The present invention generally concerns social marketing. The present invention more particularly relates to a customer loyalty and gifting application that allows a user in a network of users to discover, purchase, and share offers from vendors and earn and redeem rewards.
The ability to generate new business while sustaining existing consumer patronage is vital to the long-term success of any business. Businesses are constantly attempting to expand their customer base, encourage continued patronage, and augment revenue. Existing methods that encourage the continued support of a business, product, or service may include discount or reward programs (e.g., discount or reward cards), coupons, and promotional mailings or e-mail lists. These methods, however, fail to exploit notable aspects of the digital age including the widespread use of mobile technologies and the popularity and convenience of mobile commerce. These methods also fail to consider constant user interactions via social networks outlets and e-mail.
As the market reach of mobile commerce continues to expand, so too does the need for mobile commerce to efficiently facilitate existing consumer behaviors. Consumers are increasingly spending, a greater proportion of their online time engaging within social networks and completing online business transactions and purchases. Businesses, such as restaurants, theaters, and sporting venues, are beginning to recognize the potential of social media to impact their bottom line. As such, there is a need for a system and method for building and rewarding customer loyalty that considers a customer's use of mobile commerce in the context of social networking interactions.
A customer loyalty and gifting application may provide offers and rewards to attract new customers and retain customers with proven loyalty. A vendor of a good or service may create and provide an offer, promotion, or deal (e.g., gift card, discount, coupon, etc. . . . ) to one or more existing customers who may choose to accept or purchase the offer. A customer who has accepted or purchased the promotion may redeem the offer for themselves and/or recommend the offer to one or other users in a network. The customer may also gift the purchased offer. A reward, such as loyalty points or stars, may then be awarded to the customer to encourage the customer for continued support and patronage. A reward may be redeemed for one or more prizes including gift cards, discounts, or other promotions and deals. The reward may be based on user habits or behaviors and/or one or more factors including the number of gift promotions sent, the number of visits to the vendor by the user, the amount of money spent with a particular vendor, and the number of promotions or items purchased.
In a first claimed embodiment, a method for building customer loyalty is claimed. Through this method, a parameter associated with a user is received from a computing device. The parameter is matched with an, offer associated with a good or service offered by a vendor and the offer is transmitted to the computing device. Following acceptance of the offer by the user, a reward is transmitted to the computing device.
In a second claimed embodiment, a system for building customer loyalty is claimed. The system includes memory for storing a user parameter and one or more offers. The application server receives the parameter, matches the parameter with an offer, transmits the offer to the computing, device, receives user acceptance of the offer, and transmits a reward to the computing device based on the acceptance.
In a third claimed embodiment, a non-transitory computer-readable medium is claimed. The storage medium includes a computer program that is executable by a processor to perform a method for building customer loyalty. The method includes receiving a parameter associated with a user, matching the parameter with an offer, transmitting the offer, receiving user acceptance of the offer, and transmitting a reward to the user based on the acceptance.
Embodiments of the present invention may provide a customer loyalty and gifting application that builds customer loyalty and rewards customers who show frequent patronage to a provider of a good or service. A reward may include loyalty points, stars, badges, or the like, that are redeemable for prizes such as gift certificates, discounts, coupons, and deals associated with a vendor in the network. A reward given to a customer may depend on a variety of factors including offer type, customer actions with a vendor (e.g., the number of visits by the customer at the vendor location, the amount of dollars spent, and the items purchased), and customer interactions with other users in the network. A reward may also be based on the customer profile or registration information.
When registering with the customer loyalty and gifting application, user 105A may be required to input or provide (via computing device 110A) registration information or user data including but not limited to name, user ID, password address, phone number, e-mail address, birthday, age, gender, relationship status, employment status, and education. User 105A may also provide other pertinent data including demographic information, geographic location, interests, hobbies, and preferences about various categories such as dining, events, travel, recreational activities, health, and retail. User registration information and data may be used to generate a profile of user 105A which may be used to tailor offers for user 105A. User data and profile information may be stored in database 135. Registration data and other related user information may be used by application server 130 to match offers to user 105A as well as to determine what award and the amount of such reward to award to user 105A.
