A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all rights of copyright whatsoever.
This invention relates to wagering games, gaming machines, networked gaming systems and associated methods. More particularly, the invention relates to wagering games, gaming devices, networked gaming systems, and associated methods including player interactive features that may be seen to predict a game outcome.
A large number of different gaming machines have been developed to provide various formats and graphic presentations for conducting games and presenting game results. Many past slot machine games have presented player interactive features designed to provide “perceived skill,” that is to provide the impression that the player interaction with game elements has some skill-based outcome on the game. Typically, of course, true skill based games are not allowed under the regulatory schemes for games of chance (with exceptions such as blackjack and poker games), and the effect of the player's skill is only perceived, while the outcome is predetermined and may be reverse-mapped to fit choices made by the player.
However, seasoned players have seen a few generations of perceived skill type games and many have tired of having to make inputs that do not actually affect the game outcome or increase the game's level of interest for the seasoned player. There continues to be a need to generate more player interest and excitement by providing new aspects to games.
The present invention includes wagering games, gaming machines, networked gaming systems and methods with one or more special function zones which allow player interaction in a manner that provides a “perceived luck” rather than a perceived skill. A preferred version provides a slot machine game with a special function zone presented as a selectable “good luck charm,” which is seen in certain circumstances to predict the outcome of a reel spin. In this game, there is a “good luck charm” special function zone on the game screen which preferably remains present beside the reels. If the player touches the charm at any time, it animates with a first animation. There is a second, different animation that the charm can do while the reels are spinning This second animation foreshadows a reel stop which will hit a designated high-value outcome, which in the preferred game is one or more stacked wilds (which match a player selected good luck charm) and will pay a total prize above some threshold. However, in some versions, the second animation only has a possibility of occurring if the player touched the good luck charm and triggered the first animation within a specified time window prior. In other versions, the second animation can occur whether or not the player has already touched the good luck charm and triggered the first animation within a given time.
In a preferred implementation (the one planned for Good Luck Charm), the actual prize determination is unaffected by the player touching the charm. When a bet is made, the reel stop is first determined without regard to whether the player touched the charm. If the reel stop satisfies the conditions mentioned above (for example, contains stacked wilds and pays above some threshold), and if it is also the case that the player touched the charm and triggered the first animation within a specified time window before the spin, then the spin is eligible for second animation behavior. There may be an additional random number drawn or other decision made to determine whether to show the second animation. For example, the second animation may only occur a certain percentage of the time when the other conditions are satisfied.
Alternatively, the invention could be implemented as a skill-based feature where touching the charm really can affect the reel stop. In this version, if the player touches the charm causing the first animation, there is a certain percentage chance that this will cause the second animation to happen, and if it does happen, then the resulting reel stop is forced to contain stacked wilds and pay above some threshold (it would be an otherwise random stop, subject to those conditions).
Another version of the invention is a computer program stored on a non-transitory readable medium. The software version is, of course, typically designed to be executed by a gaming machine or networked gaming system. The software includes multiple portions of computer executable code referred to as program code. Gaming results are provided in response to a wager and displayed by display program code that generates simulated slot reels each including one or more symbol locations. The program also has game controller program code for determining game play results involving spins or other randomization of an array of symbols, and providing the selectable special function zone and its animations.
Another version of the invention is a gaming system that includes one or more gaming servers, and a group of electronic gaming machines connected to the servers by a network. The various functionality described herein may be distributed between the electronic gaming machines and the gaming servers in any practically functional way. For example, the current preferred architecture is for the servers to determine all aspects of game logic, random number generation, and prize awards. The gaming machines provide functionality of interfacing with the player and animating the game results to present the results received from the server in an entertaining manner. However, other embodiments of course might use a thin client architecture in which the animation is also conducted by the server and electronic gaming machines serve merely as a terminal to receive button or touchscreen input from the player and to display graphics received from the server.
Different features may be included in different versions of the invention. For example, different animation themes may be applied that display the application of the special function zone field in different ways.
These and other advantages and features of the invention will be apparent from the following description of the preferred embodiments, considered along with the accompanying drawings.
Regarding the objects on the depicted game screens in
Along the bottom of the diagram in
Next, at step 2004, the process receives a player touch input in the special function zone and, in response, displays a first animation sequence in the special function zone at step 2006. An example of the game state at this point may be seen in
Next, at step 2007, the process receives a player game activation and, in response, begins an animated display in the first gaming zone showing motion in the symbol locations indicating a game is in progress. In the preferred game this animation shows the simulated reels 1502 spinning Other known games including randomizing of game elements, or other non-random animations may also be used. The game display at this step occurs over a period of time such that the player may perceive whether an animation occurs in the special function zone, or may observe that a different animation than usual is shown in the special function zone in this period. The preferred process at this step also obtains the randomized game outcome, preferably from a gaming server as described below. Receiving this outcome provides no perceptible delay to the process, and the outcome is therefore available when it is needed for decisions in the process steps below.
