A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to a gaming apparatus, and methods for playing wagering games, and more particularly, to a gaming system having a wagering interface with a plurality of player-selectable wagering elements.
Gaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
Classic wagering interfaces typically include a total bet based on one or more paylines for each spin of the reels in a slot machine. A user typically has to select the number of paylines for a particular spin and the bet per payline, for which the gaming terminal typically displays a total bet for a particular reel spin.
According to one aspect of the present invention, a gaming system for conducting a slots game has a controller operative to present a wagering interface on a display. The wagering interface is associated with a wagering game having a plurality of symbol-bearing reels. The wagering interface includes a plurality of player-selectable quick-bet elements with each quick-bet element indicating a different total wager for a spin of the plurality of reels. Each total wager is at least partially divided among a plurality of paylines associated with positions on one or more of the reels. A window is configured to display a subset of the plurality of quick-bet elements. A quick-bet element selection slider is configured to allow each of the plurality of player-selectable quick-bet elements to be displayed within the window. The selection slider is movable to a plurality of positions along a slider path such that the position of the selection slider on the slider path determines the subset of quick-bet elements to be displayed in the window.
According to another aspect of the invention, a method for conducting wagering on a slots game having a plurality of symbol-bearing reels that is implemented on one or more processors associated with a gaming system includes receiving a wager via a network connection associated with the one or more processors. The wager is associated with a wagering interface that includes a plurality of player-selectable quick-bet elements with each quick-bet element configured to indicate a different total wager for a spin of the plurality of reels and each total wager being at least partially divided among a plurality of paylines. The wager interface also includes a window with at least a portion of the quick-bet elements being initially displayed in the window and at least a portion of the quick-bet elements not being initially displayed in the window. A quick-bet selection slider is movable to a plurality of positions along a slider path such that the position of the selection slider on the slider path determines the portion of the quick-bet elements to be displayed in the window. The method further includes receiving an input via a network connection associated with the one or more processors. The input is associated with a position of the selection slider along the slider path of the wagering interface. In response to the received input, the portion of quick-bet elements to be displayed in the window is reconfigured.
According to yet another aspect of the invention, one or more computer readable storage media are encoded with instructions, which when executed by at least one processor associated with a gaming system, causes the at least one processor to perform the above methods.
According to another aspect of the invention, a gaming system has a controller operative to present a plurality of wagering interfaces on a display. The plurality of wagering interfaces are associated with a wagering game having a plurality of symbol-bearing reels. The plurality of wagering interfaces include a first wagering interface associated with a display and a second wagering interface associated with the display. At least one quick-toggle element is located on each of the first and second wagering interfaces and configured for switching between the first wagering interface and the second wagering interface by user selection of the at least one quick-toggle element.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
a is a perspective view of a free-standing gaming terminal according to an embodiment of the present invention.
b is a perspective view of a handheld gaming terminal according to an embodiment of the present invention.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The illustrated gaming terminal 10 comprises a cabinet or housing 12. For output devices, the gaming terminal 10 may include a primary display area 14, a secondary display area 16, and one or more audio speakers 18. The primary display area 14 and/or secondary display area 16 may display information associated with wagering games, non-wagering games, community games, progressives, advertisements, services, premium entertainment, text messaging, emails, alerts or announcements, broadcast information, subscription information, etc. For input devices, the gaming terminal 10 may include a bill validator 20, a coin acceptor 22, one or more information readers 24, one or more player-input devices 26, and one or more player-accessible ports 28 (e.g., an audio output jack for headphones, a video headset jack, a wireless transmitter/receiver, etc.). While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other peripheral devices and other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
The primary display area 14 may include a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display in front of the mechanical-reel display portrays a video image superimposed over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display may be a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10. The primary display area 14 may include one or more paylines 30 (see
Video images in the primary display area 14 and/or the secondary display area 16 may be rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). The images may be played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable). The images may be animated or they may be real-life images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage, and the format of the video images may be an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input devices 26 may include a plurality of buttons 36 on a button panel and/or a touch screen 38 mounted over the primary display area 14 and/or the secondary display area 16 and having one or more soft touch keys 40. The player-input devices 26 may further comprise technologies that do not rely upon touching the gaming terminal, such as speech-recognition technology, gesture-sensing technology, eye-tracking technology, etc.