System 100 may include database 135 for storing data. Database 135 may store promotions and deals offered by vendors (115A, 115B), user-related information, user payment information, profile information, preferences, parameters, vendor credentials, and other data for use with the customer loyalty and gifting application provided by application server 130. Database 135 may be separate from or integrated with application server 130. Database 135 may also store any updates to user data or profile data or vendor data received from/provided by user 105A and vendor 115A, respectively.
Computing devices 110A and 110B are inclusive of a general purpose computing device capable of accessing information over a network. Computing devices 110A and 110B may be any computing device known in the art such as a workstation, laptop computer, net book computer, tablet computer, mobile device, cellular telephone, or the like that can communicate over network 115. Computing devices 110A include software and/or hardware capable of sending, receiving, and processing data such as user profile or registration data. Computing device 110A may receive data from user 105A and send the data over network 120 to application server 130 for processing. Computing devices may also offer location-based information such as that generated through cellular network base stations, IP network access, or GPS data.
Network 120 is inclusive of any communication known in the art such as the Internet, Local Area Network (LAN), Wide Area Network (WAN), intranet, extranet, private network, or other network. Application server 130 may be accessed via optional network server 125. Network server 125 may receive and process data and/or requests from computing device 110A. For example, user 105A may request and provide data to become a registered subscriber with the customer loyalty and gifting application provided by application server 130. Processing the data and/or request may include sending data to application server 130, receiving a response from application server 130 and sending a response or data to network server 125. Network server 125 may then forward the response or data to computing device 110A.
In addition to hosting the customer loyalty and gifting application, application server 130 may process credit card payments associated with offers, deals, and gifts purchased by users (105A, 105B). Application server 130 may also manage and track offer issuance and sales such as the activation, payment, load balance, and redemption associated with purchased gift certificates or stored value cards. In one embodiment, credit card payments may be received, processed, and managed separately via a payment or point-of-sale gateway communicatively coupled to application server 130. Application server 130 may serve as a proxy to connect users and their payment information to the payment processor or point-of-sale (POS) gateway of a vendor 115A. Vendors (115A-115B) may each have an account connected or linked to one or more preferred or selected available POS gateways. Credit card or other payment information from a user 105A may be associated with a POS gateway using credentials of the vendor 115A. In another embodiment, computing device 110A may be directly coupled to the POS gateway.
Similarly, the management of monetary amounts associated with gift certificates and stored value cards may be handled by a separate, stored value card gateway. In one embodiment, application server 130 may be integrated with or utilize existing payment processor systems and platforms known in the art such as the payment system offered by Heartland Payment Systems, Inc. Application server 130 may also serve as a proxy to connect users and their stored value card information to the stored value card gateway. In another embodiment, computing device 110A may be directly coupled to the stored value card gateway.
Application server 130 may be implemented in a general computing device that otherwise communicates with database 135 and network server 125. An example of such a device is the general computing system illustrated in
Vendors (115A, 115B) may include any provider of a good and/or service. Vendor 115A may provide an offer or deal to one or more users in the network to promote a business and its product or service offerings. In one embodiment, the offer is a gift certificate for a particular amount that is redeemable with a vendor in the network immediately or in-store (e.g., manually presented to and processed or scanned by the vendor). A gift certificate may include a stored value card. A gift certificate may be used as a form of payment with a vendor 115A and a purchase amount may be deducted from the gift certificate amount until the value of the certificate is depleted.
In another embodiment, the offer is a discount or coupon. A coupon, for example, may be a general coupon that is made available and pushed to all registered users of the customer loyalty and gifting application.
In another embodiment, the offer may come in the form of a scratch card or scratch type coupon that provides a user with the ability to scratch and play for a chance to win a coupon or other deal or promotion.
The present customer loyalty and gifting application may allow a vendor 115A to create an offer to present to one or more users in the network or social networking outlet.
Application server 130 may take the information provided by the vendor 115A and generate the offer. Vendor 115A may specify when the offer is to be published. A generated offer may be automatically pushed or published to users of the customer loyalty and gifting application and/or to a media feed of a social networking outlet such as Facebook®. An alert or notification regarding a newly generated offer may also be sent to user 105A by application server 130. Where the offer is published to a social media feed, application server 130 may track various statistics and publish any updates regarding the published offer such as the number of offer redemptions or the number of plays and wins with respect to scratch cards. Via application server 130, vendor 115A may also control the number of deals or promotions offered and the number of scratch card winners within specified time periods.
