1. Field of the Invention
The present invention is directed to workflow system for 3D model creation.
2. Description of the Related Art
In today's modeling environment there is a need for rapid 3D shape generation and design for a 3D modeling system. Conventional 3D modeling tools require fairly high precision, detail and attention to generate shapes. Conversely, sketching using a paint brush or pencil allows for very fluid and approximate shape exploration. However, once a 2D sketch is accepted, it is difficult to translate it into a 3D model.
Solutions to today involve a simplistic approach where a 2D image plane serves as a backdrop reference for constructing 3D models in front of the image plane. While some reference can be used, it does not allow for rapid shape exploration. Also, often one or two reference image planes are used. Alternatively, state-of-the-art 3D modeling applications allow one or more construction planes to assist the user in placing or aligning 3D geometry in the scene. The motivation behind these construction planes is to make 3D geometry construction more efficient and have no notion of combining inking (i.e., sketching) and 3D geometry in a single plane.
What is needed is a system that combines the sketchy and rapid nature of 2D painting with the precision and placement of 3D modeling. Such a needed system would bridge the gap between rapid concept sketching and precise 3D modeling. Such a needed hybrid system would leverage the strengths of both approaches. This type of hybrid workflow combining the benefits of rapid sketching with the ability to translate the concepts more readily into precise 3D modeling allows users “stay in one tool” to progress through “ideation” to more robust 3D designs.
It is an aspect of the present invention to provide a system that allows 2D sketching and 3D geometry creation to be performed in concert to develop a 3D model.
It is another aspect of the present invention to encourage shape exploration by the use of ink and a drawing on paper analogy while at the same time providing a geometry construction capability that works with the drawing.
The above aspects can be attained by a 3D modeling workflow system is disclosed that allows the user to create multiple 2D planes in the 3D scene each having a position and orientation. These 2D planes can contain a combination of paint and model construction geometry. The construction geometry can span multiple 2D planes. Collectively the 2D planes allow a 3D sketch of a 3D object where portions of the object are drawn in by paint and other portions are composed of geometry. The user can swap between painting on the 2D planes and creating model geometry as needed during development.
These together with other aspects and advantages which will be subsequently apparent, reside in the details of construction and operation as more fully hereinafter described and claimed, reference being had to the accompanying drawings forming a part hereof, wherein like numerals refer to like parts throughout.
The present invention is a workflow system that allows a user to sketch the outlines of an object, such as the design of a car, using conventional input tools, such as a mouse, a touch screen stylus, a tablet, etc. in a model space and then use that sketch as a reference to create model geometry for the object in the model space. The user sketches during a paint operation and converts to a geometry operation to create the model geometry. The user can switch back and forth between the drawing operation and the geometry operation by selecting appropriate tools, such as a pencil tool for drawing and a CV or Edit Point Curve Tool for making a geometry curve stroke, allowing the user to sketch a few lines, create geometry for the lines, then sketch some more lines, etc. During the paint operation sketching or drawing, the user uses the typical drawing tools and functions available in a conventional drawing system such as in the StudioTools® available from Alias Systems Corp. The sketching is performed on planes or two-dimensional (2D) canvases that can be arbitrarily positioned or repositioned in the three-dimensional (3D) model space. During the creating of model geometry in the geometry operation positions geometric points or curves in the 3D model space, using the sketches as a reference and using the conventional tools and functions for geometry creation found in a system such as StudioTools®.
The user of the present invention can start with the painting or sketch operation (although a canvas can be created during other operations) and creates a sketch plane or canvas 102 on an infinite plane 104 in the 3D model space of the
The user then can draw on the plane 102 by selecting a paint tool and making painting/drawing strokes where
The user, while in the drawing mode, can create another plane upon which to sketch. This plane can be empty as in
When the user is ready to use the sketch(es) as a reference for model geometry creation, the user switches the system into a geometry operation by, for example, conventional activation of a tool for drawing geometry curves, such as cv curve, edit point curve, blend curve, or sketch curve. In this operation, the user can specify the parameters of a model curve.
The user can also create geometry coincident with or directly on a plane paint stroke as depicted in
While in the geometry mode, the user can use a network of curves, such as curves 402, 502, 602 and 604 to create surface geometry 702 as shown in
As previously discussed the user can switch between the painting and geometry operations at any time.
As for other sketches the user can switch to the geometry operation and create geometry using the plane 802 as a reference.
The user can continue this process of building up a model one or more planes at a time by creating paint stroke reference planes that can be used to create model geometry.