The information reader 24 is preferably located on the front of the housing 12 and may take on many forms such as a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. Information may be transmitted between a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) and the information reader 24 for accessing an account associated with cashless gaming, player tracking, game customization, saved-game state, data transfer, and casino services as more fully disclosed in U.S. Patent Publication No. 2003/0045354 entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The account may be stored at an external system 46 (see
b illustrates a portable or handheld device primarily used to display and/or conduct wagering games. The handheld device may incorporate the same features as the gaming terminal 10 or variations thereof. A more detailed description of a handheld device that may be utilized with the present invention can be found in PCT Patent Application No. PCT/US2007/000792 filed Jan. 26, 2007, entitled “Handheld Device for Wagering Games,” which is incorporated herein by reference in its entirety.
Turning now to
The controller 42 is coupled to the system memory 44 and also to a money/credit detector 48. The system memory 44 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 44 may include multiple RAM and multiple program memories. The money/credit detector 48 signals the processor that money and/or credits have been input via a value-input device, such as the bill validator 20, coin acceptor 22, or via other sources, such as a cashless gaming account, etc. These components may be located internal or external to the housing 12 of the gaming terminal 10 and connected to the remainder of the components of the gaming terminal 10 via a variety of different wired or wireless connection methods. The money/credit detector 48 detects the input of funds into the gaming terminal 10 (e.g., via currency, electronic funds, ticket, card, etc.) that are generally converted into a credit balance available to the player for wagering on the gaming terminal 10. The credit detector 48 detects when a player places a wager (e.g., via a player-input device 26) to play the wagering game, the wager then generally being deducted from the credit balance. The money/credit detector 48 sends a communication to the controller 42 that a wager has been detected and also communicates the amount of the wager.
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 may include a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10 bT, etc.). The external system 46 may include a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components.
Controller 42, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming terminal 10 and may communicate with and/or control the transfer of data between the gaming terminal 10 and a bus, another computer, processor, or device and/or a service and/or a network. The controller 42 may comprise one or more controllers or processors. In
The gaming terminal 10 may communicate with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., a “rich client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets may be contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or distributed therebetween in any suitable manner (“rich client” gaming terminal).
It is contemplated that in certain embodiments, the gaming terminal 10 may be a personal computer or dummy-terminal type of device having a display and user interface that allows a player to play an online wagering game via the Internet. A processor or multiple processors located on one or more systems may control the game and control communications transmitted to and received by the personal computer or dummy-terminal device. A player may also provide inputs via an input device such as a mouse, keyboard, touchscreen, or otherwise, with the inputs being transmitted to and received by the processor(s). It is also contemplated that certain operations may be performed on a processor associated within the personal computer or dummy-terminal type of device and other operations may be performed elsewhere by a processor associated with other gaming assets.
Referring now to
The basic-game screen 60 may be displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment, the game-session meters include a “credit” meter 64 for displaying a number of credits available for play on the terminal; a “lines” meter 66 for displaying a number of paylines to be played by a player on the terminal; a “line bet” meter 68 for displaying a number of credits wagered (e.g., from 1 to 5 or more credits) for each of the number of paylines played; a “total bet” meter 70 for displaying a total number of credits wagered for the particular round of wagering; and a “paid” meter 72 for displaying an amount to be awarded based on the results of the particular round's wager. The user-selectable buttons may include a “collect” button 74 to collect the credits remaining in the credits meter 64; a “help” button 76 for viewing instructions on how to play the wagering game; a “pay table” button 78 for viewing a pay table associated with the basic wagering game; a “select lines” button 80 for changing the number of paylines (displayed in the lines meter 66) a player wishes to play; a “bet per line” button 82 for changing the amount of the wager which is displayed in the line-bet meter 68; a “spin reels” button 84 for moving the reels 62a-e; and a “max bet spin” button 86 for wagering a maximum number of credits and moving the reels 62a-e of the basic wagering game. While the gaming terminal 10 allows for these types of player inputs, the present invention does not require them and can be used on gaming terminals having more, less, or different player inputs.
Paylines 30 may extend from one of the payline indicators 88a-i on the left side of the basic-game screen 60 to a corresponding one of the payline indicators 88a-i on the right side of the screen 60. A plurality of symbols 90 is displayed on the plurality of reels 62a-e to indicate possible outcomes of the basic wagering game. A winning combination occurs when the displayed symbols 90 correspond to one of the winning symbol combinations listed in a pay table stored in the memory 44 of the terminal 10 or in the external system 46. The symbols 90 may include any appropriate graphical representation or animation, and may further include a “blank” symbol.
