Claims
- 1. In a board game including at least one die, at least two playing pieces and a game board, the improvement residing in a battle card for each playing piece, each battle card defining a character and a plurality of weapons and each card having a raised surface with holes for inserting pegs for tracking character and weapon attributes including the health and weapon of the character, the damage done by each weapon and the range of each weapon and for upgrading the attributes of the character or the weapon.
- 2. The game kit of claim 1 wherein said game board has a plurality of squares thereon, some squares being at the first level, some squares being at the second level, and some squares being at the third level, and the number of spaces between spaced apart same levels determining the number a player has to roll on the die to jump from a space on one level to a space on a closely adjacent same level.
- 3. In a board game including at least one die, at least two playing pieces, a battle card for each playing piece and a game board, said battle card defining a character and a plurality of weapons and said battle card having a raised surface with holes for inserting pegs for tracking attributes of the character and the weapons including the health and weapon of the character, the damage done by each weapon and the range of each weapon and for upgrading the attributes of the character and the weapons, the improvement residing in the step of:throwing a single die to determine from the number thrown, the weapon, the damage done by the weapon and the range of effectiveness of the weapon as defined on the battle card for a playing piece for the number thrown.
Parent Case Info
This application is a division of Ser. No. 09/551,325 filed Apr. 18, 2000 now a U.S. Pat. No. 6,481,714 dated Nov. 19, 2002.
US Referenced Citations (1)
Number |
Name |
Date |
Kind |
5570887 |
Christie, Jr. |
Nov 1996 |
A |