A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to a gaming system, and methods for playing wagering games, and more particularly, to secondary games including player-directed game sequences.
Gaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
To maintain a player's interest in the game, some player can be motivated by being awarded a random bonus award. Other types of wagering games include episodic wagering games in which game play progresses through a plurality of game episodes.
According to one aspect of the present disclosure, a method of conducting a wagering game includes a standard game in which a player input is received and a wagering game outcome is determined. The method further includes the act of receiving a player input via a first user interface device. The player input is transformed to electronic data signals at least partially indicative of a wager to play the wagering game. The wager from the data signals is interpreted via at least one of one or more processors. The recording of a digital representation of the wager is initiated in one or more storage devices. The standard game of the wagering game is initiated via at least one of the one or more processors. The standard game has an expected value associated therewith. A player-directed secondary game that is associated with the standard game is initiated via at least one of the one or more processors. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold capable of being achieved during play of the standard game. A player selection of one of the game sequences of the player-directed secondary game is received. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold for that game sequence during play of the standard game, a secondary award is awarded that is independent of the expected value of the standard game.
According to another aspect of the present disclosure, a method of conducting a wagering game on a gaming system includes the acts of receiving a first player input via a first user interface device. The first player input is indicative of a wager to play the wagering game. After receiving the player input, a standard game of the wagering game is initiated via at least one of one or more processors. The standard game has an expected value associated therewith. A player-directed secondary game that is associated with the standard game is initiated via at least one of the one or more processors. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold achievable during play of the standard game. A second player input indicative of a player selection of one of the game sequences of the player-directed secondary game is received. During play of the standard game, the predetermined completion threshold associated with the received player selection of one of the game sequences is achieved. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold associated with the selected bonus game, a non-monetary secondary award is awarded.
According to yet another aspect of the present disclosure, a gaming system includes a credit detector configured to detect a wager to play a wagering game having a standard game and a secondary game. One or more displays are configured to display a randomly selected outcome for the standard game and to display the secondary game. A controller is operative to implement the following acts including initiating the standard game having an expected monetary value associated with achieving a winning outcome in the standard game. The controller further initiates the secondary game. The secondary game includes a plurality of player-directed and player-selectable game sequences. Each of the plurality of game sequences has an associated predetermined completion threshold capable of occurring during play of the standard game. The controller is also operative to display indicia of at least one of the plurality of game sequences on the one or more displays. The indicia include information on the associated predetermined completion threshold. After the act of displaying, the controller is further operative to detect a player selection of one of the game sequences. After the act of detecting the player selection, the controller is also operative to detect a player achievement of the predetermined completion threshold for the selected one of the game sequences. In response to the act of detecting the player achievement, the controller is operative to award a secondary award that is not associated with the expected monetary value of the standard game.
According to another aspect of the present disclosure, a method of conducting a wagering game includes receiving a wager via a user interface device, the wager being associated with a wagering game. The standard game of the wagering game is initiated via at least one of one or more processors. A player-directed secondary game that is associated with the standard game is initiated via at least one of the one or more processors. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold that is configured to be achievable during play of the standard game. A player selection of one of the game sequences of the player-directed secondary game is received. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold for that game sequence during play of the standard game, a non-monetary secondary award that is independent of an expected value of the standard game is awarded.
