1. Field of the Invention
The present invention is a wrist-wearable scorekeeping device, such as worn by a participant in racquet court games such as tennis, racquetball, and table tennis, and which includes a total of five settable buttons for navigating through mode/menus, displays and score entry functions.
2. Description of the Prior Art
The prior art is well documented with examples of tennis and other portable type scorekeeping devices for assisting a player in keeping a correct score during game play. A first example from the prior art is set forth in U.S. Pat. No. 6,634,548, to Bowman, and which teaches a flexible strap removably attached to a casing, the casing in turn incorporating a circuit chip and a battery. The circuit chip is activated by one or more of four activation switches, these causing information (activities) to be displayed in one or more of four separate displays. Additionally, two additional activation switches are used to either turn the unit on/off and/or to reset one or more of the displays.
Another example of a personal tennis score keeper is disclosed in U.S. Pat. No. 5,489,122, to Pittner, and which teaches a strip of sheet material having an upper surface and a lower surface, the upper surface bearing squares arranged in a linear array and forming three columns. A first column bears indicia indicating the number of games won by a player, another indicates the number of games won by an opposing player, and the remaining bearing indicia for indicating a score of each player during a game. A plurality of score markers are slidably secured to the strip in a juxtaposed slidable relation with respect to a column for marking a score.
U.S. Pat. No. 3,777,699, issued to Pfleger, teaches a scoring device for tennis which accumulates and indicates the scoring for the game which is divided into and known as point score and game score. Scoring in tennis requires both an additive mode of operation for accumulating point score as well as game score, and a subtractive mode for point scoring under certain tie score conditions. The scoring device therefore comprises an input member and a totalize register for sequentially adding the point score until sufficient points have been accumulated to win the game. In advancing the point score register into the game winning indication the game totalizing register automatically advances to the next indication. The point score register is capable of the additive and the subtractive movements by selective movement of the input member. U.S. Pat. No. 4,331,098, issued to Rubano, teaches a tennis score keeper incorporating a small sized device for keeping score of a tennis match and which can be conveniently carried around on either a player's wrist or mounted on a racket. The device includes a frame on which is imprinted a row of point scores and a row of game scores along which arrows for each player are slidable.
Finally, U.S. Pat. No. 6,210,296, issued to Gabriel, teaches a portable tennis scorekeeper device with a body attachable to an article of apparel or insertable within a pocket thereof worn by a tennis player and including a scoreboard applied to a side of the portable body. The scoreboard includes a middle region and a pair of opposite side regions. The middle region includes a first portion having a plurality of numbers and letters associated with points scored in a game of a tennis match. A pair of tracks extend along opposite sides of the first portion, second and third portions each being disposed on a side of one of the tracks opposite from the first portion and having a plurality of numbers associated with points scored in a tiebreaker of the tennis match. A pair of markers are each mounted to and for undergoing movement along one of the tracks and are alignable with the numbers and letters of the first, second and third portions.
The side regions of the scorecard are each disposed on a side of one of the scorecard and third portions opposite from the tracks. Each side region includes a grid formed by a side axis, an end axis extending generally orthogonally to the side axis, a plurality of boxes arranged in rows and columns and aligned with one another adjacent to the side and end axes, a plurality of numbers associated with the games won in one or more sets of the tennis match being disposed numerically along the side axis and a plurality of numbers associated with sets of the match disposed numerically along the end axis. A plurality of markers are each mounted to and movable along the grid in generally orthogonal directions and positionable on one of the boxes of the grid and alignable with the numbers along each of the side and end axes of the grid.
The present invention discloses an electronic wearable scorekeeping device which is an improvement over prior art designs in that it provides a five button arrangement for game play and display functions. The device is further adaptable to a number of different racquet type sports and, in one preferred tennis variant, includes features such as scorekeeping, identifying game and set tally, as well as unforced errors.
A timekeeping mode is also employed and provides the ability to convert the wearable device between scorekeeping and watch functions. Additional features enable the present device to convert to scorekeeping in other related racquet sports, including badminton, racquetball, table tennis and the like.
Reference will now be made to the attached drawings, when read in combination with the following detailed description, wherein like reference numerals refer to like parts throughout the several views, and in which:
Referring now to
In a preferred variant, the device 10 is worn upon a user's wrist (not shown). A strap or optional belt clip (also not shown) may also be provided for the wearability of the device, such as upon some secure location of the user, and such as again the belt or wrist.
Referring again to
A series of pushbuttons are illustrated (in one non-limiting variant as illustrated) at various locations around a side periphery of the body and include first player score toggle (or A button) 14 (exhibited along one side of the device), and corresponding to second player toggle (or B button) 16 exhibited along an opposite side. Each of these toggle buttons are considered “universal” buttons and will allow the wearer to scroll through scores in one direction only to simplify. Each of these buttons further include a slip-resistant surface and enable the participant/player to toggle (up or through) to display a current score.
A third display mode pushbutton is illustrated at 18 (see along lower right-hand side of the body), along with a fourth button 20 (lower left-hand side) is provided for viewing previously scored games and/or sets and matches. In play mode, fourth button 20 is provided for inputting unforced errors and clearing individual scores. Finally, a time mode button, see at 22 along right-hand side is provided for providing associated timer functions to the present design, such contemplated to include alternating between watch (i.e. timekeeping) and scoring functions through the pressing of a single button.
As will be subsequently described, the two main modes for scorekeeping are play mode and display mode. In play mode, a player can indicate which team (or individual player) has earned a point, and such as by depressing either button 14 or 16 once. Additionally, the user can increase entry of unforced errors (see again button 20) and can further clear an individual score (hold down button 20 for one second) or can clear all scores (hold button 20 for three or more seconds). Pressing button 18 will take the player to the display mode.
