The technology of the present disclosure relates generally to electronic devices and, more particularly, to electronic devices with a three-dimensional (3D) positional audio function.
Mobile and/or wireless electronic devices are becoming increasingly popular. For example, mobile telephones, portable media players, and portable gaming devices are now in widespread use. In addition, the features associated with certain types of electronic devices have become increasingly diverse. To name a few examples, many electronic devices have cameras, text messaging capability, Internet browsing capability, electronic mail capability, media playback capability (including audio and/or video playback) image display capability, and handsfree headset interfaces.
Many electronic device users store a large number of media objects (e.g., songs, videos, etc.) in their electronic devices (commonly referred to as the “media library”). The contents of the media library may be graphically presented to the user using icons and/or text describing the title, artist, album, genre, year of release, etc., or various combinations thereof.
However, organizing and/or browsing an especially large media library can be unwieldy. For instance, due to the large number of media objects, it may be difficult to obtain an overview of the entire media library, and individually selecting each object in the library to sample its contents can be time-consuming and bothersome. Furthermore, the user may have forgotten some contents of the media library, and simply browsing a long list of song titles, for example, may not effectively refresh the user's memory. Moreover, visually browsing a media library can consume a large portion of the user's visual attention, which may be disadvantageous when it is not convenient for the user to observe a visual display.
One tool for managing media objects is the playlist, a well-known feature of electronic devices with media playback capability. Playlists define a group of media objects set forth in some predetermined order and can be created by the user, generated automatically, downloaded by the user, etc., or various combinations thereof. Electronic devices refer to a selected playlist to determine the particular media objects that are to be played and the order in which they are to be played. In the event that a particular playlist is not selected, a default playlist may include all media objects in the order in which they are stored in the media library.
Nonetheless, using playlists to organize and/or browse through a media library has its limitations, especially when the library is particularly large. For instance, in order to create a customized playlist, the user undertakes the cumbersome task of browsing each individual object in the media library to locate the desired contents. Also, managing a multitude of playlists and/or scrolling through each object in an especially long playlist still can be bothersome. Furthermore, in the event that a user does not remember the contents of a playlist, browsing a list of song titles, for example, still is an ineffective way to refresh the user's memory.
To facilitate the management of media objects, the present disclosure describes an improved electronic device and method for browsing a collection of media objects. In one embodiment, real time 3D positional audio is used to reproduce the browsing experience in an auditory manner, allowing a user to sample of a plurality of media objects at a time.
According to one aspect of the invention, an electronic device that plays back a collection of media objects includes a controller that assigns a virtual spatial location within a virtual space to a sample of each media object and plays back at least one of the samples to a user through a multichannel audio device. Each played sample is within a virtual audible range of a virtual user position in the virtual space, and each played sample is played using spatial audio so that the user perceives each played sample as emanating from the corresponding virtual spatial location within the virtual space. The electronic device further includes a navigation device that inputs navigational signals to the controller to move the virtual user position relative to the virtual space in accordance with user manipulation of the navigation device. In response to the received navigational input, the controller adjusts the playback to maintain a correspondence between the virtual spatial location of each played samples and the virtual user position.
According to one embodiment of the electronic device, in response to received navigational input to move the virtual user position toward the virtual spatial location of a user specified one of the samples, the controller adjusts the playback so that the user perceives the user specified sample with prominence over other played samples in the virtual audible range to provide user perception of being located at the corresponding virtual spatial location.
According to an embodiment of the electronic device, in response to a received input command, the controller plays back the media object corresponding to the user specified sample from a beginning of the media object.
According to another embodiment of the electronic device, the adjustment of the playback in response to received navigational input to move the virtual user position toward a user specified sample includes exclusive playback of the user specified sample.
According to yet another embodiment of the electronic device, the adjustment of the playback in response to received navigational input to move the virtual user position toward a user specified sample includes playback of the user specified sample in stereo.
According to still another embodiment of the electronic device, the electronic device further includes a display driven to display a graphical simulation of the virtual space, the graphical simulation including graphical objects that represent the virtual spatial locations of the samples, wherein the graphical simulation is updated in response to the received navigational inputs.
According to another embodiment of the electronic device, each media object is an individual audio file.
According to one embodiment of the electronic device, each media object is a playlist having plural audio files.
According to an embodiment of the electronic device, in response to a received input command, the controller plays back samples of the audio files from the playlist using spatial audio to represent a spatial layout of the audio files.
