, either of which can contribute to player excitement and anticipation of the eventual outcome to be portrayed.
In the portion of the outcome portrayal shown in
In the example portrayal of an outcome of a wagering game disclosed in connection with
The region located between the payline indicators 220 defines an indicator region 225, which comprises at least a portion of the primary display area 112. The indicator region 225 is accordingly sized to have dimensions sufficient to contain at least one of the symbol arrays (e.g., the symbol array 234). The dimensions of the indicator region 225 are desirably small enough that the indicator region 225 does not overlap on other ones of the symbol arrays, such as the symbol array 236 below, or the symbol array 232 above. Accordingly, the dimensions of the indicator region 225 can be determined, at least in part by the dimensions of the symbol arrays (e.g., the size of the symbol array 234) and the amount of spacing between adjacent symbol arrays (e.g., the spacing between the symbol arrays 232 and 234).
Thus, in an example with symbol arrays having 3 rows and 3 columns (i.e., a 3 by 3 symbol array), the indicator region 225 can be large enough to allow a 3 row by 3 column symbol array to appear within the indicator region 225. It is also noted that an example with a 3 by 3 symbol array may be configured to have less total symbol arrays disposed about the exterior cylindrical surface 202, but still maintain a comparable number of total rows cumulatively across all the symbol arrays as in the wheel 200 with 1 by 3 symbol arrays. For example, 3 by 3 symbol arrays may be displayed such that approximately 7 total rows are visible on the exterior cylindrical surface 202 at one time. For example, where a first 3 by 3 symbol array stops near the middle of the wheel, two rows may be visible near the top of the wheel that are the bottom two rows of a second 3 by 3 symbol array moving on to the wheel, and two rows may be visible near the bottom of the wheel that are the top two rows of a third 3 by 3 symbol array moving off of the wheel. In another example, the symbol arrays can have 5 rows and 3 columns, or can have 5 rows and 4 columns, etc. Generally, the number of individual symbol positions simultaneously visible during a portrayal can be determined by the amount of visible surface area on the exterior cylindrical surface 202, the dimensions of the individual symbol positions, and the spacing between adjacent symbol arrays. Thus, a desired number of simultaneously visible symbol positions can be achieved by adjusting the relative sizes of the wheel 200, the dimensions of the symbol positions, and the spacing between symbol arrays.
Furthermore, in some instances the symbol arrays can be different sizes. For example, some of the symbol arrays situated on the exterior surface 202 can be 1 row by 3 columns while others are 3 rows by 3 columns, for example. The indicator region can be sized according to the largest symbol array, to ensure even the largest symbol array can be situated within the symbol array. The symbol array can also be sized according to the smallest symbol array and arrays larger than the symbol array can indicate outcomes of the wagering game according to any portion of a symbol array that lands within the indicator region. For example, outcomes can be portrayed in accordance with a “scatter” payout formula that provides awards associated with particular symbols, regardless of symbol positions. By selecting a portion of a symbol array with an appropriately sized indicator region, the symbols within the indicator region can indicate the wagering game outcome.
In some instances, the indicator region 225 is indicated solely by payline indicators (e.g., the indicators 220) or by other arrows, pointers, or direction-indicating features for indicating at least one symbol array. The indicator region 225 can alternatively or additionally be distinguished by an outlined (or at least partially outlined) region of the primary display area 112. Additionally or alternatively, the indicator region 225 can be distinguished by a visually contrasting feature of the indicator region 225 with respect to a surrounding region of the primary display area 112, such as a differential contrast or coloring in the indicator region 225 in comparison to surrounding regions of the primary display area 112, which contrast can be generated via corresponding video content provided to the video display mounted in the primary display area 112. The indicator region 225 can also move along the wheel 200 to “capture” certain symbol arrays that appear within the indicator region once one (or both) of the symbol arrays and the indicator region 225 stop moving with respect to one another.
As shown in the screen shot in
A pay line 340 is arranged to overlay a central portion of the three wheels 310, 320, 330. The pay line indicator thus defines an indicator region encompassing the second (“middle”) symbol array of each wheel, i.e., the symbol arrays 312, 322, 332. The symbols populating the symbol array positions of the symbol arrays within the indicator region (e.g., the region indicated by the pay line 340) indicate the outcome of the wagering game. The outcome can be determined according to a pay table for each of the indicated symbol arrays 312, 322, 332 individually or according to a scatter-pay formula applied to a combination of more than one of the indicated symbol arrays 312, 322, 332, or a combination of individual and scatter-pay formulas. Thus, a predetermined randomly generated outcome of the wagering game is indicated according to an entry in one or more pay tables corresponding to the symbols in the symbol positions 312a-c of the symbol array 312: BONUS, BAR, SEVEN; the symbols in the symbol positions 322a-c of the symbol array 322: WILD, SEVEN, WILD; the symbols in the symbol positions 332a-c of the symbol array 332: BONUS, WILD, SEVEN; or some combination of these.
