The present invention relates generally to the field of wireless communications, and more particularly to wireless communication of audio and related data among devices.
Many prior art media devices can receive radio broadcasts from such sources such as FM, AM or satellite broadcasts. With respect to headphones, wireless headphones receive music from media devices via a variety of methods, such as infra-red transmission, 25 mhz radio or 2.4 ghz radio transmission technologies such as Bluetooth. Media devices can transfer media files such as music and/or video files wirelessly between other similar media devices via similar methods. The transferring of such files is usually from one storage medium to another.
Despite certain advantages of the foregoing, wired headphones and/or earbuds suffer from limitations. Some such systems allow one user to share the music experience by passing one wired headphone or earbud to a third party. This shared experience, however, does not allow the third party to experience the full stereo experience of the music. Headphone adapter jacks exist for two wired headphones to be connected to the same media device but this also requires both users to be tethered close to the same media device. Shared music by transfer of media files from one storage medium to other storage medium often infringes upon third party intellectual property rights.
Most prior art wireless headphones do not allow users to share music from the same media device such as an MP3 player. Wireless headphones are also limited to the range of the wireless transmitter—consequently, users using wireless headphones cannot be too far from the source. Also, general transmission techniques such as Bluetooth are generally accessible to anyone having the capability to receive that data.
Audio sounds (e.g., music, news broadcasts, podcasts, etc.) can come from a variety of devices such as a digital media player like the Apple iPod®, a CD player or even a radio transmitting commercial radio broadcasts. Prior art teaching regarding sharing of such audio sounds received from such devices present is limited. A device which emits audio sounds can have two pairs of headphones tethered to the same device. Other devices may employ a wireless transmission of audio sounds, e.g. for a radio station, more than one person can listen to the radio broadcast by tuning their radio receiver to the proper radio frequency.
It is often desirable to obtain, communicate and/or store information about audio files. Most audio files in the popular MP3 and AAC formats contain identification information such as an ID3 tag. An ID3 tag is a data container within or associated with an audio file stored in a prescribed format. This data commonly contains the artist name, song title, year and genre of the current audio file.
With prior art digital communications devices that communicate audio sounds, information about the audio sounds is shared in a very limited way, if at all. Although the audio sounds may be shared in some systems, the ID3 tag (or such similar tag) is usually not. It is difficult, and often impossible, for the recipient of the shared audio sounds to identify the name of the song and the artist behind the song. There is also no way of knowing what are the next song(s) and previous song(s) that are on the device's play-list, or the number of songs.
In addition, a person who is receiving the audio sound may want to purchase the same audio sounds from a retailer but is unable to do so as he or she does not know the information behind the audio sound, e.g. title, artist, album, etc. A person who is receiving audio sounds may also want to know more about the person who or the device which is sharing the audio sounds.
A system and method are disclosed for the seamless capture of audio-file identification data for later evaluation or purchase.
Also disclosed is a digital audio player which features wireless stereo communication to other devices within the network. The device or system of devices incorporates components to transmit and receive audio sounds wirelessly (including by radio, Bluetooth or infra-red technologies) by: (a) having a transmitter/receiver built in (e.g., a wireless transmitter/receiver built into a portable computing device or a digital media player); (b) having an intermediary device that is used to implement the transmission/reception (e.g., a “dongle” transmitter/reception, or a transmitter/receiving station); (c) having the intermediary device that is used to implement the transmission/reception built into the headphones (wired or wireless); or (d) using a similar device or devices to implement the transmission/reception. The audio signal can be selectively rebroadcast to other users.
In addition, the user of the device can also opt to set the device to transmit, re-transmit, broadcast, re-broadcast, receive or not to receive information about the audio sounds in the same manner. The user can opt to transmit or broadcast audio sounds wirelessly (but not necessarily restricted to either radio, Bluetooth or infra-red technologies) to one or more receiving devices respectively. The users of the receiving devices can opt to re-transmit to one device, re-broadcast to more than one device or receive the audio sounds and broadcast their own audio sounds. Through such a device(s), an audio sound sharing network is easily established.
