The present invention relates in general to the field of hologram production and, more particularly, processing image data for use in the production of holographic stereograms.
One-step hologram (including holographic stereogram) production technology has been used to satisfactorily record holograms in holographic recording materials without the traditional step of creating preliminary holograms. Both computer image holograms and non-computer image holograms may be produced by such one-step technology. In some one-step systems, computer processed images of objects or computer models of objects allow the respective system to build a hologram from a number of contiguous, small, elemental pieces known as hologram elements or hogels. To record each hogel on holographic recording material, an object beam is conditioned through the rendered image and interfered with by a reference beam. A number of hogels recorded together on the same piece of holographic recording material is often referred to as a tile. Examples of techniques for one-step hologram production can be found in the U.S. Patent Application entitled “Method and Apparatus for Recording One-Step, Full-Color, Full-Parallax, Holographic Stereograms,” Ser. No. 09/098,581, naming Michael A. Klug, Mark E. Holzbach, and Alejandro J. Ferdman as inventors, and filed on Jun. 17, 1998, which is hereby incorporated by reference herein in its entirety. Two-step holograms are created using indirect or transfer methods, that require recording a transfer hologram before printing the master hologram.
Similarly, two elements of a hologram production system 100 are shown in FIG. 1. Spatial light modulator (SLM) 130 includes a number of pixels 140 upon which a computer graphics image can be displayed. An object beam (not shown) passes through spatial light modulator 130, which modifies the intensity of the object beam according to values of the various pixels 140. This object beam typically passes through optics (not shown) so that when the object beam reaches tile 110, it can be used in conjunction with a reference beam to form an interference pattern which is recorded as hogel 120.
Distortion associated with the generation of hogels for horizontal-parallax-only (HPO) holographic stereograms is analyzed Michael W. Halle in The Generalized Holographic Stereogram, Master's Thesis, Massachusetts Institute of Technology, February 1991, which is hereby incorporated by reference herein in its entirety. In general for HPO holographic stereograms, the best viewer location where a viewer of a holographic stereogram can see an undistorted image is at the plane where the camera (or the camera model in the case of computer graphics images) captured the scene. This is an undesirable constraint on the viewability of holographic stereograms. Using several different techniques, one can compensate for the distortion introduced when the viewer is not at the same depth with respect to the hologram as the camera.
An anamorphic physical camera can be created with a standard spherical-surfaced lens coupled with a cylindrical lens, or alternately two crossed cylindrical lenses can be used. Using these optics, one can independently adjust horizontal and vertical detail in the stereogram images, thereby avoiding distortion. Such physical systems are typically large, expensive devices that can require constant readjustment throughout the hologram production process. For these and other reasons, anamorphic optics are typically used to correct for distortion in holographic stereogram production.
For a computer graphics camera, horizontal and vertical independence means that perspective calculations can be altered in one direction without affecting the other. Moreover, since the source of the images used for producing a holographic stereogram are typically rendered computer graphics images (or digital photographs), correcting the distortion as part of the image generation process is a common technique.
For example, if the computer graphics images being rendered can be rendered as if seen through the aforementioned physical optics (e.g., using ray tracing where the computer graphics model includes the optics between the scene and the computer graphics camera), then hogel images that account for distortion can be directly rendered. However, such an application of ray tracing is currently impractical given the speed of software ray-tracers, the expense of hardware ray-tracers, and the size of the data sets typically involved in holographic stereogram production.
Another technique for rendering hogel images that are “pre-distorted” is described in M. Halle and A Kropp, “Fast Computer Graphics Rendering for Full Parallax Spatial Displays,” Practical Holography XI, Proc. SPIE, vol. 3011, pages 105-112, Feb. 10-11, 1997, which is hereby incorporated by reference herein in its entirety. While useful for its speed, the techniques of Halle and Kropp often introduce additional (and undesirable) rendering artifacts and are susceptible to problems associated with anti-aliasing. Improvements upon the techniques of Halle and Kropp are discussed in the U.S. Patent entitled “Rendering Methods For Full Parallax Autosteroscopic Displays,” Ser. No. 09/474,361, naming Mark E. Holzbach and David Chen as inventors, and filed on Dec. 29, 1999, which is hereby incorporated by reference herein in its entirety.
