This invention relates to casino wagering games, and more particularly casino wagering games that may be adopted to board games or to machines.
There are many wagering games used for gambling. Such games should be exciting to arouse players' interest and uncomplicated to be understood easily by a large number of players. Ideally, the games should include multiple opportunities for player skill during the course of the game, yet be able to be played rapidly to wager-resolving outcomes. Exciting play also provides the player with frequent small pay-outs and the opportunity for large jackpot wins.
Wagering games, particularly those intended primarily for play in casinos, should provide players with a sense of participation and control, the opportunity to make decisions, and reasonable odds of winning, even though the odds favor the house. A casino will never act as a bank for a game in which the average player has the advantage over the house. The game must also meet the requirements of the regulatory agencies.
One common apparatus used for gambling is a slot machine. Slot machines select symbols and determine pay-outs based on the combinations of symbols selected. Many slot machines have only one pay line and, therefore, only one primary set of symbols.
Other slot machines display nine symbols in a three-by-three matrix like a tic-tac-toe board. Some of these slot machines have three pay lines forming three primary sets in the horizontal directions but not shared secondary sets.
A slot machine disclosed in U.S. Pat. No. 4,715,604 selects five symbols by spinning three slot wheels as depicted in
Described herein is a gambling board game that comprises the flipping of a multiplicity of tokens, each token having a primary side and a secondary side, and bets placed and paid on the basis of occurrence of the primary sides being face up.
a describes a second portion of the second embodiment of the game of the invention.
b describes a third portion of the second embodiment of the game.
Betting area 28 is a sequence of eight areas designating the possibilities of outcome of the primary side up (Heads) results, 0-7. Each of the eight areas of betting area 28 displays the odds associated with the “Heads” up possibility. For example, the payout for 4 Heads pays 3:1.
Betting area 30 is a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, and betting area 32 is a sequence of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3. Each of the betting areas displays the odds associated with the occurrence of each event of primary side up (Heads). Betting area 34 is a sequence of combination areas in the form of a matrix, having a selected number of possibilities. The combinations are combinations of green and red primary sides up, for example, one combination might be 4 green Heads and 1 red Head. Again, the odds associated with each possibility are included.
In the operation of the game, and after all bets have been laid on the board, a selected number of tokens, in this case seven coins, are placed in a cup, shaken, and distributed, or cast, on the surface of the board at a location specified as coin box 20. When shaken and cast on coin box 20, there is a random distribution of sides shown primary face up (Heads) on coin box 20. The coins are then distributed to their respective proof circles, for example, if there are 3 green coins showing primary side up, they are slid over to proof area 22, and if there are 2 red coins showing primary side up, they are slid over to proof area 24. The coins showing secondary side up are slid over to their respective proof areas 23 and 26. The dealer then pays out to the bettors based on the total number of primary sides up of the tokens, the number of green primary sides up, and the number of red primary sides up, and the combination. To initiate another game, the board is cleared, new bets placed, and the tokens again shaken and cast.
In this embodiment, the betting areas are larger, and the betting options are increased. Whereas in the first embodiment, there was one betting area 28, in this embodiment, there are two betting areas 46L and 46R, each a sequence of eight areas designating the possibilities of occurrence of the primary side up (Heads) results, 0-7. Each of the eight areas of betting areas 46L and 46R display odds associated with the “Heads” up possibility.
Similarly, there are two equivalents to betting area 30, betting areas 48L and 48R, each a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, and there are two equivalents to betting area 32, betting areas 50L and 50R, sequences of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3. Each of the betting areas displays the odds associated with the occurrence of each event of primary side up. In addition, there are two new betting areas 52L and 52R, each specified as Field Bet, wherein there is a subset of primary side up possibilities displaying the same odds of occurrence. Betting area 34 has been replaced with a betting area 54, a sequence of combination areas in the form of a matrix, having a larger selected number of possibilities.
Betting area 60 is a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, and betting area 62 is a sequence of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3. Each of the betting areas displays the odds associated with the occurrence of each event of primary side up (Heads). Betting area 64 is a sequence of combination areas in the form of a matrix, having a selected number of possibilities. The combinations are combinations of green and red primary sides up, for example, one combination might be 4 green Heads and 1 red Head. Again, the odds associated with each possibility are included. Each of the betting areas is touch sensitive, creating a signal to be sent to the machine when touched. A legend 66 is prominently displayed with instructs the player, “Touch One Circle or One Square,” in order to select the bet.
Box 70 is also touch sensitive, with the legend, “How to Play,” causing an instruction set to be displayed explaining the operation of the game. Another touch sensitive area designated, “Flip Coins,” initiates the game once the bet has been placed.