The appended claims particularly point out and distinctly claim the subject matter of this invention. The various objects, advantages and novel features of this invention will be more fully apparent from a reading of the following detailed description in conjunction with the accompanying drawings in which like reference numerals refer to like parts, and in which:
The game also includes two sets of random symbol generators 25 and 26. There is one set for each of two players or teams of players. Each set of random symbol generators includes one random symbol generator for each of n possible character positions in the expression defined by each of the flash cards 21. In this particular example, the expression contains four symbols so n=4. Therefore the game includes four random symbol generators 25A through 25D for the set 25 and 26A through 26D for the set 26. Thus the expressions could have any number of character positions up to n.
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More specifically, the spring platform 32 has a central portion 43 with oppositely extending legs 46 and 47 that terminate in bent tabs 50 and 51, respectively. Intermediate the legs 46 and 47 the central portion 45 extends radially to be coextensive with the radial flange 43.
During assembly the cover 31 is positioned in the base 30 from the bottom through the opening 36. The spring platform 32 then is sandwiched between the bottom cover 44 and the cover 31. Consequently, the spring platform 32 biases the cover 31 into contact with the annular edge 42. So at rest the spring platform 32 is stressed.
When an individual applies a downward force to the cover 31, the cover 31 displaces the coextensive portions of the spring platform 32 with a pleasant muted popping sound and increases the internal bias or stress. Thus, when the force is removed from the cover 31, the spring platform 32 snaps back to its original position, again with a pleasant muted popping sound, and propels the die 33 in
The last game element in
In the specific embodiment where the expressions are words and the symbols are alphabetic characters, the set of random symbol generators 25A through 25D in
This game can be played by one player or multiple players. A single player selects one set of random symbol generators, for example the set 25, selects a card from the deck, such as the flash card 22 and starts the timer 52. Then the individual actuates each of the random symbol generators in sequence until the corresponding dies illustrate one of the characters. The object would be to display all the characters defined by the selected flash card, within the time defined by the timer 34.
In this embodiment, multiple players can divide into teams. Each team uses one set of the random symbol generators 25 or 26. Players on each team would, in order, spell the word selected for that round. Play continues until each player on each team completes spelling the word. The winning team keeps the flash card. At the end of play the team with the most flash cards wins. More sophisticated individuals can play the game using the flash cards to display only the pictorial representation of the word 23, such as the flash card shown with the picture 23A in
This invention has been disclosed in terms of a certain embodiment. It will be apparent that many modifications can be made to the disclosed apparatus without departing from the invention. For example, the specifically disclosed embodiment utilizes four random symbol generators each of which includes an octahedral die with a subset of eight alphabetic symbols, one of which is shown as a wild card. This provides a game in which the player may spell two-, three-, or four-letter words. Other numbers of random symbol generators could be incorporated in the game for expanding or contracting the word size. Additional sets of random symbol generators can be included or added to the game for allowing additional players or teams to each have a set. The game can be readily adapted for use with other expressions, such as by changing the format of the flash cards to display various mathematical expressions and changing the symbols and number of faces on the dice accordingly. In another variation, the dice could display different words that could then be arranged into short sentences or phrases.
This invention has also been described in terms of physical random symbol generators and flash cards for defining a correlation between the generated symbols and an expression. It will apparent that a person of ordinary skill in the art could also convert the features and methods of this game, particularly the random symbol generation and display functions, into a software version that implements some or all of the game functions, including any of the foregoing and other variations, as a stand-alone application or as an interactive web-based application.
This game as disclosed or variations of this game will meet some or all of the objectives of this invention. The combination of the flash cards and random symbol generators provides a game that is adapted for being played by young children to develop their cognitive and literacy skills in an entertaining way. In its simplest form played with flash cards, such as those shown in
Consequently, it is the intent of the appended claims to cover all such variations and modifications as come within the true spirit and scope of this invention.
This application claims priority from co-pending U.S. Provisional Application Ser. No. 60/790,858 filed Apr. 11, 2006 for POPPO!—Activity Based Literacy Word Game for Children.
Number | Date | Country | |
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60790858 | Apr 2006 | US |