Still another technique for rendering hogel images utilizes a computer graphics camera whose horizontal perspective (in the case of horizontal-parallax-only (HPO) and full parallax holographic stereograms) and vertical perspective (in the case for fill parallax holographic stereograms) are positioned at infinity. Consequently, the images rendered are parallel oblique projections of the computer graphics scene, ie., each image is formed from one set of parallel rays that correspond to one “direction”. If such images are rendered for each of (or more than) the directions that a hologram printer is capable of printing, then the complete set of images includes all of the image data necessary to assemble all of the hogels.
This last technique is particularly useful for creating holographic stereograms from images created by a computer graphics rendering system utilizing imaged-based rendering. Image-based rendering systems typically generate different views of an environment from a set of pre-acquired imagery.
The development of image-based rendering techniques generally, and the application of those techniques to the field of holography have inspired the development of light field rendering as described by, for example, M. Levoy and P. Hanrahan in “Light Field Rendering,” in Proceedings of SIGGRAPH′96, (New Orleans, La., Aug. 4-9, 1996), and in Computer Graphics Proceedings, Annual Conference Series, pages 31-42, ACM SIGGRAPH, 1996, which are hereby incorporated by reference herein in their entirety. The light field represents the amount of light passing through all points in 3D space along all possible directions. It can be represented by a high-dimensional function giving radiance as a function of time, wavelength, position and direction. The light field is relevant to image-based models because images are two-dimensions projections of the light field. Images can then be viewed as “slices” cut through the light field. Additionally, one can construct higher-dimensional computer-base models of the light field using images. A given model can also be used to extract and synthesize new images different from those used to build the model.
Formally, the light field represents the radiance flowing through all the points in a scene in all possible directions. For a given wavelength, one can represent a static light field as a five-dimensional (5D) scalar function L(x, y, z, θ, φ) that gives radiance as a function of location (x, y, z) in 3D space and the direction (θ, φ) the light is traveling. Note that this definition is equivalent to the definition of plenoptic function. Typical discrete (i.e., those implemented in real computer systems) light-field models represent radiance as a red, green and blue triple, and consider static time-independent light-field data only, thus reducing the dimensionality of the light-field function to five dimensions and three color components. Modeling the light-field thus requires processing and storing a 5D function whose support is the set of all rays in 3D Cartesian space. However, light field models in computer graphics usually restrict the support of the light-field function to four dimensional (4D) oriented line space. Two types of 4D light-field representations have been proposed, those based on planar parameterizations and those based on spherical, or isotropic, parameterizations.
As discussed in the aforementioned U.S. patent application Ser. No. 09/760,097, isotropic parameterizations are particularly useful for applications in computer generated holography. Isotropic models, and particularly direction-and-point parameterizations (DPP) introduce less sampling bias than planar parameterizations, thereby leading to a greater uniformity of sample densities. In general, DPP representations are advantageous because they require fewer correction factors than other representations, and thus their parameterization introduces fewer biases in the rendering process.
Returning to
For example, the hologram printers described in the in the aforementioned U.S. patent application Ser. No. 09/098,581, are capable of producing tiles that have 300 by 300 hogels (each hogel being approximately 2 mm by 2 mm). A typical spatial light modulator for such a system is a liquid crystal display (LCD) having a resolution of 1280 by 1024 pixels, where the relationship between each pixel and the hogel defines a rendering direction. If each pixel of each image is rendered in 24 bit color (3 bytes per pixel), then 300×300×1280×1024×3=342,835,200,000 bytes (approximately 335 GB) of data is required. With that much data, it is difficult to efficiently rearrange the image data to produce hogel images, given computer system memory capacity, storage capacity, storage latency, storage access transfer speeds, network bandwidth and latency, and processor constraints.
Accordingly, it is desirable to have efficient image data processing techniques for use in preparing hogel images for use in the production of holographic stereograms.
It has been discovered that novel image data processing techniques utilizing multiple processes operating on one or more processors of one or more computer systems can be used to efficiently rearrange or reparameterizing image data to form hogel images which can then be used to produce holographic stereograms. These techniques utilize matrix manipulation of portions of image data both within a single process, and across multiple processes typically executing on different processors, and each utilizing a subset of the overall set of image data.