According to a further aspect of the present disclosure, one or more non-transitory computer readable storage media are encoded with instructions, which when executed by at least one processor or controller associated with a gaming system, causes the at least one processor or controller to perform the above methods.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various aspects of the present disclosure, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming terminal 10 illustrated in
The primary display area 14 include, in various aspects of the present concepts, a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display is disposed in front of the mechanical-reel display to portray a video image in superposition over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display is, in various embodiments, a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10, or other form factor, such as is shown by way of example in
Video images in the primary display area 14 and/or the secondary display area 16 are rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). In various aspects, the video images are played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable) and such images can take different forms, such as animated images, computer-generated images, or “real-life” images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage. The format of the video images can include any format including, but not limited to, an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input or user-input device(s) 26 include, by way of example, a plurality of buttons 36 on a button panel, as shown in
The information reader 24 (or information reader/writer) is preferably located on the front of the housing 12 and comprises, in at least some forms, a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. As noted, the information reader may comprise a physical and/or electronic writing element to permit writing to a ticket, a card, or computer-readable-storage-medium. The information reader 24 permits information to be transmitted from a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) to the information reader 24 to enable the gaming terminal 10 or associated external system to access an account associated with cashless gaming, to facilitate player tracking or game customization, to retrieve a saved-game state, to store a current-game state, to cause data transfer, and/or to facilitate access to casino services, such as is more fully disclosed, by way of example, in U.S. Patent Publication No. 2003/0045354, published on Mar. 6, 2003, entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The noted account associated with cashless gaming is, in some aspects of the present concepts, stored at an external system 46 (see
Turning now to
To provide gaming functions, the controller 42 executes one or more game programs comprising machine-executable instructions stored in local and/or remote computer-readable data storage media (e.g., memory 44 or other suitable storage device). The term computer-readable data storage media, or “computer-readable medium,” as used herein refers to any media/medium that participates in providing instructions to controller 42 for execution. The computer-readable medium comprises, in at least some exemplary forms, non-volatile media (e.g., optical disks, magnetic disks, etc.), volatile media (e.g., dynamic memory, RAM), and transmission media (e.g., coaxial cables, copper wire, fiber optics, radio frequency (RF) data communication, infrared (IR) data communication, etc). Common forms of computer-readable media include, for example, a hard disk, magnetic tape (or other magnetic medium), a 2-D or 3-D optical disc (e.g., a CD-ROM, DVD, etc.), RAM, PROM, EPROM, FLASH-EPROM, any other memory chip or solid state digital data storage device, a carrier wave, or any other medium from which a computer can read. By way of example, a plurality of storage media or devices are provided, a first storage device being disposed proximate the user interface device and a second storage device being disposed remotely from the first storage device, wherein a network is connected intermediate the first one and second one of the storage devices.
Various forms of computer-readable media may be involved in carrying one or more sequences of one or more instructions to controller 42 for execution. By way of example, the instructions may initially be borne on a data storage device of a remote device (e.g., a remote computer, server, or system). The remote device can load the instructions into its dynamic memory and send the instructions over a telephone line or other communication path using a modem or other communication device appropriate to the communication path. A modem or other communication device local to the gaming machine 10 or to an external system 46 associated with the gaming machine can receive the data on the telephone line or conveyed through the communication path (e.g., via external systems interface 58) and output the data to a bus, which transmits the data to the system memory 44 associated with the processor 42, from which system memory the processor retrieves and executes the instructions.
Thus, the controller 42 is able to send and receive data, via carrier signals, through the network(s), network link, and communication interface. The data includes, in various examples, instructions, commands, program code, player data, and game data. As to the game data, in at least some aspects of the present concepts, the controller 42 uses a local random number generator (RNG) to randomly generate a wagering game outcome from a plurality of possible outcomes. Alternatively, the outcome is centrally determined using either an RNG or pooling scheme at a remote controller included, for example, within the external system 46.
As shown in the example of
As shown in the example of
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 alternatively includes a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface or communication device 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10bT, near field, etc.). The external system 46 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 46 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 58 is configured to facilitate wireless communication and data transfer between the portable electronic device and the controller 42, such as by a near field communication path operating via magnetic field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., an “intermediate client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
Referring now to
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager, such as through the money/credit detector 48, touch screen 38 soft key, button panel, or the like, and a wagering game outcome is associated with the wager. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the controller 42 is configured to processes the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the controller 42 causes the recording of a digital representation of the wager in one or more storage devices (e.g., system memory 44 or a memory associated with an external system 46), the controller, in accord with associated computer instructions, causing the changing of a state of the data storage device from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage device or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage device, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc.). The noted second state of the data storage device comprises storage in the storage device of data representing the electronic data signal from the controller (e.g., the wager in the present example). As another example, the controller 42 further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 14 or other display device and/or other output device (e.g., speakers, lights, communication device, etc.), to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by the RNG) that is used by the controller 42 to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the controller 42 is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
The basic-game screen 60 is displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment of
As shown in the example of
Symbol combinations are evaluated in accord with various schemes such as, but not limited to, “line pays” or “scatter pays.” Line pays are evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present disclosure. Additionally, though an embodiment with five reels is shown in
Turning now to
In the illustrated bonus game of
The excitement and interest of a player of a wagering game can be enhanced through certain player-directed secondary games associated with the primary (e.g., base) wagering games or through player-directed secondary games associated with bonus games. In certain exemplary aspects of the present disclosure it may be desirable to allow players of a wagering game to select a secondary game in which the achievement of a goal or mission in the secondary game is player-directed and the award outcome of the secondary game is not a monetary award. The secondary game can include allowing the player to choose a type of player-directed adventure that can be later triggered through the occurrence of event(s) associated with the wagering game.