According to another embodiment of the electronic device, each media object is associated with at least one audio file or at least one video file.
According to yet another embodiment of the electronic device, the navigation inputs are generated by moving the electronic device.
According to another aspect of the invention, a method of browsing a collection of media objects using an electronic device includes (a) assigning a virtual spatial location within a virtual space to a sample of each media object; (b) playing back at least one of the samples to a user through a multichannel audio device, wherein each played sample is within a virtual audible range of a virtual user position in the virtual space and wherein each played sample is played using spatial audio so that the user perceives each played sample as emanating from the corresponding virtual spatial location within the virtual space; and (c) in response to a received navigational input to move the virtual user position relative to the virtual space, adjusting the playback to maintain a correspondence between the virtual spatial location of each played sample and the virtual user position.
According to one embodiment of the method, in response to received navigational input to move the virtual user position toward the virtual spatial location of a user specified one of the samples, the method provides adjusting the playback so that the user perceives the user specified sample with prominence over other played samples in the virtual audible range to provide user perception of being located at the corresponding virtual spatial location.
According to an embodiment of the method, in response to a received input command, the method provides playing back the media object corresponding to the user specified sample from a beginning of the media object.
According to another embodiment of the method, the adjusting of the playback in response to received navigational input to move the virtual user position toward a user specified sample includes exclusively playing back the user specified sample.
According to yet another embodiment of the method, the adjusting of the playback in response to received navigational input to move the virtual user position toward a user specified sample includes playing back the user specified sample in stereo.
According to still another embodiment of the method, the method further includes displaying a graphical simulation of the virtual space, the graphical simulation including graphical objects that represent the virtual spatial locations of the samples; and updating the graphical simulation in response to the received navigational inputs.
According to one embodiment of the method, each media object is an individual audio file.
According to another embodiment of the method, each media object is a playlist having plural audio files.
According to an embodiment of the method, in response to a received input command, the method provides repeating steps (a), (b), and (c) using the audio files of a user specified one of the playlists as the media objects.
These and further features will be apparent with reference to the following description and attached drawings. In the description and drawings, particular embodiments of the invention have been disclosed in detail as being indicative of some of the ways in which the principles of the invention may be employed, but it is understood that the invention is not limited correspondingly in scope. Rather, the invention includes all changes, modifications and equivalents coming within the scope of the claims appended hereto.
Features that are described and/or illustrated with respect to one embodiment may be used in the same way or in a similar way in one or more other embodiments and/or in combination with or instead of the features of the other embodiments.
Embodiments will now be described with reference to the drawings, wherein like reference numerals are used to refer to like elements throughout. It will be understood that the figures are not necessarily to scale.
In the present document, embodiments are described primarily in the context of a mobile telephone. It will be appreciated, however, that the exemplary context of a mobile telephone is not the only operational environment in which aspects of the disclosed systems and methods may be used. Therefore, the techniques described in this document may be applied to any type of appropriate electronic device, examples of which include a mobile telephone, a media player, a gaming device, a computer, a pager, a communicator, an electronic organizer, a personal digital assistant (PDA), a smartphone, a portable communication apparatus, etc.
Referring initially to
The electronic device of the illustrated embodiment is a mobile telephone that is shown as having a “brick” or “block” form factor housing, but it will be appreciated that other housing types may be utilized, such as a “flip-open” form factor (e.g., a “clamshell” housing) or a slide-type form factor (e.g., a “slider” housing).
The electronic device 10 may include a display 14. The display 14 displays information to a user, such as operating state, time, telephone numbers, contact information, various menus, etc., that enable the user to utilize the various features of the electronic device 10. The display 14 also may be used to visually display content received by the electronic device 10 and/or retrieved from a memory 16 (
A keypad 18 provides for a variety of user input operations. For example, the keypad 18 may include alphanumeric keys for allowing entry of alphanumeric information such as telephone numbers, phone lists, contact information, notes, text, etc. In addition, the keypad 18 may include special function keys such as a “call send” key for initiating or answering a call and a “call end” key for ending or “hanging up” a call. Special function keys also may include menu navigation keys 20, for example, to facilitate navigating through a menu displayed on the display 14. For instance, a pointing device and/or navigation key(s) 20a may be present to accept directional inputs from a user, and a select key 20b may be present to accept user selections. In one embodiment, the navigation key(s) 20a is a rocker switch. Special function keys may further include audiovisual content playback keys to start, stop, and pause playback, skip or repeat tracks, and so forth. Other keys associated with the electronic device may include a volume key, an audio mute key, an on/off power key, a web browser launch key, etc. Keys or key-like functionality also may be embodied as a touch screen associated with the display 14. Also, the display 14 and keypad 18 may be used in conjunction with one another to implement soft key functionality.
