This invention relates to improvements to three-dimensional (3D) displays, and their associated image generation means. More specifically, it relates to a way of improving the image quality of Diffraction Specific computer generated holograms (CGH) by means of a novel way of representing and calculating data relating to the image.
Holographic displays can be seen as being potentially the best means of generating a realistic 3D image, as they provide depth cues not available in ordinary two dimensional displays or many other types of 3D display. The accommodation depth cue, for example, is a cue that the brain receives when a viewer's eye focuses at different distances and is important up to about 3 meters in distance. This is, of course a cue that is used when looking at real objects, but of the 3D display technologies currently available, only true holograms provide 3D images upon which the eye can use its accommodation ability. It is a desire to be able to produce reconfigurable holographic displays electronically, such that an image can be generated from computer held data. This gives flexibility to produce holographic images of existing objects or non-existent objects without needing to go through the time consuming and expensive steps normally associated with their production.
Unfortunately, producing such an image electronically is extremely challenging. Methods exist, however, for just such generation, but they currently require a large amount of computing time, and specialised display hardware.
One such method of computing a CGH is to use what is known as the Diffraction Specific (DS) algorithm. A DS CGH is a true CGH (as opposed to a holographic stereogram variant) but has a lower computational load than Interference Based true CGH algorithms. The reason for this is that the DS algorithm is currently the most effective in terms of controlling the information content of CGH and avoiding unnecessary image resolution detail that cannot be seen by the human eye.
A key concept of the DS algorithm is the quantisation of the CGH in both the spatial and spectral domains. This allows control of the amount of data, or the information content of the CGH, that in turn reduces the computational load. The CGH is divided up into a plurality of areas, known as hogels, and each hogel has a plurality of pixels contained within it. The frequency spectrum of each hogel is quantised such that a hogel has a plurality of frequency elements known as hogel vector elements.
There are problems with this method however. The current method is subject to a large number of constraints.
The system constraints that are present using the methods of the prior art are:
According to the present invention there is provided a computer generated holographic display comprising at least a light diffraction plane notionally divided into a plurality of hogels, an image volume space and image calculation means, wherein image data is created by the steps of
The present invention allows each hogel in the system to generate curved waveforms, as opposed to the plane waves as generated in the prior art. It does this by sampling an imaginary wavefront coming from each point in the 3D volume at a plurality of points over the hogel, as opposed to the single point of the prior art. These samples are used to produce a set of complex Fourier coefficients that can be used to approximate the original waveform.
Each hogel has contained within it a plurality of pixels. The dimensions of the hogel, in terms of pixels, defines certain properties of the 3D image that is produced by the system. A full parallax system allows a viewer of the projected image to “see around” the image both horizontally and vertically. This type of system would have hogels that have a plurality of pixels in two dimensions. To cut down on the computation time involved with displaying these images however, it is often acceptable from a system point of view to display images having horizontal parallax only (HPO). This restricts the viewer of an image to being able to look around it in one plane only—the horizontal one in this case. In this case, a hogel will be only one pixel high, but more than one pixel wide. The current invention is equally applicable to both systems. The dimensions of the hogels will be different, and the HPO system will save on computing power as the processing required for each hogel is only one dimensional.
Assume that a given hogel has n pixels across its width. The number, m, of Fourier components used to represent the wavefront is limited to 0≦m≦n/2 to avoid undersampling of the wavefront and loss of information. These m coefficients represent the magnitude of the first m possible grating frequencies in the hogel, and are the hogel vector components that are stored in the diffraction table.
It will be understood by those skilled in the art that the present invention can be used in display systems that comprise either Fourier optics or Fresnel optics.
As another aspect of the invention there is provided a method of producing a computer generated hologram on a display comprising at least a light diffracting panel notionally divided into a plurality of hogels, and image calculation means, where the method comprises the steps of:
As a further aspect of the invention there is provided a method of correcting for known aberrations present in the optical system of a computer generated hologram display system comprising an image volume and a light diffraction panel notionally divided up into a plurality of hogels, wherein:
It will be seen that providing a curved wavefront from each hogel enables known defects or aberrations in the optical system to be corrected or reduced. Should a spherical wave, as emanated from a point P in the image volume arrive at a particular hogel with distortions due to imperfections in the optical system, then the wavefront that is transmitted in a real system from the hogel to the point P can be “pre distorted” such that when it arrives at the point the pre distortions and the actual distortions present in the system cancel each other out.
