Claims
- 1. A game system providing visual depiction of coordinate information derived from the inputs of at least two players, said visual depiction of coordinate information comprising the illumination of particular light sources within a spatial distribution of light sources, visual feedback from said depiction allowing said players to modify their inputs to achieve game objectives, said game objectives associated with achieving specific geometric relationships of said illuminated light sources, said game system comprising:
- a) a three-dimensional geometry defined by rigid structural support;
- b) a three-dimensional distribution of light sources supported by said rigid structural support, each individual said light source electrically addressable by said inputs of all said players, each said light source emanating a distinct color of light when addressed by each distinct said player input;
- c) game input means operable by each said player, whereby a said player causes the illumination of specific said light sources within said three-dimensional distribution of light sources;
- d) electrical means for addressing said light sources by said game input means;
- e) electrical means for energizing said addressed light sources.
- 2. A game system as recited in claim 1 which includes electronic means for detection of temporally coincident addressing of each of said light sources by the said inputs of a multiplicity of said players.
- 3. A game system as recited in claim 1 wherein provision is included for said light sources to remain continuously illuminated after having been addressed.
- 4. A game system as recited in claim 3 wherein said game input means control both the illumination and the extinguishing of subsets of light sources within said three-dimensional distribution of light sources.
- 5. A game system as recited in claim 1 which includes electronic scoring means.
- 6. A game system as recited in claim 5 wherein said electronic scoring means monitors the addressing of said light sources by competing said players, establishes scoring based on geometric game rules and annunciates score.
- 7. A game system as recited in claim 1 which includes means to audibly annunciate the scoring of players.
- 8. A game system as recited in claim 1 which includes means for visually displaying scoring information.
- 9. A game system as recited in claim 1 in which said electronic means for addressing said light sources includes means for altering the way in which inputs are mapped to coordinate addresses both before and after commencement of player competition, said alternation of mapping thereby creating requirement for competing said players to relearn operation of said game input means.
- 10. A game system as recited in claim 1 wherein said game input means comprise physical actuation means.
- 11. A game system as recited in claim 10 wherein said physical actuation means comprise a combination of joysticks and switches.
- 12. A game system as recited in claim 1 wherein said game input means comprise voice sounds detection means.
- 13. A game system as recited in claim 1 wherein said game input means comprise a combination of physical actuation means and voice sounds detection means.
- 14. A game system as recited in claim 1 wherein at least one said player input is computer-generated, said computer-generated input applied directly to said electrical addressing means, said computer-generated input responsive to input of other said players.
- 15. A game system as recited in claim 1 wherein said game system is computer-controlled, said computer control causing to be illuminated a group of said light sources to form a maze within said three-dimensional distribution of light sources, said maze navigated by said players by player sequential illumination of specific said light sources confined within said maze geometry.
- 16. A game system as claimed in claim 1 wherein said game system is computer-controlled, said computer control allowing said light sources to be illuminated by said game inputs in accordance with game rules.
- 17. A game system as recited in claim 1 wherein each said light source comprises at least two light-emitting elements each emanating light of different color, each said light-emitting element having two electrical terminals and emanating light when electrically energized with electricity of specific polarity applied to said terminals, each said light source further having said light-emitting elements in close physical proximity and electrically connected in parallel with opposite polarities, said electronic means for energizing said light sources including time-division-multiplexing of electrical power pulses of opposite polarity to electrical connections to said light sources in order to achieve said emanating of multiple distinct colors of light from said light sources using two electrical connections for each said light source, said electrical addressing of said light source by a particular player input causing said electrical power pulses of polarity corresponding to said particular player to be connected to said addressed light source.
- 18. A game system as recited in claim 1 wherein it is visually apparent that a multiplicity of said light sources are illuminated, said visually apparent illumination of a multiplicity of light sources achieved by time-division-multiplexed addressing of said multiplicity of light sources.
- 19. A game system as claimed in claim 1 wherein said three-dimensional distribution of light sources is arranged along three-dimensional coordinate axes, said three-dimensional coordinate axes comprising a three-dimensional coordinate system, said game input means corresponding to coordinate addressing of said light sources in said three-dimensional coordinate system.
- 20. A method of providing player game interaction in a three-dimensional space comprising:
- a) accepting initial player inputs through game input devices;
- b) converting said player inputs to electrical addresses of light sources arranged in a three-dimensional geometry; said addressed light source having a correspondance to each of said player inputs,
- c) energizing said addressed light sources and causing each said energized light source to emanate a distinct color of light corresponding to addressing by said input from each distinct said player;
- d) accepting through said game input devices player inputs subsequent to said initial player inputs, determination of said subsequent player inputs based upon visual feedback afforded said players by said addressed light sources, accuracy of said player inputs and game goals for establishing geometric relationships among said addressed light sources.
- 21. A method as recited in claim 20 which includes detecting the temporal addressing of each of said light sources by the said inputs of a multiplicity of said players.
REFERENCE TO RELATED APPLICATION
This case is a continuation-in-part of application Ser. No. 07/087,526, filed Aug. 20, 1987 now abandoned, which is a continuation-in-part of application Ser. No. 06/646,818, filed Sep. 4, 1984, now abandoned.
US Referenced Citations (9)
Continuation in Parts (2)
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Number |
Date |
Country |
Parent |
87526 |
Aug 1987 |
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Parent |
646818 |
Sep 1984 |
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