The secondary game, as used herein, refers to a series of achievements or goals (for example, missions) that are accomplished through events occurring during the standard game play. The standard game play including basic games, bonus games, or other games triggered by or during play of the basic and bonus games. The standard game play is determined largely or entirely based on a random number generator, whereas the outcomes for the secondary game may be player controlled as can the course of progression through the secondary game. In general, the secondary game is independent from the mathematical model of the standard game play and the secondary awards do not affect the player's expected value or volatility arising from the standard game play, though the thresholds for achieving the secondary awards may be met through outcomes available during play of the standard game. Generally, the “awards” associated with the standard game play are credits, additional free game play, or other monetary or pseudo-monetary awards, whereas the “awards” associated with the secondary game play are nonmonetary awards such as player's points, additional avatars, additional features or content, promotional dollars, coupons, etc. However, in some embodiments, the “awards” associated with the secondary game may also provide the player with an additional feature that improves the player's expected value associated with the standard game play.
It is contemplated that the secondary game is player-directed such that a player can control the outcome of a selected mission or the achievement of a selected goal associated with the completion of the secondary game. It is further contemplated that in certain aspects of the present disclosure the player chooses and customizes one or more virtual characters who participate and move through the game under the control of the player (e.g., player-directed), through the assistance of a gaming system controller. It is also contemplated that a virtual character can be controlled directly by the wagering game with little or no input from the player. In yet another exemplary aspect, a player may have some or no control over how the mission or goal is achieved in the secondary game. For example, a player may or may not have some control over the virtual character(s), and the secondary game may determine if and how a goal or mission is attained.
If a player, via the virtual character(s), completes a mission or goal associated with the player-directed secondary game, the player receives a predetermined award. In certain aspects of the present disclosure, the award is a non-monetary award. For example, the award for completing a mission or goal can include unlocking player access to new bonuses and/or bonus variations in the base wagering game or in subsequent secondary games. It is also contemplated that the predetermined award can include providing modifications for the player's virtual character(s), such as modified bodily features, new outfits or clothing, special powers, special weapons, accumulation of player life points, and/or an accumulation of points that can be saved and later traded for different awards, such as those described herein. An award can also include unlocking access to additional virtual characters that assist the player-directed virtual character during a mission, or new villains for the player-directed virtual character to target. Other predetermined awards for completing a mission or goal associated with a player-directed secondary game can include unlocking (e.g., providing the player access she otherwise would not have) alternate layouts for the secondary game, such as allowing access to new mazes or opening up secret passages. It is further contemplated that secondary game awards can include providing lower betting thresholds for accessing progressive games associated with the base or bonus wagering game (e.g., indirect monetary awards that allow a player to play a game with a higher expected value than in previous play). In certain aspects of the present disclosure, such indirect monetary awards can be considered the result of a non-monetary award of the secondary game, because no direct monetary award is received as part of the secondary game.
To further enhance the player's gaming experience, the player-directed secondary games allow the player to select from different levels of difficulty (e.g., easy, moderate, tough) for completing the goal or mission of the secondary game. This can be particularly effective in attracting novice players to a gaming machine and for retaining expert players.
It is also contemplated that when a player successfully completes a mission by achieving a predetermined goal associated with the game, various attributes of the completed mission or goal are stored by the gaming system for later viewing. This feature may be in the form of a virtual trophy room which the player can access via selectable indicia displayed on a display of the gaming system. In certain aspects of the present disclosure, the virtual trophy room may be periodically displayed by the wagering game without direct player input. Attributes of a completed mission or goal that are stored in the virtual trophy room can include all or part of successfully completed missions of the player-directed secondary game(s).