The process next at step 2008 measures the time between the touch of the special function zone (“good luck charm”) and the game activation. This may be done in any suitable manner as discussed above. If the time measured is within a specified limit, that is the player activates the game soon enough after touching the good luck charm, the process next enters a decision at steps 2010 and 2014 that may result in the game process, while conducting the animated display in the first gaming zone, displaying a second animation sequence in the special function zone (step 2016). This animation is designed to be related to a designated high-outcomes award, which in preferred embodiments is a high-value winning pattern with the player's chosen lucky wild symbols, which may be a base game outcome or a bonus outcome, or any outcome paying above a designated level in some embodiments. However, the process will only display the second animation if it successfully meets the conditions in steps 2010 and 2014. At step 2010, which is reached if a measured time between the player touch input in the special function zone and the player game activation is within a predetermined limit, the process checks if the game outcome of the current game play being shown in the first gaming zone, (which is already determined by the gaming machine or game server at this point) is going to be a designated high-value win outcome. If so, it is possible that the special function zone may display the second animation to predict the reels stopping on the designated high-value outcome. In some versions, this condition is all that is needed and the process goes straight from step 2010 to step 2016 and displays the second animation while the reels are spinning. Other versions only display the second animation a certain percentage of the time that the qualifying designated high-value outcome is hit. Such versions include step 2014 which determines whether the special function will activate and display the second animation. This step may be made in any suitable way that decides whether each particular designated high-value outcome will be predicted by the second animation. The decision may be random or pseudo random, and may be made to enforce a percentage probability that the animation will occur for any particular designated high-value win. The decision may be based on player history or the amount of time since a designated high-value award was won. The decision may be made based on a plurality of circumstances in a way to re-enforce the perception that the special function zone is a good luck charm. For example, if a designated high-value award has not been won in a relatively large number of plays, step 2014 may decide to activate the special function zone in order to associate the good luck charm with the already-determined designated high-value award in the player's mind.
Concerning the second animation in the special function zone, referred to as a special animation in step 2016 because it preferably differs from other animations that may be shown, the second animation preferably starts soon after the reels start spinning This allows the animation to play for the majority of the time the game animation is conducted (reels spin), typically a few seconds. This increases the chance that the player will notice the second animation and mentally identify it as predicting the designated high-value outcome that shows up on the reels. An example freeze-frame of an example second animation may be seen in
Next, at step 2018 in
It should be noted that, while some versions require the player touch the special function zone within a specified time prior to the game activation, other versions do not require this. For example, one version will enable the second animation and check for the conditions in steps 2010 and 2014, whether or not the special function zone was touched within a specified time. The process for such a version involves no time measurement and therefore skips step 2008 in
Next, at step 2104, the process receives a player touch in the special function object, and in response performs a reaction to the player input. A touchscreen input is preferred, but other types of input may be used. If the object is a button or hardware feature, touching or physically manipulating the object may constitute the input. Further, the reaction to the input may occur on the object itself, whether it is a display graphic or a hardware object. The reaction may be purely audio or tactile such as movement or vibration, or any suitable combination of audio, graphic, and tactile.
Next, at step 2106, the process receives a player game activation and, in response, begins an animated display in the first gaming zone showing motion in the symbol locations indicating a game is in progress, as is described above (step 2107).
The process next at step 2108 measures a characteristic of the player's input to the special function object. Preferably, the time between the input and game activation is used, but other characteristics may be used as well. Finally, the activation of the special function at step 2116 may occur in other suitable manners besides an animation of a designated graphic object on the screen. For example, the animation may extend beyond the graphic object. The object or some derivative graphic effect of the object may be shown to move from outside the first gaming zone to inside the gaming zone and interact with the first game animation as it is conducted. If a hardware object is used, it may vibrate or light up in a manner differently from the initial reaction to the player touch. Any suitable animation or action from the special function object may be used to indicate a predictive or foreshadowing effect that is associated with the player's former interaction with the object, and predicts a designated high-value outcome. The presentation and award of the designated high-value outcome are otherwise described above.