Accordingly, one aspect of the present invention provides a computer-implemented method of processing image data for use in holographic stereograms. A plurality of image data sets is provided. At least one of the plurality of image data sets is loaded into a memory, wherein the at least one of the plurality of image data sets is organized as an image block matrix. The image block matrix is transposed to form a trans posed imaged block matrix. A portion of the transposed image block matrix is replaced with a portion of a second transposed image block matrix to form a resulting image block matrix. The resulting image block matrix is transposed to form hologram element (hogel) portion matrix.
In another aspect of the present invention, an apparatus includes a processor, a storage medium coupled to the processor and including a plurality of image data sets, a memory coupled to the processor, and a computer program for processing image data for use in holographic stereograms. The program is at least partially storable in the memory and executable on the processor. The program includes an image data loading routine, a first transposing routine, a data replacement routine, and a second plurality of image data sets into the memory, wherein the at least one of the plurality of image data sets is organized as an image block matrix. The first posing routine is for transposing the image block matrix to form a transposed imaged block matrix. The data replacement routine is for replacing a portion of the transposed image block matrix with a portion of a second transposed image block matrix to form a resulting image block matrix. The second transposing routine is for transposing the resulting image block matrix to form a hologram element (hogel) portion matrix.
Still another aspect of the present invention provides a computer-implemented method of processing image data for use in holographic stereograms. A plurality of image data sets is provided. At least a portion of one of the plurality of image data sets is loaded in to a memory, the at least a portion of one of the plurality of image data sets including a plurality of pixel values. A first one of the plurality of pixel values is copied from the at least a portion of one of the plurality of image data sets to a first hogel portion in a hogel buffer in the memory. A second one of the plurality of pixel values is copied from the at least a portion of one of the plurality of image data sets to a second hogel portion in the hogel buffer in the memory.
The foregoing is a summary and thus contains, by necessity, simplifications, generalizations and omissions of detail; consequently, those skilled in the art will appreciate that the summary is illustrative only and is not intended to be in any way limiting. As will also be apparent to one of skill in the art, the operations disclosed herein may be implemented in a number of ways, and such changes and modifications may be made without departing from this invention and its broader aspects. Other aspects, inventive features, and advantages of the present invention, as defined solely by the claims, will become apparent in the non-limiting detailed description set forth below.
A more complete understanding of the present invention and advantages thereof may be acquired by referring to the following description and the accompanying drawings, in which like reference numbers indicate like features.
The following sets forth a detailed description of at least the best contemplated mode for carrying out the one or more devices and/or processes described herein. The description is intended to be illustrative and should not be taken to be limiting.
It should be noted that for the purposes of selecting directions for rendering parallel oblique projections, one need not be strictly limited to the directions defined by the SLM used in the hologram printer. For example, one could render images corresponding to more than the number of directions the hologram printer is capable of printing, effective over-sampling so that additional image processing techniques can be used. Similarly, one can render images corresponding to a number of directions smaller than the number of directions the hologram printer is capable of printing. For example, instead of defining one direction based on the line connecting the center of one LCD pixel with the center of the hogel, a direction defined by the line between the center of a set of four adjacent pixels and the center of the hogel can be used. Given that such an approach would reduce the amount of data (and hence processing time for both rendering and reparameterization) required, it is particularly desirable for shallow image holographic stereograms or holographic stereograms with reduced resolution.
Still another variation of direction selection for rendering parallel oblique projections is to include consideration for distortion that will occur in the hologram production system. In choosing directions based solely on the position of the SLM with respect to the hologram plane, a pin hole camera model is typically assumed. If instead, consideration is given to the optical elements that will be placed between the SLM and the hologram plane in the hologram production system, then the directions chosen for rendering might include pre-distortion to correct for the distortive effects of the interim optical elements. This operation can be achieved, for example, using a look-up table with entries corresponding to each SLM pixel, or by performing corrective calculations on-the-fly.
Given that image matrix 200 contains all of the image data, all of the data for each hogel can be extracted by reading down each column (i.e., one pixel value from each parallel oblique projection or direction). In many cases, reading matrix data in column form is an inefficient operation in computer systems, it being more efficient to read data out a row at time. To that end,
With current computer systems image matrix 200 is typically too large to be manipulated by a single processor using a single memory and storage device. Of course, where the number of hogels and/or the number of parallel oblique projections is reduced, it becomes more likely that a single computer system can handle the task. Similarly, a reduction in the bit depth of the parallel oblique projections (e.g., from 24 bits to some smaller number) can reduce the computer system performance requirements. However, the data from image matrix 200 is typically distributed among several different processors and/or computer systems. This is often true for the image rendering process itself. For example, if there are a total of four computer systems or hosts, one quarter of all of the required parallel oblique projections might be rendered on each host. Which images will be rendered on which host can be judiciously selected so that the image data to be reparameterized is already on the host that will perform the reparameterization.