The distortions present in a particular system need only be measured or calculated once, and the data so obtained can be stored for later use with any image to be displayed. The distortion information is used to compute a pre-compensation in the diffraction table and is stored as more advanced form of diffraction table.
Typically, the light diffraction plane, or CGH, will comprise of a spatial light modulator, but any device capable of being addressed with a diffraction pattern may be used.
The current invention may be implemented as a computer program running on a computer system. The program may be stored on a carrier, such as a hard disk system, floppy disk system, or other suitable carrier. The computer system may be integrated into a single computer, or may contain distributed elements that are connected together across a network.
The current invention will now be described in detail, by way of example only, with reference to the following diagrams, in which
A person skilled in the art will realise that computer generated holograms are displayed on a panel capable of being programmed to diffract light in a controlled manner. This panel is usually a spatial light modulator, but for the purposes of this invention can be anything suitable. Note that the term “diffraction panel” is used to describe this panel in this specification before diffraction information is written to it, although once the diffraction panel is written with diffraction information, it can be interchangeably termed a CGH.
The skilled person will also realise that the DS algorithm comprises the following stages.
The 3D image is made up by the diffraction of light from the hogels. The diffraction process sends light from one of the hogels in a number of discrete directions, according to which basis fringes are selected, as described below. A basis fringe represents part of the hogel vector spectrum, and when many basis fringes are accumulated into a hogel a continuous spectrum is formed.
The basis fringes are calculated once for a given optical geometry, and are independent of the actual 3D image to be displayed. They can therefore be calculated offline, before the CGH is calculated and displayed.
A given image must have the correct basis fringes selected in the appropriate hogels in order to properly display the image components. A diffraction table allows this selection to be done correctly. The diffraction table maps locations in the image volume to a given hogel, and to hogel vector components of that hogel. These locations, or nodes, are selected according to the required resolution of the 3D image. More nodes will give a better resolution, but will require more computing power to generate the CGH. Having control of the nodes therefore allows image quality to be traded for reduced processing time. The hogel vector selects and weights which basis fringes are required by a given hogel in order to construct the 3D-image information.
The hogel vectors themselves are generated from data based on the 3D object or scene to be displayed. A geometric representation of the object is stored in the computer system. The geometric information is rendered using standard computer graphics techniques in which the depth map is also stored. The rendering frustum is calculated from the optical parameters of the CGH replay system. The rendered image and the depth map are used to define, in three dimensions, which parts of the 3D object geometry that the given hogel must reconstruct. A hogel vector can then be calculated from a combination of this information and the diffraction table to produce the hogel vector.
Finally, to produce the full CGH, the hogel vectors are used to select the appropriate basis fringes needed to make up the image. The hogel vector is decoded by accumulating the appropriate basis fringes into the hogel. This is a linear process and is repeated for each hogel vector element. The result is a complete hogel that is part of the final CGH.
More details of this procedure can be found in refs. 1, 2 and 3, which are included in this specification by reference.
The distance of separation between the Fourier lens 3 and the diffraction panel 1 is kept as short as possible to simplify the processing. The steps involved in calculating the hogel vector components as shown below assume that this distance is zero.
In contrast to
In
The result of the invention is that many of the constraints and limitations imposed upon the image by the prior art are eliminated. Previously, the hogel aperture size was constrained by the need to make it smaller so that as many hogels as possible are used to make up the point, but also to make it larger so that the point can be sharply focussed by the eye. Other constraints exist as described above, that are not present in a system of the current invention.
For clarity, the prior art method of generating an object point 13 is illustrated in
The multiple point sampling of the wavefront across the hogel is illustrated with the aid of
Propagate a spherical wave 15 towards the Fourier transform lens, using P as its source. The form of this (scalar) spherical wave can be described by:
and k is the wave vector magnitude,
This spherical wave 15 propagates towards the Fourier lens 3′ of focal length f. Assume the lens 3′ is centred at (x=0, z=0). For the purposes of this example, then lens 3′ is approximated as an infinitely thin transparency, having the transmission of:
After propagating through the lens 3′, the wavefront at the output of the lens is given by the product of the wavefront falling on the lens and the lens transmission function. If the hogel is not in contact with the lens, a further propagation step needs to be made to calculate the wavefront across the hogel.
