Wearable interactive digital amusement device

Information

  • Patent Grant
  • 6527610
  • Patent Number
    6,527,610
  • Date Filed
    Tuesday, January 11, 2000
    24 years ago
  • Date Issued
    Tuesday, March 4, 2003
    21 years ago
Abstract
The present invention provides an interactive electronic, digital device (16), largely an amusement device, including a display (20) of animated characters with sound effects housed in a unit (19) to be worn or carried by a wearer or user. The characters and sound effects are interactive with the wearer or user, for example, in response to wearer or user movement or selective actuation (e.g., through a button or touch panel). The interactivity could also be responsive to ambient sounds (e.g., music or voice) or movement.
Description




BACKGROUND




The present invention relates to amusement devices and, more particularly, to an electronic, substantially digital, interactive amusement device designed to be worn or carried by a user.




Amusement devices have, of course, long been known. From simple inert objects designed to be handled by a person or passed among people, they have advanced to objects having manipulable mechanical features and, more recently, to objects having electronic features or a combination of mechanical and electronic features. Dolls or figurines provide one good example of this evolution, changing from passive representations of infants to currently available dolls which might include not only positionable limbs and changeable facial expressions, but also sound producing electronic systems.




Currently available amusement devices may incorporate digital technology similar to that used in other digital devices such as calculators. For example, an interactive wristwatch calculator such as that disclosed in U.S. Pat. No. 4,158,285 (Heinsen et al.) uses electronic, microprocessor based technology, as does the hand-held video game image-projecting and control apparatus disclosed in U.S. Pat. No. 4,976,429 (Nagel), wherein a user holds a housing with arms carrying control elements for interactive control of a video game.




One recent development in electronic amusement devices is “virtual toys” such as the “Tamagotchi” toy made by the Bandai Company Ltd. Other manufacturers of such toys include Casio, Sega and Nintendo. By way of example, “Tamagotchi” is a small electronic device usually hung on a necklace or key ring. It includes a housing and a display of an animated chick. The user has to “take care” of the chick by inputting signals or responding to the display, or the display will disappear. A similar toy is the “GigaPound Pet” by Tiger Electronics. This toy provides digitally produced animated characters (dogs) and, while the toy is similar to others of the genre, it produces and responds to sounds. In use, when initiated, the user sets a clock, then chooses a character. Button inputs are used to scroll and choose. A choice results in a display and sound, and other choices, input opportunities and results follow.




While these amusement devices represent advances, there is room for improvement. In particular, there is a need for an amusement device which increases the appeal and interactivity of such devices by, for example, appearing to spontaneously produce sounds or visual effects with or without intentional input from the user or observer which provoke or require a response from a person observing the device.




SUMMARY




In one embodiment, the present invention is an interactive electronic device, largely an amusement device and largely digital, including a display of animated characters with sound effects housed in a unit to be worn or carried by a wearer or user. The characters and sound effects are interactive with the wearer or user, for example, in response to wearer or user movement or selective actuation (e.g., though a button or touch panel). The interactivity could also be generated by or be responsive to ambient conditions such as sounds (e.g., music or voice), nearby movement, temperature, light level or other conditions or situations.




In one embodiment, the invention may take the form of a wristwatch like device and, in other embodiments, the device may take the form of a pendant, locket, writing instrument or other object.




In one embodiment, the amusement device comprises an interactive system, in turn comprising an electronic system for use with a video monitor or display and an audio component to drive, actuate and control the display and audio components for displaying images and broadcasting sound, wherein a user of the system may interact with the system, and a software controller for carrying out the display on the monitor and the broadcast of sound in accordance with a software program stored in the software controller and in accordance with certain selected input data supplied by the user and certain additional input data stored in another system memory, wherein said certain additional input data is accessed by the software controller in response to an ambient condition.




The interactive device of the present invention provides and encompasses a method for controlling operation of the device comprising providing a visual output on a display, providing an audio output on an audio output device, receiving input from an input device, and controlling the display and the audio output device based on received input. The input device may receive input by being manipulated physically and/or intentionally, or it may receive input comprising an ambient condition and, in response to the input, the method comprises a first mode providing the visual output and a second mode providing the audio output.




An advantage of the amusement device of the present invention is that it increases the appeal and interactivity of such devices by, for example, appearing to spontaneously produce sounds or visual effects with or without intentional input from the user or observer which provoke or require a response from a person observing the device, as well as providing functions such as time/date information.




In some embodiments, the present invention may include a housing taking a form similar to a commonplace object such as a wristwatch, pendent, fob or a writing instrument.











Other features and advantages of the amusement device and method of the present invention will become more fully apparent and understood with reference to the following description and drawings, and the appended claims.




BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

depicts one embodiment of the amusement device of the present invention.





FIG. 2

is a cross-sectional view taken along line


2





2


of

FIG. 1







FIG. 3

is a plan view of the invention with portions removed for clarity.





FIG. 4

is a cross-sectional view taken along line


4





4


of FIG.


3


.





FIG. 5

is a plan view of another embodiment of the invention with portions removed for clarity.





FIG. 6

is a cross-sectional view taken along line


6





6


of FIG.


5


.





FIG. 7

is an exploded assembly view of the embodiment of FIG.


1


.





FIGS. 8



a-c


depicts one operation of the present invention.





