Dolls, board games, and scavenger hunts provide significant enjoyment for children of many ages. Children also enjoy mimicking adults in activities like shopping. By incorporating some of the features of adult activities, doll play, and a scavenger hunt into a board game, children are able to enjoy the thrill of those activities while sitting indoors. This disclosure relates generally to board games, and more specifically, to board games that incorporate doll play and collection of articles associated with dolls. Games incorporating dolls and/or shopping or other collection of articles are disclosed in U.S. Pat. Nos. 1,092,642, 1,125,867, 1,498,591, 3,367,662, 3,468,540, 3,817,531, 3,876,207, 3,926,438, 3,951,411, 3,989,251, 3,990,707, 4,196,904, 4,634,129, 4,950,912, 4,979,324, 4,993,717, 5,062,645, 5,066,015, 5,190,292, 5,547,198, 5,662,327, 5,752,700, 6,634,642, and 6,659,840 the disclosures of which are incorporated herein by reference in their entirety for all purposes.
The present disclosure relates generally to a board game that incorporates doll play and aspects of a scavenger hunt. More specifically, it relates to a game in which players move their player pieces along the board to collect various articles that may be combined with the player pieces.
The advantages of the present disclosure will be understood more readily after a consideration of the drawings and the Detailed Description.
Game 10 may include a plurality of player pieces 12 that may represent each player's progress throughout the game. As shown in
An object of game 10 is to be the first player to collect a set of articles or accessories 14 from a plurality of accessories, at least some of which are related to the player pieces. The accessories may be adapted to couple to the corresponding player piece to increase the play options during the game. For example, as shown in
In the illustrative example shown in
The player pieces may be moved along board 16 according to the results of random indicia generator 18, which may take the form of dice, spinners, cards, or any other suitable chance device or combination thereof. As shown in
Referring to
Also illustrated in
In the illustrative example of a game board shown in
Accessories 14 may be associated with collection spaces 30. For example, when accessories 14 take the form of clothing, collection spaces 30 take the form of stores common to a shopping mall. In other versions of the game, such as when player pieces 12 take the form of animals, accessories 14 may take the form of food and collection spaces 30 may take the form of zoo habitats.
As depicted in
Collection cards 38 may include collection indicia 44 that indicate which accessories 14 correspond to a particular player piece for a round of game play. For example, collection indicia 44 may indicate which accessories a player with that card may need to collect to win the game. Collection indicia 44 may include words, pictures, colors, or a combination thereof. For example, in the configuration shown in
In some versions of the game, collection cards and/or accessories 14 may be associated with particular player pieces, such as base portion 24. For example, collection indicia 44 may correspond to a particular base portion having a color that matches the color of the indicia. Accessories 14 may also be a color that matches or otherwise corresponds to a particular base.
Item cards 40, also shown in
Command cards 42 may include command indicia 48 that refer to one or more actions or play options available to a player when the card is drawn or at a time of the player's choosing, such as if the card may be assigned to another player or used as a wild card. The play option may be associated with the item cards and/or the accessories.
To play game 10, board 16 may be laid out on a table. Each player may randomly draw a collection card 38. Each player may take a doll 22 and place it in a base portion 24 of his or her choice. If there is an insufficient number of dolls, the players may lay the clothing in front of them as they collect it, using the base portion alone as a player piece. Each player may place his or her player piece 12 on the start space, such as a vehicle. All clothing may be stored on or adjacent to the board on a tray that represents a clothes rack (not shown). One or both of the item cards and command cards may be distributed among the different collection spaces 30.
Players move their player pieces 12 around board 16 visiting stores to collect the items listed on one or more of collection cards 38. For example, game 10 may begin with the players determining which accessories 14 each player needs to collect for his or her corresponding player piece in order to win the game. In one version of the game, players may draw a unique shopping list from a set of cards, such as collection cards 38. In other versions, each player may write his or her own list of articles from a pool of articles, or the list may be determined based on which player piece 12 each player chooses. For example, a player piece having a blue colored base portion 24 may be associated with a collection card having collection indicia 44 that correspond to a blue outfit.