Symbol combinations may be evaluated as line pays or scatter pays. Line pays may be evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present invention. Additionally, though an embodiment with five reels is shown, a gaming terminal with any plurality of reels may also be used in accordance with the present invention.
Turning now to
In the illustrated bonus game, a player selects, one at a time, from the array of markers 94 to reveal an associated bonus-game outcome. According to one embodiment, each marker 94 in the array is associated with an award outcome 96 (e.g., credits or other non-negative outcomes) or an end-game outcome 98. In the illustrated example, a player has selected an award outcome 96 with the player's first two selections (25 credits and 100 credits, respectively). When one or more end-game outcome 98 is selected (as illustrated by the player's third pick), the bonus game is terminated and the accumulated award outcomes 96 are provided to the player.
Ease-of-use and customer adaptability contribute to the entertainment value and attraction of the slot machines. By developing a gaming machine that adapts to a particular user's wagering style or game-play desires, a user may be persuaded to select such a gaming machine over the competing machines. The user may also remain on a gaming machine longer when the gaming machine meets these needs. As such, a new gaming machine and method are required to meet one or more of these needs.
Referring now to
The exemplary classic wagering interface 510 of
A wagering interface will typically have a maximum wager for each payline or an overall maximum total wager amount for each play or spin of the reels. In the embodiment illustrated in
It is contemplated that it may be desirable for a player to choose different wagering interfaces to enhance their gaming experience. For example, it can enhance a player gaming experience to be able to toggle (e.g., quick toggle) between multiple wagering interface by pressing or selecting a button or icon on the gaming device or the screen 500. To further illustrate this embodiment,
Turning now to
The player has the option of selecting the spin button 718 to proceed with the total wager of $20.00 or the player can modify his wager by selecting one of the player-selectable quick-bet elements 750a-e, which illustrate quick-bets at total wagers ranging from $0.20 to $1.00 for each spin of the reels. The quick-bet total wager of $0.20 illustrated in element 750a is based on a player betting $0.01 on the maximum number of paylines (e.g., twenty). The quick-bet total wager of $1.00 illustrated in element 750e is based on a player betting $0.05 per payline for the maximum number of paylines. It will be appreciated that no player-selectable quick-bet element is shown for the selected $20 total wager, which would be based on a player betting $1.00 on the maximum number of paylines (e.g., twenty). This is because the quick-bet elements are displayed in a window 760 within the quick-bet wagering interface 710 display area, which can be scrolled from left to right and vice versa using the slider 740, the left arrow (e.g., minus sign) 742a, the right arrow (e.g., plus sign) 742b, or by selecting any one of the gradations or ticks illustrated along the slider path 744 between left arrow 742a and left arrow 742b.
As the player scrolls within the window 760, additional quick-bet elements are displayed that eventually include a $20.00 quick-bet wager element. That is, window 760 and similar window embodiments are contemplated in some instances to display a subset of the total number of quick-bet element options available for selection by a player. The player can also quickly move to the quick-bet elements for the minimum and maximum total wagers by selecting the “MIN” element 746 or the “MAX” element 748. For example, by selecting MIN element 746 the slider 740 is snapped or quickly moved to the lowest total wager amount or lowest quick-bet element. By selecting MAX element 748 the slider is snapped or quickly moved to the highest total wager amount or the highest quick-bet element. It is contemplated that in certain embodiments, the selection of the MIN element 746 or the MAX element 748 may or may not adjust the wager placed and may or may not cause a spin of the reels. In certain embodiments selection of the MIN element 746 or the MAX element 748 simply adjusts the quick-bet elements being viewed in window 760. It is contemplated that a player's gaming experience can be improved by providing a pleasant viewing experience during the selection of a desired quick-bet element. For example, as the quick-bet elements move across the window 760 in response to the player moving the slider 740, the movement of the quick-bet elements can be animated to have a predetermined acceleration and/or deceleration that corresponds with how quickly or slowly the player moves the slider 740. For example, the player may move the slider quickly to a new position, but the display of the quick-bet elements in window 760 may initially accelerate and then decelerate slowly before coming to a stop based on the new position of the slider 740.