As described above with respect to the process of
In preferred versions, the gaming machine 100 illustrated in
It will be appreciated that gaming machines may also include a number of other player interface devices in addition to devices that are considered player controls for use in playing a particular game. The ledge may also include a hardware special object including a button, touch sensor, or switches, joysticks, or other mechanical input devices, and/or virtual buttons and other controls implemented on a suitable touchscreen video display. Gaming machine 100 also includes a currency/voucher acceptor having an input ramp 112, a player card reader having a player card input 114, and a voucher/receipt printer having a voucher/receipt output 115. Audio speakers 116 generate an audio output to enhance the user's playing experience. Numerous other types of devices may be included in gaming machines that may be used according to the present invention.
Those familiar with data processing devices and systems will appreciate that other basic electronic components will be included in gaming machine 100 such as a power supply, cooling systems for the various system components, audio amplifiers, and other devices that are common in gaming machines. These additional devices are omitted from the drawings so as not to obscure the present invention in unnecessary detail.
All of the elements 205, 206, 207, 208, 209, 210, and 211 shown in
It will also be appreciated that graphics processors are also commonly a part of modern computer systems. Although separate graphics processor 215 is shown for controlling primary video display device 104 and secondary video display device 107, and graphics processor 216 is shown for controlling both auxiliary display devices 108 and 109, it will be appreciated that CPU 205 may control all of the display devices directly without any intermediate graphics processor. In some embodiments, the special function zone may be displayed on secondary video display 107 rather than beside the matrix of symbol locations or other type of primary gaming zone on the primary display. The invention is not limited to any particular arrangement of processing devices for controlling the video display device included with gaming machine 100. Also, a gaming machine implementing the present invention is not limited to any particular number of video display devices or other types of display devices.
In the illustrated gaming machine 100, CPU 205 executes software which ultimately controls the entire gaming machine including the receipt of player inputs and the presentation of the graphic symbols displayed according to the invention through the display devices 104, 107, 108, and 109 associated with the gaming machine. As will be discussed further below, CPU 205 either alone or in combination with graphics processor 215 may implement a presentation controller for performing functions associated with a primary game that may be available through the gaming machine, and may also implement a game client for directing one or more display devices at the gaming machine to display portions of a special function zone game according to the present invention. CPU 205 also executes software related to communications handled through network controller 210, and software related to various peripheral devices such as those connected to the system through audio controller 209, serial interface 211, and touch screen controller 217. CPU 205 may also execute software to perform accounting functions associated with game play. Random access memory 206 provides memory for use by CPU 205 in executing its various software programs, while the nonvolatile memory or storage device 207 may comprise a hard drive or other mass storage device providing storage for programs not in use or for other data generated or used in the course of gaming machine operation. Network controller 210 provides an interface to other components of a gaming system in which gaming machine 100 is included. In particular, network controller 210 provides an interface to a game controller which controls certain aspects of the special function zone game as will be discussed below in connection with
It should be noted that the invention is not limited to gaming machines employing the personal computer-type arrangement of processing devices and interfaces shown in example gaming machine 100. Other gaming machines through which a special function zone game is implemented may include one or more special purpose processing devices to perform the various processing steps for implementing the present invention. Unlike general purpose processing devices such as CPU 205, these special purpose processing devices may not employ operational program code to direct the various processing steps.
It should also be noted that the invention is not limited to gaming machines including only video display devices for conveying results. It is possible to implement a special function zone game within the scope of the present invention using an electro mechanical arrangement or even a purely mechanical arrangement for displaying the symbols or first and second animations or reactions needed to complete the special function zone game as described herein. However, the most preferred forms of the invention utilize one or more video display devices for displaying the spinning reels and the selectable modifier elements. For example, a gaming machine suitable for providing a special function zone game may include a mechanical reel-type display rather than a video-type display device for displaying results in a primary game, and include a video display device for presenting the special function zone or object separately.
Still referring to the hardware and logical block diagram 200 showing an example design for a gaming machine 100, the depicted machine in operation is controlled generally by CPU 205 which stores operating programs and data in memory 207 with wagering game 204, user interface 220, network controller 210, audio/visual controllers, and reel assembly 213 (if mechanical reel configuration). CPU or game processor 205 may comprise a conventional microprocessor, such as an Intel Pentium microprocessor, mounted on a printed circuit board with supporting ports, drivers, memory, software, and firmware to communicate with and control gaming machine operations, such as through the execution of coding stored in memory 207 including one or more wagering games 204. Game processor 205 connects to user interface 220 such that a player may enter input information, and game processor 205 may respond according to its programming, such as to apply a wager and initiate execution of a game.
Game processor 205 also may connect through network controller 210 to a gaming network, such as example casino server network 400 shown in
Referring now to
Each gaming machine 100, and particularly player interface 301 associated with each gaming machine, allows a player to make any inputs that may be required to make the respective gaming machine eligible for a special function zone game, and make selections of any selectable objects displayed at the respective gaming machine in the course of the special function zone game. Player interface 301 also allows a player at the gaming machine to initiate plays in a primary game available through the gaming machine in some implementations. The respective video display device 107 associated with each respective gaming machine 100 is used according to the invention to generate the graphic displays to show the various elements of a special function zone game at the respective gaming machine.
