The present disclosure falls under the broad category of tabletop games, and more particularly, under the category of word-guessing games.
Tabletop games include board games, card games, tile games and dice games. Many popular tabletop games revolve around words. For example, one broad category of word games is word-building games. Popular word-building games include Scrabble, Boggle and Bananagrams. Another broad category is word-guessing games. Popular word-guessing games include Taboo, Pictionary, and Charades. In a typical word-guessing game, players give clues to get other players to guess a particular word.
There are multiple ways for a player to provide clues including verbally giving a clue, drawing a clue and acting out a clue. Taboo is an example of a game where clues are given verbally. Pictionary is an example of a game where clues are drawn. In Charades, clues are acted out. In addition to how clues are given, there are many other aspects of gameplay that combine in different ways to make each game unique. Some aspects of gameplay that show up in many word-guessing games are how many words need to be guessed, time limits, individual or team play and physical components such as buzzers, boards and timers.
People of all ages love to make things with their hands. Surprisingly, there are few word-guessing games in which gaming pieces are used to build a clue. Therefore, there is a golden opportunity to combine people's love of making things with their hands with people's love of word-guessing games.
Disclosed herein is a tabletop game and method of play in which players arrange a variety of gaming pieces of different shapes and sizes to create designs that represent a word or phrase, and other players try to guess the word or phrase.
Some embodiments of the present invention are illustrated as examples and are not limited in any way by the figures of the accompanying drawings.
Disclosed herein is a word-guessing game and method of play. The present disclosure is to be considered as an exemplification of the invention, and is not intended to limit the invention to specific embodiments illustrated by the examples and descriptions that follow. The game consists of a set of pieces in a variety of shapes and sizes, and a set of word cards. In general, players arrange the pieces on a flat playing surface to create visual representations of the words on the cards. In addition, after a piece has been placed on the playing surface, a player may manually slide that piece around the playing surface to simulate movement. See [0024] for a detailed explanation of simulated movement.
The pieces consist primarily of basic shapes which include: 1) 2-dimensional geometric figures such as triangles and circles, 2) 3-dimensional geometric figures such as spheres and cubes, 3) shapes that occur in nature such as plants and animals, 4) shapes that appear on a keyboard such as numbers and arrows and 5) other basic shapes such as wavy lines and stick figures. The pieces include certain pieces which are stands or support pieces for other pieces, as illustrated in
In one exemplary embodiment, the game consists of a set of 44 gaming pieces as depicted in
100×100 (1)
50×50 (1)
100 diameter (1)
50 diameter (2)
7 dots (4)
100 (2)
62.5 (4)
25 (4)
100×33 (1)
50×25 (1)
100×120 (1)
50×60 (1)
25×30 base (1)
100×50 (1)
50×25 (1)
100 diameter (1)
50 diameter (2)
100 (1)
50 (2)
S squiggle 50 (2)
V squiggle 60 (2)
Big Stick Person 70 (2)
Little Stick Person 45 (2)
Hand 15(1)
Foot 25 (1)
Arrow 25 (2)
In an exemplary embodiment, two sets of pieces may be included in each game. The two sets may be identical except they may be different colors. This will allow for team competition and allow for easily keeping track of all the pieces in each set.
In an exemplary embodiment, there is a word card deck of 200 word cards, for example. The word cards have one or more words printed on them. In an exemplary embodiment, a word card has six words.
In another exemplary embodiment, there is a deck of cards based on a theme such as nature or famous people. In general, in a theme deck, all the words on the cards belong to a particular theme. One theme deck is a junior theme deck. All the words on the cards in the junior theme deck will be suitable for younger players.
In another exemplary embodiment, there is an expert theme deck. All the words on the cards in the expert theme deck will be generally more difficult than those in the base deck and may include adjectives, adverbs and other parts of speech not represented in the base deck.
In another exemplary embodiment there is a sports theme deck. All the words on the cards in the sports theme deck will be related to sports including names of sports, names of players and types of equipment.
In another exemplary embodiment there is a Hollywood theme deck. All the words on the cards in the Hollywood theme deck will be related to Hollywood including names of movies, names of actors, and names of directors.
In another exemplary embodiment there is an adults theme deck. All the words on the cards in the adults theme deck may contain words suitable only for adult players.
In an exemplary method of play, the game begins by laying out a complete set of pieces [0014] on a flat playing surface such as a table or floor. Each player is given a word card [0017] from the word card deck. A player is chosen to be the first builder by a method predetermined by the players. As used herein and throughout, “builder” refers to the player that uses the pieces to make a visual representation of one of the words on the word card. The visual representation cannot spell out the word from the word card using the pieces to make letters. Also, as used herein and throughout, the verb “build”, in all its conjugations, refers to the act of a player using the pieces to make a visual representation of one of the words on a word card. The builder may choose to organize the pieces on the table in order for them to be easier to use. The builder then chooses one of the six words on the card. As an example, a player has the card pictured in
One creative and unique feature of the game is that the builder may move pieces on the table to create action and/or animate the visual representation of the word. In
The builder is not allowed to speak or make sounds while they are building. The builder cannot use pieces to spell out words. That is contrary to the spirit and intent of the game. The builder cannot use pieces as blanks for words or letters. The builder cannot act out any part of the word.