Initially, window 760 may be positioned to display the first five or lowest total wager quick-bet elements 750a-e starting with the minimum wager quick-bet element 750a. It is contemplated that window 760 can also be initialized to display quick-bet elements having a range of values that include a player's current or previously selected total wager. It is further contemplated that window 760 can be initialized to display quick-bet elements having a range of values based on the highest total wager and ending with a quick-bet element having the maximum total wager allowed by the game, e.g., $40.00.
It is contemplated that the slider path 744 can include various evenly distributed ticks or gradations having, for example, one-to-one mapping of the tick or graduation with a range of total wager amounts that will be displayed in the window 760. In certain embodiments, each tick or gradation may be mapped to a specific quick-bet element.
It is contemplated that window 760 can display more or less than five quick-bet elements or that a player can customize their experience to include as many or as few quick-bet elements within window 760. A desirable feature of the quick-bet elements is that they allow a player to quickly choose a wagering amount, and in certain embodiments, simply select a quick-bet element. The reel spin can then be immediately implemented (e.g., after a single click or selection) at the selected total wager amount, thus speeding up and simplifying game play. In other embodiments, the player can quickly select a total wager amount by selecting a quick-bet element followed by a separate selection of the spin button 718. The quick-bet wagering interface eliminates a player having to make any one of numerous readjustments that would be experienced in the classic wagering interface. Rather, with the quick-bet wagering interface, a player can quickly choose from one of several quick-bet elements that have a total wager amount based on a player playing the maximum number of paylines. It is contemplated that in certain embodiments, each quick-bet element also include in the total wager any additional wager need to participate in special features associated with the game, such as various bonus features that are triggered by a special wager or wager amount.
Turning now to
In certain embodiments, the selection of quick-bet element 850c places or synchronizes the associated quick-bet total wager on or with the spin button 818. In certain embodiments, the immediate selection of quick-bet element 850c results in the total wager displayed on the quick-bet element (e.g., $4.80) to be made and the reels to be subsequently spun without further action by the player. In other embodiments, a player's first selection of quick-bet element 850c sets the player's wager and a subsequent selection of either quick-bet element 850c or spin button 818 implements the reel spin. Furthermore, following the game outcome, the same quick-bet from the previous spin can remain highlighted, and thus, the player can simply select the quick-bet element 850c or the spin button 818 to trigger the next reel spin without having to again input a wager.
It is contemplated that in certain situations a user may scroll through the quick-bet elements while, for example, sliding the slider 840, thus, causing a partial display of elements positioned at the edge of the window 860, e.g., quick bet elements 850a or 850e. In certain embodiments the wagering interface can be configured or animated to move the displayed quick-bet elements in either one direction or the other in the window 860 so that the full quick-bet elements are displayed. For example, if upon sliding slider 860 a player leaves approximately the left half of quick-bet element 850a hidden, the wagering interface is configured to move the partially displayed element 850a to the right so that the entire element 850a is displayed in the window 860. It may also be desirable for the other displayed quick-bet elements 850b-e to be moved to the right along with element 850a.
Turning now to
Turning now to
Turning now to
It is contemplated that in certain embodiments special provisions may be desirable for the quick-bet wagering interface, such as in the situation where a player starts to run low on credits and can no longer sustain certain total wager amounts. For example, it is contemplated that any quick-bet element having a total wager amount greater than the credit or funds the player has available will be grayed out or disabled so the element is no longer selectable by the player. In other embodiments, a new maximum wager will be established that is equal to or less than the players remaining credits. The new maximum wager amount can then be displayed on several quick-bet elements. For example, if a player only has $24.00 remaining, each of elements 1150b-e will be changed to look like quick-bet element 1150a.
The slider described in
It is contemplated that in certain embodiments, the payout percentages may vary for a machine depending on the total wager amount or range of total wager amounts that a player selects. For example, for quick-bet elements at lower total wager amounts the payout percentage of the game may be set to, for example, 88 percent. However, as the player moves to or slides to quick-bet elements having higher total wager amounts, the payout percentage may be increased to, for example, 91 percent. In certain embodiments, the slider or the slider path can include color animation or color gradations to identify by color the “hot” zones (e.g., higher payout percentage) or “cold” zones (e.g., lower payer percentage). The “hot” or “cold” zone features can also be applied to other elements such as the quick-bet elements, the slider path, etc.
