Various products attempt to give users a realistic and exciting simulated motorcycle driving experience. For example, one such product includes full-motion game controllers that may be used with video games. These devices enable a user to apply realistic driving motion to control operation of the video game.
Full-motion game controllers may include motorcycle handlebars that enable a user to utilize wrist flexure to control the throttle of a simulated motorcycle in a video game. In turn, the video game responds with video and sound corresponding to the user's actions.
Such prior art toy products may suffer from several problems. In particular, the play action can be restricted to operation of the video game. While the full action operation may include some user activity, the user remains predominantly sedentary apart from hand/wrist movement. Further, some users may wish to utilize their imagination and experience to simulate motorcycle driving outside of the video game environment.
An interactive wrist cover for simulating riding a vehicle is provided. The interactive wrist cover includes various components that respond to a user's realistic driving motions by generating appropriate outputs, such as increasing engine speed sound in response to wrist flexure to simulate throttle operation, even when no handle bar is present. The components thereby enable a simulated vehicle operation in virtually any location, including within and outside the video game environment. For example, a user may utilize the wrist cover while riding a non-motorized vehicle, such as a bike, to make it feel as if the vehicle is in fact powered by an engine.
Right wrist cover 120 is shown having a right finger covering section 132, a right hand covering section 134, and a right forearm covering section 136. Section 132 is rotatably coupled to section 134 via rotary pin joint 140. Similarly, section 134 is rotatably coupled to section 136 via rotary pin joint 142. The pin joints may form a hinge, such that the different wrist sections are hinged relative to one another. While in this example a rotation joint having a single degree of freedom between the wrist covering sections is provided, various other flexible couplings may be used. For example, the rotatable couplings may include a flexible joint that rotates via bending a resilient coupling member, or may include a flexible fabric or leather coupling piece. Sections 132, 134, and 136 may be formed from various materials, such as plastic, rubber, etc.
The wrist cover 120 may be removeably coupled to the user's right hand 112 via plastic strap elements 160, 162, and 164. As shown in
Right hand covering section 134 is shown having an exterior housing 150 that may include an integral speaker cover 152, which, in turn may include a plurality of perforations or holes covering a speaker. As described in further detail herein, right hand covering section 134 may also include various sensors, batteries, electronics, and controllers, such as a speaker for generating sounds, lights for generating illumination, IR emitters and/or receivers, a control circuit and/or various other output generators. In one example, a control circuit may generate output, such as sounds, in response to various sensor inputs. Also, although not shown in
Right hand covering section 134 may also include a mode selection switch (not shown), having two, three or more switch options/positions for enabling a user to select an operation mode. As described in further detail with regard to
Right hand covering section 134 may be shaped and/or formed to fit around the back side of the user's right hand 112. Specifically, a bottom surface of section 134 may be concave to more closely fit the user. Likewise, sections 132 and 136 may also have bottom surfaces shaped to form fit the user, or may be formed of substantially planar shapes.
Joint 142 may include an integral cam element (see
In one example, a circuit in right hand covering section 134 may generate engine sounds, where the amplitude and/or frequency of the engine sounds are correlated to the degree of wrist flexure by the user, as measured via joint 142. The degree of wrist flexure may thus simulate increasing throttle actuation, which in turn produces increasing engine speed and/or power sounds. Such operation may enhance the experience of riding a bike or other activity in which the user may pretend to ride a motorcycle. In other words, as the right hand simulates the movements required to rev a throttle grip of a motorcycle, motorcycle engine sounds are emitted from a speaker embedded on the wrist cover. These sounds may correspond to the amount of simulated rotation of the imaginary throttle, with more rotation resulting in a faster and/or more powerful sounding engine. Alternatively, a contact switch may be coupled to joint 142, such that upon actuation of a cam element, a revving engine speed sound is produced upon contact, irrespective of the degree of rotation past the point of initial switch contact.
For example, left wrist cover 122 may have similar wrist flexure sensing and output generation as right wrist cover 120, wherein engine or honking horn sounds are produced, or it may include additional and/or alternative features. In the example of
In still another example, right wrist cover 120 may also include a sensor to measure finger flexure via joint 140, and further generate braking sounds in response to the sensed finger flexure.
By providing multiple aspects of motorcycle riding between the pair of wrist covers, it is possible to enable increased riding simulation and enable skill development, as well-coordinated movements of the right and left hands may result in smooth shifting and acceleration sounds.