In another exemplary method of play, the game is scored according to how long it takes the players to guess the word. This embodiment adds an element of tension that many players enjoy. Play proceeds as described in [0023] except for the following scoring changes. If the word is guessed within the first 30 seconds, the builder also earns a point. If the word is not guessed after two minutes, the builder loses a point. If the word is guessed between the 30 seconds and two minutes, the builder does not gain or lose a point.
In another exemplary method of play, the game is played in teams. Instead of each player receiving one card, cards are placed face down in a stack on the playing surface according to the total number of players (players from both teams combined). The recommended number of cards is given below:
4 or 5 players—10 cards
6 or 7 players—15 cards
8 or 9 players—20 cards
10 or 11 players—25 cards
One player from each team goes first. After that, the same person cannot go again until everyone on the team has had a turn. The two players take the top card from the pile, look at it together, and decide which word they are going to build. After deciding on a word, the two players begin building at the same time. Each player builds for their own team. The first team to correctly guess the word earns a point for their team. There is a two-minute time limit on building. If no one guesses the word in two minutes, that turn ends and the next two players take their turn. The winning team is the one with the most points after playing all the cards in the stack.
In another exemplary method of play, two teams play as described in [0027], however, the two builders are limited to one set of pieces. The builders do not each get their own set of pieces. This adds a completely new element to the game. Players need to quickly try and acquire the pieces they need because the opposing player may take a piece making it unavailable. It is a race to see which builder gets the pieces they need first.
In another exemplary method of play, the builder can tell the guessers what category of word they are building. This makes the game easier for less experienced players and younger players. For example, a builder could say, “I am building an action” or “I am building a noun”. A builder might even be more specific and say, “I am building a person”, if the players decide on that before play begins.
In another exemplary method of play, instead of getting one card and building five words on that card as described in [0023], the builder chooses a new card every time they take a turn and chooses one word from that card. This allows maximum flexibility in terms of choosing what word to build. For example, players may decide they want to play one night with only idioms or only verbs. Players can choose to end the game after a predetermined number of rounds or after one player achieves a predetermined number of points.
In another exemplary method of play, play process as described in [0023] except there is no time limit at all. Builders build until other players guess the word or give up.
In another exemplary method of play, play proceeds as described in [0023] except players do not use word cards. Instead, players make up their own words. This method of play is great if cards are unavailable or if players wish to build words that are not represented on the cards.
In another exemplary embodiment, the entire game, including all the aforementioned exemplary embodiments and methods of play may be played digitally by virtue of an app on a tablet or mobile device or computer based software in any media including a video game and online game. Electronic components to the game play are contemplated by this disclosure such as an electronic timer. For example, the pieces that are used to build the visual representation of the word may be digital objects (e.g., displayed on a screen of a computing device, gaming device, or television) rather than physical objects.
In another exemplary embodiment, all the word card decks [0017], [0018], [0019], [0020], [0021], [0022] are translated and printed in other languages including but not limited to Spanish, French and German. Game-play adaptations for the visually and hearing impaired are included in this disclosure.
While the disclosure has been shown and described with reference to certain preferred embodiments thereof, it will be understood by those skilled in the art that various changes in form and detail may be made therein without departing from the scope and spirit of the disclosure.
As described above, embodiments can be in the form of processor-implemented processes and devices for practicing those processes, such as a processor. Embodiments can also be in the form of computer program code (e.g., computer program product) containing instructions embodied in tangible media (e.g., non-transitory computer readable medium), such as floppy diskettes, CD ROMs, hard drives, or any other non-transitory computer readable medium, wherein, when the computer program code is loaded into and executed by a computer, the computer becomes a device for practicing the embodiments. Embodiments can also be in the form of computer program code, for example, whether stored in a storage medium, loaded into and/or executed by a computer, or transmitted over some transmission medium, such as over electrical wiring or cabling, through fiber optics, or via electromagnetic radiation, wherein, when the computer program code is loaded into and executed by a computer, the computer becomes a device for practicing the exemplary embodiments. When implemented on a general-purpose microprocessor, the computer program code segments configure the microprocessor to create specific logic circuits.
This application claims the benefit of U.S. Provisional Patent Application No. 63/164,666 filed Mar. 23, 2021, the disclosure of which is incorporated herein by reference in its entirety.
Number | Date | Country | |
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63164666 | Mar 2021 | US |