Referring now to
The top screen 110 includes multiple avatars 120 (e.g., personal heroes) for virtual characters associated with player-directed secondary game(s) associated with the wagering game. The avatars 120 are shown to be floating or flying on the top screen 110 during the play of a base game on screen 150. The display of the avatars 120 on the top screen 110 can be used to attract players to the wagering game and/or to increase player excitement during play of the wagering game. For example, the avatars 120 can engage in certain activities on the top screen that attract attention during game play. It is also contemplated that the avatars 120 may be displayed shortly before the base game transitions to an upcoming secondary game (e.g., Robot Fight Bonus), such as a player-directed secondary game. Among the displayed avatars 120 may be virtual characters for other players actively playing elsewhere on the gaming system and/or virtual characters that a player may select should the player choose to play the wagering game including an avatar or virtual character previously developed by the player.
A wagering game can include progressive games and awards, such as standalone or group progressives. A progressive bonus can include one or more bonus levels. For example, if a player bets the maximum bet, a player can be eligible to win both a bonus island award 130 and the base sidekick award 140. If a player bets less than the maximum bet, the player is only eligible for a lower base sidekick award 140. However, it is also contemplated that certain predetermined awards for a player-directed secondary game unlock eligibility for a player to have a chance at the higher progressive award (e.g., bonus island award 130), without placing a maximum bet. Such predetermined awards can be received by a player achieving certain goals associated with missions of player-directed secondary game(s), such as those described above and elsewhere herein. It is further contemplated that eligibility for higher progressive awards may be gradually unlocked, such that the betting threshold is gradually decreased as the player continues to achieve goals following multiple missions of the player-directed secondary game(s).
Turning now to
The virtual character screen 200 illustrates and allows the player to continue developing their virtual character. For example, as the player, via their virtual character, progresses through missions and achieves the mission goals, the player may win an award outcome that awarding the player a modification to their virtual character. In certain aspects of the present disclosure, award outcomes can also include achieving and/or accruing life points that can be exchanged for modifications for the virtual character.
In
In certain aspects of the present disclosure, it may be desirable to allow a player's virtual character to be associated with several aspects of a gaming session. For example, after a player has developed a personal hero, the character can be displayed on the base screen and/or top screen for portions of a wagering game session, other than the player-directed secondary game. In some instances, it may be desirable for some or substantially all of the wagering game session to include the display of a player's virtual character. As another example, during play of the base game, the character may be displayed in a small secondary window in the primary display area or the character may be displayed in the secondary display area. Such displays of the virtual character can be in addition to the virtual character being displayed during the player-directed secondary game.
Turning now to
Selection screen 300 prompts a player to choose one of a plurality of exemplary player-directed secondary game sequences (e.g., player-directed missions), such as the Training Bonus 320, Robot Fight Bonus 330, or the Slotropolis Bonus 340. Selection screen 300 may be displayed on the base screen upon a player logging in or inserting a player card into a gaming terminal. Selection screen 300 is generally displayed once a player has an existing virtual character. After the gaming system has determined the virtual character that is associated with a player, the virtual character 310 may be displayed within information window 305 of the selection screen 300. The information window 305 can also include the previous, current, or next mission that will be played in response to a triggering event for the player-directed secondary game. Information window 305 can also be displayed during the base wagering game or as part of other screens displayed during the gaming session.
Selection screen 300, or similar devices, can be useful because it allows a player to customize their mission experience and direct how the secondary game sequence will progress. Prior to selecting a game sequence, the display presents a player with a selection menu that includes the available missions from which the player may choose, the task(s) for completing the mission, the difficulty level of the mission, and the predetermined award outcome for completing the mission. For example, if the player selects the Training Bonus secondary game sequence 320, the mission or goal of the secondary game sequence will be to collect two flags while moving through a training maze. As illustrated by element 322a, the mission “Find two flags during training bonus” is displayed to the player prior to the player selecting a secondary game sequence. Additional information, such as, a predetermined award outcome 322b (e.g., unlocks new mask) for completing the mission and the difficultly level 322c (e.g., supereasy) of the game sequence can also be displayed to the player.