Since each host has a sixth of the total amount of image data, each host will ultimately contain one sixth of all the hogels. So, for example, Host 1 will ultimately have all of the data required for Hogels 1-5, Host 2 will ultimately have all of the data for Hogels 610, and so on. In this manner, latencies associated with accesses to the storage media can be reduced.
At the conclusion of the multi-process/multi-processor two-dimensional matrix transpose operation 400, the data in Host 1's memory is as shown in FIG. 5A. Host 1 receives blocks of data corresponding to Hogels 1-5 (although each block represents different parallel oblique projection images, or portions thereof) from each of the other hosts, thereby forming the resulting image block matrix. Similarly, each of the other hosts receives data as suggested by matrix 420 in FIG. 4.
Operations like multi-process/multi-processor two-dimensional matrix transpose operation 400 are common in parallel computing where processes executing on individual cores in a multi-core processor, on individual processors of the same computer system, or on individual processors of different computer systems communicate with each other. Multi-process/multi-processor two-dimensional matrix transpose operation 400 is exemplified by the AllToAll, AllToAll, and AllToAllW operations as defined by the Message Passing Interface 2 (MPI-2) standard, which is hereby incorporated by reference herein in its entirety. Those having ordinary skill in the art will readily recognize that similar operations exist in or can be implemented using other parallel computing schemes such as the Parallel Virtual Machine (PVM) system. Moreover, although
The process begins at 600 where rendered images are created and stored. The images can be stored in one storage medium common to all hosts, or portions of the images can be stored on respective hosts. In general, images should be stored in a location and organized in a manner so as to reduce the amount of time required to read in the images. Image data sets are loaded into the host's memory in 610. Typically, only a portion of the total amount of image data to be processed by any particular host can be stored in the host's memory at any one time. The image data sets are then optionally pre-processed in 620. Pre-processing includes image processing operations that may or may not-be separate from image data reparameterization. For example, if the image data represents 90,000 hogels (300 by 300 hogels) but it is only desired to prepare a smaller portion of hologram printing (e.g., 100 by 100 hogels), then the image data can be appropriately down-sampled at this time. Similarly, image data statistics can be compiled as data is loaded, or once the data resides in memory and is available for analysis. Interpolation between images is another example of a pre-processing technique. Such techniques use optical or vector flow analysis on a sequence of images to determine the location of pixels in the interpolated images. Additional examples of pre-processing include image enhancement (e.g., brightness, contrast, etc.), color correction, compositing, watermarking, embedding hidden or limited-viewability information. Other examples of pre-processing will be well known to those having ordinary skill in the art.
Next, the image block matrix is transposed (630) as illustrated in
Like pre-processing 620, post-processing 660 includes image processing operations that may or may not be separate from image data reparameterization. However, an image data processing operation is typically characterized as a post-processing operation when it is more advantageously performed on data resulting from the reparameterization steps. Moreover, given that the hogel portion matrix resulting from the transpose operation of 650 may not have complete hogel information, post-processing is often deferred to a later stage of the process (as shown in conjunction with step 690) where complete hogels have been assembled.
One example of a post-processing step is view zone correction. Holographic stereograms can be constructed with view zones that act like a small two-dimensional windows located in three-dimensional space through which the observer of a holographic stereogram can see a hologram. As with a small window or keyhole, if the observer is looking completely within the single view zone, the observer will see the whole image. If the observer is at a distance from the view zone, the observer will only see the partial image that passes through the view zone at that distance. The observer will see no image when the eye's position relative to the view zone allows none of the diffracted rays of light to enter the eye, for example at eye positions in the same plane as the view zone but not within it. When the observer's eye moves within the two-dimensional view zone, a degree of parallax may be discernable depending on the scale of the view zone relative to the eye's pupil diameter (approximately 3 mm). Additionally, holographic stereograms can have multiple, independent view zones. By post-processing the already reparameterized data, one can simulate the presence of a view zone at some location other than infinity. In the simplest case, this can be accomplished by translating hogel images either horizontally or vertically. In such cases, image pixels that might normally have been used when the hogel is displayed on an SLM for printing, would now be discarded. Newly occurring blank spaces in the hogel would then be filled in with, for example, black pixels.