The above discussed workflow operations are effected by a set of processes as discussed below with respect to
At this point a target canvas is selected as follows. First, the ray is intersected with the finite rectangles in world space representing the existing canvases. Of the intersected canvases, the one closest to the eye is selected for drawing. If no intersection occurs, then the ray is intersected with the infinite plane containing the last used canvas. If this intersection occurs, then this canvas is selected for drawing. If not, then a new canvas is created which fills the screen and is perpendicular to the view direction. Other canvas selection techniques can be used, such as choosing the closest intersected plane to the eye point along a pick ray or having the user choose explicitly from a list of planes”.
The system then projects the ray 1510 into the scene determine 1516 an intersection 1518 of the ray with the canvas or drawing plane 1520 in the scene. This point is a point with 2D coordinates that correspond to the 2D position of the point on the intersected canvas plane. This point is then added 1522 to the list of points for a paint stroke. As long as the user is inputting a paint stroke 1524, such as by moving the mouse and holding the paint activation button down, points are added to the list and would appear in the scene 1526 if the system was enabled to show the points of the stroke as it is being made. At the end of the brush stoke, or during the stroke, the system creates a curve in the scene 1528 corresponding to the points.
When the user is creating a curve on multiple canvases, as depicted in
In setting a target plane (see
If the user does not touch the edge of a desired canvas, the system determines 1806 if the view of the system is a fixed orthogonal view. If the view is fixed the target plane is set 1801 as the plane perpendicular to the view vector (or projected ray). This is could be considered as essentially treating the display surface as a piece of paper. If the view is not set as fixed, the target plane becomes 1810 the x-y plane where the z coordinate has a zero value.
The processes discussed above with respect to
The relationship between world space and image space as used in the present invention is depicted in
Note, that this is a 4×4 homogeneous transform matrix.
Converting Image Space to World Space
where q is a homogeneous point, q=qx, qy, qz, qw, su and sv are image space coordinates, 0.0 lies on the plane, 1.0 indicates a point rather than a vector is translated and px=qx/qw, py=qy/qw and pz=qz/qw.
Converting World Space to Image Space
where px, py, pz are world space coordinates, 1.0 indicates a point translation and su=qx/qw and sv=qy/qw.
The present invention uses a data structure that includes:
Integer Width;
Integer Height;
PixelArray image data;
Matrix imagetoworldspace;
As discussed above, the present invention is a 3D modeling workflow that allows the user to create multiple 2D planes in the 3D scene each having a position and orientation. These 2D planes can contain a combination of paint, images and construction geometry (i.e., NURBS, polylines, etc.). Construction geometry can span multiple 2D planes. Collectively the 2D planes allow a 3D sketch of a 3D object where portions of the object are drawn in by paint and other portions are composed of geometry. The workflow encourages loose shape exploration by the use of ink and 2D plane placement/orientation within the 3D scene using a drawing on paper analogy. Progressive refinement of the 3D shape from sketch to a more robust 3D NURBS model is allowed. The 2D planes are typically transparent with only the ink, paint, image or 3D geometry opaque. The planes are “2-sided” in that the content can be seen on both sides of the plane. The 2D planes can be non-planar. The construction planes can be used as guides to create geometry (e.g., snapping). The image planes can be used to define local coordinate systems for creating geometry. The basic workflow that this invention supports is the hybrid construction of a 3D shape based on a mixture of painting and 3D geometry specification utilizing whichever medium is easier to express. The 3D sketches can be done in-place, to scale, and the viewer gets a sense of 3D without having to construct geometry.
The present invention has been described with respect to the drawing surface being a 2D plane, like a sheet of paper. However, the present invention can be used with other types of canvases, such as non-planer canvases (non-planar surfaces and volumes such as spheres, cubes, cones, etc.).
The present invention has been described with respect to the drawing surface being like a piece of paper that the user can draw upon. It is also possible for the surface upon which the user is allowed to draw to be an image, such as a photograph. This image can be loaded into the system as a plane and loaded image plane used a reference for the creation of geometry. This loading can be performed conventionally as part of canvas create which will make a new canvas containing the loaded image, or the image can be loaded as a new layer in an existing canvas.
The present invention has been described with a number of different target surface/plane selection techniques. Other techniques can be used. The selection of a target plane involves the concept of “setting” a construction plane, which causes the plane to become a new ground plane. And the application, drawing or geometry creation, always targets the ground plane, which may be “set” to be the plane of a construction plane containing a canvas. Any selected plane can also be “locked” so that any operation performed in the locked state operates on that locked plane. The plane setting techniques that are used should support the workflow described herein.
The many features and advantages of the invention are apparent from the detailed specification and, thus, it is intended by the appended claims to cover all such features and advantages of the invention that fall within the true spirit and scope of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation illustrated and described, and accordingly all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.
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