The method 400 of
A user parameter may further include any action performed by the user or any interaction between the user and a vendor. A parameter, for example, may include indicia of a purchase or transaction completed with the vendor or details about the purchase transaction such as the specific goods or services purchased, the frequency of a purchase transaction, or the purchase amount. A parameter may also include indicia of a purchase or transaction completed with a second vendor whose good or service is similar to or in competition with the good or service offered by a first vendor. A parameter may also include indicia of the redemption of a previously generated offer received by the user from a vendor.
Where a user is communicatively coupled to another user in a network via the reward program service or via a social network (e.g., Twitter®, Facebook®, or Yelp®), a parameter may include information stored in a user profile of a second user, wherein the information indicates a preference by the second user for a particular good or service or a vendor. For example, where user A and user B are connected via a social network (e.g., users A and B are “friends” or “contacts” of one another) and user B has indicated restaurant X as a “favorite,” such information may be used to generate an offer for user A based on the friendship or connection between user A and user B. The system may thus leverage the friendship or real-world relationship of one person who favors a vendor, good, or service such that the friend of that person is incentivized to try the vendor, good, or service, or purchase a gift. Alternatively, one user may seek to have a second user (their friend) join them in purchasing the good or service thus resulting in increased customer traffic.
A user parameter may also include user feedback. Feedback may include any data transmitted from the computing device by the user such as a comment, criticism, rating, posting, or evaluation submitted by the user regarding a particular vendor or good or service provided by a vendor. For example, feedback may be in the form of an actual review or rating. Feedback may also include an interaction between two users in a social network. For example, user A may post a comment to user B about a specific product, service, or vendor. Feedback may be in the form of a posting or message on a social, networking site, an e-mail message, a short message service (SMS) message, or the like.
At step 420, application server 130 matches the parameter with one or more offers made available by vendors (115A, 115B) of a good/service. Application server 130 may receive and store one or more offers received from a vendor (115A). Vendor offers may also be stored in database 135. When matching a parameter to an offer, application server 130 may perform the matching, based on one or more rules such as priorities or preferences specified by the vendor 115A. A vendor 115A may prioritize the matching of an offer or require the presence or absence of one or more user parameters before an offer is presented to a user. For example, a vendor 115A may specify that the user location be within a certain radius of the business venue and/or that the user be part of a particular demographic group (e.g., male between the ages of 30-40). As another example, a vendor 115A may choose to award a coupon of “10% discount off entire purchase” before offering “buy-one-meal-get-one-free” coupon if it is the user's first visit to the business. Application server 130 may also match a user parameter with one or more offers based on user profile or registration information, or other user-related information such as preferences, buying habits, purchase histories, user friend/network connections in the customer loyalty and gifting application or other social network outlet, or the like.
After the user parameter is matched with a specific vendor offer in step 420, application server 130 transmits the offer to computing devices (110A, 110B) in the network at step 430. The transmitted offer may be displayed on a computing device 110A along with one or more other offers, for example, in a list format. The offer may be generated in real-time from various offer elements (e.g., a certain percentage off a particular product) or may be selected from a series of available offers by the vendor. The offer may thus be created on the fly from real-time data to be as timely and relevant as possible or may be selected from a pool of offers that have previously been generated and approved by the vendor. The vendor, for example, may offer a complementary product (i.e., one free glass of orange juice), a fixed discount on a total purchase over a specific amount (i.e., $5 off a purchase of $20 or more), a percentage discount on total purchase over a specific amount (i.e., 10% off a purchase of $20 or more), a percentage discount on a particular product or service, or the like. In the case of real-time offers, the vendor may implement certain limitations or controls such as limiting the maximum percentage off any given product, prohibiting discounts on certain products, or requiring that a user have a specific profile to be given access to certain offers.
After transmitting an offer at step 430, application server 130 may receive acceptance of the offer by user 105A wherein acceptance includes a purchase of the offer. Users (105A, 105B) may choose to purchase the offer for themselves or gift the offer to another user in the network. User 105A may also accept the offer by recommending the offer to one or more users in the network. Acceptance by user 105A may also include receiving a payment for the offer at application server 130.
