Claims
- 1. A game apparatus comprising:
a) a first plurality of cubes each being approximately a particular unit length per side, said first plurality of cubes being arranged in a cubic center array having six square faces, each face being at least two of said unit lengths per side; b) a second plurality of cubes each being approximately the same size as said first plurality of cubes, said second plurality of cubes being arranged in six square side arrays, each side array being approximately the same size as said square faces of said center array, each said side array being disposed proximate to one of said square faces; c) at least one pilot cube of approximately the same size as said first and second pluralities of cubes; d) a generally cubic frame for receiving said center array and said side arrays; and e) retention means for removably retaining said cubes in said frame such that as one of said cubes is inserted into said frame, another of said cubes is ejected from the corresponding position on the opposite side of said frame.
- 2. The game apparatus of claim 1 wherein said first plurality of cubes comprises exactly 27 cubes.
- 3. The game apparatus of claim 1 wherein said unit length is approximately 2 inches.
- 4. The game apparatus of claim 1 wherein the edges of said cubes are rounded or chamfered.
- 5. The game apparatus of claim 1 wherein at least one of said first plurality of cubes is a scoring cube having removable marking means thereon for marking the value of the scoring cube.
- 6. The game apparatus of claim 5 wherein said marking means comprises:
a) a recess in at least one side of said scoring cube; and b) a button removably installable in said recess.
- 7. The game apparatus of claim 6 wherein:
a) said recess includes an internal lip therein; and b) said button includes a plurality of resilient retaining tabs for releasably engaging said internal lip.
- 8. The game apparatus of claim 1 wherein said frame comprises 12 elongate legs, each leg having a generally square cross-section of approximately one unit length per side, said legs being rigidly attached to each other to form a frame cube defining a center volume for receiving said center array and 6 side volumes for receiving said side arrays.
- 9. The game apparatus of claim 8 wherein said retention means comprises a plurality of thin elastic cords attached to said frame, said elastic members being disposed across said side arrays generally at the interface between adjacent cubes in said side array.
- 10. The game apparatus of claim 9, further comprising a plurality of thin, generally cylindrical members rotatably mounted on said elastic cords.
- 11. The game apparatus of claim 8 wherein said retention means comprises at least one generally circular rotatable cover mounted on a face of said frame, said cover comprising a plurality of generally square openings therein, said openings being sized to allow passage of said cubes therethrough, said openings being arranged for selective alignment with the cubes in the side array corresponding to said face of said frame.
- 12. The game apparatus of claim 11 wherein said cover further comprises a plurality of teeth on its outer diameter, and said frame further comprises a detent means for resiliently retaining said cover in a particular angular position.
- 13. The game apparatus of claim 11 wherein said retention means comprises a plurality of said covers geared together for synchronous rotation.
- 14. The game apparatus of claim 1, further comprising a stand for rotatably supporting said frame.
- 15. A method of playing an insertion type game having a plurality of cubes configured for relative movement and arranged in a cubic center array and six side arrays, each side array disposed adjacent a side of said center array, at least one of said cubes in said center array being a scoring cube, and said cubes being releasably retained in a frame, wherein:
a) a first player inserts said pilot cube into a first of said side arrays, thereby ejecting a cube from the side array on the opposite side of said frame; b) a second player inserts said ejected cube into one of said side arrays adjacent to said first side array; c) each subsequent player inserts the previously ejected cube into any side array; d) whenever a player ejects a scoring cube from said frame, the value of said scoring cube is added to said player's score, and said player removes said marking means from said scoring cube prior to insertion of said scoring cube into said frame by the next player; and e) the game is won by whichever player receives a majority of the total value of all said scoring cubes.
- 16. The method of play of claim 15, wherein each side array selected for insertion after step (b) is selected by the inserting player.
- 17. The method of play of claim 15, wherein each side array selected for insertion after step (b) is selected at random.
- 18. The method of play of claim 15, wherein at least one of said scoring cubes represents a bet placed by at least one of the players.
- 19. A computer model for modeling the method of play of claim 15, said model comprising:
a) a computer system comprising a central processor, a display device, and an input device; b) a spreadsheet model configured to run on said computer system, said spreadsheet model comprising:
i. a plurality of play areas, each play area representing one of the side arrays, each play area comprising a plurality of pushbuttons selectable by said input device, each push button representing a cube in one of said side arrays, wherein selecting one of said pushbuttons in the spreadsheet model is equivalent to inserting a cube in the corresponding location in the side array of the game apparatus; ii. a plurality of cell arrays representing sectional slices through the game apparatus, wherein the value within each cell represents the score value of the cube in the corresponding location in the game apparatus; iii. at least two scoring cells for displaying the relative scores of the players; iv. a plurality of program macros for manipulating the values in the cell arrays and the scoring cells, wherein the movement of values within the cell arrays duplicates the movement of the scoring cubes in the game apparatus.
- 20. The computer model of claim 19, wherein each play area comprises exactly 9 pushbuttons.
- 21. The computer model of claim 19 further comprising a reset pushbutton for resetting the model to a predetermined starting point.
- 22. An electronic device for modeling the method of play of claim 15, said device comprising:
a) a generally cubic frame; b) a plurality of buttons arranged in at least one square array, each said array being disposed on a face of said frame; c) at least one display/input device; and d) processing means programmed to simulate said method of play, said processing means communicating with said buttons and said display input panel, such that pushing one of said buttons on said device is equivalent to inserting a cube in the corresponding location in the side array of the game apparatus.
- 23. The electronic device of claim 22 comprising exactly 6 arrays of buttons, each array of buttons comprising exactly 9 buttons.
- 24. The electronic device of claim 22 wherein at least one of said display/input devices comprises a panel disposed on said frame.
- 25. The electronic device of claim 22 wherein at least one of said display/input devices is remote from said frame.
- 26. An electronic device for modeling the method of play of claim 15, said device comprising:
a) a first plurality of light emitting devices arranged in a generally cubic center array having six square faces; b) a second plurality of light emitting devices arranged in six generally square side arrays, each said side array being approximately the same size as said square faces of said center array; c) at least one display/input means for selection by the players of particular locations on said side arrays; d) processing means programmed to simulate said method of play, said processing means communicating with said display/input means and with said light emitting devices to turn said light emitting devices on or off, such that selection of a location on one of said side arrays is equivalent to inserting a cube in the corresponding location in the side array of the game apparatus, and the state of the light emitting devices represents location of the scoring cubes in the game apparatus.
- 27. The electronic device of claim 26 wherein said side arrays are disposed proximate to said square faces of said center array.
- 28. The electronic device of claim 26 wherein said side arrays are disposed separately from said center array.
- 29. The electronic device of claim 26 wherein said display/input means comprises at least one array of buttons disposed on at least one of said side arrays.
- 30. The electronic device of claim 26 wherein said display/input means comprises at least one display/input device remote from said center array.
Parent Case Info
[0001] This application is based on U.S. Provisional Application No. 60/293,712, which was filed on May 25, 2001.
Provisional Applications (1)
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Number |
Date |
Country |
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60293712 |
May 2001 |
US |