The present invention relates to a word game.
Various word games are known in which players compete by making, finding, or completing words. Examples of some common word games include crossword puzzles, Scrabble (a registered trademark of Hasbro, Inc. of Pawtucket, R.I.), Boggle (a registered trademark of Hasbro, Inc. of Pawtucket, R.I.), and Jumble (a registered trademark of Tribune Media Services of Chicago, Ill.). Such word games only allow a player to make words using a fixed number of known letters (as in the case of Scrabble, Boggle, and Jumble) or of a predetermined size (as in the case of crossword puzzles). Moreover, such games generally do not offer players many options for altering the pace of game play, the potential to lose points based on playing performance, or options for modifying risk/reward tolerance.
In accordance with a first aspect of the invention, further details of which are described below, a word game is provided. Each game may be played between at least two players. The object of the word game is for players to accumulate at least a predetermined number of points. Each game may be logically divided into a series of word challenges played among the players. Each word challenge may be logically divided into one or more rounds in which some players may opt in or out of participation in some rounds of the word challenge. To score points in each round, all players participating in the round must attempt to form words using at least the same group of letters. That is, the words must incorporate the letters based on their position. For example, each letter will be designated according to its position in the word, such as a first letter, last letter, and intermediate letter (the latter located anywhere between the first and last letter in the word). Thus, words generated by players must use the first letter as the first letter of the formed word, the last letter as the last letter of the formed word, and the intermediate letter anywhere between the first and last letter. Intermediate letters may not be used in all rounds of a word challenge. In each round, the player or players making the longest valid word using all of the required letters win(s) the round. As used herein, valid words can include properly spelled words that have not been previously used in prior rounds or prior word challenges. Use of plural, past tense, and other modifications are not permissible, e.g., if the word “divide” has been played, then modified forms of the word such as “divided”, “divides” “dividing”, etc. cannot be played. Also, any two or more players who use the same word lose all their points in a given word challenge: e.g., if one player submits “divide” and another player “divides” both players get zero points for that word challenge. Invalid words can include proper nouns, slang, and misspelled words. Whether a word is properly spelled may be determined by reference to a dictionary. Other players in each round that make valid words with all of the required letters in the appropriate positions, but which are not the longest, can also earn points for the round. However, any player participating in a given round who is unable to make a valid word with all of the required letters in the corresponding positions, can lose points, such as all points they have earned up to that point in that word challenge (but not any prior word challenge). Thus, in each round of play of a word challenge, a player risks losing all of their points earned in the word challenge in order to have the opportunity to earn more points to more rapidly reach a winning score.
Points may be scored based on the length of the words, but only if the word is a valid word and includes all of the required letters (first, last, and intermediate letter(s)) in the correct positions. Thus, longer words may account for more points. All points earned at the end of any word challenge can be secured and, thus, cannot be lost as a result of further play in subsequent word challenges. At the end of each round of a word challenge, any player that has a non-zero score in the word challenge may opt in to playing a “bonus” round to earn more points or may opt out of playing the bonus round to safeguard their points from being lost in the event of being unable to form a valid word in the bonus round. Any player who has a zero score at the end of any round may not opt in (i.e., they are excluded) to playing the bonus round. In the bonus round(s), an intermediate letter is introduced as another required letter for forming valid words in the bonus round of the word challenge. The bonus round(s) therefore become more challenging (and risky) for those players who have accumulated points and who opt in to the bonus round in that the words generated must not only include the first and last letters from a preceding round (as well as all previously played intermediate letters from earlier bonus rounds of the word challenge), but also the additional new intermediate letter. The “bonus” in making words with the additional intermediate letter comes from the fact that it potentially increases (e.g., multiplies) the point score for words formed in the bonus rounds if, for example, the winner of the bonus round has won one or more prior rounds of the word challenge. However, as noted above, there is also risk for all of the players that opt in to a bonus round that any player that fails to generate a valid word using all of the required letters loses all of the points they have earned in the current word challenge.