FIGS. 9



a-c


depicts the operation depicted in

FIGS. 8



a-c


, with the face of the device removed for clarity.





FIG. 10

is an exploded assembly view of one embodiment of the invention.





FIG. 11

depicts another embodiment of the present invention.





FIG. 12

is a plan view of the embodiment of

FIG. 11

, with portions removed for clarity.





FIG. 13

is a cross-sectional view of the embodiment of FIG.


11


.





FIG. 14

is an exploded assembly view of the embodiment of FIG.


11


.





FIG. 15

is an exploded assembly view of another embodiment of the present invention.





FIG. 16

is an exploded assembly view of another embodiment of the present invention.





FIG. 17

is an exploded assembly view of another embodiment of the present invention.





FIG. 18

depicts one embodiment of a representative, exemplary electronic control system, comprising a microprocessor or computer controller, for use in embodiments of the present invention.





FIG. 19

depicts another embodiment of a representative, exemplary electronic control system, comprising a microprocessor or computer controller, for use in embodiments of the present invention.





FIG. 20

is a flow diagram illustrating operation of one embodiment of an interactive, substantially digital amusement device in accordance with the present invention.





FIG. 21

is a flow diagram illustrating operation of another embodiment of an interactive digital amusement device.





FIG. 22

is a flow diagram illustrating operation of another embodiment of an interactive digital amusement device.





FIG. 23

is a flow diagram illustrating operation of another embodiment of an interactive digital amusement device.











DESCRIPTION




The accompanying Figures depict embodiments of the amusement device and method of the present invention, and features, components and the operation thereof. With regard to means for fastening, mounting, attaching or connecting the components of the present invention to form the device as a whole, unless specifically described otherwise, such means are intended to encompass conventional fasteners such as machine screws, machine threads, seals, snap rings, clamps, rivets, nuts and bolts, toggles, pins and the like. Components may also be connected adhesively, by snap or friction fitting, or by welding or deformation, if appropriate. The electronic portions of the device may use conventional, commercially available electronic components, connectors and devices such as suitable wiring, connectors, printed circuit boards, microchips, speakers, lights, liquid crystal displays, audio components, inputs, outputs and the like. Unless specifically otherwise disclosed or taught, materials for making components of the present invention may be selected from appropriate materials such as metal, metallic alloys, natural or synthetic materials, plastics and the like, and appropriate manufacturing, assembly or production methods including casting, extruding, molding and machining and the like may be used.




Any references to front and back, right and left, top and bottom, upper and lower, and horizontal and vertical are intended for convenience of description, not to limit the present invention or its components to any one positional or spacial orientation.





FIG. 1

depicts one embodiment of the present invention, an electronic amusement device


14


taking a form similar to a wristwatch. The device


14


includes a body


16


releaseably mounted on or coupled to a band, or bands,


17


of flexible material for encircling a wearer's wrist.




The body


16


(which may be formed from a suitable plastic or plastic mixture such as a polycarbonate-ABS blend) has a presentation display face


19


, which may carry a decal type screen or film for shaping or coloring a displayed image, includes a visual display area


20


which is capable of displaying changeable display images. The display images may include a variety of virtual characters, patterns and/or other information.

FIG. 1

shows a presentation face


19


with a single display area


20


, but more than one display area or display screen, or a split display, may be used as well. The display


20


is advantageously a liquid crystal display having a selected format and size such as 32×32, 64×64, 80×80, 100×64, etc., and it may have color capability and integrated backlights for added viewing ease and clarity. Such displays are used in recent electronic display devices and computers, and are commercially available in a variety of types and sizes from several manufacturers. The exact nature and size of the display area


20


can vary and alternative types of displays and future display technologies will likely serve the intended purposes of allowing a user or wearer of the present invention to participate in interactive video displays.




Generally at or adjacent to the peripheral edge of the presentation face


19


, the device


14


includes inputs or control keys, switches or buttons


21


,


22


. On the peripheral side edge of the face


19


, the device carries a mode button


23


and an immediately adjacent select button


24


. Any of these buttons may be assigned a desired function or functions, and more than one function may be accomplished by a single button, for example, mode and select functions may be combined in a single button. Any of these controls or input button may be selected from a wide variety of commercially available buttons or keys, such as touch keys, used to provide electrical control signals, and one or more of the selected form of input key may be assigned to additional functions, such as in changeable soft key assignments during the programming or setup of the system. One form of suitable button, and the fitting thereof to the device


14


, is depicted in FIG.


2


. One material suitable for the button is a rubber material, such as santoprene. The selected button material may be formed with a lip


25


which may be preferably adhesively secured to the face


19


around an opening therein. The button material overlies a suitable contact, for example a graphite contact


26


.




The device includes a speaker housing or grill


28


on its peripheral edge, opposite the mode and select buttons. The speaker grill is provided with openings or vents


29


suitable for emitting sound, and its sides may be provided with bumps


30


or texture to facilitate manipulating the device


19


as explained below (with reference to

FIGS. 8



a-c


and


9




a-c


). The vents may be covered with a thin film of Mylar or other suitable material sealed in place to maintain the watertightness of the device


14


.