In an exemplary operation of a wagering game, an outcome of the wagering game is determined in response to receiving a user input. To portray the outcome to the player, video content is provided to cause the video display to render the three wheels 310, 320, 330 being set in motion (e.g., by rotating the wheels about their respective central axes) to cause the symbol arrays situated on the wheels 310, 320, 330 to move with respect to the pay line 340 indicating the indicator region. In some embodiments, some of the wheels 310, 320, 330 can rotate at different rates and/or in different directions with respect to others. For example, the first wheel 310 can rotate more slowly than the second wheel 320 while the third wheel 330 can rotate at a higher rate than both the first and second wheels 310, 320. In another example, the first wheel 310 can rotate clockwise while the second wheel 320 rotates counter-clockwise, with respect to a common direction of spin orientation. In a manner similar to the discussion of the simultaneous movement of the dynamic content within each symbol position of the moving wheel 200 discussed in connection with
The various moving wheels described in connection with
In the examples shown in
While
Displaying portrayals of wagering game outcomes by displaying symbol arrays as situated on moving (“rotating”) mechanical structures, such as wheels, provide examples where the path of movement of the symbol arrays through the video display occurs along a predetermined path (e.g., along the exterior cylindrical surfaces of the wheels 200, 310, or along arc-shaped paths defined by a flat circular surface rotating about its central axis). Embodiments with symbol arrays moving along predetermined, predictable paths allow players to anticipate an upcoming location of each symbol array as it traverses the predictable, defined path characterized by the circumference of a wheel. Other predictable, defined paths can also be utilized to provide wagering games according to the present disclosure, such as a path tracing an outline of a rectangle or another shape, for example.
The present disclosure also applies to symbol arrays displayed as moving with respect to an indicator region independent of the constraints of a surface of a rotating wheel, or any other predictable path. In some instances, symbol arrays can be manipulated to be moved through an indicator region while their symbol positions display dynamic content. In contrast to operating the video display to “loop” the symbol arrays about the wheel, to cause symbol arrays that appear at one instant to become visible again at a later time (which aids the simulation of the rotating wheel), the symbol arrays can be moved through the indicator region in a random way independent of the constraints of a wheel. Thus, symbol arrays can be scrolled across the video display of the gaming terminal so as to be moved with respect to the indicator region, such that once the symbol arrays are scrolled across the video display they do not appear again. That is, new symbol arrays entering the display area can be independent of symbol arrays appearing previously.
In addition, the timing, order, paths of travel, and/or the symbol array sizes can be selected such that those aspects are unpredictable. Further still, symbol arrays can be moved along a path independent of any surface of a rotating wheel, scrolling path, or other simulated mechanical element. For example, the symbol arrays can be configured to move along a trajectory that is predetermined or can be dynamically determined based on user inputs and/or randomly generated values. A trajectory can be provided that is substantially unpredictable to a player, or can be a trajectory where a symbol array appears to move as if being acted on by a nearly constant acceleration and/or motion-opposing drag force so as to appear as though the symbol array traverses a ballistic path. Incorporating seemingly random (i.e., unpredictable) aspects in the portrayal of the moving symbol arrays with respect to the indicator region, uncertainty and anticipation of an accompanying unpredictable result is enhanced, which contributes to player excitement and enjoyment when viewing the portrayals of the wagering game outcomes described herein.
The touch screen 118 can be utilized to capture user inputs indicative of gestures by the player. For example, a player can swipe across the touch screen 118 to provide inputs indicative of an initial direction and/or speed of the symbol array trajectory path. Using the touch screen 118, a player can “fling” symbol arrays on trajectories across the display as desired by the player to place the symbol array at or near an indicator region where the symbol array will be evaluated to generate an outcome. Sometimes even where the initial direction and speed of a trajectory path of a symbol array is set by the player (e.g., via touch screen input), the final location of the symbol array can still be at least partially randomly determined (or displayed according to the determined outcome). The random or pseudo-random nature of the final location can be at least partially disguised by displays of chaotic collisions with other symbol arrays and/or other path-influencing features on the display such that the path of the initial trajectory is adjusted according to a desired randomly generated final location.