After receiving user acceptance at step 440, application server 130 may transmit a reward to computing device 110A at step 450. A reward may include or more loyalty points, stars, badges, or the like that are redeemable with a particular vendor for prizes offered by the vendor and selected by user 105A. In one embodiment, the reward is not loyalty points but a second offer for a good or service. The second offer may be redeemable with the vendor of the purchased offer or a different vendor.
User 105A may earn loyalty points in a number of ways. For example, the reward (i.e., number of loyalty points awarded) may be based on one or more user behaviors such as the purchase of an offer, the redemption of the offer by the user 105A, a recommendation of the offer to one or more user in the network, or the gifting of an offer. Rewards may also depend on a profile of the user or habits such as the number of gifts sent to one or more other users in the network, the number of visits made by user 105A to vendor 115A, and the amount of dollars spent with the vendor 115A. A reward may also be based on the purchase price of the offer. A prize may include a gift certificate, discount, or coupon associated with a vendor in the network. A prize may also include cash or other products or services with a particular vendor. The earning and redemption of loyalty points by user 105A encourages continued business for vendor 115A.
The present invention facilitates the purchase and subsequent gifting of an offer.
User 105A may submit a gift note to accompany the gifted offer to a gift recipient. A gifted offer may be sent to a gift recipient immediately or at a later time as specified by user 105A.
In one embodiment, application server 130 may send reminders or notifications to user 105A regarding special events or occasions including holidays, birthdays, anniversaries, or any other date noted by the user that may encourage, prompt, or remind the user to send a gift to another user in the network.
The components shown in
Mass storage device 630, which may be implemented with a magnetic disk drive or an optical disk drive, is a non-volatile storage device for storing data and instructions for use by processor unit 610. Mass storage device 630 may store the system software for implementing embodiments of the present invention for purposes of loading software into main memory 620.
Portable storage device 640 operates in conjunction with a portable nonvolatile storage medium, such as a floppy disk, compact disk or Digital video disc, to input and output data and code to and from the computer system 600 of
Input devices 660 provide a portion of a user interface. Input devices 660 may include an alpha-numeric keypad, such as a keyboard, for inputting alpha-numeric and other information, or a pointing device, such as a mouse, a trackball, stylus, or cursor direction keys. Additionally, the system 600 as shown in
Display system 670 may include a liquid crystal display (LCD) or other suitable display device. Display system 670 may receive textual and graphical information, and process the information for output to the display device.
Peripherals 680 may include any type of computer support device to add additional functionality to the computer system. For example, peripheral device(s) 680 may include a modem or a router.
The components contained in the computing system 600 of
The above description is illustrative and not restrictive. Many variations of the invention will become apparent to those of skill in the art upon review of this disclosure. While the present invention has been described in connection with a variety of embodiments, these descriptions are not intended to limit the scope of the invention to the particular forms set forth herein. To the contrary, the present descriptions are intended to cover alternatives, modifications, and equivalents as may be included within the spirit and scope of the invention as defined by the appended claims and otherwise appreciated by one of ordinary skill in the art.
This application claims the priority benefit of U.S. provisional application No. 61/508,028 filed on Jul. 14, 2011 and entitled “Building Customer Loyalty Through a Mobile Application,” U.S. provisional application No. 61/601,714 filed on Feb. 22, 2012 and entitled “Systems and Methods for Social Media Interfaces to Local Business,” U.S. provisional application No. 61/641,848 filed on May 2, 2012 and entitled “Social Gifting,” and is a continuation-in-part of U.S. patent application Ser. No. 13/294,134 filed on Nov. 10, 2011 and entitled “Securing Mobile Transactions,” which claims the priority benefit of U.S. provisional patent application No. 61/412,320 filed Nov. 10, 2010 and entitled “Systems and Methods for Secure Mobile Transactions.” The disclosure of each of the aforementioned applications is incorporated herein by reference.
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61508028 | Jul 2011 | US | |
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61412320 | Nov 2010 | US |
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Parent | 13550563 | Jul 2012 | US |
Child | 16921629 | US |
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Parent | 13294134 | Nov 2011 | US |
Child | 13550563 | US |