It is contemplated that in the embodiments illustrated in
It is contemplated that in certain embodiments it may be desirable to customize and save a player's wagering interface and/or the player's wagering preferences. For example, following the login of a player to a gaming session or authentication using a card-based or account-based gaming system, the gaming session may immediately default or automatically display a classic wagering interface or a quick-bet wagering interface, depending on the player's historical preferences. Similarly, the gaming system may track a player's historical wagering preferences and immediately default to display certain ranges of quick-bet elements. For example, a player may prefer to bet $1.00 per spin—so the quick-bet wagering interface can automatically display a window of quick-bet elements with the $1.00 quick-bet element in the middle of the window. In certain embodiments, the wagering interface or wagering preference will be assigned to the wager interface or wager preference used by the player in his last gaming session.
It is contemplated that it may be desirable to allow a player to customize the quick-bet elements displayed in the window to include the players maximum wager amount, minimum wager amount, and their standard preferred wager amount. It is further contemplated that certain quick-bet elements can be frozen or fixed in the window while the player scrolls through the remaining quick-bet elements, resulting in a split window arrangement. For example, a player may freeze the quick-bet element associated with their preferred maximum bet and then freely scroll through the remaining quick-bet elements being animated as they move through the window.
It is contemplated that the quick-bet wagering interface described herein may be desirable for online gaming or for gaming sessions on portable devices, such as PDAs or mobile devices. However, the embodiments described herein can also be applied to terminals primarily dedicated to video-based slot games. Furthermore, the embodiments described herein can modified in different ways. For example, rather than using a pointer, a touchscreen LCD display or similar device can be used to accept player inputs and to allow a player to select a quick-bet element. It is also contemplated that a gaming device may have a secondary touchscreen that operates as the quick-bet wagering interface.
It is contemplated that in certain embodiments a gaming system has a controller operative to present a wagering interface on a display. The wagering interface is associated with a wagering game having a plurality of symbol-bearing reels. The wagering interface includes a plurality of player-selectable quick-bet elements. Each quick-bet element indicates a different total wager for a spin of the plurality of reels. Each total wager is at least partially divided among a plurality of paylines associated with positions on one or more of the reels. A window is configured to display a subset of the plurality of quick-bet elements. A quick-bet element selection slider is configured to allow each of the plurality of player-selectable quick-bet elements to be displayed within the window. The selection slider is movable to a plurality of positions along a slider path such that the position of the selection slider on the slider path determines the subset of quick-bet elements to be displayed in the window.
It is further contemplated that in certain embodiments the gaming system may be configured where a randomly selected outcome of the wagering game and the wagering interface are displayed in a plurality of display areas on a single display. A plurality of player-selectable quick-bet elements may also be configured to be portrayed as player-selectable buttons. The wagering interface may include one or more toggling elements for switching from the wagering interface having the plurality of player-selectable quick-bet elements to a classic-bet wagering interface. The wagering interface may include a pointer configured for moving the selection slider and for selecting a quick-bet element displayed in the window. The wagering interface may further include a pointer element where the positioning of the pointer element over the user toggling element causes information associated with the toggling element to be displayed. The total wager may also include a wager that triggers a special feature associated with a bonus game. A player's selection of one of the displayed quick-bet elements may also cause a wager to be placed in the wagering game and the plurality of reels to spin.
It is contemplated that in certain embodiments a method for conducting wagering on a slots game has a plurality of symbol-bearing reels. The game is implemented on one or more processors associated with a gaming system and includes receiving a wager via a network connection associated with the one or more processors. The wager is associated with a wagering interface that includes a plurality of player-selectable quick-bet elements with each quick-bet element configured to indicate a different total wager for a spin of the plurality of reels and each total wager being at least partially divided among a plurality of paylines. The wager interface also includes a window with at least a portion of the quick-bet elements being initially displayed in the window and at least a portion of the quick-bet elements not being initially displayed in the window. A quick-bet selection slider is movable to a plurality of positions along a slider path such that the position of the selection slider on the slider path determines the portion of the quick-bet elements to be displayed in the window. The method further includes receiving an input via a network connection associated with the one or more processors. The input is associated with a position of the selection slider along the slider path of the wagering interface. In response to the received input, the portion of quick-bet elements to be displayed in the window is reconfigured.
It is further contemplated that in certain embodiments the method includes each quick-bet element configured to implement a simulated spinning of the plurality of reels following the receiving of the wager. Each of the displayed plurality of player-selectable quick-bet elements may be configured to be portrayed as a player-selectable button. The wagering interface may also includes one or more user toggling elements, and may further include receiving an input via a network connection associated with the one or more processors with the input associated with switching from the wagering interface having the plurality of player-selectable quick-bet elements to a classic-bet wagering interface. The wagering interface may also include a pointer element that allows movement of the selection slider and selection of a displayed quick-bet element. The wagering interface may also include a pointer element, and movement of the pointer element over the user toggling element may initiate a display of information associated with the user toggling element.