Each game may be played between at least two players. The object of the word game is for players to accumulate at least a predetermined number of points. Each game may be logically divided into a series of word challenges played among the players. Each word challenge may be logically divided into one or more rounds in which some players may opt in or out of participation in some rounds of the word challenge. To score points in each round, all players participating in the round must attempt to form words using at least the same group of letters and use the letters in the words in positions corresponding to the letters. That is, the words must incorporate the letters based on their position. For example, each letter will be designated according to its position in the word, such as a first letter, last letter, and intermediate letter (which can be played anywhere between the first and last letter in the word). Thus, words generated by players must use the first randomly chosen letter as the first letter of the formed word, the last randomly chosen letter as the last letter of the formed word, and the intermediate randomly chosen letter(s) which must be found somewhere between the first and last letter. Intermediate letters may not be used in all rounds of a word challenge, for example in the first round of any word challenge. In each round, the player or players making the longest valid word using all of the required letters win the round. As used herein, valid words can include properly spelled words that have not been previously used by players in prior rounds or word challenges. Invalid words can include proper nouns, slang, and misspelled words.
Whether a word is properly spelled may be determined by reference to a dictionary. Other players in each round who make valid words with all of the required letters in the appropriate positions, but which are not the longest, can also earn points for the round. However, any player who is unable to make a valid word with all of the required letters in the corresponding positions, can lose points, such as all points they have earned up to that point in that word challenge (but not any prior word challenge). Thus, in each round of play of a word challenge, a player risks losing all of their points earned in the word challenge in order to have the opportunity to earn more points to reach a winning score.
Points may be scored based on the length of the words, but only if the word is a valid word and includes all of the required letters (first, last, and intermediate letter(s)) in the correct positions. Thus, longer words may account for more points. All points earned at the end of any word challenge can be secured and, thus, cannot be lost as a result of further play in subsequent word challenges. At the end of each round of a word challenge, any player who has a non-zero score may play the “bonus” round or opt out of playing the bonus round to safeguard their points from being lost in the event of being unable to form a valid word in the bonus round. Any player who has a zero score at the end of any round may not play the bonus round. In the bonus round(s) (second, third, etc. rounds), an intermediate letter is introduced as another required letter for forming valid words. The bonus round therefore becomes more challenging (and risky) for those players who participate in the bonus round in that the words generated must not only include the first and last letters and any previously played intermediate letters from earlier bonus rounds of the word challenge, but also the additional new intermediate letter. The “bonus” in making words with the additional intermediate letter comes from the fact that it potentially increases (e.g., multiplies) the point score for words formed in the bonus rounds if, for example, the winner of the bonus round has won one or more prior rounds of the word challenge. However, as noted above, there is also risk for all of the players who participate in a bonus round that any player who fails to generate a valid word using all of the required letters loses all of the points they have earned in the word challenge.
A letter board 205 may also be provided having spaces to place the tiles being used during play. As shown in
In
At block 102 the first round of the first word challenge commences by selecting one player to choose one letter tile 201A from the first letter container 201 and one letter tile 202A from the last letter container 202. At block 103 the selected player blindly chooses the tiles 201A and 202A and places them on corresponding spaces of the board 205 so all of the players can see the chosen first and last letters. In the example shown in
At block 104 the timer 204 is started to count a minute of play time while all of the players attempt to form the longest valid word that begins with the chosen first letter and the chosen last letter. At block 105, after the expiration of the play time, the players reveal to each other their words. The player with the longest valid word wins the round and each letter of the formed word is multiplied by the default value per letter, which may be one point per letter. If there is a tie for the longest word in any round, each of the tied players wins the round. As noted above, invalid words include misspelled words, proper nouns, slang. All of the other players who also have formed valid words also earn points for their words at the default value per letter. Any player that fails to form a valid word does not receive any points for the first round. In another variation the first round winner may receive more points per letter than the other players with valid but non-winning words. For example, the winner of round 1 may receive 2 points per letter, with the non-winners with valid words receiving the default of 1 point per letter. The next win by the first winner could award 3 points per letter, while the default award remains at 1 point per letter.