The position of the indicator region is not fixed with respect to a primary display area of a gaming terminal, and instead moves with respect to the primary display area. In embodiments with a moving indicator region, the symbol arrays can optionally remain static, with respect to the primary display area, while the indicator region moves, during a portrayal of a wagering game outcome. The movement of the indicator region can be at least partially randomly determined or can be determined such that a desired one of the symbol arrays is within the indicator region when the movement of the symbol arrays stops, so as to indicate an outcome according to the randomly generated outcome and/or a desired expected value of the wagering game. For example, the indicator region can be moved to encompass at least one symbol for a “scatter” type of payout. Thus, various methods exist to allow a player to at least partially influence a trajectory of the symbol array without changing the results of the wagering game. Similarly, user inputs, such as touch screen inputs, can be provided to influence the movement of the dynamic content provided within each symbol position of the symbol arrays.
In an example of a pseudo-random path, a display is provided that includes an array of bumper pegs, similar in some respects to a pachinko game, or a video pachinko game. Symbol arrays can be configured to be video rendered as displayed upon round-shaped balls or other elements suitable for traversing the array of bumper pegs. The symbol arrays can be launched according to user inputs or otherwise conveyed along a path to appear to fall under a substantially constant acceleration through the array of bumper pegs from a location near a top of the array of bumper pegs toward a bottom. The bottom of the array of bumper pegs can include a series of simulated video rendered slots or regions, in which the symbol arrays can eventually settle, to conclude the movement segment of the wagering game outcome portrayal. During at least some of the time while the symbol arrays fall through the bumper array, the individual symbol positions display dynamic content indicating a scrolling series of symbols passing through the symbol positions. The symbol arrays settle within one of the slots at the bottom of the array of bumper pegs and one or more, if any, of the symbol arrays is identified as being within an indicator region. The indicator region can be a fixed one of the slots at the bottom of the array of bumper pegs and a player can be encouraged to provide user inputs sufficient to convey the symbol array along a trajectory causing the symbol array to land within the indicator region. Some examples can incorporate modifications to the path of the symbol array during the chaotic tumble through the array of bumper pegs in accordance with the randomly determined outcome of the wagering game. Providing portrayals in accordance with the randomly determined outcome can also be achieved by controlling the final symbols that appear on symbol arrays, if any, landing in the indicator region.
In some instances, the paths (e.g., trajectories) of the symbol arrays can appear to be altered by features displayed on a primary display area of a gaming terminal (e.g., the primary display area 112 of the gaming terminal 110). For example, bumpers, chutes, slides, boundaries, walls, etc. can be provided on the video display to alter a direction, speed, and/or acceleration of symbol arrays traveling a path across the video display in the primary display area 112. In some instances, path-altering features can be provided in response to receiving wagers (individually or cumulatively over time), in response to activating a bonus round, in response to reaching a particular pay out milestone, in response to a community event, or in response to activation of another game feature.
Other aspects of the portrayal of a wagering game outcome can be activated and/or modified in response to events occurring within a wagering game base game and/or bonus game, such as modifications to the dimensions of the indicator region, changing the number of indicator regions appearing in the primary display area, the size of the symbol arrays, the number of pay lines, etc. In some instances, the dimensions of the indicator region, number of indicator regions, etc., can be modified (e.g., increased) in response to receiving an additional or supplemental wager from a player. For example, a player can be given an option to submit an additional wager to activate a second indicator region such that two symbol arrays will be evaluated. In the example, shown in
The modifications described herein (e.g., path-altering features, indicator region alterations, symbol array alterations, etc.) can be implemented simultaneously with a temporary alteration (e.g., increase) of an expected value of the wagering game, such as during a bonus round. Such modifications can correspond to a temporary increase in expected value to generate user excitement. For example, a temporary increase in expected value can be indicated by an increase in the dimensions of the indicator region such that a player perceives an increased chance of a winning symbol array landing within the indicator region. Additionally or alternatively, modifications can be implemented as complementary groups to maintain a substantially constant expected value of the wagering game, such as by adding a chute and/or bumper to direct symbol arrays toward an indicator region while simultaneously making the indicator region smaller and/or reducing a number of pay lines, etc. Player excitement, anticipation, and/or interest can thereby be generated without adjusting the expected value of the wagering game.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Number | Date | Country | |
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61600212 | Feb 2012 | US |