A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all rights of copyright whatsoever.
This invention relates to wagering games, gaming machines, networked gaming systems and associated methods. More particularly, the invention relates to wagering games, gaming devices, networked gaming systems, and associated methods including player interactive features that may be seen to change the theme and functions of a game.
A large number of different gaming machines have been developed to provide various formats and graphic presentations for conducting games and presenting game results. Many past slot machine games have presented player interactive features designed to provide “perceived skill,” that is to provide the impression that the player interaction with game elements has some skill-based outcome on the game. Typically, of course, true skill based games are not allowed under the regulatory schemes for games of chance (with exceptions such as blackjack and poker games), and the effect of the player's skill is only perceived, while the outcome is predetermined and may be reverse-mapped to fit choices made by the player.
However, seasoned players have seen a few generations of perceived skill type games and many have tired of having to make inputs that do not actually affect the game outcome or increase the game's level of interest for the seasoned player. There continues to be a need to generate more player interest and excitement by providing new aspects to games.
The present invention includes wagering games, gaming machines, networked gaming systems and methods with one or more mode selection zones which allow player interaction in a manner that provides a “perceived luck” rather than a perceived skill. A preferred version provides a slot machine game with a mode selection zone presented as a selectable “good luck charm,” which, when selected by the player, can change various aspects of the game including the game theme, special animations, bonus functionality, and paytables. In some embodiments, more options of selectable theme symbols are awarded or made available persistently as the player continues to play.
Also in a preferred game, as described in the related application referenced above, there is a “good luck charm” special function zone on the game screen which preferably remains present beside the reels and reflects the currently active choice of theme symbol made by the player. If the player touches the charm at any time, it animates with a first animation. There is a second, different animation that the charm can do while the reels are spinning. This second animation foreshadows a reel stop which will hit a designated special bonus outcome, which in the preferred game is one or more stacked wilds (which match a player selected good luck charm) and will pay a total prize above some threshold. However, the second animation only has a possibility of occurring if the player touched the good luck charm and triggered the first animation within a specified time window prior.
Another version of the invention is a computer program stored on a non-transitory readable medium. The software version is, of course, typically designed to be executed by a gaming machine or networked gaming system. The software includes multiple portions of computer executable code referred to as program code. Gaming results are provided in response to a wager and displayed by display program code that generates simulated slot reels each including one or more symbol locations. The program also has game controller program code for determining game play results involving spins or other randomization of an array of symbols, and providing the selectable mode selection zone and its animations.
Another version of the invention is a gaming system that includes one or more gaming servers, and a group of electronic gaming machines connected to the servers by a network. The various functionality described herein may be distributed between the electronic gaming machines and the gaming servers in any practically functional way. For example, the current preferred architecture is for the servers to determine all aspects of game logic, random number generation, and prize awards. The gaming machines provide functionality of interfacing with the player and animating the game results to present the results received from the server in an entertaining manner. However, other embodiments of course might use a thin client architecture in which the animation is also conducted by the server and electronic gaming machines serve merely as a terminal to receive button or touchscreen input from the player and to display graphics received from the server.
Different features may be included in different versions of the invention. For example, different animation themes may be applied that display the application of the mode selection zone field in different ways.
These and other advantages and features of the invention will be apparent from the following description of the preferred embodiments, considered along with the accompanying drawings.
In the diagram of
Under the special function zone 1506 is the mode selection zone 1508, which in the preferred Good Luck Charm game allows the player to select with a touch input which charm symbol, or theme symbol, in the game will have a designated special function, which in the preferred embodiment is wild symbol functionality. The touch input ability is communicated to the player by the prompt and theme symbol choices shown in the mode selection zone 1508 in
Along the bottom of the diagram in
Accompanying this graphic change, the process also at step 2008 in
Next at step 2010, the process receives a player game activation and, in response, animates the first gaming zone to show a second game result in the matrix of symbol locations. Note that the second game result may still include the first theme symbol as well as the second theme symbol, however the second theme symbol expressing its activated special function in the game while the first theme symbol, which has been de-activated, does not.
In some embodiments, a second screen bonus is provided that is unique to the active theme symbol and mode that the player has currently chosen. This bonus is triggered by a bonus pattern in the base game, which may be a scatter pattern or other suitable pattern. The process at step 2012 evaluates whether the game outcome has a second screen bonus activation. If not, it moves to the end at step 2016 and awards any prizes due. If so, the process moves to step 2014, where a second screen bonus game is conducted which is unique to the particular theme symbol currently chosen by the player. Any credit prizes of the base game and bonus game are awarded at step 2016, and the process moves to step 2018, where the new graphic theme and the active theme symbol with its special function are made persistent such that they are kept active across multiple games. Preferably, they are active until the player chooses another theme symbol or cashes out.
Next, at step 2118, the game also activates a new paytable in memory to be available for use when the new symbol is eventually selected. Some embodiments may not use this step, and instead use the same paytable for each theme symbol. Others associate a different paytable with each theme symbol. In those embodiments, the accumulation of a new theme symbol means a new paytable must also be made available for the game to access. Finally, at step 2120, the process makes the new theme symbol along with its associated paytable available persistently to the player, until cashout or other events such as change in bet level remove one or more accumulated theme symbols from the options available to the player.