At block 106 all players with non-zero scores may participate in the bonus round. By opting in to playing the bonus round, any player who cannot find a valid word in the bonus round loses all of their points gained in the present word challenge. Thus, players may opt out to secure their points from loss in the event that they cannot form a valid word in the bonus round. If a player has a score of zero points at the end of a round, they cannot participated in the bonus round if at least one other player opts to play a bonus round. However, if all of the players at the end of a round opt out of the next round, then the current word challenge ends and a new word challenge begins.
If conditions are met to play the bonus round (i.e., YES at block 106), i.e. at least one player with a valid word opts in to another round, then the players of the bonus round commence Round 2 of the first word challenge at block 107 (
Ending a word challenge secures all of the points earned by players in all previous rounds of the word challenge. The secured points cannot be lost due to invalid words in any subsequent rounds of play in any subsequent word challenges. A player's total score is determined by adding the points earned from all completed word challenges plus the points earned in a current word challenge. As noted above, the player who earns the winning score is the winner of the game.
In the example of
At block 109 the timer 204 is reset and started and all of the players playing Round 2 attempt to generate words within the allotted time having the chosen first, last, and intermediate letters, the goal being to generate the largest word possible with those three letters and in their corresponding positions. At block 110, the play time expires and all of the players reveal their longest words that they managed to form. As in Round 1, only valid words formed by the players earn any points. In addition to the types of invalid words discussed above, invalid words also include words that were used in previous rounds, i.e., Round 1. For example, even though “dormered” uses the first, last, and intermediate letters required for words in Round 2, it cannot be used by players in Round 2 because it was already used in Round 1. Thus, if any player attempted to reuse “dormered” in Round 2, it would be an invalid word and the player(s) using that word would receive zero points and lose all of their points earned in Round 1.
The player(s) with the longest valid word(s) having all of the chosen letters in the required positions win(s) Round 2. The winner of Round 2 earns the default value per letter (e.g., one point per letter) if the winner has not won a previous round, or earns a multiple of the default value per letter if the winner has won previous rounds. The multiplier of the default value is equal to the number of total rounds won by the winning player. For example, if the winner of the round won two rounds, e.g., Rounds 1 and 2 in the above example, then the multiplier of the default value per letter is two. While Rounds 1 and 2 are consecutive, winning consecutive rounds is not required for a winning player to have their points multiplied. Instead, the total number of rounds won is used as the multiplier. All other non-winning players with shorter valid words earn points based on the length of the words they formed at the default value per letter, e.g., one point per letter.
Player 1 formed an invalid (misspelled) seven letter word “dammned” and so earns zero points in Round 2. In addition, because Player 1's word is invalid, Player 1 also loses all of the points earned in all prior rounds of the word challenge (e.g., Round 1), which in this example, are only the seven points earned in Round 1. Furthermore, because Player 1 lost all of their points in Round 2, they are ineligible to play any subsequent rounds for the rest of the first word challenge. Player 2 formed a valid five letter word and so earns five points in Round 2, which are added to the six points Player 2 earned in Round 1. Therefore, at the end of Round 2, the cumulative score is as follows: Player 1—0 points; Player 2—11 points; Player 3—15 points.
At the end of Round 2, at block 111, a determination is made as to whether any of the players have attained the winning score (e.g., 250 points). If one of the players has attained the winning score (i.e., YES at block 111), then the game ends at block 112. However, if none of the players have attained the winning score (i.e., NO at block 111), then the game continues to block 113. At block 113 a decision is made as to whether to continue the first word challenge by playing another bonus round of the word challenge, e.g., Round 3. In the example of
If one or more eligible players opts to play another bonus round, e.g., Round 3, (i.e., YES at block 113), then the players commence Round 3 at block 114, as illustrated in
At block 117, the play time expires and all of the players reveal their longest words that they managed to form. The player(s) with the longest valid word(s) having all of the chosen letters in the required positions win(s) Round 3. The winner(s) of the round can multiply their points by the total number of rounds won in the word challenge, as discussed above, as long as they have not lost all of their points in a prior round due to an invalid word. For example, a player that wins Rounds 1, 2, and 3 may triple his or her points earned in Round 3. All other players with shorter valid words earn points at the default value per letter.