FIG. 7

is an exploded assembly view of one embodiment of the device


14


, and depicts that the device includes the top presentation face


19


, a generally or substantially clear and scratch resistant lens


32


(polycarbonate is a suitable for forming the lens), a liquid crystal display


33


generally under the lens, and integrated circuit board (the controller, see below)


34


, a suitable speaker


35


, such as a 28 mm speaker, an appropriate number of batteries


36


for providing a power source, a face bottom


37


, a base


38


, a battery cover


39


which may be sealed by a suitable O-ring type seal or gasket and is connected to the face bottom by suitable screws. This generally sandwich-like assembly is joined or coupled by the joining the face top


19


and face bottom


37


, then snap fitting the face assembly, i.e., the top and bottom containing the lens, etc., to the base


38


. The “arrowhead” snap fitting


40


of the face bottom


37


enables the firm, yet rotational or spinning movement of the face assembly within or on the base


38


. Between the face assembly and the base


38


, generally along or adjacent to the peripheral edges thereof, the device


14


may be provided with a plurality of snap bumps


41


and complimentary snap recesses


42


in a detent like arrangement.

FIGS. 3 and 4

depict the basic layout and placement of the components when assembled. Similarly,

FIGS. 5 and 6

depict another basic layout wherein the three button batteries have been replaced by a single battery cell, for example a lithium cell.




In one embodiment, the function of the buttons or inputs may be outlined as follows. The mode button


23


toggles through available programs and features, and the select button


24


selects items. Input button


22


is a “hot” key, comprising the start and stop button, the input for controlling a main game, the input for triggering a character to tell the time and for resetting the device. Input button


21


is also a hot key or input, and controls the playing of another game, clearing the device and resetting. These functions are exemplary, and additional functions may be provided and/or assigned or reassigned to the inputs or selected combinations thereof, and additional input buttons may be provided as desired. The enumerated functions will be further explained and understood in conjunction with

FIGS. 20-23

which depict operational flows of representative embodiments of the present invention.




The movement of the face assembly is depicted in

FIGS. 8



a-c


and


9




a-c.


These two sets of Figures are substantially similar, but in

FIGS. 9



a-c


, the face has been removed for clarity. The 360 degree spinning or rotational movement of the face assembly may be controlled incrementally, for example in 15 degree increments, by the snap bumps and recesses. The face assembly can be moved in either direction for user or wearer convenience, comfort and/or amusement.





FIG. 10

depicts an exploded assembly of one embodiment of the invention. Features in common or similar to features depicted in

FIGS. 1-9



a-c


are commonly referenced. The depicted assembly includes an input assembly including buttons


21


,


22


, suitable pushers


43


, O-ring type seals


44


and springs


45


. A lens


32


is received in the body


16


. Suitable buckles


46


and pins


47


are used to couple the device


14


to the band


17


. A reset key


48


is located on the body


16


and sealed by an appropriate seal, for example, an O-ring type seal. Additional input/control buttons


23


,


24


are also located at the side of the body


16


. An LCD


33


is received in the device


14


, and operably supported therein by a LCD frame member


50


and connectors


51


. A back cover


37


is provided. A microprocessor printed circuit board


34


is operably mounted, as is a battery assembly


36


. An operating mechanism, such as spring/contact assembly


55


, including an appropriate number of springs


55


′ and a spring guiding clip


49


, is provided for making or completing a solder-less speaker electrical connection between the speaker


35


and the printed circuit board


34


. The clip is coupled to the printed circuit board, and includes a movable generally center portion so a user can conveniently replace the battery


36


without detaching the clip


49


from the board


34


. The speaker


35


is set and mounted within the back cover


38


, which is sealed by a suitable fixed ring


56


. Suitable screws, threads or other connective structures or methods are provided as necessary to join components and the assembly as a whole.




Another embodiment of the present invention is depicted in

FIGS. 11-14

. Features in common or similar to features depicted in

FIGS. 1-9



a-c


are commonly referenced, and the embodiment of

FIGS. 11-14

is generally similar. It includes a body


16


mounted on a band


17


, and a presentation face


19


, with a display


20


. Input buttons


21


,


22


are provided as necessary to accomplish desired functions, as is an enter button


23


. The button structures or assemblies may be substantially similar to those described above. In this embodiment, the body


16


incorporates sound outlet openings


56


.

FIG. 14

is an exploded assembly view of this embodiment, which comprises a top presentation face


19


, a main body member


57


, a generally or substantially clear and scratch resistant lens


32


, a liquid crystal display screen


33


generally under the lens, and integrated circuit board


34


(the controller, see below), a suitable speaker


35


, an appropriate number of batteries


36


for providing a power source, a bottom


37


, and a battery cover


39


. These components may be joined by suitable connectors, such as screws or threads. It should be appreciated that this embodiment provides a fixed presentation face


19


.

FIGS. 13 and 14

depict one layout or arrangement of the components when assembled.