The information on the audio sounds being shared can include information contained in the ID3 tag of digital audio sounds files, or in other such similar places and information that may be manually inserted by the user of the device. Some of that information may include: a) the title of the audio sound; b) the artist behind the audio sound; c) the writer of the audio sound; c) the album/collection the audio sound comes from; d) the genre of the audio sound; e) the year in which it was commercially released; f) the encoding rate of the audio sound if it is a digital media file; g) the size of the file if it is a digital media file; h) a unique identifier associated with the audio file; and i) other information about the audio sound.
Moreover, a method and system is disclosed wherein the user of device can opt to set the device to transmit, re-transmit, broadcast, re-broadcast, receive or not to receive play-list information in addition to the audio sounds and the information on the audio sounds themselves.
The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings, wherein:
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
As set forth above, embodiments of the invention provide a system and method for seamlessly purchasing audio files encountered in various locations. In one embodiment, the system and method of the present invention are applied to a sound-file sharing network described in exemplary fashion below. A person of ordinary skill in the art will readily understand, however, that the application of the invention is not so limited, and may be applied advantageously in other environments including open networks.
Dedicated and Broadcast Use
As shown in
As used herein, the term “dedicated” is used to refer to a closed network, whereby only users of that network may have ready access to the decoding and/or decrypting technology to access the communicated signals. A “closed network” can refer to a network that employs proprietary technology that is not directly interoperable with other standards-based networks, or that adds an additional layer of encoding onto standards-based networks. A “closed network” also encompasses a private network that can only be used by authenticated or authorized devices; e.g., outsider use may be prohibited and enforced through cryptographic means. A closed network is thus distinct from an open network such as Bluetooth, whereby any device that is Bluetooth-enabled may (in the absence of proprietary encoding or encryption) receive and process that signal.
Encryption may be utilized to encrypt data communicated between devices using communication encryption hardware or software to provide a further layer of security to the data communications. Encryption can be used to secure data communications and stored information. Digital communications accommodate the use of encryption. As consumers continue to move from wireline to wireless communications devices, the use of encryption has become more important to the end user in some contexts.
Referring now to
Rebroadcasting
The system and method of the present invention can also be used in the context of re-broadcasting. For example, as shown in
Rebroadcast thus allows user of 13 who is out of the range of 11 but in the range of the re-broadcast of 12 to receive the appropriate audio signals (and, as desired, related information) from 11, via 12. Likewise, if the user of 13 opts to set 13 to re-broadcast, the user of 14, who is out of the range of the broadcast of 11 and the re-broadcast of 12, can opt to set 14 to receive the appropriate audio sounds from 14 via 12 and 13. For all the applications above, the users of 12, 13 and 14 can also set their respective devices to receive the appropriate audio signals which are being re-broadcasted.
Embodiments of the present invention also enable use in multi-channel transmission or broadcast (simultaneous or otherwise). With multiple users transmitting in a limited range, the implementation of the wireless transmission may be made in dedicated channels which users may opt to receive either:
In order to identify the mode in which a device is operating (transmitting, broadcasting, re-broadcasting or receiving), the user of a device can opt to set either cues on his device or cues to be displayed/received on third parties' device to allow third parties to identify the mode in which a device is operating. The cues could take various forms or combination of forms such as:
(e.g., 21 is set to broadcast 21 flashes a blue light which users of other Devices (22, 23, etc.) can see and then opt to set 22, 23, etc. to receive 21's broadcast.)
Sharing of Related Digital Information
The user of the device can also opt to set the device to transmit, re-transmit, broadcast, re-broadcast, receive or not to receive information about the audio sounds themselves, the users, or the devices.
The information on the audio sounds being conveyed can include, but is not limited to, information contained in the ID3 tag of digital audio sounds files or in other such similar places and information that may be manually inserted by the user of the device. This information can include, though is not limited to:
In a preferred embodiment, the user of device can opt to set the device to transmit, re-transmit, broadcast, re-broadcast, receive or not to receive play-list information in addition to the audio sounds and the information on the audio sounds themselves. Such information contained in the play-list includes but is not limited to:
Such information can be in a text form and users of the devices can opt to view the information on an associated display.