If the player selects the Robot Fight Bonus secondary game sequence 330, the player further has the option of selecting from a plurality of missions. For example, one mission involves a long robot fight and the other mission involves finishing off the robot. As illustrated by element 332a, the mission or goal, “Get at least 8 bonus spins”, is displayed prior to the player selecting the game sequence. As illustrated by element 336a, the mission or goal, “Destroy the robot by the end of the bonus game”, is also displayed to the player prior to the player selecting the game sequence. Additional information, such as, a predetermined award outcomes 332b (e.g., unlock new cape) and 336b (e.g., unlocks new bonus helpers) for completing the mission are further displayed prior to the selection of a secondary game sequence. To further assist the player's selection of a secondary game sequence, the difficulty levels of each goal, 332c (e.g., not so easy) and 336c (tough), are also displayed on the screen for each of the respective secondary game sequences.
If the player selects the exemplary Slotropolis bonus secondary game sequence 340, the mission or goal of the game sequence is to capture big cats that are released by a villain, Madam Cougar. As illustrated by element 342a, the mission “Play Slotropolis Bonus” is displayed on the screen prior to the player selecting the game sequence. Additional information, such as, a predetermined award outcome 342b (e.g., unlocks lower progressive bet) for completing the mission and the difficultly level 342c (e.g., supereasy) of the game sequence can be displayed on the screen, as well.
It is further contemplated that in certain aspects of the present disclosure the availability of different difficulty levels for the player-directed secondary game sequences increases with a player's continued play of a particular wagering game. For example, after tracking approximately 50 spins by a player on a particular wagering game, the difficulty levels may be limited to “Supereasy” and “Not So Easy”. Then, after a player has accumulated over approximately 2000 spins, the availability of more difficulty levels may expand to include “Supertough”. The upper and lower threshold for determining the variety of difficulty levels can be higher or lower than the non-limiting and exemplary number of spins discussed herein.
In another exemplary aspect of the present disclosure, the completion of a mission or reaching a goal associated with a player-directed secondary game sequence can unlock previously unavailable, or locked, missions or game sequences. The difficulty level of the mission or goal associated with the second game sequence may or may not determine the difficulty of the unlocked mission or game sequence. For example, hard mission may unlock a plurality of easy missions, or an easy mission may unlock one or more hard missions.
It is also contemplated that in certain aspects of the present disclosure, a game sequence may include more than one goal for achieving predetermined award outcomes. For example, achieving a mission may include a gold level award and a silver level award so that a player that completes something less than a selected gold level mission still obtains a predetermined award outcome, but at a reduced level (e.g., fewer player life points, simpler clothing for virtual character).
The selection screen 300 illustrated in
Following a player's selection, a secondary game sequence may be implemented in response to any predetermined triggering event associated with the play of the wagering-aspects of the base game (or bonus game). For example, the mission may be implemented upon the display of certain symbol(s) following the spin of the reels of a slots game. It is also contemplated that the mission may be implemented upon the occurrence of any other triggering events that are known in the art.
It is contemplated that in certain aspects of the present disclosure, a player selection of a mission or game sequence may not be received by the gaming system; or a selection may be received, but no subsequent player input is received indicating the player is engaged in playing the selected mission. In response, it is contemplated that the gaming system may resume the base game or another game rather than initiate the player-directed secondary game sequence. It is also contemplated that the gaming system may instead take over control of the secondary game sequence in place of the player. Should such a take over occur, it may be desirable for the player to be able to override the gaming system, if the player so chooses, so that the player can resume control of the secondary game sequence from the gaming system and finish the sequence at the player's direction. Should the player again cease to play, it is contemplated that the gaming system may again resume control of the secondary game sequence.
One of the benefits of the features associated with the player-direct secondary game sequences and the ability to select from a plurality of sequences is that it allows players flexibility in their gaming experience including having customized virtual character(s), choosing the desired game sequence, and choosing the level of difficulty for achieving a certain skill-based goal. This flexibility can increase the player's excitement and interest with a wagering game and/or a particular gaming session.
