Membership
Tour
Register
Log in
Features of games using an electronically generated display having two or more dimensions
Follow
Industry
CPC
A63F2300/00
This industry / category may be too specific. Please go to a parent level for more data
Parent Industries
A
HUMAN NECESSITIES
A63
Sports, games
A63F
CARD, BOARD, OR ROULETTE GAMES INDOOR GAMES USING SMALL MOVING PLAYING BODIES VIDEO GAMES GAMES NOT OTHERWISE PROVIDED FOR
Current Industry
A63F2300/00
Features of games using an electronically generated display having two or more dimensions
Sub Industries
A63F2300/10
characterized by input arrangements for converting player-generated signals into game device control signals
A63F2300/1006
having additional degrees of freedom
A63F2300/1012
involving biosensors worn by the player
A63F2300/1018
Calibration Key and button assignment
A63F2300/1025
details of the interface with the game device
A63F2300/1031
using a wireless connection
A63F2300/1037
being specially adapted for converting control signals received from the game device into a haptic signal
A63F2300/1043
being characterized by constructional details
A63F2300/105
using inertial sensors
A63F2300/1056
involving pressure sensitive buttons
A63F2300/1062
being specially adapted to a type of game
A63F2300/1068
being specially adapted to detect the point of contact of the player on a surface
A63F2300/1075
using a touch screen
A63F2300/1081
Input via voice recognition
A63F2300/1087
comprising photodetecting means
A63F2300/1093
using visible light
A63F2300/20
characterised by details of the game platform
A63F2300/201
Playing authorisation given at platform level
A63F2300/202
the game platform being a DVD player
A63F2300/203
Image generating hardware
A63F2300/204
the platform being a handheld device
A63F2300/205
for detecting the geographical location of the game platform
A63F2300/206
Game information storage
A63F2300/207
for accessing game resources from local storage
A63F2300/208
for storing personal settings or data of the player
A63F2300/209
characterized by low level software layer, relating to hardware management
A63F2300/30
characterized by output arrangements for receiving control signals generated by the game device
A63F2300/301
using an additional display connected to the game console
A63F2300/302
specially adapted for receiving control signals not targeted to a display device or game input means
A63F2300/303
for displaying additional data
A63F2300/305
for providing a graphical or textual hint to the player
A63F2300/306
for displaying a marker associated to an object or location in the game field
A63F2300/307
for displaying an additional window with a view from the top of the game field
A63F2300/308
Details of the user interface
A63F2300/40
characterised by details of platform network
A63F2300/401
Secure communication
A63F2300/402
Communication between platforms
A63F2300/403
Connection between platform and handheld device
A63F2300/404
characterized by a local network connection
A63F2300/405
being a wireless ad hoc network
A63F2300/406
Transmission via wireless network
A63F2300/407
Data transfer via internet
A63F2300/408
Peer to peer connection
A63F2300/409
Data transfer via television network
A63F2300/50
characterized by details of game servers
A63F2300/51
Server architecture
A63F2300/513
server hierarchy
A63F2300/516
connected to a local network
A63F2300/53
details of basic data processing
A63F2300/531
Server assignment
A63F2300/532
using secure communication
A63F2300/534
for network load management.
A63F2300/535
for monitoring
A63F2300/537
for exchanging game data using a messaging service
A63F2300/538
for performing operations on behalf of the game client
A63F2300/55
Details of game data or player data management
A63F2300/5506
using advertisements
A63F2300/5513
involving billing
A63F2300/552
for downloading to client devices
A63F2300/5526
Game data structure
A63F2300/5533
using program state or machine event data
A63F2300/554
by saving game or status data
A63F2300/5546
using player registration data
A63F2300/5553
user representation in the game field
A63F2300/556
Player lists
A63F2300/5566
by matching opponents or finding partners to build a team
A63F2300/5573
player location
A63F2300/558
by assessing the players' skills or ranking
A63F2300/5586
for enforcing rights or rules
A63F2300/5593
involving scheduling aspects
A63F2300/57
details of game services offered to the player
A63F2300/572
Communication between players during game play of non game information
A63F2300/575
for trading virtual items
A63F2300/577
for watching a game played by other players
A63F2300/60
Methods for processing data by generating or executing the game program
A63F2300/6009
for importing or creating game content
A63F2300/6018
where the game content is authored by the player
A63F2300/6027
using adaptive systems learning from user actions
A63F2300/6036
for offering a minigame in combination with a main game
A63F2300/6045
for mapping control signals received from the input arrangement into game commands
A63F2300/6054
by generating automatically game commands to assist the player
A63F2300/6063
for sound processing
A63F2300/6072
of an input signal
A63F2300/6081
generating an output signal
A63F2300/609
for unlocking hidden game elements
A63F2300/61
Score computation
A63F2300/63
for controlling the execution of the game in time
A63F2300/632
by branching
A63F2300/634
for replaying partially or entirely the game actions since the beginning of the game
A63F2300/636
involving process of starting or resuming a game
A63F2300/638
according to the timing of operation or a time limit
A63F2300/64
for computing dynamical parameters of game objects
A63F2300/643
by determining the impact between objects
A63F2300/646
for calculating the trajectory of an object
A63F2300/65
for computing the condition of a game character
A63F2300/66
for rendering three dimensional images
A63F2300/6607
for animating game characters
A63F2300/6615
using models with different levels of detail [LOD]
A63F2300/6623
for animating a group of characters
A63F2300/663
for simulating liquid objects
A63F2300/6638
for simulating particle systems
A63F2300/6646
for the computation and display of the shadow of an object or character
A63F2300/6653
for altering the visibility of an object
A63F2300/6661
for changing the position of the virtual camera
A63F2300/6669
using a plurality of virtual cameras concurrently or sequentially
A63F2300/6676
by dedicated player input
A63F2300/6684
by dynamically adapting its position to keep a game object in its viewing frustrum
A63F2300/6692
using special effects, generally involving post-processing
A63F2300/69
Involving elements of the real world in the game world
A63F2300/695
Imported photos
A63F2300/80
specially adapted for executing a specific type of game
A63F2300/8005
Athletics
A63F2300/8011
Ball
A63F2300/8017
Driving on land or water Flying
A63F2300/8023
the game being played by multiple players at a common site
A63F2300/8029
Fighting without shooting
A63F2300/8035
Virtual fishing
A63F2300/8041
Skating using skis, skates or board
A63F2300/8047
Music games
A63F2300/8052
Ball team management
A63F2300/8058
Virtual breeding, eg. tamagotchi
A63F2300/8064
Quiz
A63F2300/807
Role playing or strategy games
A63F2300/8076
Shooting
A63F2300/8082
Virtual reality
A63F2300/8088
involving concurrently several players in a non-networked game
A63F2300/8094
Unusual game types
Industries
Overview
Organizations
People
Information
Impact
Please log in for detailed analytics