As will be described in more detail below, the electronic device 10 is a multi-functional device that is capable of carrying out various functions in addition to traditional electronic device functions. For example, the exemplary electronic device 10 also functions as a media player. More specifically, the electronic device 10 is capable of playing different types of media objects such as audio files (e.g., MP3, .wma, AC-3, etc.), video files (e.g., MPEG, .wmv, etc.), still images (e.g., pdf, JPEG, .bmp, etc.). The mobile phone 10 is also capable of reproducing video or other image files on the display 14, for example.
In addition, the processing device 24 may execute code that implements the 3D positional audio function 12 and a media player function 26. The media player function 26 is used within the electronic device 10 to play various media objects, such as audio files, video files, picture/image files, etc., in a conventional manner. It will be apparent to a person having ordinary skill in the art of computer programming, and specifically in application programming for electronic devices or other electronic devices, how to program a electronic device 10 to operate and carry out logical functions associated with the 3D positional audio function 12 and the media player function 26. Accordingly, details as to specific programming code have been left out for the sake of brevity. Also, while the 3D positional audio function 12 and the media player function 26 are executed by the processing device 24 in accordance with an embodiment, such functionality could also be carried out via dedicated hardware or firmware, or some combination of hardware, firmware, and/or software.
The electronic device 10 includes a media library 28 in accordance with an embodiment of the. The media library 28 represents a storage medium that stores various media objects in the form of audio files, video files, picture/image files, etc. The storage medium preferably is a non-volatile memory such as a large capacity flash memory or micro-hard drive, each of which are well known in personal media players. In a more limited context, the media library 28 may be represented by a relatively small capacity compact disk (CD), mini-disk, flash card, etc., each of which may be inserted into the electronic equipment for reproduction of the media objects thereon. Alternatively, media object(s) also may reside on remote storage. For example, the media objects may reside on a remote server also accessible by the electronic device 10 via a wireless Internet connection. As another alternative, the media library 28 may be included in the memory 16.
Continuing to refer to
The electronic device 10 further includes a sound signal processing circuit 34 for processing audio signals transmitted by and received from the radio circuit 32. Coupled to the sound processing circuit 34 are a speaker 36 and a microphone 38 that enable a user to listen and speak via the electronic device 10. The radio circuit 32 and sound processing circuit 34 are each coupled to the control circuit 22 so as to carry out overall operation. Audio data may be passed from the control circuit 22 to the sound signal processing circuit 34 for playback to the user. The audio data may include, for example, audio data associated with a media object stored in the media library 28 and retrieved by the control circuit 22, or received audio data such as in the form of streaming audio data from a mobile radio service. The sound processing circuit 34 may include any appropriate buffers, decoders, amplifiers, and so forth.
The display 14 may be coupled to the control circuit 22 by a video processing circuit 40 that converts video data to a video signal used to drive the display 14. The video processing circuit 40 may include any appropriate buffers, decoders, video data processors, and so forth. The video data may be generated by the control circuit 22, retrieved from a video file that is stored in the media library 28, derived from an incoming video data stream that is received by the radio circuit 32, or obtained by any other suitable method.
The electronic device 10 may further include one or more I/O interface(s) 42. The I/O interface(s) 42 may be in the form of typical electronic device I/O interfaces and may include one or more electrical connectors. As is typical, the I/O interface(s) 42 may be used to couple the electronic device 10 to a battery charger to charge a battery of a power supply unit (PSU) 44 within the electronic device 10. In addition, or in the alternative, the I/O interface(s) 42 may serve to connect the electronic device 10 to a headset assembly 46 (e.g., a personal handsfree (PHF) device) or other audio reproduction equipment that has a wired interface with the electronic device 10. In an embodiment, the I/O interface 42 serves to connect the headset assembly 46 to the sound signal processing circuit 34 so that audio data reproduced by the sound signal processing circuit 34 may be output via the I/O interface 42 to the headset assembly 46. Further, the I/O interface(s) 42 may serve to connect the electronic device 10 to a personal computer or other device via a data cable for the exchange of data. The electronic device 10 may receive operating power via the I/O interface(s) 42 when connected to a vehicle power adapter or an electricity outlet power adapter. The PSU 44 may supply power to operate the electronic device 10 in the absence of an external power source.