At the end of Round 3, at block 118, a determination is made as to whether any of the players have attained the winning score. If one of the players has attained the winning score (i.e., YES at block 111), then the game ends at block 119. However, if none of the players has attained the winning score (i.e., NO at block 111), then the game continues to block 120. At block 120 the players can decide whether to continue the first word challenge by playing another bonus round, Round 4 of the word challenge or ending the first word challenge. If the players do not decide to play Round 4 (i.e., NO at block 120), then the first word challenge ends and play returns to block 101 (
As discussed above, when each word challenge ends, all points earned by the players in all of the rounds of play of the respective word challenge are secured and cannot be lost during play of any rounds in subsequent word challenges. Thus, some players who wish to play with less risk may opt out of bonus rounds in favor of playing more word challenges with fewer rounds per challenge, while some players wanting to accept more risk and accumulate points faster may wish to play fewer word challenges with more bonus rounds per challenge. Owing to the feature of opting in and out of bonus rounds, players have some freedom to adjust their game strategy in accordance with their risk preference.
Many variations and adaptations to the workflow 100 of the game may be made. For example, to lengthen the duration of the game, the number of points needed to win may be increased, such as from 250 to 500 points. To reduce the duration of the game, the number of points needed to win may be reduced from 250 to 100 or to 50. Also, to make the game more challenging, rules may be added or changed. For example, a rule may be added to require that the intermediate letters selected must be used in a certain order, such as the order in which they are introduced into the game during the word challenge. For example, in the above example the intermediate letter “M” was introduced in Round 2, and the intermediate letter “A” was introduced in Round 3. Thus, based on the afore-mentioned added rule, players in Round 3 in the above example would have to form words in which the letter “M” is positioned before the letter “A”, but not necessarily consecutively.
Also, to slow the game down, the multiplier of the default value of points per letter may be equal to the number of consecutive wins in a word challenge, instead of all wins in a word challenge. Also, to make the game more challenging, the conditions needed to end the game can be made more exacting. For example, rather than a player having to meet or exceed the predetermined winning point value (e.g., whoever reaches 250 or more points wins), the game can be modified to require that a player reach exactly the predetermined winning point value without going over. If the player's score exceeds the predetermined winning point value, that player's score may automatically go to zero. Further, instead of allowing each player to use the entire one minute to form a letter, the rules of the word game may be changed to provide up to one minute, but to allow any player to cut that time short for all of the other players by calling “time” before the one minute is up. When the player calls “time” all players must reveal their longest words. This feature adds pressure on the players to not only come up the longest word with all of the required letters, but to also do so efficiently.
Also, as discussed above, the word game may be played by one or more players interacting with an individual computer system computing system that may be communicatively coupled to one or more other computers and players, (i.e., a multiplayer game). One or more of the computers in a computing system, such as computing system 1200 (
The processor 1205 can include at least a microprocessor, microcontroller, processor module or subsystem, programmable integrated circuit, programmable gate array, digital signal processor (DSP), or another control or computing device.