In preferred versions, the gaming machine 100 illustrated in
It will be appreciated that gaming machines may also include a number of other player interface devices in addition to devices that are considered player controls for use in playing a particular game. The ledge may also include a hardware special object including a button, touch sensor, or switches, joysticks, or other mechanical input devices, and/or virtual buttons and other controls implemented on a suitable touchscreen video display. Gaming machine 100 also includes a currency/voucher acceptor having an input ramp 112, a player card reader having a player card input 114, and a voucher/receipt printer having a voucher/receipt output 115. Audio speakers 116 generate an audio output to enhance the user's playing experience. Numerous other types of devices may be included in gaming machines that may be used according to the present invention.
Those familiar with data processing devices and systems will appreciate that other basic electronic components will be included in gaming machine 100 such as a power supply, cooling systems for the various system components, audio amplifiers, and other devices that are common in gaming machines. These additional devices are omitted from the drawings so as not to obscure the present invention in unnecessary detail.
All of the elements 205, 206, 207, 208, 209, 210, and 211 shown in
It will also be appreciated that graphics processors are also commonly a part of modern computer systems. Although separate graphics processor 215 is shown for controlling primary video display device 104 and secondary video display device 107, and graphics processor 216 is shown for controlling both auxiliary display devices 108 and 109, it will be appreciated that CPU 205 may control all of the display devices directly without any intermediate graphics processor. In some embodiments, the mode selection zone and its related special function zone may be displayed on secondary video display 107 rather than beside the matrix of symbol locations or other type of primary gaming zone on the primary display. The invention is not limited to any particular arrangement of processing devices for controlling the video display device included with gaming machine 100. Also, a gaming machine implementing the present invention is not limited to any particular number of video display devices or other types of display devices.
In the illustrated gaming machine 100, CPU 205 executes software which ultimately controls the entire gaming machine including the receipt of player inputs and the presentation of the graphic symbols displayed according to the invention through the display devices 104, 107, 108, and 109 associated with the gaming machine. As will be discussed further below, CPU 205 either alone or in combination with graphics processor 215 may implement a presentation controller for performing functions associated with a primary game that may be available through the gaming machine, and may also implement a game client for directing one or more display devices at the gaming machine to display portions of a mode selection zone game according to the present invention. CPU 205 also executes software related to communications handled through network controller 210, and software related to various peripheral devices such as those connected to the system through audio controller 209, serial interface 211, and touch screen controller 217. CPU 205 may also execute software to perform accounting functions associated with game play. Random access memory 206 provides memory for use by CPU 205 in executing its various software programs, while the nonvolatile memory or storage device 207 may comprise a hard drive or other mass storage device providing storage for programs not in use or for other data generated or used in the course of gaming machine operation. Network controller 210 provides an interface to other components of a gaming system in which gaming machine 100 is included. In particular, network controller 210 provides an interface to a game controller which controls certain aspects of the mode selection zone game as will be discussed below in connection with
It should be noted that the invention is not limited to gaming machines employing the personal computer-type arrangement of processing devices and interfaces shown in example gaming machine 100. Other gaming machines through which a mode selection zone game is implemented may include one or more special purpose processing devices to perform the various processing steps for implementing the present invention. Unlike general purpose processing devices such as CPU 205, these special purpose processing devices may not employ operational program code to direct the various processing steps.
It should also be noted that the invention is not limited to gaming machines including only video display devices for conveying results. It is possible to implement a mode selection zone game within the scope of the present invention using an electro mechanical arrangement or even a purely mechanical arrangement for displaying the symbols or first and second animations or reactions needed to complete the mode selection zone game as described herein. However, the most preferred forms of the invention utilize one or more video display devices for displaying the spinning reels and the selectable modifier elements. For example, a gaming machine suitable for providing a mode selection zone game may include a mechanical reel-type display rather than a video-type display device for displaying results in a primary game, and include a video display device for presenting the mode selection zone separately.
Still referring to the hardware and logical block diagram 200 showing an example design for a gaming machine 100, the depicted machine in operation is controlled generally by CPU 205 which stores operating programs and data in memory 207 with wagering game 204, user interface 220, network controller 210, audio/visual controllers, and reel assembly 213 (if mechanical reel configuration). CPU or game processor 205 may comprise a conventional microprocessor, such as an Intel Pentium microprocessor, mounted on a printed circuit board with supporting ports, drivers, memory, software, and firmware to communicate with and control gaming machine operations, such as through the execution of coding stored in memory 207 including one or more wagering games 204. Game processor 205 connects to user interface 220 such that a player may enter input information, and game processor 205 may respond according to its programming, such as to apply a wager and initiate execution of a game.