In the display mode, see illustration 24 in
Referring now to
Progressing to step 50, a tally score indication queries whether either party/team has successfully achieved a score of 100. If no, game play continues along step 52. If yes, and in the instance of an A score of 100 (as in step 56), a further instruct is made to increase a number of A games (at 58). If no, a further step 60 instructs to increase B game. At step 62, a next game is selected and succeeding step 64 queries if the match is completed. If so, match score 66 is indicated at 66 and the protocol returns to display mode at 68.
If the query to pressing button 2 (at 16) is no (referencing back to step 44) succeeding step 70 queries whether to depress button 3 (see again also 18 in
If the answer to query 78 is yes, a further query asks whether to depress button 4 (20) for one section (at 80 and thereby to clear a given player/team score). If yes, a further query asks whether to hold button 4 for three plus seconds (at step 82). If no (at 84) all scores (A, B and UFE) are at 0 (at step 84) and, if yes, all scores are cleared at step 86. If the answer to query 80 is no, step 88 instructs an increase of A error (again unforced error or UFE as referenced at 34 in
Referring now to
As is now shown in
If the answer to query 120 is no, query 130 posits whether a given A and B game situation (e.g. Agame=6 AND Bgame<=4) exists. If yes, the protocol proceeds to step 122 previously described and, if no, a further query is posited whether both A and B games equal a given number (at 132 and shown as 6 games apiece). If yes, a tiebreaker indication is shown at 134 and, following a beep-beep audible alarm (see further at 136), the protocol proceeds to end step 138.
If the query to 116 is no, step 140 instructs both A and B scores to zero out, following which, at step 142, a query is made as to whether B team/player is referenced to have played a certain number of games (e.g. such as 7 and corresponding to Agame=7 query in step 120). If yes, a number of team B sets (Bset) is increased at 144. If no, query 146 reciprocates that shown at 130 and queries whether Bgame=6 AND Agame<=4). If yes, Bset is increased again at 144 and, if no, the protocol proceeds to step 132 previously described.
The protocol of steps 168-188 is repeated in reciprocal as shown in
Steps 224, 226 and 228 correspond reciprocally to steps 218, 220 and 222, as to increasing Bscore, and if yes to either query 220 or 226, either the A or B score is advanced to 100 and end step 230 referenced. If no to either 220 or 226, the protocol proceeds directly to end step 230.
If no to query 250 (or if yes to any preceding indications 236, 240, 244, 248 and 252), further Ascore:Bscore (e.g. the present team scores where either team has some point total under 100, or any other preset total point amount constituting a win) is referenced at 254. Following that, an unforced errors (UFE) indication is given at 256 and proceeds to end protocol step 258.
Either of steps 296 and 300, as well as a negative answer to query 290, progress to a query at to pressing button 4, at 302. If yes, which=game query is made at 304 and, if yes again, which=set indication is made at 306. If no to 304, which=set query is posited at 308 and, if yes to that, which=match indication is made at 310 and, if no to 308, which=game indication at 312. If no to query 302, further query 314 asks if button 5 is to be depressed. If yes, “to: time mode” indication is provided at 316 and, if no, view=game query is asked at 318. If yes, “game# information” is provided at 320. If no to 318, view=set query is provided at 322. Finally, a yes answer to query 322 progresses to a “set# info” indication at 324 or, if no to 322, to a “match info” indication 326, from any of 320, 324, or 326 commands, the display mode 272 repeats.
If yes to any of 344, 346, or 348, a further selected one of “type=racquet” (350), “type=badmit” (352) or “type=tennis” (354) commands is given. If no to all, “type=tennis” (356) is selected as the default and proceeds to query 358 as to whether button 2 is to be pressed. If yes to that query, display 360 indicates a potential selection of a given level of game play, e.g., recreational, competition, tournament, etc., and, if no to 358, further query 362 asks if button 5 is to be pressed. If yes to 362, “time mode” indication is made at 364 and, if no, at 366 the protocol returns to display mode 328.
The electronic scorekeeping device, according to any preferred variant, includes a power supply in the form of a watch battery and which is similar to that used with other conventional types of electronics, cameras, watches, etc. In a preferred application, the device 10 is universally applicable to all court-related sports and, potentially, other recreational sports. Additional features include built-in illumination, in the event of operating the watch in semi-darkness or other limited light conditions (see again lighted display face 12 and 32 in
It is also envisioned that a single electronic wearable device can be programmed to operate according to all of the game play variants. Such a device can also be adapted to include other participant related games, beyond those described, and by which it is desirable to incorporate an electronic type device with processor capabilities for inputting scoring and other relevant parameters associated with game play (volleyball, handball, wallyball, etc.).
The previously described scoring protocol illustrations are relevant to the various embodiments of the present invention and which establish the manner in which the electronic device is manipulated according to a given game play variant. The protocol information is submitted as being exemplary only of one manner in which the electronic scorekeeping device is utilized and is not interpreted as limiting as to the manner in which the device may be configured or operated. It is also envisioned that the wearable scorekeeping device can be adapted to operate with other, non-racquet related sports including such as volleyball, or any other player/team participant sport related game or event.
Having described my invention, other and additional preferred embodiments will become apparent to those skilled in the art to which it pertains, and without deviating from the scope of the appended claims.
The present application claims the priority of U.S. Provisional Application No. 60/704,839 filed Aug. 2, 2005 for a “Wearable Electronic Scorekeeping Device”.
Number | Date | Country | |
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60704839 | Aug 2005 | US |