This disclosure generally relates to wearable garments with wetness indicators and more specifically wetness indicators with a water distributing substrate positioned on a replaceable part of the garment.
Recreational target shooting games are generally well known in the art. These games typically involve a shooter aiming a laser-beam or a water gun at a target player. The target player typically wears a garment that changes color or includes other visual indicator when “shot” by the shooter. The garment and the target area may be made of known materials such as cotton, fleece, flannel, polyester, nylon and the like. An exemplary game may involve the target player wearing a garment with a fluorescent target area. When a laser-beam is incident upon the garment, the target area may glow to indicate a “hit”. Another example may include a recreational water games (e.g., with water squirt guns) to visually indicate if a player has been hit. In such examples, the target area of the target player's garment may be coated with an indicator ink or paint (e.g., pH-sensitive indicators) which may turn transparent or change colors when wetted with water. One such paint is known as Hydro Chromic White paint, or one such ink is known as Hydro Chromic White ink, which remains opaque when dry and transparent when wet. If, for instance, a coating of such a paint or ink covers a colorful pattern on a dry surface, the pattern may not be visible due to the opaqueness of paint or ink when dry. Exposing the surface to water and/or moisture may reveal the colorful pattern underneath the coating. The colorful pattern can then be used to visually distinguish if a target player has been hit.
Known wearable garments with wetness indicators have many disadvantages. Garments made of cotton, flannel, fleece, polyester or nylon may allow water to evaporate quickly, typically on the order of 5-10 minutes. In such cases, the paint or ink coating may turn opaque again when the target area is dry, thus preventing the ability to indicate if a target player has been hit. Quick-drying fabrics are thus limited in used for extended game play, or when recreational target shooting is played as a team sport (e.g., with rules similar to soccer). Known garments with wetness indicators also include targets that are permanently attached to the garment, which can limit their ability to be used in a team sport of recreational target shooting. For instance, the target area may just be a part of the garment (e.g., sleeves of a vest). Thus, the target player must wait until the garment is dry and the paint or ink coating is opaque again before being allowed to join the game. Fabrics such as cotton, fleece, flannel, nylon and the like also deform when wet, thus unable to retain their shape, making such fabrics difficult to use and/or replace during the game, thus hindering consistent and uninterrupted game play.
Improved garments with wetness indicators are needed.
Embodiments of the invention include a wearable garment for recreational water shooting games. The wearable garment may include a first surface, and a first target block removably coupled to the first surface. The first target block may include a back surface, a reticulated porous body supported by the back surface, and a front surface. The front surface includes a coating. The coating may remain opaque when the front surface is dry. The coating can become transparent to visible light when the front surface is exposed to water, in order to reveal an indicia underneath the coating.
Embodiments of the invention can also include a method of using a wearable garment for playing recreational water shooting team game between two teams. Each player in a team aims to shoot a player of an opposite team with a water squirt gun. The method may involve providing each player with a wearable garment such as those described herein. The water shooting team game can be commenced. The method may involve determining if the first target block has been exposed to water from the water squirt gun. The first target block exposed to water may be removed and replaced with a second target block. The second target block may have identical properties as the first target block and can be dry when replaced.
The following drawings are illustrative of particular embodiments of the present invention and therefore do not limit the scope of the invention. The drawings are not necessarily to scale (unless so stated) and are intended for use in conjunction with the explanations in the following detailed description. Embodiments of the invention will hereinafter be described in conjunction with the appended drawings, wherein like numerals denote like elements.
The following detailed description is exemplary in nature and is not intended to limit the scope, applicability, or configuration of the invention in any way. Rather, the following description provides some practical illustrations for implementing exemplary embodiments of the present invention. Examples of constructions, materials, dimensions, and manufacturing processes are provided for selected elements, and all other elements employ that which is known to those of ordinary skill in the field of the invention. Those skilled in the art will recognize that many of the noted examples have a variety of suitable alternatives.