The m hogel vector components associated with P can now be calculated. This may be done using an FFT technique or numerical integration technique to determine the first m complex coefficients of the Fourier series of the wavefront. This is the key to the whole invention. If the latter is used there is a slight complication resulting from the periodicity assumptions inherent in the Fourier series technique. In this case the boundary conditions ensure that the values of the approximated wavefront at the minimum and maximum x co-ordinates are the mean of the desired wavefront at these two extreme points. This can result in significant errors. One way of circumventing this during the calculation of the m hogel vectors is to assume the hogel is larger (and has correspondingly more pixels) than it actually has. This moves the extremes away from the actual hogel region and minimises the boundary condition effect, at the cost of a greater computational load.
The theoretical number of frequency components required in each hogel vector is estimated from the rate of change of the wavefront across the hogel. A centrally positioned hogel will have a wavefront across it that has a lower rate of change than a hogel on the extremities of the diffraction panel, where the phase terms of the wavefront will vary much more quickly. As a general rule of thumb, the largest value of m is proportional to Φmax/2π, where Φmax is the maximum phase deviation of the waveform across the hogel.
The diffraction table may therefore be of varying dimensionality. Thus the hogel vectors for the centrally positioned hogels will need fewer frequency components to represent the wavefront than those on the extremity of the diffraction panel. The number of frequency components of the Fourier transform can be reduced if this estimate derived from the paragraph above is lower than half the number of pixels across the hogel, thus saving computing time.
The choice of m also affects the desired object resolution.
The current implementation of the invention is a HPO system, with the light diffraction plane comprising 20 hogels in the horizontal dimension, where each hogel has 1024 pixels. This is capable of providing 512 lateral resolution points across the image volume.
The current invention has been implemented on an Active-Tiling® Computer Generated Hologram display system. The computer system used to produce the CGH can be a standalone unit, or could have remote elements connected by a network.
The Active Tiling system is a means of producing holographic moving images by rapidly replaying different frames of a holographic animation. The Active Tiling system essentially comprises a system for directing light from a light source onto a first spatial light modulator (SLM) means and relaying a number of SLM subframes of the modulated light from the first high speed SLM means onto a second spatially complex SLM. The CGH is projected from this second SLM.
The full CGH pattern is split up into subframes in which the number of pixels is equal to the complexity of the first SLM. These frames are displayed time-sequentially on the first SLM and each frame is projected to a different part of the second SLM. The full image is thus built up on the second SLM over time. The first SLM means comprises an array of the first SLMs that each tile individual subframes on the second SLM over their respective areas.
Light from an SLM in the array must not stray onto parts of the second SLM not intended for it. To prevent this a shutter can be placed between the first SLM means and the second SLM, which masks off those areas of the second SLM that are not currently being written to. Alternatively, electrodes on the second SLM that cover the area where it is not wished to write an image can simply be not provided with a drive voltage. Thus any light that is failing onto the second SLM in these areas has no effect on the modulation layer. This avoids the need for a shutter system. The first SLM of such a system is of a type in which the modulation pattern can be changed quickly, compared to that of the second SLM. Thus its updating frame rate is greater than the read-out frame rate of the second SLM.
The Active Tiling system has the benefit that the image produced at the second SLM, which is addressed at a rate much slower than that of the first SLM array, is effectively governed by the operation of the first SLM. This permits a trade off between the temporal information available in the high frame rate SLMs used in the SLM array and the high spatial resolution that can be achieved using current optically addressed SLMs as the second SLM. In this way, a high spatial resolution image can be rapidly written to an SLM using a sequence of lower resolution images.
See PCT/GB98/03097 for a full explanation of the active tiling system.
Number | Date | Country | Kind |
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PCT/GB01/04855 | Nov 2002 | GB | national |
0027103.1 | Nov 2000 | GB | national |
This application is a continuation of U.S. National Phase application Ser. No. 10/415,957, entitled IMPROVED 3D DISPLAY, filed May 7, 2003, which claims priority to PCT Application PCT/GB01/04855, entitled IMPROVED 3D DISPLAY, filed Nov. 2, 2001, which claims priority to U.S. Provisional 60/247,016, entitled IMPROVED 3D DISPLAY, filed Nov. 13, 2000, which claims priority to United Kingdom Application 0027103.1, entitled IMPROVED 3D DISPLAY, filed Nov. 7, 2000, the disclosures of which are herein incorporated by reference in their entirety.
Number | Date | Country | |
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Parent | 10415957 | May 2003 | US |
Child | 11750977 | May 2007 | US |