It is contemplated that in certain embodiments one or more computer readable storage media are encoded with instructions, which when executed by at least one processor associated with a gaming system, causes the at least one processor to accomplish steps including receiving a wager via a network connection associated with the at least one processor. The wager is associated with a wagering interface including a plurality of player-selectable quick-bet elements. Each quick-bet element is configured to indicate a different total wager for a spin of the plurality of reels and each total wager is at least partially divided among a plurality of paylines. The wager interface further includes a window where at least a portion of the quick-bet elements are initially displayed in the window and at least a portion of the quick-bet elements are not initially displayed in the window. The wager interface further includes a quick-bet selection slider movable to a plurality of positions along a slider path such that the position of the selection slider on the slider path determines the portion of quick-bet elements to be displayed in the window. The step further include receiving a first input via a network connection associated with the at least one processor. The first input is associated with a position of the selection slider along the slider path of the wagering interface. In response to the received first input, the portion of quick-bet elements to be displayed in the window is reconfigured.
It is further contemplated that in certain embodiments one or more computer readable storage media are encoded with instructions where each of the plurality of player-selectable quick-bet elements are configured to be portrayed as a player-selectable button. The steps may also include receiving a second input via a network connection associated with the at least one processor. The second input is associated with one or more toggling elements for switching the wagering interface from having the plurality of player-selectable quick-bet elements to a classic-bet wagering interface. The total wager may include a wager that triggers a special feature associated with a bonus game. The quick-bet elements that are initially displayed may be determined from historical wagering game activity received over a network.
It is contemplated that in certain embodiments a gaming system has a controller operative to present a plurality of wagering interfaces on a display. The plurality of wagering interfaces are associated with a wagering game having a plurality of symbol-bearing reels. The plurality of wagering interfaces include a first wagering interface associated with a display and a second wagering interface associated with the display. At least one quick-toggle element is located on each of the first and second wagering interfaces and configured for switching between the first wagering interface and the second wagering interface by user selection of the at least one quick-toggle element.
It is further contemplated that in certain embodiments the first wagering interface of the gaming system is a quick-bet wagering interface. The quick-bet wagering interface has a plurality of player-selectable quick-bet elements with each quick-bet element indicating a different total wager for a spin of the plurality of reels. Each total wager is at least partially divided among a plurality of paylines associated with positions on one or more of the reels. At least a portion of the quick-bet elements may be initially displayed in a window and at least a portion of the quick-bet elements may not be initially displayed in the window. The second wagering interface may be a classic wagering interface. A pointer element may cause information associated with the quick-toggle element to be displayed where the pointer element is positioned over the at least one quick-toggle element.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application is related to and claims the benefit of U.S. Provisional Application No. 61/260,928, filed Nov. 13, 2009, which is hereby incorporated by reference herein in its entirety.