Embodiments of the invention include a wearable garment with a wetness indicator for use in recreational water shooting games. Such recreational games may involve a player shooting a target player with a water squirt gun. The water shooting game may be played as a two-player game, or as a team sport between two or more teams. In such games, the team with the least number of water hits may win a game. Alternatively, or in addition, the team with the most number of dry targets may be rewarded points. The wearable garment can be a vest, a sports jersey, a shirt, a jacket, shorts, or similar sportswear to be worn while playing recreational water shooting gams.
The garment can be a vest as shown in the illustrated embodiment, or any other garment that may be worn by a player during sporting activities (e.g., shorts, socks etc.) The garment 100 may be made of fabrics such as cotton, polyester, spandex or similar synthetic fabrics. The garment 100 may include a first surface 102 and a first target block 104 removably coupled to the first surface 102. In the illustrated embodiment, the first surface 102 is a front surface of the garment 100. The first target block 104 acts as a wetness indicator during game play in recreational water shooting games.
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Embodiments of the wearable garment described herein can be used for playing recreational water shooting team games. Such recreational water shooting games may be played between two players or between two teams. While two player games are relatively well known, embodiments of the invention include a recreational water shooting game that can be played as a team sport. Each team may include multiple players. In such embodiments, each player may be provided with a wearable garment 100 with a wetness indicator such as those described herein. The game can then be commenced. Each player in a team aims to shoot a player of an opposite team with a water squirt gun. One or more non-participants of the game may be designated as a “referee” and/or a “scorer”, to determine if a player has been hit with water and to count the number of players that have been hit. Once the game ends, the team with the least number of hits may be designated as the winning team.
The referee may determine if a player has been hit based on the target block's state. For instance, if the player has been hit, the target block retains water in its reticulated porous body, thereby having the coating turn transparent or translucent to reveal an indicia (e.g., a colored pattern, the word ‘HIT’, a cross sign etc.). In the embodiment shown in
The player may then operatively connect the dry target block (e.g., place it in a mesh pocket, or connect using hook-and-loop fasteners) to the wearable garment and rejoins the water shooting team game. The scorer may deduct one or more points from the team's score for each wet target (e.g., two points per wet target block). The scorer may also award one or more points for each target block that was not hit (e.g., two points per unexposed target block). The game is then allowed to end after a certain time. At the end of the game, the scorer counts the wet and unexposed target blocks to determine the total score for each team. At the end of the game, the team with the most number of points is declared the winning team.
Alternatively or in addition to the embodiments described above, the wearable garment may be provided with four target blocks. Thus, each player wears a garment with four target blocks. The game can then be played as described herein. The target blocks may also be color-coded or another similar distinct indicator to facilitate easier scoring. For instance, the wet target blocks of a first team may include a red visual indicator and the wet target blocks of a second team may include a blue visual indicator. Alternately, or in addition, each team may have a team logo, or a pattern or word that is distinct from the opponent team to help facilitate score-keeping. The scorer may then look at the color, logo, pattern or word on the wet target block to determine if the target block belongs to the first team or the second team.
Wearable garments with removable and replaceable target blocks such as those described herein can allow the water shooting team game to continue without interruption when a target block has been exposed to water. For instance, a wet target block is replaced by a dry target block without interrupting the water shooting team game. Such target blocks also have hydrochromic properties and water retention properties that allow the target blocks to provide a visual indicator until the water shooting team game is ended. For instance, the reticulated porous body of the target blocks may retain water between about 15 minutes and about 50 minutes, or a sufficiently longer interval of time (e.g., greater than 50 minutes, 1 hour, 2 hours, up to three hours, up to five hours, etc.) allowing a player to replace the wet target block with a dry target block, and allowing the scorer to determine points to deduct accurately.
Thus, embodiments of the invention are disclosed. Although the present invention has been described in considerable detail with reference to certain disclosed embodiments, the disclosed embodiments are presented for purposes of illustration and not limitation and other embodiments of the invention are possible. One skilled in the art will appreciate that various changes, adaptations, and modifications may be made without departing from the spirit of the invention.