FIG. 15

is an exploded assembly depicting an embodiment substantially similar to the embodiments depicted and described with reference to

FIGS. 11-14

, and generally similar to the embodiment depicted in

FIGS. 1-9



a-c


. Generally common or similar features are commonly referenced. The depicted assembly includes inputs or controls


21


,


22


,


23


which may be similar to those described above. A lens


32


is received in the body


16


, which is closed at the presentation face by a ring


61


and face plate


62


. Suitable buckles


46


and pins


47


are used to couple the device


14


to the band


17


. A reset key


48


is located on the body


16


. A liquid crystal display (“LCD”)


33


is received in the device


14


, and operably supported therein by a LCD frame member


50


and connectors


51


. A microprocessor printed circuit board


34


is operably mounted, as is a battery


36


. An operating mechanism, such as spring/contact assembly


55


, including an appropriate number of springs


55


′ and a spring guiding clip


49


, is provided for making or completing a solder-less speaker electrical connection between the speaker


35


and the printed circuit board


34


. The speaker


35


is set and mounted within the back cover


38


, which is sealed by a suitable fixed ring


56


. Suitable screws, threads or other connective structures or methods are provided as necessary to join components and the assembly as a whole.





FIG. 16

is an exploded assembly view depicting another embodiment of the present invention wherein the invention takes the form of a pendent or broach. This embodiment comprises a front case member


63


and a rear case member


64


joined to form a generally closed housing. The housing includes an opening which is occupied by a lens


32


, and another opening occupied by a touch pad input


65


. It houses a LCD


66


, supported by an LCD frame


67


. A first printed circuit board controller


69


is received in the housing. Suitable contacts


71


are provided to link operable components, and a battery or battery assembly


72


is provided for power and enclosed by a battery cover


73


. Function or input buttons, such as button


74


, are provided, as are openings suitable for receiving the buttons. A second printed circuit board


76


is mounted. A suitable audio speaker


35


is provided. The assembled device may be suspended by a suitable flexible lanyard or necklace member


77


. In this embodiment, as in all embodiments, it should be appreciated that any number of inputs and or circuit boards may be incorporated as necessary or desired to accomplish desired functions or performance.





FIG. 17

is an exploded assembly depicting another embodiment of the present invention wherein it takes the form of a pen or other writing instrument. This embodiment comprises a first pen case member


79


with openings for operably receiving suitable control inputs or input assemblies such as buttons


80


. An ink assembly


81


is provided and includes a pen tip, ball and ink assembly. A second pen case member


83


is provided for attachment to the first case member


79


to form a housing. A battery or battery assembly


36


is received in the housing and covered by a battery cover


84


. A lens


32


, similar to those described above is received in the housing, occupying a display opening therein, as is an LCD or other suitable display, and a support frame, indicated generally at


86


. Two programed and/or programmable circuit boards


87


,


87




a


are mounted in the housing, as is a speaker


35


. Board


87




a


operably handles input and/or output relative to a gravity switch assembly


87




b


which may be provided for actuating an unprompted reaction, e.g., a sound or animation, based on the orientation or position of the device


14


. The operable components, for example, the inputs, circuit boards, LCD, speaker and battery, are electrically coupled by suitable inputs, contacts and connectors.




The embodiments of the amusement device of the present invention include a suitable data and control operating or processing system or systems, typically in the form of a computer or one or more microprocessor boards or chips (for example, integrated circuits


34


or printed circuit boards


87


) contained within the housing or case of the various embodiments of the device. These printed circuit boards or chips may be configured as desired and convenient for particular embodiments and functions, and may be constructed and located as suitable for particular embodiments.





FIG. 18

depicts one representative selection and arrangement of the electronics or electronic circuitry and related components which may be used in embodiments of the invention. A plurality of selected inputs


58


(e.g., buttons, gravity sensor/switch, keyboard or joystick, temperature sensor and/or microphones) are operably connected to a microprocessor


59


, as are a plurality of selected outputs, in this embodiment, an LCD screen


32


and speaker


35


. A reset key or button


48


(or keys or buttons) may also be coupled to the microprocessor


59


. In this embodiment, the microprocessor contains the LCD screen driver and the digital audio all in or on one chip. Future performance needs and features (e.g., LCD controller(s), audio enhancements, RAM, etc.) may involve the use of multi-chip sets. For example, and the number and arrangement of chips or pc boards is not limited to this example, the audio may reside on one chip and the LCD screen may be driven by, for example, three other chips with a fourth chip being the controller for issuing commands to the other three chips.





FIG. 19

depicts another representative selection and arrangement of the electronics or electronic circuitry and related components which may be used in embodiments of the invention. The depicted control and data processing system


90


includes a suitable power supply


181


, typically a battery or a direct current supply of a suitable voltage (e.g., the battery or battery assemblies


36


), but other power supplies, such as solar cells, may be used or incorporated as well. Power is supplied to a power distribution and sensor electronics control circuit


184


. Control circuit


184


can be one of several commercially available power switching and control circuits, and may be provided in the form of a circuit or circuit board which is detachable, and plugs into a main board or chip


185


or a suitable expansion slot board receptacle.




Power control circuit


184


may be connected to a first input control switch


182


and a second input control switch


183


, or to as many switches as are desired or necessary. The switches may be operated by inputs such as inputs


21


,


22




23


,


24


, provided on the housings of the various embodiments of the present invention. In one embodiment, for example, one switch may control powering up the system, and the second switch may control activation of aspects of the programs or modes of operation. There may be one or more additional switches, buttons or inputs, or functions may be combined in a button by the selective operation thereof, and the system


90


can include default settings or subroutines.





