This application is related to commonly-assigned co-pending U.S. patent application Ser. No. 10/931,312 titled “FUZZY LOGIC BASED LCD OVERDRIVE CONTROL METHOD”, filed herewith.
This invention pertains to liquid crystal displays, and more particularly to improving performance in liquid crystal displays.
In the last few years, liquid crystal displays (LCDs) have jumped from being a small player to a dominant force in displays. First seen as monitors for computers, LCDs have advantages over cathode ray tube (CRT) displays. LCDs have a much smaller thickness, as they do not need the space or equipment to support the electron gun used in a CRT. This means that LCD displays could be used in places where a CRT was too bulky to fit neatly. The omission of the electron gun also lightened the display, meaning that an LCD is considerably lighter than a comparably sized CRT.
LCDs also have some disadvantages. The first disadvantage that most people think of is cost. An LCD usually costs more than a comparably sized CRT monitor. But as manufacturing has scaled up, cost is becoming less of an issue.
A second disadvantage of early model LCDs is their viewing angle. Whereas CRTs can be viewed from almost any angle that provides a line of sight with the screen, LCDs tend to have narrower viewing angles. If an LCD is viewed from outside its ordinary viewing angle, even if the screen is in a direct line of sight, the screen is essentially unreadable. Manufacturing has begun to address this problem, and LCDs today have viewing angles that are almost as good as CRT displays.
A third disadvantage is pixel responsiveness. In a CRT display, the electron gun generates an electron stream, which is directed to each pixel in turn. The pixels (actually a combination of three differently colored dots: usually one each of red, green, and blue) respond: the phosphors show the desired color. The time it takes for each pixel to respond to the electron stream is very small: typically less than 12 milliseconds (ms). And because the pixels begin to lose their color fairly quickly after being energized by the electron stream, the electron gun paints the entire surface of the display roughly 30 times per second. All this means that pixels in a CRT display respond very quickly to changes.
LCDs, in contrast, rely on polarized light to operate. Two polarized filters sandwich pixels. The two polarized filters are at 90° to each other. Because polarized filters block all light that is not at the correct angle, without the operation of the pixel, all light would be blocked. In its normal state, the pixel includes layers of molecules that twist the light 90°, so that light leaves the pixel oriented correctly relative to the second polarized filter. To change the amount of light passing through the pixel, a current is applied. The current untwists the pixel, meaning that light leaves the pixel at the same angle it had upon entering the pixel, and the second polarized filter blocks the light from being visible. But compared with CRTs, pixels in LCDs respond slowly: average response time is around 20 ms.
When used as computer monitors, the slow response time of LCDs is not a significant impediment, because typical computer use does not require pixels to change quickly. But as LCDs have begun to be used for video (e.g., to display digital video discs (DVDs) or as televisions), the slow response time of LCDs produces a noticeable effect. Images are blurred, especially where the pixels have to change values quickly (e.g., when there is fast action on the display).
Aware of this problem, manufacturers have attempted to improve pixel responsiveness by focusing on the materials. Changes to the liquid used in the liquid crystals can help to some extent. But there are limits to the responsiveness of any material used, and more advanced materials are also more expensive to manufacture.
Accordingly, a need remains for a way to improve pixel performance in LCDs without resorting to different materials that addresses these and other problems associated with the prior art.
The invention includes a boost table. The boost table includes boost values. The boost table is indexed indices representing the original and target pixel levels. Once a boost value has been determined, the target pixel level can be adjusted by the boost value, to improve the performance of the device.
In one embodiment of the invention, the boost table includes a subset of all possible original and target pixel levels. To determine the boost value for a combination of original and target pixel levels not in the boost table, the boost value can be computed using fuzzy logic.
The foregoing and other features, objects, and advantages of the invention will become more readily apparent from the following detailed description, which proceeds with reference to the accompanying drawings.
To bring response time TrN 220 down to a quicker response time TrN′, an embodiment changes the target level. Thus, rather than instructing the pixel to change to target level N 215, a new target level N′ 225 can be selected. As can be seen by curve 230, the time it takes to change the pixel from original level M to new target level N′ 225 is comparable (if perhaps not identical) to the time required to change to target level N 215. But because new target level N′ 225 is selected to be further from original level M than target level N 215, target level N 215 is reached faster. (Note that target level N 215 is reached in the course of changing the pixel to target level N′ 225.) Specifically, target level N 215 is reached at time TrN′235, which is a quicker response time than TrN 220.
The question then remains, whether TrN 235 is fast enough: that is, is TrN′235 less than 12 ms? The answer is, it depends on the selected value for new target level N′ 225. Given an original level M and a target level N 215, it might not be possible to find a new target level N′ 225 such that response time TrN ′235 is less than 12 ms. But if a new target level N′ 225 can be found such that response time TrN′ is less than 12 ms, then by having the pixel change to new target level N′ 225, the visible response of the pixel is improved.