The electronic device 10 also may include a local wireless interface 48, such as an infrared transceiver and/or an RF interface (e.g., a Bluetooth interface) for establishing communication with an accessory, another mobile radio terminal, a computer, or another device. For example, the local wireless interface 48 may operatively couple the electronic device 10 to a wireless headset assembly (e.g., a PHF device) or other audio reproduction equipment with a corresponding wireless interface.
The electronic device 10 may include a motion sensor 50 for detecting motion of the electronic device 10 and producing a corresponding output. For example, in an embodiment of the, the motion sensor 50 may be used to accept directional inputs so that a user may navigate through a menu or other application by tilting the electronic device 10 in the direction of the desired movement (e.g., left, right, up, and down). The motion sensor 50 may be any type of motion sensor, including, for example, an accelerometer (e.g., single-axis or multiple-axis), which senses the acceleration of the electronic device 10. Alternatively, the motion sensor 50 may be a simple mechanical device such as a mercury switch or pendulum type apparatus for sensing movement of the electronic device 10. As will be appreciated, the particular type of motion sensor 50 is not germane to the.
The motion sensor 50 may be initiated by a user via one or more keys on the electronic device 10. Upon initiation and movement of the electronic device 10, the motion sensor 50 produces a signal indicative of the motion of the electronic device 10. This motion signal is provided to the control circuit 22 and more particularly, to the processing device 24, which processes the motion signal using known techniques. The motion sensor 50 may be configured such that the motion signal is provided to the control circuit 22 only in instances where the user decidedly moves the electronic device 10. For example, the processing device 24 may require that the motion signal from the motion sensor 50 be maintained for at least a predetermined time and/or amplitude prior to issuing an associated command signal, as will be appreciated.
According to an embodiment, the media library 28 may include one or more playlists that are created by the user or otherwise provided within the electronic device 10. A playlist identifies a list of media objects that the electronic device 10 is to reproduce during playback. The media objects appear in the playlist in the order in which the media objects are intended to be reproduced normally (i.e. in the absence of a shuffle or randomization operation). The user may generate the playlist(s), or the user may download the playlist. Alternatively, the electronic device 10 may generate the playlist (e.g., based on a user input, such as genre, artist, album, year of release, etc., or a mood of the user as determined by the electronic device 10). As another alternative, the playlist(s) may be stored in the memory 16. In yet another alternative, playlist(s) may reside on remote storage, e.g., on a remote server accessible by the electronic device 10 via a wireless Internet connection. The particular manner in which the playlists are generated is not germane in this disclosure, as will be appreciated.
In accordance with conventional media player operation, the user will select a playlist from among those in the media library 28 via a user interface typically in combination with the display 14. Alternatively, the user may request that the media player function 26 create a playlist automatically (e.g., based on genre, artist, album, year of release, etc.). As yet another alternative, the media player function 26 will revert to a default playlist in the absence of a specified selection by the user. Such a default playlist may result from the order in which media objects are stored in and/or retrieved from the media library 28. For example, the media player function 26 may revert to a default playlist where the media player function 26 plays the media objects stored in the media library 28 beginning at a starting address and sequentially there-through to an ending address.
A user may initiate the media player function 26 via one or more keys of the keypad 18 on the electronic device 10. Upon initiation, the media player function 26 analyzes the selected (or default) playlist and identifies the first media object in the list. Thereafter, the media player function 26 proceeds to reproduce the media object via the speaker 36/headset 46 and/or display 14. More particularly, the media player function 26 accesses the media object in the media library 28 and converts the digital data to an audio and/or video signal that is presented to the speaker 36/headset 46 and/or display 14. For example, the media player function 26 may direct audio to the speaker 36/headset 46 via the sound signal processing circuit 34. Upon completing the reproduction of the first media object in the playlist, the media player function 26 may proceed to reproduce the next media object in the playlist in the same manner. This process may continue until the media player function 26 reproduces the last media object in the playlist.
The contents of the media library 28 and/or a playlist may be graphically presented to the user on the display 14 in a text-based list format, each list entry containing information about a corresponding media object. For example, for each audio file stored in the media library 28, the corresponding list entry may include the audio file's title, artist, album, genre, year of release, etc., or various combinations thereof. Alternatively, the media objects may be presented on the display 14 as a collection of icons. Each icon may be labeled with at least one piece of information about the media object, for example, the title of the object.
