Features of games using an electronically generated display having two or more dimensions

Industry

  • CPC
  • A63F2300/00
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Sub Industries

A63F2300/10characterized by input arrangements for converting player-generated signals into game device control signals A63F2300/1006having additional degrees of freedom A63F2300/1012involving biosensors worn by the player A63F2300/1018Calibration Key and button assignment A63F2300/1025details of the interface with the game device A63F2300/1031using a wireless connection A63F2300/1037being specially adapted for converting control signals received from the game device into a haptic signal A63F2300/1043being characterized by constructional details A63F2300/105using inertial sensors A63F2300/1056involving pressure sensitive buttons A63F2300/1062being specially adapted to a type of game A63F2300/1068being specially adapted to detect the point of contact of the player on a surface A63F2300/1075using a touch screen A63F2300/1081Input via voice recognition A63F2300/1087comprising photodetecting means A63F2300/1093using visible light A63F2300/20characterised by details of the game platform A63F2300/201Playing authorisation given at platform level A63F2300/202the game platform being a DVD player A63F2300/203Image generating hardware A63F2300/204the platform being a handheld device A63F2300/205for detecting the geographical location of the game platform A63F2300/206Game information storage A63F2300/207for accessing game resources from local storage A63F2300/208for storing personal settings or data of the player A63F2300/209characterized by low level software layer, relating to hardware management A63F2300/30characterized by output arrangements for receiving control signals generated by the game device A63F2300/301using an additional display connected to the game console A63F2300/302specially adapted for receiving control signals not targeted to a display device or game input means A63F2300/303for displaying additional data A63F2300/305for providing a graphical or textual hint to the player A63F2300/306for displaying a marker associated to an object or location in the game field A63F2300/307for displaying an additional window with a view from the top of the game field A63F2300/308Details of the user interface A63F2300/40characterised by details of platform network A63F2300/401Secure communication A63F2300/402Communication between platforms A63F2300/403Connection between platform and handheld device A63F2300/404characterized by a local network connection A63F2300/405being a wireless ad hoc network A63F2300/406Transmission via wireless network A63F2300/407Data transfer via internet A63F2300/408Peer to peer connection A63F2300/409Data transfer via television network A63F2300/50characterized by details of game servers A63F2300/51Server architecture A63F2300/513server hierarchy A63F2300/516connected to a local network A63F2300/53details of basic data processing A63F2300/531Server assignment A63F2300/532using secure communication A63F2300/534for network load management. A63F2300/535for monitoring A63F2300/537for exchanging game data using a messaging service A63F2300/538for performing operations on behalf of the game client A63F2300/55Details of game data or player data management A63F2300/5506using advertisements A63F2300/5513involving billing A63F2300/552for downloading to client devices A63F2300/5526Game data structure A63F2300/5533using program state or machine event data A63F2300/554by saving game or status data A63F2300/5546using player registration data A63F2300/5553user representation in the game field A63F2300/556Player lists A63F2300/5566by matching opponents or finding partners to build a team A63F2300/5573player location A63F2300/558by assessing the players' skills or ranking A63F2300/5586for enforcing rights or rules A63F2300/5593involving scheduling aspects A63F2300/57details of game services offered to the player A63F2300/572Communication between players during game play of non game information A63F2300/575for trading virtual items A63F2300/577for watching a game played by other players A63F2300/60Methods for processing data by generating or executing the game program A63F2300/6009for importing or creating game content A63F2300/6018where the game content is authored by the player A63F2300/6027using adaptive systems learning from user actions A63F2300/6036for offering a minigame in combination with a main game A63F2300/6045for mapping control signals received from the input arrangement into game commands A63F2300/6054by generating automatically game commands to assist the player A63F2300/6063for sound processing A63F2300/6072of an input signal A63F2300/6081generating an output signal A63F2300/609for unlocking hidden game elements A63F2300/61Score computation A63F2300/63for controlling the execution of the game in time A63F2300/632by branching A63F2300/634for replaying partially or entirely the game actions since the beginning of the game A63F2300/636involving process of starting or resuming a game A63F2300/638according to the timing of operation or a time limit A63F2300/64for computing dynamical parameters of game objects A63F2300/643by determining the impact between objects A63F2300/646for calculating the trajectory of an object A63F2300/65for computing the condition of a game character A63F2300/66for rendering three dimensional images A63F2300/6607for animating game characters A63F2300/6615using models with different levels of detail [LOD] A63F2300/6623for animating a group of characters A63F2300/663for simulating liquid objects A63F2300/6638for simulating particle systems A63F2300/6646for the computation and display of the shadow of an object or character A63F2300/6653for altering the visibility of an object A63F2300/6661for changing the position of the virtual camera A63F2300/6669using a plurality of virtual cameras concurrently or sequentially A63F2300/6676by dedicated player input A63F2300/6684by dynamically adapting its position to keep a game object in its viewing frustrum A63F2300/6692using special effects, generally involving post-processing A63F2300/69Involving elements of the real world in the game world A63F2300/695Imported photos A63F2300/80specially adapted for executing a specific type of game A63F2300/8005Athletics A63F2300/8011Ball A63F2300/8017Driving on land or water Flying A63F2300/8023the game being played by multiple players at a common site A63F2300/8029Fighting without shooting A63F2300/8035Virtual fishing A63F2300/8041Skating using skis, skates or board A63F2300/8047Music games A63F2300/8052Ball team management A63F2300/8058Virtual breeding, eg. tamagotchi A63F2300/8064Quiz A63F2300/807Role playing or strategy games A63F2300/8076Shooting A63F2300/8082Virtual reality A63F2300/8088involving concurrently several players in a non-networked game A63F2300/8094Unusual game types