Once a new target level N′ 225 has been determined, boost 240 can be computed. Boost 240 is simply the difference between the target level N 215 and the new target level N′ 225. Then, whenever a pixel needs to move from target level M to target level N 215, the target level can be increased by boost 240 to improve the visible response of the pixel.
Although graph 205 shows the response of a pixel as it moves from a lower level to a higher level, a person skilled in the art will recognize that boosts can be computed for pixels moving from higher levels to lower levels. In that situation, the curve is (roughly) reflected around the Response Time axis, so that the curve moves from a higher level to a lower level. The boost then represents the difference between the target level N and the (lower) new target level N′.
Determining which values for new target level N′ 225 can be used is an experimental process, and should be performed for each pair of possible original and target levels. But assuming that the manufacture of the LCD is constant for all LCDs of the same design, then the experiment can be conducted once, and the boost values can be used for all LCDs of that manufacture. In this situation, the boost values are preferably stored as a table readable by the LCD (e.g., hard-coded into a chip, or stored in firmware in the LCD). The LCD can then perform a lookup of the original and target levels in the table, determine the appropriate boost value, and adjust the target level by the boost value.
The size of the table depends on the number of levels for each pixel. Modern computers typically show “true color,” which is defined as 24-bit color depth. That is, for each pixel, 8 bits are used to control the level of red in the pixel, 8 bits are used to control the level of blue in the pixel, and 8 bits are used to control the level of green in the pixel. With LCDs, each pixel is usually divided into 3 sub-pixels: one each for red, blue, and green color. This means that each sub-pixel uses 8 bits to represent the level of the pixel. As 28=256, there are 256 levels for each pixel/sub-pixel. This means that the table needs 256 rows and 256 columns, or 256×256=65,536 entries. If each entry holds 8 bits=1 byte of data (for the boost value), this means that the table requires 65,536 bytes of space. A person skilled in the art will recognize that different table sizes and dimensions can be used for color depths other than “true color.”
Although table 305 is shown as storing adjusted pixel levels, a person skilled in the art will recognize that table 305 can be stored differently. For example, instead of storing the adjusted pixel level, table 305 can store the boost value. If the target pixel level is greater than the original pixel level, then the boost value can be added to the target pixel level. If the target pixel level is lower than the original pixel level, then table 305 can store a negative boost value, in which case the boost value is always added to the target pixel level, or table 305 can store a positive boost value, in which case the boost value is subtracted from the target pixel level. Storing a positive boost value when the target pixel level is lower than the original pixel level can simplify implementation of table 305, at the cost of increasing the complexity of use for the boost value. As shown, because table 305 stores adjusted pixel levels, no arithmetic is needed after the appropriate entry in table 305 is located. A person skilled in the art will recognize that table 305 can also be organized differently: for example, the original pixel level can be used to locate the appropriate column in table 305, and the target pixel level the appropriate row.
In table 305, it is assumed that each pixel uses eight bits to encode the pixel levels, resulting in 256 possible entries for each pixel level. But a person skilled in the art will recognize that any number of original and target pixel levels can be used, even (theoretically) resulting in tables that are not square (i.e., different dimensions for the original and target pixel levels). In addition, where the pixels in question are color sub-pixels, table 305 can represent the boost values for just one color (e.g., red in a red-green-blue color scheme), with a different boost table storing boost values for other colors.
In table 305, each adjusted target level is stored using eight bits. With 256 possible original and target pixel levels, there are 256×256=65,536 entries needed for table 305; at eight bits per entry, that amounts to 524,288 bits for table 305. This means that table 305 is fairly large. As it is preferable to keep table size small, it is desirable to find a way to reduce the amount of data in table 305.
The rows and columns from table 305 included in table 405 can be selected in any manner desired. Typically, the rows and columns are selected so as to be evenly spaced from within table 305, but a person skilled in the art will recognize other ways in which rows and columns can be selected.
Of course, because table 405 omits certain entries present in table 305, not all pairs of original and target pixel levels can be used to directly access table 405. For example, if the original pixel level is 1 and the target pixel level is 68, table 305 provides for an boost adjusted target level of 169; table 405 cannot immediately provide a boost value. Thus, the appropriate boost value must be inferred from the available data. While interpolation could be used to determine the appropriate boost value, another technique also exists.
Instead of interpolating to determine the adjusted target level, fuzzy logic can be used.
Box 505 is divided into two triangular regions 510 and 515. The combination of the original and target pixel levels places the desired boost value in one of these triangular regions 510 and 510. In one embodiment, the appropriate triangular region to use is a matter of algebra, but a person skilled in the art will recognize other ways in which the appropriate triangular region can be selected. The determination of which of triangular regions 510 and 515 controls which fuzzy logic control rules are applied. If the desired boost value is in triangular region 510, then the control rules of Table 1 are applied; if the desired boost value is in triangular region 515, then the control rules of Table 2 are applied. (In Tables 1 and 2, “x” refers to the original pixel level and “y” refers to the target pixel level.)