Number | Name | Date | Kind |
---|---|---|---|
3638944 | McQueen | Feb 1972 | A |
4624459 | Kaufman | Nov 1986 | A |
4669731 | Clarke | Jun 1987 | A |
4695053 | Vazquez, Jr. et al. | Sep 1987 | A |
4991848 | Greenwood et al. | Feb 1991 | A |
5116055 | Tracy | May 1992 | A |
5277424 | Wilms | Jan 1994 | A |
5342047 | Heidel et al. | Aug 1994 | A |
5344144 | Canon | Sep 1994 | A |
5397125 | Adams | Mar 1995 | A |
5437451 | Fulton | Aug 1995 | A |
5511781 | Wood et al. | Apr 1996 | A |
5611535 | Tiberio | Mar 1997 | A |
5645485 | Clapper, Jr. | Jul 1997 | A |
5743799 | Houriet et al. | Apr 1998 | A |
5769716 | Saffari et al. | Jun 1998 | A |
5779549 | Walker et al. | Jul 1998 | A |
5803809 | Yoseloff | Sep 1998 | A |
5817172 | Yamada et al. | Oct 1998 | A |
5823874 | Adams | Oct 1998 | A |
5848932 | Adams | Dec 1998 | A |
5885158 | Torango et al. | Mar 1999 | A |
5910048 | Feinberg | Jun 1999 | A |
5967893 | Lawrence et al. | Oct 1999 | A |
5993316 | Coyle et al. | Nov 1999 | A |
6004207 | Wilson, Jr. et al. | Dec 1999 | A |
6012983 | Walker et al. | Jan 2000 | A |
6062980 | Luciano | May 2000 | A |
6093100 | Singer et al. | Jul 2000 | A |
6102400 | Scott et al. | Aug 2000 | A |
6110041 | Walker et al. | Aug 2000 | A |
6113098 | Adams | Sep 2000 | A |
6126542 | Fier | Oct 2000 | A |
6155925 | Giobbi et al. | Dec 2000 | A |
6158741 | Koelling | Dec 2000 | A |
6159095 | Frohm et al. | Dec 2000 | A |
6159097 | Gura | Dec 2000 | A |
6159098 | Slomiany et al. | Dec 2000 | A |
6168522 | Walker et al. | Jan 2001 | B1 |
6168523 | Piechowiak et al. | Jan 2001 | B1 |
6174233 | Sunaga et al. | Jan 2001 | B1 |
6174235 | Walker et al. | Jan 2001 | B1 |
6186894 | Mayeroff | Feb 2001 | B1 |
6203429 | Demar et al. | Mar 2001 | B1 |
6210277 | Stefan | Apr 2001 | B1 |
6213877 | Walker et al. | Apr 2001 | B1 |
6224482 | Bennett | May 2001 | B1 |
6224483 | Mayeroff | May 2001 | B1 |
6227969 | Yoseloff | May 2001 | B1 |
6227971 | Weiss | May 2001 | B1 |
6231442 | Mayeroff | May 2001 | B1 |
6231445 | Acres | May 2001 | B1 |
6234897 | Frohm et al. | May 2001 | B1 |
6238287 | Komori et al. | May 2001 | B1 |
6241607 | Payne et al. | Jun 2001 | B1 |
6244957 | Walker et al. | Jun 2001 | B1 |
6254482 | Walker et al. | Jul 2001 | B1 |
6270409 | Shuster | Aug 2001 | B1 |
6280328 | Holch et al. | Aug 2001 | B1 |
6299165 | Nagano | Oct 2001 | B1 |
6302791 | Frohm et al. | Oct 2001 | B1 |
6309299 | Weiss | Oct 2001 | B1 |
6312331 | Tamaki | Nov 2001 | B1 |
6315662 | Jorasch et al. | Nov 2001 | B1 |
6336862 | Byrme | Jan 2002 | B1 |
6506116 | Sunaga et al. | Jan 2003 | B1 |
6517433 | Loose et al. | Feb 2003 | B2 |
7699699 | Gilliland et al. | Apr 2010 | B2 |
8313382 | Ward | Nov 2012 | B2 |
20010041610 | Luciano et al. | Nov 2001 | A1 |
20020065127 | Kamimura et al. | May 2002 | A1 |
20020077171 | Ainsworth | Jun 2002 | A1 |
20030045354 | Giobbi | Mar 2003 | A1 |
20030069068 | Kaminkow | Apr 2003 | A1 |
20060068498 | White et al. | Mar 2006 | A1 |
20060279044 | Pacey | Dec 2006 | A1 |
20070184891 | Thomas | Aug 2007 | A1 |
20100016075 | Thomas | Jan 2010 | A1 |
20100056256 | Surmacz et al. | Mar 2010 | A1 |
Number | Date | Country |
---|---|---|
WO 8500910 | Feb 1985 | WO |
WO 2007089410 | Aug 2007 | WO |
Entry |
---|
PartyPoker, No Limit Poker tutorial, 2002, from http://web.archive.org/web/20021201161939/http://www.partypoker.com/games/how—to—play/no—limit.html, (viewed on Jul. 12, 2009), , 2 pages. |
Screen shot from Liong: The Dragon Dance, from www.netflix.com (viewed on or before Mar. 19, 2009), 1 page. |
Screen shots of on-line wagering interfaces by Cryptologic Intercasino, Partycasino, PKR, 888, 32 Red, and Skyvegas Wagerworks (viewed on or before Mar. 19, 2009), 1 page. |
Number | Date | Country | |
---|---|---|---|
20110117999 A1 | May 2011 | US |
Number | Date | Country | |
---|---|---|---|
61260928 | Nov 2009 | US |