1. Field
This disclosure relates, generally, to methods for learning to touch type and apparatus for practicing same.
2. Description of Related Art
Would-be touch typists who are new to using a keyboard, knowing neither the positions of the various keys, nor the correct finger to use to press each key, and who also have not yet developed the fine-motor skill with which to make the movements required for keys that need the fingers to be extended from their resting positions, for example Q, and Z, face an array of challenges in acquiring the skill of keyboarding. The complexity of this skill is sufficient that it typically takes a young person two to three years of training and practice before reaching a reasonable level of accuracy and speed.
Conventional wisdom and practice hold that a typing learner should at all costs not look at the keys on the keyboard, but rather only at the text to be typed, be it on screen or paper. This notion has been carried so far by some as to actually hide the student's hands under cardboard boxes, to enforce compliance with the idea of not looking at the keys. Yet other methods discourage looking at the keys by concealing the letters from the keys' faces. Such methodologies serve to hamper and otherwise inhibit the initial acquisition of typing by learners. What is therefore needed is an apparatus and a method for using same that increases the speed and ease with which a learner can learn to type.
In accordance with an exemplary and non-limiting embodiment, a method comprises providing a keyboard comprising a plurality of keys each encoded with a color and enabled to be individually indicated, providing a first glove and a second glove each glove comprising a plurality of fingers wherein each of the plurality of fingers comprise a finger color, displaying a text to be typed via the keyboard and indicating one of the plurality of keys corresponding to a next letter in the text to be typed wherein the encoded color of the indicated key corresponds to a color of a finger of one of the first glove and the second glove for engaging the indicated key.
In accordance with another exemplary and non-limiting embodiment, a method comprises displaying a virtual keyboard corresponding to a keyboard and comprising a plurality of keys each encoded with a color and enabled to be individually illuminated, providing a first glove and a second glove each glove comprising a plurality of fingers wherein each of the plurality of fingers comprise a finger color, displaying a text to be typed on the keyboard and illuminating one of the plurality of keys of the virtual keyboard corresponding to a next letter in the text to be typed wherein the encoded color of the illuminated key corresponds to a color of a finger of one of the first glove and the second glove for engaging the illuminated key on the keyboard.
In accordance with anther exemplary and non-limiting embodiment, a computer readable medium contains program instructions wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out the steps of displaying a virtual keyboard corresponding to a keyboard and comprising a plurality of keys each encoded with a color and enabled to be individually illuminated, displaying a text to be typed on the keyboard and illuminating one of the plurality of keys of the virtual keyboard corresponding to a next letter in the text to be typed wherein the encoded color of the illuminated key corresponds to a color of a finger of a first glove and a second glove for engaging the illuminated key on the keyboard.
In accordance with exemplary and non-limiting embodiments, the method disclosed herein encourages looking at the keys in the earliest stage of learning keyboarding. As described below, using bright and attractive colors and individually lighting keys draws attention to the keys. Exemplary embodiments acknowledge that in the earliest phase of learning one in fact has to look at the keys as one is trying to become familiar with the locations of each letter and its key. In accordance with exemplary and non-limiting embodiments, learners obtain early motor proficiency before being required to focus on the more working memory-intensive task of visually decoding the letter of each key and only then beginning the motor performance of pressing the given key. Following a path of illuminating lights permits learners to focus their early energy on the finger movements, liberated from the need to hunt, and the resulting herky-jerky performance borne of constantly shifting attention between hunting and pressing. Approaching the task of learning in this sequence also has the benefit of giving the learner significant familiarization of the key locations from this early practice so that when they embark on the next phase of solidifying their knowledge of the locations of the keys, they are not starting from scratch.
In accordance with an exemplary and non-limiting embodiment, a method and apparatus for learning keyboarding is disclosed in which a computer keyboard has keys that light up individually. A pair of gloves having colored fingers, the colors of the fingers corresponding to colored keys of the keyboard wherein the next key to press is strongly signaled by both the bright illumination of the particular key's light emitting diode (LED), and by an associated large colored circle on the virtual keyboard depicted on the learner's computer screen.