Fuzzy logic is a generalization of classical set theory. Whereas classical set theory allows for only two possible values in determining whether an element is a member of a set (specifically, “Yes” and “No”), fuzzy logic permits elements to be partial members of sets. The functions A-F shown above mathematically define the membership functions, with a value of “1” indicating an element is absolutely a member of the set, and a value of “0” indicating that an element is absolutely not a member of the set. (A person skilled in the art will recognize that the original and target pixel levels (that is, “x” and “y”) may need to be scaled appropriately before the rules can be applied.)
The control rules are all applied at the same time; the consequent blocks define the output values. But, as is common in fuzzy logic, multiple control rules can each “fire” at the same time. That is, the antecedent basis of multiple control rules can be satisfied simultaneously, resulting in multiple output values. Before a final value can be determined, these values must be combined.
There are several standard techniques used to combine the outputs from multiple control rules in fuzzy logic. Some of the more common techniques include MAX-MIN (selecting the output of the rule with the highest magnitude), MAX-PRODUCT (scaling the outputs and forming a union of their combined areas), AVERAGING (forming the average of the outputs), and ROOT-SUM-SQUARE (which combines the above rules). In a preferred embodiment of the invention, a weighted average of the outputs of the control rules is used.
Referring now to
The reader may be wondering where the original and target pixel levels are coming from.
Color space converter 810 is responsible for receiving the pixel information as input and performing a color space conversion. Color space conversion is not absolutely necessary, but it can reduce the bandwidth required when accessing memory. This is because different color spaces require different amounts of data to represent the same information (albeit with potential losses in the data quality as a result of conversion).
Consider, for example, compressor 905 in
Returning to
Noise reduction filter 825 is responsible for reducing any noise in the signal. Noise in the signal might result in pixels have different levels, even though there is no actual motion in the video. Without noise reduction, the noise might be amplified by the boost, which would not be desirable. Different noise reduction filters can be used as desired: each noise reduction filter can use different thresholds (that is, have different sensitivities) to noise. Once the question of motion detection and noise reduction have been addressed, boost engine 830 can use boost table 405 to compute the boost value and to adjust the target pixel level accordingly, which becomes the output of element 805.
If the boost table includes an adjusted target level indexed by the original and target pixel levels, then at step 1045 (
If the boost table does not include an adjusted target level indexed by the original and target pixel levels, then at step 1055, the system determines the lower and upper bounds for the original and target pixel levels. This defines the box (see
The following discussion is intended to provide a brief, general description of a suitable machine (i.e., projector) in which certain aspects of the invention may be implemented. Typically, the machine includes a system bus to which is attached processors, memory, e.g., random access memory (RAM), read-only memory (ROM), or other state preserving medium, storage devices, a video interface, and input/output interface ports. The machine may be controlled, at least in part, by input from conventional input devices, such as keyboards, mice, etc., as well as by directives received from another machine, interaction with a virtual reality (VR) environment, biometric feedback, or other input signal.
The machine may include embedded controllers, such as programmable or non-programmable logic devices or arrays, Application Specific Integrated Circuits, embedded computers, smart cards, and the like. The machine may utilize one or more connections to one or more remote machines, such as through a network interface, modem, or other communicative coupling. Machines may be interconnected by way of a physical and/or logical network, such as an intranet, the Internet, local area networks, wide area networks, etc. One skilled in the art will appreciated that network communication may utilize various wired and/or wireless short range or long range carriers and protocols, including radio frequency (RF), satellite, microwave, Institute of Electrical and Electronics Engineers (IEEE) 802.11, Bluetooth, optical, infrared, cable, laser, etc.
The invention may be described by reference to or in conjunction with associated data including functions, procedures, data structures, application programs, etc. which when accessed by a machine results in the machine performing tasks or defiling abstract data types or low-level hardware contexts. Associated data may be stored in machine-accessible media, for example, the volatile and/or non-volatile memory, e.g., RAM, ROM, etc., or in other storage devices and their associated storage media, including hard-drives, floppy-disks, optical storage, tapes, flash memory, memory sticks, digital video disks, biological storage, etc. Associated data may be delivered over transmission environments, including the physical and/or logical network, in the form of packets, serial data, parallel data, propagated signals, etc., and may be used in a compressed or encrypted format. Associated data may be used in a distributed environment, and stored locally and/or remotely for machine access.
Having described and illustrated the principles of the invention with reference to illustrated embodiments, it will be recognized that the illustrated embodiments may be modified in arrangement and detail without departing from such principles. And although the foregoing discussion has focused on particular embodiments, other configurations are contemplated. In particular, even though expressions such as “according to an embodiment of the invention” or the like are used herein, these phrases are meant to generally reference embodiment possibilities, and are not intended to limit the invention to particular embodiment configurations. As used herein, these terms may reference the same or different embodiments that are combinable into other embodiments.
Consequently, in view of the wide variety of permutations to the embodiments described herein, this detailed description and accompanying material is intended to be illustrative only, and should not be taken as limiting the scope of the invention. What is claimed as the invention, therefore, is all such modifications as may come within the scope and spirit of the following claims and equivalents thereto.
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