Further, this invention also claims a method and system where the recipient of the information relating to the audio sounds and/or play-lists can choose to capture and store the information of certain audio sounds as well as the play-list information at his or her option.
With this saved information, the recipient may then download this information to his personal computer or such other media device and the information of the audio sounds or play-list information which the recipient has captured will be downloaded to his computer or such other media device.
In on embodiment, this saved information is linked to online databases. Further information about the audio sounds or play-list information may be obtained in this manner through indexing and retrieval of additional information correlated to the originally saved data.
In a further embodiment, this device may also contain a unique identifier (be it a number or text or a combination of both or some other manner to uniquely identify the device), which may also be set by the user at his discretion.
Users of the device which transmit, re-transmit, broadcast, re-broadcast, receive or not receive audio sounds, information on the audio sounds and/or information on play-lists will be able to detect this unique identifier from other devices and similarly capture such information on the unique identifier, thereby enabling the user to identify the device from or to which it is sharing music and save this information for later.
In addition to this unique identifier, users of the device may also opt to transmit, re-transmit, broadcast, re-broadcast, receive or not to receive text, pictures or audio sounds, or a combination of these, which will be inserted by the user when the device is docked or sync-ed with a personal computer or through user inputs on the device itself.
Such captured information will be linked to a website or database (either online or not) of users of the device and with the captured information, the user will be able to navigate through such the website or database to find out more information about the user(s) whose device identifier had been captured.
The database may contain information about users of the device such as:
The advantage of this system of sharing is that in addition to creating wireless music sharing networks, a real community of people may also be fostered or built based on shared musical interests or merely by physical proximity which enable sharing and information exchange.
Streamlined Purchase of Sound Files
In a preferred embodiment, the system captures information on audio sounds (e.g., music) from a source, and the captured information can be used by a person to have integrated access to a music store where the audio sounds can be purchased.
The source of the audio sounds can stem from a variety of sources (the “Source”) including but not limited to the following:
The Source of audio sounds allow for the playback or transmission, receipt, decoding and playback of digital audio sounds. Digital audio sounds are capable of containing much information about the audio sounds (in addition to the audio sounds themselves) in an ID3 tag or such similar tag. Information contained includes but is not limited to the following:
In accordance with the invention, a system (either hardware or software, or a combination thereof) allows the user to capture the information on digital audio sounds from the Source, either through marking the audio sounds:
The system includes a control system with a user interface allowing the user to instantiate capture of the information from the Source. If the entire playlist is captured a subset of the playlist can be selected for the purchase step. This captured information is saved by the user and can be viewed or used subsequently at certain location including but not limited to:
Once this captured information is downloaded by the user (as the case may be), the user can through activation of certain commands on the device itself, the user's computer or at stand-alone machines establish a link through to remote networks such as music retailers having access to digital music libraries. This can take many forms and include though not be limited to the following:
Such a system of purchase can be either be paid based on pre-determined prices for each audio sounds or with credits or be based on a subscription or pre-established account. If confidential information is included to effect payment, it may be transmitted in an encrypted format established with the remote network.
Upon the purchase of the audio sounds, the user will require a medium to which he can transfer the music. This medium may include though not be limited to the following all of which may be able to play back the very audio sounds purchased:
The foregoing discussion focuses principally on the sharing of music and other audio. It is understood, however, that other applications will also be useful. For example, the application could be used in a gaming environment, in which it is desired that a number of players share a similar audio experience. For example, all such members may be sharing a communications “channel” in the virtual environment. In addition, the present invention could be advantageously applied in the areas of education and training, among others.
As noted above, while the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/SG2008/000176 | 5/9/2008 | WO | 00 | 2/11/2010 |
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WO2008/143592 | 11/27/2008 | WO | A |
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