In some examples, communication may be provided between two wrist covers. For example, wired or wireless communication from wrist cover 120 to and from wrist cover 122 may be provided, such as via infrared (IR) communication, visible light communication, ultrasonic or audible sound communication, or radio frequency (RF) communication. For example, the wrist covers may communicate the amount of deflection of various joints. Such operations may enable one or both wrist covers to generate output, such as sound, in response to the coordinated operation of the left and right wrist cover.
In this way, it may be possible to for a user to develop further skill as the wrist covers 110 generate outputs, such as sounds, responsive to well-coordinated movements of the right and left wrist covers together, while also generating output such as mechanical noises and engine sounds associated with poorly executed shifting in a real motorcycle in response to poor coordinated movements of the left and right wrist covers.
As noted above, a simulated, electric or electronic visual indicator or indicators may be provided, such as on right or left hand covering section 164/174. These indicators may include a simulated tachometer or speedometer. In one example, a simulated tachometer may provide a readout of the simulated engine speed sounds, with corresponding changes reflecting the position of the right “throttle” wrist flexure and the fingers of the left “clutch” finger flexure.
While
Specifically,
Referring now to
In this example, various sound recordings of various durations are selectively played back through a speaker in a wrist cover, where the various recordings represent one or more components of the sounds produced during the above modes, and differing playback operations are, in turn, provided in these different modes. The operation according to
In 310, the routine reads a mode selection switch, and determines a user-selected mode, such as mode 1, 2, or 3. When mode 1 is selected, the routine continues to 312 and no sound or other output is emitted, where mode 1 may be referred to as “off.” When mode 2 is selected, the routine continues to 314, and when mode 3 is selected, the routine continues to 316.
Mode 2 provides a single engine increasing engine speed sound, or “rev,” in response to detection of user input, such as wrist flexure. When wrist flexure is not detected, no sound is produced, unless a “rev” is in progress, in which case the “rev” plays to completion, and then no sound is produced. In this example, the single increasing engine speed sound recording is referred to a recording 1. While a single recording is repeatedly used in this example, the routine may alternatively utilize a plurality of different recordings, which are randomly selected for playback, or played in a specified order.
Mode 3 provides a more complex play pattern, in which a continuous idling sound (recording 2) is played when no wrist flexure is detected. Upon detection of wrist flexure, an accelerating engine and transmission recording (recording 4) is played, where the engine repeatedly increases in speed as if repeatedly shifting to higher gears. Then, assuming wrist flexure is still detected, upon reaching the last, or highest gear, a cruising sound recording (recording 5) is continuously played. Further, upon detection that wrist flexure is removed or stopped, a deceleration engine and transmission recording (recording 3) is played. Then, assuming wrist flexure is still not detected, upon completion of the deceleration, the idling recording (recording 1) is again repeatedly played.
Returning to the details of
Likewise, if position 2 is detected (e.g., wrist flexure), the routine continues to 326 to determine whether playback of recording 1 is in process. If so, the routine continues to 322 to continue playback of recording 1; otherwise, the routine continues to 328 to initiate playback of recording 1. In other words, upon detection of wrist flexure, playback of recording 1 is initiated, unless it is already being played. Further, after the completion of playback of recording 1, no sound is produced even if wrist flexure is continued. Thus, a single increasing engine speed sound is generated.
When mode 3 is selected, the routine determines wrist flexure position in 316. When position 1 is detected, the routine continues to 330 to determine whether the previous position of the user's wrist was position 2 upon the last execution of the routine. If so, the routine continues to 332 in
In mode 3 when position 2 is detected, the routine continues to 340 in
In this way, even though a 2-position wrist sensor is used, a wide variety of play patterns and simulated motorcycle riding operation may be provided. While
While the present invention has been described in terms of specific embodiments, it should be appreciated that the spirit and scope of the invention is not limited to those embodiments. For example, the disclosed wrist covers may communicate with a video game console and be used to control operation of a vehicle, such as a motorcycle, in the video game. The scope of the invention is instead indicated by the appended claims. All subject matter which comes within the meaning and range of equivalency of the claims is to be embraced within the scope of the claims.
The present application claims priority to provisional application 60/798,033 filed May 4, 2006, titled “Gloves with integral sensors and electronics to simulate riding a motorcycle,” claims priority to provisional application 60/812,213, filed Jun. 9, 2006, titled “Gloves with integral sensor and electronics to simulate riding a motorcycle,” and claims priority to provisional application 60/846,210, filed Sep. 20, 2006, titled “Gloves with integral sensors and electronics to simulate riding a motorcycle.” The contents of these provisional applications are incorporated herein by reference.
Number | Date | Country | |
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60798033 | May 2006 | US | |
60812213 | Jun 2006 | US | |
60846210 | Sep 2006 | US |