According to conventional media player operation, a user may browse through the media library 28 or a playlist by using, for example, the navigation key(s) 20a to scroll through the list of media objects presented on the display 14. As noted above, when the media library 28 includes a particularly large number of media objects, the browsing process can be cumbersome and time-consuming in that the user must scroll through each media object in a long list of objects in order to locate and select desired objects and/or obtain an overview of the media library 28. Moreover, if a user has forgotten the contents of the media library 28, scrolling through a list of titles, for example, may not be sufficient to refresh the user's memory. Furthermore, if the user wishes to sample portions of the media library 28 in order to remember forgotten contents, the user may browse the contents by individually selecting each media object, stopping playback of the object when finished sampling, and/or navigating to and selecting the next object, if any. Using playlists to organize the media library 28 does not necessarily eliminate the limitations of conventional media player operation because creating a customized playlist includes at least the same browsing process described above. And browsing a multitude of playlists or a particularly long playlist can still be time-consuming and bothersome for at least the same reasons above.
Accordingly, the electronic device 10 includes the 3D positional audio function 12 for enhancing a user's experience when browsing a collection of media files. In an embodiment, real time 3D positional audio is used to present an audio sample of each media object that the user encounters while browsing the media library 28. While browsing the library 28, the user may navigate towards certain media objects and navigate away from other media objects. The 3D positional audio function 12 reproduces this browsing experience in an auditory manner. More specifically, as a user encounters media objects in the media library 28, audio samples of the media objects are presented by the media player function 26 to the 3D positional audio function 12 before presenting the samples to, for example, headset 46. The 3D positional audio function 12 uses 3D positional audio to position, in real time, the playback of each audio sample so that each sample appears to originate from a spatially separated audio source located in a virtual space. As the user navigates through the media library 28, the 3D positional audio function 12 adjusts, in real time, the audio playback from each virtual audio source accordingly, so that the audio playback presented to the user via, for example, the headset 46 represents the movement of the user through the media library 28. For example, as a user navigates towards a media object in the media library 28, the virtual audio source associated with that object is perceived to move closer to the user. Similarly, as a user navigates away from a media object, the virtual audio source associated with that object is perceived to move away from the user. And if the user lingers at a certain position within the media library 28, the virtual spatial position of that audio source is perceived to remain unchanged.
As will be appreciated, when the media library 28 is graphically presented in a conventional list format, more than one media object may be visible on the display 14 at a given time. Similarly, the 3D positional audio function 12 may simultaneously present a plurality of media objects in sample format depending on the user's browsing position in the media library 28. And because each sample is perceived to originate from a spatially separated audio source, the user is able to distinguish the audio playback of each sample. While an unlimited number of media objects may be simultaneously reproduced in sample format, a user may have difficulty distinguishing between each sample if too many are played at a time, as will be appreciated. In addition, being presented with several audio samples appearing to originate from several different virtual spatial locations may cause listening discomfort.
In an embodiment, the processing device 24 uses a predefined set of parameters to determine which and how many media objects should be reproduced in sample format at a given time. These parameters define an audible range. Accordingly, the user is presented with playback of audio samples from the virtual audio sources that fall within this audible range. For example, only the three media objects that are closest to the user's current browsing position in the media library 28 may be reproduced as audio samples at a time. Alternatively, more or less than three media objects may be reproduced at a given time. The exact number of audio sources within the user's audible range may vary, as will be appreciated. Additional details regarding the user's audible range will be described in greater detail below.
In accordance with an embodiment, an audio sample represents a segment of the media object that lasts for a predefined time. For example, the audio sample may be a forty-second segment of the media object. In addition, the audio sample may be any randomly selected segment of the media object. For example, the audio sample may be taken from the beginning of the media object, the end of the media object, or at any segment there-between. Alternatively, the audio sample may be the entire media object from start to finish.