The game control arrangement made up of game server 302 and the respective game client 303 at a given gaming machine functions to control the respective video display device 107 for that gaming machine to display a number of selectable modifier objects. Award controller 305 is responsible for awarding prizes for a player's participation in a special function zone game, and maintaining progressive prize information where the special function zone game offers one or more progressive prizes. The network arrangement made up of network switches 306 and 307, and the various communication links 308 shown in
Referring to
As shown, networked gaming machines 100 (EGM1-EGM4) and one or more overhead displays 413 may be network connected and enable the content of one or more displays of gaming machines 100 to be mirrored or replayed on an overhead display. For example, the primary display content may be stored by the display controller or game processor 205 and transmitted through network controller 210 to the overhead display controller either substantially simultaneously or at a subsequent time according to either periodic programming executed by game processor 205 or a triggering event, such as a jackpot or large win, at a respective gaming machine 100. In the event that gaming machines 100 have cameras installed, the respective player's video images may be displayed on overhead display 413 along with the content of the player's gaming machine 100 and any associated audio feed.
In one or more embodiments, game server 403 may provide server-based games and/or game services to network connected gaming devices, such as gaming machines 100 (which may be connected by network cable or wirelessly). Progressive server 407 may accumulate progressive awards by receiving defined amounts (such as a percentage of the wagers from eligible gaming devices or by receiving funding from marketing or casino funds) and provide progressive awards to winning gaming devices upon a progressive event, such as a progressive jackpot game outcome or other triggering event such as a random or pseudo-random win determination at a networked gaming device or server (such as to provide a large potential award to players playing the community feature game). Accounting server 411 may receive gaming data from each of the networked gaming devices, perform audit functions, and provide data for analysis programs, such as the IGT Mariposa program bundle.
Player account server 409 may maintain player account records, and store persistent player data such as accumulated player points and/or player preferences (e.g. game personalizing selections or options). For example, the player tracking display may be programmed to display a player menu that may include a choice of personalized gaming selections that may be applied to a gaming machine 100 being played by the player.
In one or more embodiments, the player menu may be programmed to display after a player inserts a player card into the card reader. When the card reader is inserted, an identification may be read from the card and transmitted to player account server 409. Player account server 409 transmits player information through network controller 210 to user interface 220 for display on the player tracking display. The player tracking display may provide a personalized welcome to the player, the player's current player points, and any additional personalized data. If the player has not previously made a selection, then this information may or may not be displayed. Once the player makes a personalizing selection, the information may be transmitted to game processor 205 for storing and use during the player's game play. Also, the player's selection may be transmitted to player account server 409 where it may be stored in association with the player's account for transmission to the player in future gaming sessions. The player may change selections at any time using the player tracking display (which may be touch sensitive or have player-selectable buttons associated with the various display selections).
In one or more embodiments, a gaming website may be accessible by players, e.g. gaming website 421, whereon one or more games may be displayed as described herein and played by a player such as through the use of personal computer 423 or handheld wireless device 425 (e.g. Blackberry cell phone, Apple iPhone, personal data assistant (PDA), iPad, etc.). To enter the website, a player may log in with a username (that may be associated with the player's account information stored on player account server 409 or be accessible by a casino operator to obtain player data and provide promotional offers), play various games on the website, make various personalizing selections and save the information, so that during a next gaming session at a casino establishment, the player's playing data and personalized information may be associated with the player's account and accessible at the player's selected gaming machine 100.
Referring generally to the description herein, any use of ordinal terms such as “first,” “second,” “third,” etc., to refer to an element does not by itself connote any priority, precedence, or order of one element over another, or the temporal order in which acts of a method are performed. Rather, unless specifically stated otherwise, such ordinal terms are used merely as labels to distinguish one element having a certain name from another element having a same name (but for use of the ordinal term).
Further, as described herein, the various features have been provided in the context of various described embodiments, but may be used in other embodiments. The combinations of features described herein should not be interpreted to be limiting, and the features herein may be used in any working combination or sub-combination according to the invention. This description should therefore be interpreted as providing written support, under U.S. patent law and any relevant foreign patent laws, for any working combination or some sub-combination of the features herein.
The above described preferred embodiments are intended to illustrate the principles of the invention, but not to limit the scope of the invention. Various other embodiments and modifications to these preferred embodiments may be made by those skilled in the art without departing from the scope of the present invention.