In certain aspects of the present disclosure, one or more helper virtual characters (e.g., Helper Heroes) may enter the pipe 505 and improve a player's chances of completing the goal or mission associated with the player-directed secondary game sequence. The helper virtual character may, for example, have certain unique powers to assist the player's virtual character with meeting certain obligations for achieving an award-based goal. It is also contemplated that in certain aspects of the present disclosure picks may provide mini-bonuses or open up secret passages that lead to additional maze(s). Furthermore, another bonus or rewards may be given for a player moving his virtual character 510 through the maze without touching the boundaries of the pipe 505. For example, the player may receive additional Player Life points or point that can be exchanged for different virtual items.
In certain exemplary aspects of the present disclosure, a mission or goal of the secondary game sequence, such as the sequence illustrated in
As generally discussed above, such as in
In certain aspects of the present disclosure, it may be desirable to include cut-scene panels, similar to the exemplary cut-scene panel 405 in
Another exemplary player-directed secondary game sequence is the Robot Fight Bonus (not shown), which was introduced above in the discussion for
A further exemplary player-directed secondary game sequence is the Slotropolis Zoo Bonus (not shown), which was also introduced above in the discussion of
Next, at step 650, a determination is made of whether a triggering event has occurred in the standard game. If no triggering event has occurred, then a base game or bonus game in the standard game may continue, or the gaming system may continue querying for a trigger. If a triggering event does occur, then at step 660, the game sequence associated with the received player selection is implemented. At step 670, a determination is made whether a predetermined completion threshold is achieved that is associated with the received player selection of one of the game sequences. If the predetermined completion threshold is achieved, at step 680, a predetermined award is awarded to the player. In certain aspects, the award may be non-monetary or it may also have indirect monetary implications.
It is contemplated that in certain aspects of the present disclosure, a method of conducting a wagering game includes a standard game in which a player input is received and a wagering game outcome is determined. The method further includes the act of receiving a player input via a first user interface device. The player input is transformed to electronic data signals at least partially indicative of a wager to play the wagering game. The wager from the data signals is interpreted via one or more processors. The recording of a digital representation of the wager is initiated in one or more storage devices. The standard game of the wagering game is initiated via at least one of the processors. The standard game has an expected value associated therewith. A player-directed secondary game that is associated with the standard game is initiated via at least one of the processors. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold capable of being achieved during play of the standard game. A player selection of one of the game sequences of the player-directed secondary game is received. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold for that game sequence during play of the standard game, a secondary award is awarded that is independent of the expected value of the standard game.
It is further contemplated that in certain aspects, the standard game of the above method includes a basic game and at least one bonus game. In certain aspects, the player-directed game sequences are player directed virtual missions. It is also contemplated that in certain aspects, the predetermined completion thresholds of the above method are transmitted, prior to receiving a player selection of one of the game sequences, in a configuration allowing display of the predetermined completion thresholds on a user interface. In further aspects, at least one of the player-selectable and player-directed games sequences has multiple difficulty levels and each difficultly level has an associated predetermined completion threshold, wherein the higher the difficulty level, the less likely the associated threshold is to be achieved. It is also contemplated that in certain aspects the difficulty levels are transmitted, prior to receiving a player selection of one of the game sequences, in a configuration allowing display of the difficulty levels on a user interface. It is further contemplated that in certain aspects of the above method, the player-directed secondary game includes a virtual character. It is additionally contemplated that in certain aspects, the method may also include transmitting during play of the standard game, in a configuration allowing display on a user interface, the player-directed virtual character interacting with another virtual character. The interactions may increase prior achieving the predetermined completion threshold.
It is contemplated that in certain aspects of the present disclosure, a method of conducting a wagering game includes the acts of receiving a first player input via a first user interface device. The first player input is indicative of a wager to play the wagering game. After receiving the player input, a standard game of the wagering game is initiated via one or more processors. The standard game has an expected value associated therewith. A player-directed secondary game that is associated with the standard game is initiated via at least one of the processors. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold achievable during play of the standard game. A second player input indicative of a player selection of one of the game sequences of the player-directed secondary game is received. During play of the standard game, the predetermined completion threshold associated with the received player selection of one of the game sequences is achieved. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold associated with the selected bonus game, a non-monetary secondary award is awarded.