Game processor 205 also may connect through network controller 210 to a gaming network, such as example casino server network 400 shown in
Referring now to
Each gaming machine 100, and particularly player interface 301 associated with each gaming machine, allows a player to make any inputs that may be required to make the respective gaming machine eligible for a mode selection zone game, and make selections of any selectable objects displayed at the respective gaming machine in the course of the mode selection zone game. Player interface 301 also allows a player at the gaming machine to initiate plays in a primary game available through the gaming machine in some implementations. The respective video display device 107 associated with each respective gaming machine 100 is used according to the invention to generate the graphic displays to show the various elements of a mode selection zone game at the respective gaming machine.
The game control arrangement made up of game server 302 and the respective game client 303 at a given gaming machine functions to control the respective video display device 107 for that gaming machine to display a number of selectable modifier objects. Award controller 305 is responsible for awarding prizes for a player's participation in a mode selection zone game, and maintaining progressive prize information where the mode selection zone game offers one or more progressive prizes. The network arrangement made up of network switches 306 and 307, and the various communication links 308 shown in
Referring to
As shown, networked gaming machines 100 (EGM1-4) and one or more overhead displays 413 may be network connected and enable the content of one or more displays of gaming machines 100 to be mirrored or replayed on an overhead display. For example, the primary display content may be stored by the display controller or game processor 205 and transmitted through network controller 210 to the overhead display controller either substantially simultaneously or at a subsequent time according to either periodic programming executed by game processor 205 or a triggering event, such as a jackpot or large win, at a respective gaming machine 100. In the event that gaming machines 100 have cameras installed, the respective player's video images may be displayed on overhead display 413 along with the content of the player's gaming machine 100 and any associated audio feed.
In one or more embodiments, game server 403 may provide server-based games and/or game services to network connected gaming devices, such as gaming machines 100 (which may be connected by network cable or wirelessly). Progressive server 407 may accumulate progressive awards by receiving defined amounts (such as a percentage of the wagers from eligible gaming devices or by receiving funding from marketing or casino funds) and provide progressive awards to winning gaming devices upon a progressive event, such as a progressive jackpot game outcome or other triggering event such as a random or pseudo-random win determination at a networked gaming device or server (such as to provide a large potential award to players playing the community feature game). Accounting server 411 may receive gaming data from each of the networked gaming devices, perform audit functions, and provide data for analysis programs, such as the IGT Mariposa program bundle.
Player account server 409 may maintain player account records, and store persistent player data such as accumulated player points and/or player preferences (e.g. game personalizing selections or options). For example, the player tracking display may be programmed to display a player menu that may include a choice of personalized gaming selections that may be applied to a gaming machine 100 being played by the player.
In one or more embodiments, the player menu may be programmed to display after a player inserts a player card into the card reader. When the card reader is inserted, an identification may be read from the card and transmitted to player account server 409. Player account server 409 transmits player information through network controller 210 to user interface 220 for display on the player tracking display. The player tracking display may provide a personalized welcome to the player, the player's current player points, and any additional personalized data. If the player has not previously made a selection, then this information may or may not be displayed. Once the player makes a personalizing selection, the information may be transmitted to game processor 205 for storing and use during the player's game play. Also, the player's selection may be transmitted to player account server 409 where it may be stored in association with the player's account for transmission to the player in future gaming sessions. The player may change selections at any time using the player tracking display (which may be touch sensitive or have player-selectable buttons associated with the various display selections).
In one or more embodiments, a gaming website may be accessible by players, e.g. gaming website 421, whereon one or more games may be displayed as described herein and played by a player such as through the use of personal computer 423 or handheld wireless device 425 (e.g. Blackberry cell phone, Apple iPhone, personal data assistant (PDA), iPad, etc.). To enter the website, a player may log in with a username (that may be associated with the player's account information stored on player account server 409 or be accessible by a casino operator to obtain player data and provide promotional offers), play various games on the website, make various personalizing selections and save the information, so that during a next gaming session at a casino establishment, the player's playing data and personalized information may be associated with the player's account and accessible at the player's selected gaming machine 100.
Referring generally to the description herein, any use of ordinal terms such as “first,” “second,” “third,” etc., to refer to an element does not by itself connote any priority, precedence, or order of one element over another, or the temporal order in which acts of a method are performed. Rather, unless specifically stated otherwise, such ordinal terms are used merely as labels to distinguish one element having a certain name from another element having a same name (but for use of the ordinal term).
Further, as described herein, the various features have been provided in the context of various described embodiments, but may be used in other embodiments. The combinations of features described herein should not be interpreted to be limiting, and the features herein may be used in any working combination or sub-combination according to the invention. This description should therefore be interpreted as providing written support, under U.S. patent law and any relevant foreign patent laws, for any working combination or some sub-combination of the features herein.
The above described preferred embodiments are intended to illustrate the principles of the invention, but not to limit the scope of the invention. Various other embodiments and modifications to these preferred embodiments may be made by those skilled in the art without departing from the scope of the present invention.
This application is related to U.S. patent application Ser. No. 13/591,738 filed Aug. 22, 2012, and entitled “Wagering Game With Player Activated Special Function Which Simulates Predicting The Game Outcome.” That application describes features interrelated with the features described herein. The entire contents of that application are hereby incorporated by reference for all purposes.