This invention is in the field of toys and games, and more specifically, is directed to a three-dimensional, multi-level or multi-tiered chess game board or apparatus, and a method of playing chess on a three-dimensional, multi-level or multi-tiered chess game board.
The traditional chess board is a square board with a single horizontal playing surface consisting of sixty-four equal sized game piece position squares. Each position square is one of two possible colors which alternate along the playing surface. The chess board design has not changed significantly over the years, and a game of chess is played thereon according to rules, which likewise are basically the same. The complexity of chess comes from the predetermined movement patterns of the individual pieces. All moves are restricted to the horizontal X, Y plane creating a variety of potential geometric patterns.
Three dimensional chess is not a new concept, for example Raumschach (German for space chess) is one of the oldest three dimensional chess variants and has survived until present times. Herr Doktor Ferdinald Maack invented Raumschach in 1907. The most familiar three dimensional chess variant is Tri Dimensional chess, which was popularized by STAR TREK® the television series. Many three dimensional chess games do not successfully extend traditional chess into three dimensions. They are still planar games with multi-levels and many different rules, and they all lack a simple way of utilizing three dimensional movements. Additionally, another problem that arises is that with multi-level games, there is a lot of territory to cover with the standard sixteen chess pieces. The added playing positions extends the playing time, making some three dimensional games monotonous and uninteresting.
Because of the increase of playing levels and pieces, multi-level playing boards are more complex than traditional chess. Three dimensional chess requires more skill and playing experience, because of their multiple levels, and increased playing positions.
The present invention solves these and many other problems associated with prior art.
At least one objective of the present invention is to make the game of chess more fun and exciting, by introducing basic chemistry, physics, and math principles to extend the play into three dimensions. The present invention provides a novel three dimensional, multi-tiered game board, that includes one square, non-transparent base board, which is not a playing surface, and four, square, transparent, sub-levels. Each sub-level is divided into sixteen playing squares of two alternating colors displayed thereon. Combining the sub-levels, a total of sixty-four playing squares are available.
The three dimensional game board is a multi-tier structure with four sub-levels that are raised above the base board through the use of sixty-four transparent rods. The rods are cut in three lengths. Sub-level one is located one half inch above the base board and consisting of sixteen rods centered at the bottom of the squares. Sub-levels two and three are both located one inch above the base board with each sub-level consisting of sixteen rods centered at the bottom of each square. Sub-level four is raised off of the base board by one and one half inches, with sixteen rods centered at the bottom of each square.
Sub-levels one through four are vertically displaced with respect to one another by one quarter of an inch, and with one corner from each sub-level being vertically aligned with one corner of the base board level. This creates an eight by eight matrix chess board, with sixty-four playing squares, when looked at from a bird's eye view. Also, looking at the board from a player's perspective, four, four by four matrix sublevel chess board are seen, with a total of sixty-four playing squares and sixteen virtual folded squares in the Z dimensional axis. A quarter inch height difference is created between the boards producing sixteen virtual folded dimensional squares, folded squares are not real and can't be landed on, they are virtual squares used by the Knights to maneuver from sub-level to sub-level.
Further, t is an object of the present invention to provide an interpretation of the electron ground state in atoms as a rule for movement on the game board by making the first row of the sub-levels equal to a zero energy row. The king, the queen, the bishop, and the knight must move off of this row in order to utilize three dimensional movement.
Another object of the present invention is to provide an interpretation of quantum superposition as a rule to move on the game board through the creation of virtual playing pieces including the king, the queen, and the bishop. Playing pieces are located on a specific location notation playing squares which are related to each sub-level. All squares between rows two and four, and columns one through four, having the same location notation number are equal, after moving to a specific square, the player can choose to move in an X and Y pattern of modem chess, or use the location notation number to move to an equivalent square on another sub-level. If an opponent's piece is located on that square it can be captured.
Another component of the objective of the present invention is to provide an interpretation of linear transformation relationship to rotating vectors in three dimensional spaces, as a rule for movement on the game board. Using the location notation number of the squares found on the sub-levels, a dimensional movement of rotation around the center point of the eight by eight matrix board and reflection by the bisection of the eight by eight board is created. This is added to the X and Y dimensional movement of the king, the queen, and the bishop. The bishop can only use the location notation number on those sub-levels that are diagonal to its movement.
Another objective of the present invention is to keep the number of playing levels low and by keeping the three dimensional movements of the playing pieces confined to the two dimensional sub level playing boards. The location notation number for the squares are found by counting from row two to four, bottom to top of a sub-level board, and by counting the columns from left to right, column one to column four of the sub-level board.
The first row is the zero energy row. If the king, queen, bishop or knight land on the first row, row they must move off of the first row in the normal X and Y dimensional pattern as founded in two dimensional chess rules. Using the location notation number of the squares on any sub-levels creates dimensional movements of rotation and reflection around and through the center of the eight by eight matrix chess board.
The foregoing, and other objectives of the present invention, including the invention itself, may be understood from the following description when read in conjunction with the accompanying drawings.