The number and nature of accessories each player needs to collect may be varied to alter the complexity and length of the game and account for differences in ages and skill levels of the players involved. In some versions of the game, there may be an insufficient number of articles available so that players must race one another to obtain a particular accessory first. For example, if four players are playing the game, only three of a type of accessory may be available.
Random indicia generator 18 may indicate an available movement option, such as by indicating how many spaces 28 a player may move his or her player piece. Rolling another icon may have a special meaning within the game. For example, the icon may indicate that the player should roll again, move to a specific board space, move to a board space of the player's choosing, force another player to move his or her player piece to a different board space, and/or draw a command card 42.
Players may place their player pieces 12 on collection spaces 30 in a variety of ways. For example, players may need a particular dice roll or card, or may need to be at a prior space, such as entrance 36, to enter one or more of collection spaces 30. Each collection space may have a different prerequisite for admittance.
Once each accessory 14 is collected, it may be coupled to the corresponding player piece 12 to increase the play options of the game. In the examples shown, accessories 14 are used to clothe each player's doll as the accessories are collected. Accessories 14 may include audio and/or visual feedback in response to coupling with player pieces 12.
The winner of the game may be determined based on which player is the first to collect all of the predetermined articles 14 and move the corresponding player piece 12 to a finish position.
Since game 10 is played through matching of indicia and does not require money to collect the articles at each store, game 10 is suitable to be played with children who are too young to understand the use of money. However, in some versions of the game, money or tokens may be collected along the way for use at each store. In still other versions, each article may be further associated with a point value. In such a configuration, players may be competing with one another for some of the same articles 14 to increase their point values in addition to moving through the game to the finish line.
In one version of the game, two to four players take turns making their way around a mall in order to buy trendy new outfits. The first player to retrieve every item on his or her shopping list and return to the vehicle wins. The accessories may include pants and/or skirts, shirts and/or jackets, handbags, and the like.
The youngest player goes first. Players roll the die and move their doll the corresponding number of spaces. An exact roll is not needed to enter a store. Once a store is entered, the player may flip over one item card, which all players may view. If the card matches an item on that player's shopping list, the player may take the card and dress his or her doll in the corresponding item from the clothes rack. If the card does not match the shopping list, it is returned to the location from which it was taken. That player's turn is then over. Play progresses clockwise to the next player.
Players may re-enter the same store on their next turn to look at another card that is in that store. Players may not take an item that is not listed on their corresponding shopping lists.
As depicted in
As demonstrated in
When a player has completed a predetermined task, such as moving a player piece to a particular board space, the player may gain access to game features. For example, when a player piece is located on a collection space, as indicated at 114, the player may view an item card associated with that board space, as indicated at 116. At 118, if indicia on the item card match at least some of the indicia on the collection card, then a player may obtain the represented accessory and couple it to his or her player piece, as indicated at 120.
When a player moves his or her player piece but is unable to locate the player piece to a collection space, play progresses to the next player's turn, as indicated at 122. Play also progresses to the next player's turn, at 124, if the indicia on the item card does not match that player's collection card.
As indicated at 126, once a player's collection card has been completed (i.e., all of the indicated accessories have been collected), and the player has moved his or her player piece to a finish space, at 128, that player is declared the winner, at 130. Play may otherwise progress to the next player's turn if the collection card has not been completed 132, or the player piece is not on a finish space 134.
It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where any claim recites “a” or “a first” element or the equivalent thereof, such claim should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed through presentation of new claims in a related application. Such new claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
This application claims priority under 35 U.S.C. 119(e) to U.S. Provisional Patent Application No. 60/640,527 entitled “BOARD GAME INCORPORATING DOLL PLAY,” filed Dec. 30, 2004, the disclosure of which is incorporated herein by reference.
Number | Date | Country | |
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60640527 | Dec 2004 | US |