Another example of a post-processing step is view angle correction. In general, the hologram printing equipment imposing view angle restrictions on recorded holograms. In cases where the hogel data corresponds to a view angle that is significantly different from that of the hologram printer, the hogel image can be scaled accordingly. Corrections for optical system distortion (e.g., pin-cushion or barrel effects) can also be made during post-processing steps. Other examples of post-processing operations include filtering, image and color processing, gathering color distribution information, pattern matching, hogel image rotation, compositing, cropping, and directional interpolation (e.g., increasing the directional resolution of the hogel). Other examples of post-processing will be well known to those having ordinary skill in the art.
The hogel portion matrix is typically written to a storage medium (670) so that the host's memory can be cleared for subsequent iterations of the process. Decision box 680 illustrates the determination whether additional image data sets are to be reparameterized, and if so operation proceeds to step 610 where the process is repeated accordingly. If not, the process terminates, or proceeds to 690 where the hogels are loaded into memory and then re-written in a predetermined order more suitable for storing and or printing. During this re-writing step, post-processing 660 can also occur. Alternately, the hogels can be sent directly to a hologram printer (not shown).
Those having ordinary skill in the art will readily recognize that certain steps illustrated in
Reparameterization software 730 is one example of a software image processing tool, and in the present example, it is illustrative of a reparameterization method implemented in software. Those having ordinary skill in the art will readily recognize that the techniques and methods discussed below can be implemented in software using a variety of computer languages, including, for example, traditional computer languages such as assembly language, Pascal, and C; object oriented languages such as C++ and Java; and scripting languages such as Perl and Tcl/Tk. Image data sets 740 are one example of information that can be used by software such as reparameterization software 730 as part of the image processing process used in creating holographic stereograms. Additionally, software 730 can be provided to the computer system via a variety of computer readable media including electronic media (e.g., flash memory), magnetic storage media (e.g., hard disk 758, a floppy disk, etc.), optical storage media (e.g., CD-ROM 760), and communications media conveying signals encoding the instructions (e.g., via a network coupled to network interface 754).
Computer system 700 also includes devices such as keyboard 750, mouse 752, network interface 754, graphics & display 756, hard disk 758, and CD-ROM 760, all of which are coupled to processor 710 by communications bus 707. It will be apparent to those having ordinary skill in the art that computer system 700 can also include numerous elements not shown in the figure, such as additional storage devices, communications devices, input devices, and output devices, as illustrated by the ellipsis shown.
The 3D computer graphics scene is based on a 3D computer graphics model first composed using standard 3D graphics tools (e.g. a 3D modeling tool such as Discreet's 3D Studio Max, or Maya from Alias|Wavefront, a division of Silicon Graphics Limited) and techniques. Additional software is then typically used to manipulate the model and support the definition and adjustment of multiple hologram parameters. In the renderer 910, light field images are generated using parallel oblique projections, one per discrete direction printed by the hologram printer. This is in contrast to on-line schemes using other light-field models where the image for an entire hogel (i.e. using all discrete direction printed by the hologram printer) is rendered at one time. Rendering all of the projections in one discrete direction for all of the hogels in, for example, a tile of hogels, efficiently makes use of the DPP parameterization. As noted above in the context of
In general, any computer graphics rendering technique can be used in conjunction with the DPP representation as described herein. Thus, renderer 910 can be implemented using scan-conversion or scan-line conversion (e.g., as implemented in the OpenGL™ graphics library), ray tracing techniques, and even image-based rendering techniques. Moreover, rendering hardware and/or software may become sufficiently fast and storage-dense in the future so as to obviate the need for separate storage 920 and/or storage 940.
The rendered light-field images are saved in storage 920, which, can be any type of suitable data storage device, including magnetic, electronic, and optical storage devices. A light-field like structure using a DPP-like representation is used to store the data, where the directional samples are given by the geometry of the hologram in the printer, i.e., the projection plane and the rendering window match the hologram's geometry. The process is repeated for each discrete direction printed by the hologram printer.