The multi-level game board of
Furthermore, collectively the sub-levels, such as sub-level one 3, sub-level two 4, sub-level three 5, and sub-level four 6, are raised above the base board 1 with sixty-four transparent rods 7. More specifically, in this example, each of the sub-levels, such as sub-level one 3, sub-level two 4, sub-level three 5, and sub-level four 6, are attached to sixteen transparent rods 7, wherein each of the transparent rods 7 are located under one of the sixteen playing squares at its center. More in particular, the first sub-level or sub-level one 3 is raised off of the base board 1 by one half of an inch, the second sub-level or sub-level two 4 and the third sub-level or sub-level three 5 are each raised above the base board 1 by one inch, and the fourth sub-level or sub-level four 6 is raised above the base board 1 by one and one half inches.
With reference now to
Moreover, the game board has a total of sixty-four playing squares with sixteen playing squares on each of the separate sub-levels 3, 4, 5, 6. The squares on each of the sub-levels 3, 4, 5, 6 are colored so that alternating squares contrast with one another. Thirty two of the squares are clear and transparent, and the other thirty two squares are shaded with a transparent color. In this example, when light is transmitted through the sub-levels 3, 4, 5, 6, a two dimensional, eight by eight matrix chess board is reflected off of the base board 1 surface. This is a visual representation of the relationship between dimensional surfaces, like shadows on walls.
In one embodiment the base board 1, has at its center a small pyramid 2 with an apex that is aligned with the center corners of each of the four sub-levels 3, 4, 5, 6, which are vertically displaced above the pyramid. The base board 1 and the pyramid 2 is a visual representation of space-time and the point, or singularity where the two dimensional reflected chess board on the base board 1 becomes a three dimensional chess board surface.
Location Notation Number
To visualize the movement of the playing pieces the game board will be shown laid out as in
First Row—Zero Energy State
The ground state electron configuration is the arrangement of electrons around the nucleus of an atom within lower energy levels; electrons occupying the orbitals of varying energy levels naturally fall towards the lowest energy state or ground state. Row one with respect to the players, is considered the ground state or zero energy state for the king, queen, bishop and knight. In order to use the three dimensional moves the playing piece must move off of row one.
Virtual Particles; King, Queen and Bishop
In quantum theory quantum particles can exist in a superposition of states at the same time and collapse down to one single state upon interaction with other particles. In physics a virtual particles is a transient quantum fluctuation that exhibits some of the characteristics of the ordinary particle, while having its' existence limited by the uncertainty principle. When the king, queen, or bishop moves off of row one, the square's location notation number that they are resting on is related to the squares on all sub-level boards that share the same location notation number. The pieces are in a quantum superposition state, thus the squares sharing the same location notation number holds a virtual particle of the pieces. Upon the player's next move after landing on a square, they have a choice to either move in a X and Y dimensional axis as found in modem chess rules, or use the location notation number to move to that square on another sublevel that shares the same location notation number, if an opponent's piece is located on that square it can be capture. This rule does not apply to the first row.
Pieces can be moved around the boards from different points of view, the first, where the boards are an eight by eight grid matrix playing board with movement in the X and Y dimensional axis following basic chess rules, and second; as a three dimensional playing board comprising four sub-level boards each having a four by four grid matrix playing board setup with location notation numbers attached to each square. Using the location notation number between sub-levels creates virtual playing pieces on all boards. Three dimensional movement is created in the form of rotation and reflection with respect to the sublevels. Each sub-level board is located at a slightly different height with respect to one another this height difference creates sixteen virtual squares that is used to create X, Y and Z dimensional axis movement for the knight to maneuver between sub-levels.
The King
The Queen
The Knight
The Bishop
Possible Variation of the Game Board
Having described what I currently believe to be the best mode of carrying out my invention, I shall now describe possible variations to the game board, which is presented as an alternate embodiment of the invention. One possible variation of the game board is to place two different color LEDS into the base level, directly under each of the rods supporting the sub levels. The two different colors will be assigned to the two different color game pieces, such that when a piece is picked up off of the board to move, one of the two color LEDS will light up all of the potential playing positions squares. The LEDS will be controlled by a small micro-processor, light sensors and a power source, such as a battery. Players now have the option to play against an opponent or against the computer. Another alternative to the game is to place multiple LEDS into the pyramid found on the base board. The LEDS will light up whenever a player is check mated. Another alternative is to substitute the pyramid shape in the center of the baseboard to any geometric shape.
The present application is a Continuation-In-Part Patent Application of U.S. patent application Ser. No. 16/550,047 filed on Aug. 23, 2019, which is based on and claims priority under 35 U.S.C. § 119(e) to U.S. Provisional Patent Application No. 62/765,722, filed on Sep. 10, 2018.
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Number | Date | Country | |
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20210077897 A1 | Mar 2021 | US |
Number | Date | Country | |
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62765722 | Sep 2018 | US |
Number | Date | Country | |
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Parent | 16550047 | Aug 2019 | US |
Child | 16974133 | US |