FIG. 19

also depicts a controller board, circuit or chip


185


which includes a central microprocessor (not shown) and related components well-known in the industry as computers or printed circuit boards, for example, four or eight bit microprocessors such as those made and offered for sale by Elan Microelectronics Corporation and others, and related memory (not specifically shown). A variety of different configurations and types of memory devices can be connected to a suitable pc or board as is well-known in the art. A panel display control board


188


, and/or an optional second such board


189


(shown in phantom), is included. The board


188


typically would be connected or operably coupled to the board


185


, for example in expansion slots of circuit board


185


. Display control board


188


is capable of controlling the images displayed and other operational parameters of the video and/or audio displays used in the present invention More specifically, the display control board


188


is connected to one or more user interface circuits


196


, which show the display station. Additionally, the display control board


188


is shown connected to the additional display interface circuits


190


,


194


,


198


. This arrangement allows the display control board or circuits


188


to provide necessary image display data to suitable electronic driver circuit


197


used to drive the display station or stations (this flow may operate the opposite way, too, i.e., the display control board


188


may receive information or data from the driver circuits). This arrangement also allows the display control boards to provide necessary image display data to additional display electronic drive circuits


192


,


195


,


199


associated with the displays. The display electronic drive circuits just described may have associated back lights (or other suitable enhancements)


193


.




The circuit board


185


may include a serial port


187


to allow data to be programmed or downloaded. This allows performance data to be analyzed in various ways using added detail, or by providing integration with data from other devices so that performance problems can be identified and eliminated. It also allows monitoring of use and accuracy on a routine basis. In some embodiments, performance requirements, user use, responses, performance and/or skill can be varied or manipulated, recorded and displayed, or downloaded.





FIG. 19

further depicts that a keyboard connection port


186


may be provided to couple the pc or microprocessor of the present invention to a larger format microprocessor or computer and keyboard (not shown) to facilitate use, programming and servicing of the system


90


. It also shows a number of optional sensor interface connections


191


or control input interfaces


178


,


179


for sensing of ambient conditions or direct input through the use of inputs (such as buttons


21


,


22


,


23


,


24


) or the like.




The processor or controller


90


, whatever form it takes, includes software or programming which is used in the operation of the interactive use of the present invention. It should be understood that the particular software used may vary dependent upon, for example, the desired input and output options and/or interactivity, e.g., the character or characters displayed and the activities of the displayed character(s). The system for some embodiments described herein is being used for a “happy face” character, and so description in that context may be provided as exemplary. However, other characters and activities can be selected and there may be modifications to the software and program routines to accomplish these changes, or such may be required in connection with the wide variety of functions, characters, displays and sounds available.




The processor


90


includes suitable operational modules for performing a number of data processing function in connection with the selected and preferred characters. One function is receiving user input and translating it into a selected action of the display. Other representative functions include, but are not limited to, producing and/or controlling an audio output, both or selectively in response to a sensed ambient condition or stimulus or in response to user input, producing and/or displaying audio and/ or visual inquiries of the user and sensing functions. Such functions and others, including variations thereof, for various embodiments of an interactive digital amusement device in accordance with the present invention are indicated, described and illustrated herein, particularly in the exemplary operational flows depicted in

FIGS. 20-23

.




Turning then to

FIGS. 20-23

, these flow diagrams illustrate functions that may be implemented in software or firmware for execution in embodiments of the present invention by a suitable processor or control circuit


90


. Upon execution of the functions, processor


90


responds to input by a user to control, for example, a visual output on a display and/or an audio output through an audio output device such as a speaker


35


, and provide interaction with the user. The device, including a processor circuit


90


and associated electronics, may be embodied within a watch or a pendant, or other types of enclosures.





FIG. 20

is a flow diagram


200


illustration operation of another embodiment of an interactive digital amusement device


217


. Device


217


includes a display


218


, typically implemented with an LCD screen. The user may interact with device


217


by manipulating an input device, such as buttons


201


,


202


and


203


. In particular, a user selects one or more of the buttons by depressing them to activate a switch. Other types of input devices may be used, such as touch-sensitive elements, voice activation, infra-red, as well as downloadable devices for devices with changeable programming.




As shown in flow diagram


200


, a user may turn device


217


on or off by selecting and holding buttons


201


and


202


, and button


203


, simultaneously for five seconds, for example (step


204


). Device


217


may alternatively include a separate on/off switch or button. Upon turning on device


217


, it enters an idle mode


214


. A user may manipulate buttons


201


and


202


(and/or other inputs, as necessary or desired) while device


217


is in idle mode


214


in order to operate device


217


in different modes. Upon selecting button


201


, for example, device


217


may enter a time display mode


205


in which a time is displayed on display


218


. Upon selecting button


201


, for example, while in time display mode


205


, device


217


may enter a date display mode


206


in which a date is displayed on display


218


, which may include a month and day as shown, as well as other types of date or day information. While in time mode


205


or date display mode


206


, the user may set a displayed time and date by simultaneously selecting buttons


201


,


202


in order to activate a set time/date mode


215


. As shown in mode


215


, a user may set the time and date by selecting one of the buttons to increment a current digit and select in order to move the display to the next digit in order to set that digit and to save the settings after selection of a last digit. A current digit may be indicated by blinking the digit.