It is further contemplated that in certain aspects, the above method includes that after the achieving of the predetermined completion threshold, the player-directed game sequence is saved in a memory in a configuration allowing subsequent display of the game sequence. It is also contemplated that in certain aspects, the non-monetary secondary award includes accruing points redeemable for unlocking features during subsequent play of a player-directed sequence. It is additional contemplated that in certain aspects, the non-monetary secondary award includes unlocking a bonus variation associated with the standard game. A non-monetary secondary award is also contemplated in certain aspects that include unlocking a bonus game associated with the standard game, the unlocked bonus game being associated with monetary awards. The player-directed secondary game may also include a player-directed virtual character, and the non-monetary secondary award can also include unlocking modifications to the player-directed virtual character. The unlocked modifications may include virtual gear for use by the player-directed virtual character. The non-monetary secondary award can also include unlocking new virtual characters, or unlocking new player-directed game sequences. It is further contemplated that in certain aspects of the above method, the non-monetary secondary award outcome includes unlocking different basic game wagering thresholds for triggering bonus or progressive game features.
It is contemplated that in certain aspects of the present disclosure, a gaming system includes a credit detector configured to detect a wager to play a wagering game having a standard game and a secondary game. One or more displays are configured to display a randomly selected outcome for the standard game and to display the secondary game. A controller is operative to implement the following acts, including initiating the standard game. The standard game has an expected monetary value associated with achieving a winning outcome in the standard game. The controller further initiates the secondary game. The secondary game includes a plurality of player-directed and player-selectable game sequences. Each of the plurality of game sequences has an associated predetermined completion threshold capable of occurring during play of the standard game. The controller is also operative to display indicia of at least one of the plurality of game sequences on the one or more displays. The indicia include information on the associated predetermined completion threshold. After the act of displaying, the controller is further operative to detect a player selection of one of the game sequences. After the act of detecting the player selection, the controller is also operative to detect a player achievement of the predetermined completion threshold for the selected one of the game sequences. In response to the act of detecting the player achievement, the controller is operative to award a secondary award that is not associated with the expected monetary value of the standard game.
It is contemplated that in certain aspects of the present disclosure, a computer program product comprising a non-transitory computer readable medium has an instruction set borne thereby. The instruction set is configured to cause, upon execution by a controller, the acts of: (i) receiving a wager via a user interface device, the wager associate with a wagering game; (ii) initiating, via one or more processors, the standard game of the wagering game; (iii) initiating, via at least one of the processors, a player-directed secondary game that is associated with the standard game, the player-directed secondary game including a plurality of player-selectable and player-directed game sequences, each of the game sequences having a predetermined completion threshold that is configured to be achievable during play of the standard game; (iv) receiving a player selection of one of the game sequences of the player-directed secondary game; and (v) in response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold for that game sequence during play of the standard game, awarding a non-monetary secondary award that is independent of an expected value of the standard game.
According to another aspect of the present disclosure, a method of conducting a wagering game includes receiving a wager via a user interface device, the wager being associated with a wagering game. The standard game of the wagering game is initiated via one or more processors. A player-directed secondary game that is associated with the standard game is initiated via at least one of the processors. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold that is configured to be achievable during play of the standard game. A player selection of one of the game sequences of the player-directed secondary game is received. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold for that game sequence during play of the standard game, a non-monetary secondary award that is independent of an expected value of the standard game is awarded.
According to a further aspect of the present disclosure, one or more non-transitory computer readable storage media are encoded with instructions, which when executed by at least one processor or controller associated with a gaming system, causes the at least one processor or controller to perform the above methods.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application is related to and claims the benefits of U.S. Provisional Application No. 61/410,824, filed Nov. 5, 2010, U.S. Provisional Application No. 61/410,850, filed Nov. 5, 2010, and U.S. Provisional Application No. 61/413,307, filed Nov. 12, 2010, all of which are hereby incorporated by reference herein in their entireties.
Number | Date | Country | |
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61410824 | Nov 2010 | US | |
61410850 | Nov 2010 | US | |
61413307 | Nov 2010 | US |