This invention lies in the field of logic games, specifically logic games that employ both words and numbers, in combination, in their execution.
Many word games exist in the art. Examples include jumbled-letter games, find-a-word games, hangman-type games, and Scrabble®-type games. Word games are popular diversions.
Almost as many math- and numbers-based games exist; Sudoku®-type games, connect-the-dots games, chess, checkers, matching games are examples. Again, math- and numbers-based games are popular diversions.
However, games that combine math and word games are not widespread. An Australian television game show that was broadcast in Australia in the early 20-teens called “Letters and Numbers” played a game wherein contestants played two games: one where they got a random collection of letters and had to create the longest word they can, and one where they got a random collection of numbers and a random target and had to create a calculation that produced the target (https://blogs.adelaide.edu.au/maths-learning/2018/08/13/numbers-and-letters/). A variant of that game allows the contestants to pick their own random numbers or letters. Letters and numbers are not combined into the same game.
Referring now to
Referring now to
Said point value 105 is a number chosen by said game developer 210, 215. Said point value 105 must be unique 315 to said target word 125 in a word listing 220 that can be formed from said parent words 115, 120. To determine said point value 105, said game developer 210 may, in one embodiment, run an algorithm (not shown) which takes all letters 110 in said parent words 115, 120 and combines them into said word listing 220 all words those letters can form. Several such algorithms are readily available on the internet, and their programming is not part of the present invention, though their use by said game developer 210, 215 is part of the present invention.
In an alternate embodiment of the invention, said game developer 210, 215 may manually develop said word listing 220.
A game developer 210, 215, in one embodiment, starts developing a word/number logic puzzle 100 by determining a target word 125. Said game developer then assigns at least two parent words 115, 120. In another embodiment, said game developer 210, 215 starts developing a word/number logic puzzle by assigning at least two parent words 115, 120 then determining a target word 125.
Said game developer 210, 215 then determines whether said target word 125 uses any one letter 110 from any parent word 115, 120 only once. If the answer to that determination is no, said game developer 210, 215 returns to assign new parent words 115, 120.
If the answer to that determination is yes, said game developer 210, 215 moves on to determine whether said target word 125 uses at least one letter 110 from each parent word 115, 120. If the answer to that determination is no, said game developer 210, 215 reassigns said parent words 115, 120.
If the answer to that determination is yes, said game developer 210, 215 assigns a point value 105 to each letter 110 in said parent words 115, 120. Said game developer 210, 215 then adds the point values 105 represented by the letters 110 in the target word 125 to get a total point value 320. The game developer 210, 215 determines whether said target word 125 point value equals a unique sum 315 of said parent word 115, 120 letter 110 point values 105. If the answer to that determination is yes, said game developer 210, 215 publishes said puzzle 100 and the development process ends.
If the answer to that determination is no, said game developer 210, 215 determines whether changing said existing parent word 115, 120 point values 105 yields a unique sum 315 of said parent word 115, 120 point value 105 for said target word 125. If the answer to that determination is yes, said game developer 210, 215 reassigns point value 105 to each letter 110 of each parent word 115, 120 and repeats the process from that point.
If the answer to that determination is no, said game developer 210, 215 reassigns new parent words 115, 120 and repeats the process from that point.
Referring now to
Following said flow chart 405, said player 410, 415 views the logic game 100 provided by said game developer 210, 215. Said player sees two parent words 115, 120, a set number of letter spaces 420 for said target word 125, a point value 105 for said target word, and the letters 110 from said parent words 210, 215 with point values 105 assigned.
Said player 410, 415 brainstorms a list of words that may be formed by combining letters 110, one of which must be taken from each parent word 210, 215.
Going through the list of possible target words 125 the brainstorming session produces, said player 410, 415 determines whether the target word has as least one letter 110 from each parent word 210, 215. If that determination is no, said player 410, 415 returns to brainstorm further possible target words 125.
If that determination is yes, said player 410, 415 determines whether said target word 125 contains the number of letters 110 indicated by said game developer 210, 215. If that determination is no, said player 410, 415 returns to brainstorm further possible target words 125.
If that determination is yes, said player 410, 415 then determines whether said point value 105 of said target word 125 equals said point value 105 given for the solution 430 to the puzzle. If the determination is yes, said player has won the game.
If said determination is no, said player 410, 415 returns to brainstorm further possible target words 125.
Said game 100 may be formatted as an electronic gaming application 105 for play on a tablet 435, smartphone 440, laptop 445 or desktop computer 450 that uses any known operating system. Alternatively, said game may comprise a puzzle printed on any substrate which said player uses a writing instrument such as a pen 455 or pencil 460 to solve, though any writing instrument may be used; further examples, none of which are pictured, in this non-exclusive listing include chalk, crayon, stylus, brush and marker.
In another embodiment of the invention, more than two parent words may be used to form said target word.
In another embodiment of the invention, only one parent word may be used to form said target word.
In another embodiment of the invention, there may be more than one target words.
In another embodiment of the invention, the target word may be one of the parent words.
In another embodiment, the target word may be a compound word comprised of all of both parent words.
In another embodiment of the invention, there may be more than one player 410, 415, one or more of which may be human and one or more of which may be a machine.
The embodiments provided here are examples only and are not intended to be a complete listing of possible embodiments, nor should they be construed as an exclusive listing of embodiments. Variations in the described invention and its uses are possible within the scope of this disclosure without departing from the subject matter coming within the scope of claims to be examined, and a reasonable equivalency thereof, which I regard as my invention.