While in the idle mode


214


, or other mode, a user may select a button in order to activate a play mode


207


and view an animation on display


218


. While in play mode


207


, a user may select a button in order to play the next animation (step


209


). While in play mode


207


, an animation is displayed on display


218


, and selection of one of the input buttons, for example, button


202


repeatedly causes a series of animations to be displayed on display


218


in step


209


. The animations may be displayed in a particular order upon repeated selection of a button or in a self-prompting random order without further input or prompting from the user. The animations may include a graphical display, and they may be accompanied by an audio output, such as music or speech.




While in any mode


207


, a user may select or press a button, button


201


, for example, in order to activate the idle sound and/or display setting mode


214


. In idle mode


214


, a user may select a button, for example button


202


, in order to activate or deactivate the audio output. In particular, selection of an appropriate button may change the sound setting between on and off, as may be indicated on display


218


, and selection of another button may save the current setting. While in any of its modes, e.g., modes


205


,


213


,


219


, if no button is selected within five seconds, for example, device


217


returns to idle mode


214


and/or a standard, default, ready or “screensaver” display. Alternatively, the device


217


may be configured to remain in a selected mode and only return to idle mode


214


upon selection of a particular button or combination of the buttons.




While in idle mode


214


, the user may select one or more of the button inputs in order to activate a stop watch function, animation or message


213


. For example, selection of button


202


may cause activation of the stop watch function


213


, which may be implemented as a series of stored prerecorded audio counting or countdown messages or an incrementing, digital or analog stop watch display. In addition, selection of button


203


may cause activation of an alarm function


219


, which may be implemented as a series of prerecorded messages providing advice-type messages, and which may selected or triggered based upon detection of an inputted setting or condition. The alarm functions


219


may be triggered by an ambient condition, such as light or dark, or they may randomly selected. Detection of the ambient condition may occur through use of interfaces


178


and


179


, or other appropriate sensors or sensing devices such as thermometers, microphones, motion detectors and the like. Processor


90


may process the detected ambient condition or a selected setting, under software or firmware control, in order to select a particular audio message and/or display. For example, a value of the detected ambient condition may be compared with known values or thresholds associated with particular messages. When the value matches a known value or is within a particular threshold, the message corresponding to that value or threshold may be selected or may be triggered automatically.





FIG. 21

is a flow diagram


300


illustration operation of another embodiment of an interactive digital amusement device


317


. Device


317


includes a display


318


, typically implemented with an LCD screen. The user may interact with device


317


by manipulating an input device, implemented with buttons


301


,


302


, and


303


. In particular, a user selects one or more of the buttons by depressing them to activate a switch. Other types of input devices may be used, such as touch-sensitive elements or voice activation.




As shown in flow diagram


300


, a user may turn device


317


on or off by selecting and holding all three buttons


301


,


302


, and


303


simultaneously for five seconds, for example (step


316


). Device


317


may alternatively include a separate on/off switch or button. Upon turning on device


317


, it enters an idle mode


304


. A user may manipulate buttons


301


,


302


, and


303


while device


317


is in idle mode


304


in order to operate device


317


in different modes. Upon selecting button


301


, device


317


enters a time display mode


305


in which a time is displayed on display


318


. Upon selecting button


301


while in time display mode


305


, device


317


enters a date display mode


306


in which a date is displayed on display


318


, which may include a month and day as shown or other types of date information. While in time mode


305


or date display mode


306


, the user may set a displayed time and date by simultaneously selecting buttons


302


and


303


in order to activate a set time/date mode


315


(step


310


). As shown in mode


315


, a user may set the time and date by selecting button


301


to increment a current digit and select button


302


in order to move the display to the next digit in order to set that digit and to save the settings after selection of a last digit. A current digit may be indicated by blinking the digit.




While in date display mode


306


, a user may select button


301


in order to activate a play mode


307


and view an animation on display


318


. While in play mode


307


, a user may select button


302


in order to play the next animation (step


309


). While in play mode


307


, an animation is displayed on display


318


, and selection of button


302


repeatedly causes the series of animations to be displayed on display


318


in step


309


. The animations may be displayed in a particular order upon repeated selection of button


302


or in a random order. The animations may include a graphical display possibly accompanied by an audio output, such as music or speech.




While in play mode


307


, a user may select button


301


in order to activate an idle sound setting mode


308


. In mode


308


, a user may select button


302


in order to activate or deactivate the audio output. In particular, selection of button


301


changes the sound setting between on and off as indicated on display


318


(step


311


), and selection of button


302


saves the current setting (step


312


). While in modes


305


-


308


, if no button


301


-


303


was selected within five seconds, for example, device


317


returns to idle mode


304


. Alternatively, device


317


may be configured to remain in a selected mode and only return to idle mode


304


upon selection of a particular button


301


-


303


or combination of the buttons.




While in idle mode


304


, the user may select buttons


302


and


303


in order to activate an audio message. For example, selection of button


302


causes activation of an audio message, referred to as a “magic 8-ball type response” (step


313


), which may be implemented as a series of stored prerecorded audio messages selected based upon detection of an ambient condition, or randomly selected, and providing yes/no or other types of messages. In addition, selection of button


303


causes activation of other audio messages, referred to as “fortune” (step


314


), which may be implemented as a series of prerecorded messages providing fortune-type or prediction-type messages and selected based upon detection of an ambient condition or randomly selected. Detection of the ambient condition may occur through use of interfaces


178


and


179


, as identified in this specification. Processor


90


may process the detected ambient condition, under software or firmware control, in order to select a particular audio message. For example, a value of the detected ambient condition may be compared with known values or thresholds associated with particular messages. When the value matches a known value or is within a particular threshold, the message corresponding to that value or threshold may be selected.