In accordance with another exemplary and non-limiting embodiment as might be employed at a later stage in the learning process, development of speed in motor performance is aided by showing and illuminating not of a single key to press, but rather the next two keys to press, the current key being strongly indicated, and the subsequent key being less strongly indicated.
As disclosed herein in exemplary fashion, the learning method differs from existing approaches by encouraging typing learners to look at the keys during the first and hardest stage in learning. The unfolding sequence of lighting keys provides learners with a sense of immediate success by giving them easy practice in performing fine motor movements. The method eliminates hunting for each key, focusing the initial learning activity instead on becoming familiar with the complex finger movements. Finding the location of each unfamiliar key amongst the large array of possibilities is normally a slow, frustrating, and working memory-intensive task. In accordance with the disclosed embodiments, finding the location of unfamiliar keys instead becomes a passive activity as the next key is clearly identified by being lit up. This enables learners to establish a foundation of motor proficiency before later turning to the task of internalizing the locations of each key.
With reference to
In accordance with an exemplary and non-limiting embodiment, the text the user/typist is to practice typing is displayed on a computer screen. Corresponding to the next character to type as indicated on screen, a key on the keyboard is illuminated. By associating individually colored fingers with keys of matching colors, the typist can clearly see which finger to use for the currently lighted key.
With reference to
Use of a large circle 404 to indicate the key to press has additional advantages. The large colorful circles 404 are also attractive in their own right, and the fact that they move around as the keys are pressed gives the typist two engaging elements to see and to follow, giving the experience a pleasurable, almost game-like quality. In accordance with various exemplary embodiments, the transitions between the provision of visual indicia may vary. For example, after an indicated key is pressed, circle 404 may shrink or may fade. Doing so encourages further practice, which is the most critical factor in successfully acquiring typing proficiency. Acquiring the skill of typing requires extended repetition and practice. Existing methods tend to become tedious to many learners. The combination of moving circles 404, 406 and keypress sounds provide stimulus to eliminate tedium.
Perceiving a visual indicia of the next key to press that is of a similar spatial area and/or dimension as that of other not indicated keys requires a fairly fine visual recognition and discernment on the part of the learner. Conversely, employing a relatively large visual or graphic indicator qualitatively changes the visual processing cost of identifying the key to be pressed. For example, in accordance with exemplary embodiments, circles 404, 406, as well as other visual indicia, may be on the order of twice as large or larger than the representation of the key with which they are associated.
A keyboarding learner has to juggle multiple concurrent working memory and fine motor tasks when practicing touch typing. Such tasks include, but are not limited to, storing the current word to be typed in short term memory, isolating the individual letter within the word that needs to be typed now, recalling where on the keyboard that letter is located, distinguishing which finger to use to press the key, commencing the fine motor movement of wrist and finger to perform that keypress, etc. As a result, touch typing is a challenge initially and takes months and years of practice in order to perform efficiently and quickly. Gross/unusually large visual indications of the current key to press changes the cost of the spatial pinpointing task, thereby freeing up additional mental resources for the other concurrent tasks. A large indicator jumps out visually, thereby demanding much less close visual attention on the part of the learner.
Such large indicia can be perceived more through peripheral visual processing as a learner can place more visual focus on the lesson text and its words than on the virtually represented keyboard. The gross visual stimulus cues the rough region of the keyboard wherein which the indicated key is located, and, thus, the appropriate wrist movement can commence in response to the stimulus before the specific finger is chosen to perform the keypress. In essence, the performance of the individual keypress becomes more of a motor task that a visual one, thanks to the cuing by the very large graphic indicator.
As noted above, not one but two indicating circles 404, 406 may be displayed on screen 400. Typing for the beginner typically requires one to three seconds in order to perform each keypress. Whereas a skilled touch-typist performs five or more keypresses per second. As proficiency increases, typing becomes more and more a matter of developing coordinated motor performance of sequences of keys, not the isolated individual keypresses of the beginner. Showing not one but two circles 404, 406, and therefore the next two keys to press, serves to cue performance of a coming keypress while the current keypress is being performed.