Next the images are reparameterized (930) as described above and processed into hogel images which are either stored (940) or sent directly to hologram printer 950. In general, a hologram is printed by recording interference patterns in a light sensitive holographic recording material. A simple method exposes the material with coherent laser light generated by a red, a green and a blue laser. The laser beams are combined into two sets, the object beam(s) and the reference beam(s), both containing all three color components. The object beams are then modulated in amplitude using a spatial light modulator, typically an LCD screen or a digital micromirror array, using the rendered images. The modulated object beam is then combined with the reference beam in the recording material to record a single hogel's interference pattern.
As previously noted, the ability to perform reparameterization of data associated with holographic stereograms is effected by computer hardware and software limitations. For example, the most cost-effective computer systems for use in reparameterization (e.g., x86 architecture based PCs) utilize 32-bit computing architectures. This limits the amount of addressable memory to 232 bytes, or 4 GB, and poses other limitations as well. As affordable 64-bit computing platforms become available, additional reparameterization techniques become possible.
Returning to
Once image data 1040 is in memory, reparameterization software 1050 copies pixel data (typically three bytes per pixel) from image data 1040 to the appropriate hogel (e.g., hogel 1 through hogel N). The number of complete hogels that can be stored in memory 1020 is generally limited by the amount of memory available for hogel buffer 1030. Typically, this means that only a subset of all hogels needed for a tile can be stored in memory at one time. Accordingly, it may not be necessary for reparameterization software 1050 to load the entire image to be processed (e.g., only 25% of the image is needed because only 25% of the total number of hogels can be retained in memory). Similarly, it may not be necessary for reparameterization software 1050 to process an entire image that is stored in memory.
After all of the relevant data has been extracted from image data 1040, reparameterization software 1050 will load the next image (or image portion) and repeat the process for the hogels currently in hogel buffer 1030. Repeating this process of each of the images used to construct a holographic stereogram yields a set of complete hogels that can then be saved to a storage medium or sent directly to a hologram production device. The entire process can then be repeated for the next set of hogels that can fit into memory.
The system illustrated in
In addition to the ability to perform reparameterization on less-expensive computer systems, these techniques make it easier to perform reparameterization without having all of the image data available. For example, rendering of the image data can be performed simultaneously with the reparameterization or in some interleaved fashion. Also, these reparameterization techniques are less sensitive to variations in the total number of images, the size of the images and resulting hogels, and the resolution of images and resulting hogels. In general, the source images can have different resolutions in a single data set. Thus, images that are sampled at extreme directions can be reduced in image size. Also, images from multiple sources can be merged together into one data set.
Another technique that can provide further reparameterization efficiency is the use of sector-aligned memory. For example, if the memory used for the hogel buffer is allocated (e.g., using a VirtualAlloc memory management function) in a manner that is aligned with the sector size of the hard drive up on which the complete hogels will stored (e.g., hard drive sector sized pages in memory), then the write-to-disk operations are more efficient because they can bypass caching mechanisms in the operating system. Similar efficiencies can be gained through sector-aligned read operations as well.
It should be noted that although the systems and techniques disclosed in this application emphasize their applicability to the production of fill parallax holographic stereograms, those having ordinary skill in the art recognize that there are differing degrees to which a hologram might display different views of a 3D scene in the in vertical dimension. Thus, full-parallax holographic stereograms generally include any holographic stereogram that displays some image variation in the vertical dimension. Additionally, the systems and techniques disclosed in this application can be applied to the production of HPO holographic stereograms.
Although the present invention has been described with respect to a specific preferred embodiment thereof, various changes and modifications may be suggested to one skilled in the art and it is intended that the present invention encompass such changes and modifications fall within the scope of the appended claims.
This application is a continuation-in-part of, and claims the benefit of priority based on, U.S. patent application Ser. No. 09/760,097, entitled “Unbiased Light Field Models For Rendering And Holography,” filed Jan. 11, 2001 now U.S. Pat. No. 6,549,308, and naming Emilio Camahort as the inventor, which in turn claims the benefit, under 35 U.S.C § 119 (e), of U.S. Provisional Application No. 60/175,475, entitled “Unbiased Light Field Models For Rendering And Holography,” filed on Jan. 11, 2000 and naming Emilio Camahort as the inventor. The above-referenced applications are hereby incorporated by reference herein in their entirety.
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Number | Date | Country | |
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Parent | 09760097 | Jan 2001 | US |
Child | 10036814 | US |