FIG. 22

is a flow diagram


400


illustrating operation of another embodiment of an interactive digital amusement device


404


. Device


404


includes a display


405


, typically implemented with an LCD display. The user may interact with device


404


by manipulating an input device, implemented with buttons


201


,


202


, and


203


. In particular, a user selects one or more of the buttons by depressing them to activate a switch. Other types of input devices may be used, such as touch-sensitive elements or voice activation.




A user may turn device


404


on and off by simultaneously selecting buttons


401


,


402


, and


403


for five seconds, for example (step


415


). Device


404


may alternatively include a separate on/off switch or button. Upon being turned on or first activated, device


404


enters an idle mode


406


. While in idle mode


406


, the user may manipulate buttons


401


and


402


in order to activate various modes. For example, selection of button


401


activates a play mode


407


in which an animation is presented on display


405


. While in play mode


407


, selection of button


402


causes additional animations to be displayed on display


405


(step


408


). Therefore, repeated activation of button


402


while in play mode


407


causes activation of a series of stored animations on display


405


. The animations may be displayed in a particular order upon repeated selection of button


402


or in a random order. The animations may include a graphical display possibly accompanied by an audio output, such as music or speech.




While in play mode


407


, selection of button


401


causes activation of an idle sound setting mode


409


in which a user may activate or deactivate the audio output. While in mode


409


, selection of button


402


causes activation of settings modes


410


and


411


. In modes


410


and


411


, selection of button


401


causes selection of a sound setting in order to turn on or off the sound as indicated on display


405


, and selection of button


402


saves the settings and returns to idle mode


406


.




While in idle mode


406


, selection of button


402


causes activation of a display time mode


412


, in which a time is displayed on display


405


. While in display time mode


412


, selection of button


402


causes activation of a display date mode


413


in which a date is displayed on display


405


, which may include a month and day as shown or other types of date information. While in date display mode


413


, selection of button


402


returns to idle mode


406


. While in display time mode


412


or display date mode


413


, the user may set the time and date, as shown in mode


414


, by selecting button


401


in order to adjust setting of a current digit, and select button


402


to accept the setting and move the display to the next digit. A current digit may be indicated by blinking the digit.




Also, while in idle mode


406


, selection of button


403


generates an audio message, referred to as “mood sensing,” with appropriate comments. This message may be implemented with prerecorded audio messages selected based upon detection of an ambient condition or randomly selected. The ambient condition may be sensed using control input interfaces


178


and


179


as identified in this specification. Processor


90


may process the detected ambient condition, under software or firmware control, in order to select a particular audio message. For example, a value of the detected ambient condition may be compared with known values or thresholds associated with particular messages. When the value matches a known value or is within a particular threshold, the message corresponding to that value or threshold may be selected.




As shown in

FIG. 23

, flow diagram


500


, a user may turn device


517


on or off by selecting and holding all three buttons


501


,


502


, and


503


simultaneously for five seconds, for example (step


516


). Device


517


may alternatively include a separate on/off switch or button. Upon turning on device


517


, it enters an idle mode


504


. A user may manipulate buttons


501


,


502


, and


503


while device


517


is in idle mode


504


in order to operate device


517


in different modes. Upon selecting button


501


, device


517


enters a time display mode


505


in which a time is displayed on display


518


. Upon selecting button


501


while in time display mode


505


, device


517


enters a date display mode


506


in which a date is displayed on display


518


, which may include a month and day as shown or other types of date information. While in time mode


505


or date display mode


506


, the user may set a displayed time and date by simultaneously selecting buttons


502


and


503


in order to activate a set time/date mode


515


(step


510


). As shown in mode


515


, a user may set the time and date by selecting button


501


to increment a current digit and select button


502


in order to move the display to the next digit in order to set that digit and to save the settings after selection of a last digit. A current digit may be indicated by blinking the digit.




While in date display mode


506


, a user may select button


501


in order to activate a play mode


507


and view an animation on display


518


. While in play mode


507


, a user may select button


502


in order to play the next animation (step


509


). While in play mode


507


, an animation is displayed on display


518


, and selection of button


502


repeatedly causes the series of animations to be displayed on display


518


in step


509


. The animations may be displayed in a particular order upon repeated selection of button


502


or in a random order. The animations may include a graphical display possibly accompanied by an audio output, such as music or speech.




While in play mode


507


, a user may select button


501


in order to activate an idle sound setting mode


508


. In mode


508


, a user may select button


502


in order to activate or deactivate the audio output. In particular, selection of button


501


changes the sound setting between on and off as indicated on display


518


(step


511


), and selection of button


502


saves the current setting (step


512


). While in modes


505


-


508


, if no button


501


-


503


was selected within five seconds, for example, device


517


returns to idle mode


504


. Alternatively, device


517


may be configured to remain in a selected mode and only return to idle mode


504


upon selection of a particular button


501


-


503


or combination of the buttons.