In accordance with another exemplary embodiment, the learning experience over time is separated into distinct phases, corresponding to the evolving needs of the typist as skill is gradually gained over months of practice. In the first phase, emphasis is placed on simply performing the fine-motor finger movements associated with keypresses. The lighting keys simplify the task at this stage, as the typist does not need to hunt for keys, but simply to follow the progressing path of lighting keys.
Then, during the next phase, once the typist has acquired some dexterity at the often awkward finger movements, the emphasis is shifted to better encoding the locations of all the keys. During this phase, the typist's attention starts to shift away from the lighting keys 102, and toward the computer screen 400, following either the displayed characters 408 to type, or gazing a few inches down to see the cuing provided by the large circle 404. This entails much less of a disruption to performance than the many-inch glance that shifting one's gaze all the way down to the keyboard requires. In still later phases of learning, additional on-screen features serve to facilitate further encoding and speed proficiency.
In accordance with one exemplary embodiment, software may be set up to display a second circle 406, to show not only the current key to type but also to cue the performance of the upcoming keypress in parallel. With reference to
In accordance with exemplary and non-limiting embodiments, a variety of visual fading techniques may be used to help typists transition from one learning phase to another. As used herein. “fading” refers to the diminution of a perceivable visual cue, such as key lighting, key coloring, circles, etc., over time. Whereas in the earliest stage of learning, the method disclosed herein encourages looking at the keys, by way of lighting up the next key to press, eventually the typist wants to be able to type without looking at the keys, relying instead on acquired motor learning. A mode is therefore provided in which, over the course of a given lesson, the lighting of the individual keys is gradually reduced from full brightness to no illumination. Similarly, the visibility of the letters, and of the circles, can also be set to fade over the course of a lesson. In this way the typists attention is gradually encouraged to shift away from looking at one learning aid, such as lighted keys, indicating circles, or virtual key letters, so that the focus can be turned to the next stage in learning. In the case of the gradually disappearing circles, for example, this would mean that visual attention is shifted to just looking at the series of words to type, and not at the spatial cuing provided by the on-screen circles.
With reference to
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When a typist is still at the early stage of learning, and is looking at the keys in order to type, gaze must be shifted many inches from keyboard to screen and back. This is a significant interruption to the fluidity of performance and practice. Furthermore, in spite of the lighting keys, and the large circles, that show generally where the next to type is on the keyboard, the fingers still occlude the letters on the keys when looking at the physical keyboard.
In accordance with the present embodiment, the typist can remain focused on the screen at all times, as the fingers are still visible while looking at the screen. Moreover, the letter of each key can nonetheless still be seen, as the video feed of the fingers is semi-translucent, allowing the letters of the virtual keyboard to be seen through the superimposed fingers. Being able to watch the fingers in real-time further helps in learning to perform the often awkward fine motor movements, as the visual input helps the typist properly guide the fingers to reach, for example, the sharply offset bottom-row keys. In order to achieve this effect, as noted above, chroma keying is used to separate the fingers from the background of the keys. For example, a black keyboard skin may be placed over the physical keyboard's keys, so that black is used as the chroma key color, enabling only the fingers to be viewed on screen.
With reference to
With reference to
With reference to
While the invention has been described in connection with certain preferred embodiments, other embodiments will be understood by one of ordinary skill in the art and are intended to fall within the scope of this disclosure, which is to be interpreted in the broadest sense allowable by law.
All documents referenced herein are hereby incorporated by reference.
This application claims the benefit of priority to U.S. Provisional Patent Application No. 61/730,327 filed Nov. 27, 2012 titled “COMPUTER KEYBOARD, SOFTWARE, AND GLOVES FOR LEARNING TOUCH-TYPING”.
Number | Date | Country | |
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61730327 | Nov 2012 | US |