The storage media 1207 can be implemented as one or more non-transitory computer-readable or machine-readable storage media. Note that while in the embodiment of
It should be appreciated that computing system 1200 is only one example of a computing system, and that computing system 1200 may have more or fewer components than shown, may combine additional components not depicted in the embodiment of
In the electronic versions of the game, the physical equipment of
The game play screen 700 includes a plurality of data fields related to the status of the game. The screen 700 includes a field 701 labeled “Computer Score” that displays the current total score for the computer program. At the beginning of the game the computer program has a score of zero points. Also, the screen 700 includes a field 702 labeled “Your Score” that displays the current total score for the player, which is also zero points at the beginning of the game. Another field 703 “Starting Letter” is also shown in the screen 700 and displays the starting letter randomly selected by the computer program for the current word challenge. The computer program randomly generates the starting letter from among a set of predetermined starting letters stored in non-transient computer memory. Also, an “ending letter” field 704 is provided that displays the ending letter for the current word challenge. The computer program randomly generates the ending letter from among a set of predetermined ending letters stored in non-transient computer memory. A “time left” field 705 is provided that displays the status of a one-minute count down timer. A text input field labeled “Enter your Word Here” is provided on the screen 700 for the player to enter a word, such as by keyboard entry. A submit button 707 is clicked to submit the players input word into memory. When a word is submitted, the word is validated and the letters are counted for comparison with the letters of the computer generated word, which is displayed in a field 708 labeled “Computer's Answer”. If the computer program determines that the submitted word is invalid, the display will display the text “word invalid” and reset the “Your Score” field to zero. Another field 708 is labeled “Computer's Answer” and displays the word generated by the computer based on the starting letter, ending letter, and any intermediate letter played for the round. The computer's generated answer may be a word that is not familiar to other players. A button 708a (
The workflow 1100 of the word game computer program is very similar to that described above with respect to
A modified workflow to that shown in
At block 1107 a determination is made about whether or not at least one player chooses to play a new word challenge at the end of Round 1 instead of a bonus round. If at least one player chooses to play a new word challenge at the end of Round 1 instead of a bonus round (i.e., YES at block 1107), then play returns to block 1101 to start a new word challenge. However, if at least one player chooses not to play a new word challenge at the end of Round 1 (i.e., NO at block 1107), then play moves to block 1108, where the counter “i” is incremented, and a bonus round, Round 2, commences.
Returning to the workflow of
At block 1113 a determination is made as to whether any of the players have earned a winning number of points. If any of the players has earned a winning number of points (i.e., YES at block 1113), then the game ends at block 1114. Otherwise, if no player has earned a winning number of points (i.e., NO at block 1113), then the game continues to block 1115.
At block 1115, a determination is made about whether or not at least one eligible player chooses to play a new challenge at the end of Round 2 instead of a bonus round. If no eligible player chooses to play a new bonus round challenge at the end of Round 2 or if there are no eligible players left to play a bonus round (i.e., YES at block 1115), then play returns to block 1101 to start a new word challenge. However, if at least one player is eligible to play a bonus round at the end of Round 2, and chooses not to play a new challenge at the end of Round 2 (i.e., NO at block 1115), then play returns to block 1108, where the counter “i” is incremented, and a bonus round, Round 3, commences. Blocks 1108 to 1112 are repeated until either the game ends at block 1114 or a new word challenge is started at block 1101.
There have been described and illustrated herein several embodiments of a word game a method of playing a word game. While particular embodiments have been described, it is not intended that the invention be limited thereto, as it is intended that the invention be as broad in scope as the art will allow and that the specification be read likewise. Thus, while particular devices for use in playing a word game have been disclosed, it will be appreciated that other devices may be used as well. In addition, while particular rules of the game have been disclosed, it will be understood that many variations of those rules can also be used, as described above. For example, one alternative rule may be that the winner of successive rounds in a respective word challenge will receive an increasing amount of points per letter for their winning words. Thus, the winner of first round may get 2 points per letter if they win the second round and may get 3 points per letter if they win the third round. Alternatively, the incremental point value may accrue to any player who wins. For example, the first round winner may get 1 point per letter for the first round, the second round winner may get 2 points per letter for the second round even if they did not win a previous round, and the third round winner may get 3 points per letter for the third round, etc. Further, while more than one player may win a round, an alternative rule may be that if multiple players submit the same word, those players will lose all of their points for the current word challenge. A third alternative rule could introduce “handicaps”, i.e., a relatively strong player may start with a score of minus 50, whereas a weaker player may start at zero. It will therefore be appreciated by those skilled in the art that yet other modifications could be made to the provided invention without deviating from its spirit and scope as claimed.
Filing Document | Filing Date | Country | Kind |
---|---|---|---|
PCT/US2016/049640 | 8/31/2016 | WO | 00 |