While in idle mode


504


, the user may select buttons


502


and


503


in order to activate an audio message. For example, selection of button


502


causes activation of an audio message, referred to as a “thought” (step


513


), which may be implemented as a series of stored prerecorded audio messages selected based upon detection of an ambient condition or randomly selected. In addition, selection of button


503


causes activation of other audio messages, referred to as “advice” (step


514


), which may be implemented as a series of prerecorded messages providing advice-type messages and selected based upon detection of an ambient condition or randomly selected. Detection of the ambient condition may occur through use of interfaces


178


and


179


, as identified in this specification. Processor


90


may process the detected ambient condition, under software or firmware control, in order to select a particular audio or visual message. For example, a value of the detected ambient condition may be compared with known values or thresholds associated with particular messages. When the value matches a known value or is within a particular threshold, the message corresponding to that value or threshold may be selected.




The preceding examples of embodiments and operational flows are intended to be representative of embodiments of the present invention. The configuration of software or programs for the present invention may be varied in accordance with desired functions. Default displays and messages, e.g., screen-saver type displays or audio messages, may be incorporated, and triggered automatically or selectively. The configurations of the housing and display, the number of inputs and/or the available modes and/or programs of operation may be varied. Luminous or “glow-in-dark” features may be provided, and the various embodiments may include graphics or colors as desired. Thus, the present invention may be embodied in other specific forms without departing from the essential spirit or attributes thereof. It is desired that the embodiments described herein be considered in all respects as illustrative, not restrictive, and that reference be made to the appended claims for determining the scope of the invention.



Claims
  • 1. A wearable interactive digital amusement device comprising:a visual display for displaying animated visual images; an audio component for broadcasting sound; an audio input for receiving an indication of an ambient sound; a system memory for storing data including a plurality of animated display images and a plurality of pre-specified sounds; a processor for controlling the visual display and the audio component, in response to the indication of the ambient sound, to display or broadcast data from the system memory; a band for securing around a user's wrist; and a housing coupled to the band, the housing containing and securing the visual display, the audio component, the audio input, the system memory, and the processor.
  • 2. The device of claim 1 wherein the housing is rotatably coupled to the band such that the user can rotate the housing with respect to the band.
  • 3. The device of claim 1 further including a second input device capable of manipulation by the user to effect the control system.
  • 4. The device of claim 1 wherein the audio input is a microphone.
  • 5. The device of claim 4 wherein the audio input is adapted to activate the control system to transmit a selected one of the plurality of pre-specified sounds to the audio component.
  • 6. The device of claim 5 wherein the selected pre-specified sound is selected from the group including a mood indication, a thought indication, and an advice indication.
  • 7. The device of claim 3 wherein manipulation of the second input device activates the control system to send a first pre-specified sound to the sound component for broadcasting, the first sound based on the input to the audio input.
  • 8. The device of claim 1 wherein the visual display includes a liquid crystal display.
  • 9. The device of claim 1 further comprising a manual input device having at least one button.
  • 10. The device of claim 9 wherein the processor operates to provide a sequence of visual animations on the visual display in response to manipulation of the manual input device.
  • 11. The device of claim 9 wherein the processor further operates to provide visual time and date information on the visual display in response to manipulation of the manual input device.
  • 12. The device of claim 11 wherein the processor operates to permit a user to set the time and date information in response to manipulation of the manual input device.
  • 13. The device of claim 11 wherein the processor further operates to permit a user to deactivate the audio component in response to manipulation of the manual input device.
  • 14. The device of claim 9 wherein the processor further operates to turn off the visual display in response to manipulation of the manual input device.
Parent Case Info

This application is a continuation-in-part of co-pending U.S. design patent application Ser. No. 29/088,590, filed May 28, 1998, and claims the priority of that application and U.S. provisional application Ser. No. 60/097,871, filed Aug. 26, 1998.

PCT Information
Filing Document Filing Date Country Kind
PCT/US99/19397 WO 00
Publishing Document Publishing Date Country Kind
WO00/10662 3/2/2000 WO A
US Referenced Citations (19)
Number Name Date Kind
4158285 Heinsen et al. Jun 1979 A
4314423 Lipsitz et al. Feb 1982 A
4379640 Inoue Apr 1983 A
4395134 Luce Jul 1983 A
4424967 Yokoi et al. Jan 1984 A
4672541 Bromley et al. Jun 1987 A
4696653 McKeefery Sep 1987 A
4799171 Cummings Jan 1989 A
4802879 Rissman et al. Feb 1989 A
4815733 Yokoi Mar 1989 A
4923428 Curran May 1990 A
5002511 Maki Mar 1991 A
5029214 Hollander Jul 1991 A
5083968 Hart Jan 1992 A
5184830 Okada et al. Feb 1993 A
5265009 Colavita Nov 1993 A
5572646 Kawai Nov 1996 A
5967516 Phillips Oct 1999 A
5971855 Ng Oct 1999 A
Non-Patent Literature Citations (2)
Entry
Tamagotchi, 1996-1997.*
Pokemon, 1995, 1998.
Provisional Applications (1)
Number Date Country
60/097871 Aug 1998 US
Continuation in Parts (1)
Number Date Country
Parent 29/088590 May 1998 US
Child 09/462709 US