The user may utilize a multi-channel headset (e.g., the headset 46 shown in
Turning now to
As shown in
As explained briefly above, the audible range determines which of the audible samples playing from rooms 66 may be heard by the user at a given position in the sound corridor 64. As a room moves out of the user's audible range, a new room may become audible in its place. In the example of
According to the exemplary embodiment, a user may select a media object for full playback by moving the avatar 62 into the virtual room that is playing the corresponding audio sample. If, for example, the user would like to hear Neil Young's “Goin' Back” in its entirety, the user navigates the avatar 62 towards the third room 66c until the avatar 62 enters room 66c. For example, the user may move the avatar 62 forward and to the left via the navigation key(s) 20a in order to enter the third room 66c. While inside room 66c, the audio sample of “Goin' Back” is played back, for example, in full stereophonic sound, and no other audio samples are audible inside the virtual room. Once the avatar 62 is inside room 66c, the user may press the select key 20b, for example, to begin playback of the desired song from the beginning of the song. If, after entering room 66c and listening to the selected audio sample in full stereo, the user decides not to playback the associated song, the user may “de-select” the audio sample by navigating the avatar 62 out of room 66c and into the sound corridor 64. For example, where the user presses left to enter a room and thereby select an audio sample, the user may press right to exit a room and thereby de-select the audio sample. As the avatar 62 re-enters the sound corridor 64, the 3D positional audio function 12 begins playing audio samples from the different virtual rooms 66 in accordance with the principles described herein.
As shown in
It will be appreciated that
Referring now to
In accordance with an embodiment, a user may select a media object for full playback by moving the sliding bar 74 until the sliding bar 74 is next to the position 72 associated with the desired media object, navigating left or right so as to highlight the desired media object, and pressing the select key 20b. For example, if a user wants to play Andrew Bird's “Heretic,” the user moves the sliding bar 74 up until the sliding bar 74 is next to a position 72d and navigates right via the navigation key(s) 20a to highlight the text at position 72d. Once the desired object is highlighted, the user may press the select key 20b to being playback of the media object. While an object is highlighted, the associated audio sample is played back, for example, in full stereophonic sound, and no other audio samples are audible. In the instant embodiment, if the user decides not to play back the highlighted media object in full, the user may de-select the media object by navigating left via, for example, the navigation key(s) 20a, so that the media object is no longer highlighted. When no media object is highlighted, the 3D positional audio function 122 positions audio samples at positions 72 in accordance with the principles described herein.
In
While the exemplary embodiments of
As shown in
Spatial imaging techniques of 3D positional audio are used to give the user the auditory impression that audio samples are being played from audio sources 82a, 82b, and 82c, for example. Such spatial imaging techniques are based on the virtual distances (e.g., dl, dr) between each of the audio sources 82 and the left and right ears (88, 90) of the user. For example, the virtual distance between the left ear 88 and the audio source 82a can be represented by dla. Similarly, the virtual distance between the right ear 90 and the audio source 82a can be represented by dra. Likewise, the distances between the left and right ears (88, 90) and the audio source 82b can be represented by dlb and drb, respectively. The distances between the left and right ears (88, 90) and the audio source 82c can be represented by dlc and drc, respectively. The left ear 88 and the right ear 90 are separated from one another by a distance hw (not shown) corresponding to the headwidth or distance between the ears of the user. For purposes of explanation, the distance hw is assumed to be the average headwidth of an adult, for example. Applying basic and well known trigonometric principles, each of the distances dl and dr corresponding to the audio sources 82 can be determined easily based on a predefined dhall, droom, and hw.
The virtual distances dl and dr for each of the audio sources 82 are used to determine spatial gain coefficients that are applied to the audio data associated with respective audio sources 82 in order to reproduce the audio data to the left and right ears (88, 90) of the user in a manner that images the corresponding virtual spatial locations of the audio sources 82 shown in
In addition, spatial imaging techniques of 3D positional audio may be used to simulate the effect of other variables on an audio signal. For example, the audio data may be adjusted to simulate reverberation caused by sound reflecting from the walls and/or floors of a room, such as the virtual corridor 64 in
The 3D positional audio function 12 may utilize, for example, an algorithm to position the audio data received from the media player function 26 so as to provide spatial imaging in accordance with the principles described above. It will be appreciated that the audio data may be single-channel, e.g., monaural sound, or multi-channel, e.g., stereophonic sound. According to an embodiment, if stereophonic audio data is received from the media player function 26, the 3D positional audio function 12 converts the stereophonic audio into monaural audio via, for example, software. Alternatively, such functionality may be implemented via hardware, firmware, or some combination of software, hardware, and/or firmware.
As indicated above, an audible range determines how many and which media objects to reproduce in sample format at a given time using 3D positional audio. The audible range is a predefined set of parameters that is configured to provide the user with a comfortable listening experience.
In an alternative embodiment, the audible range 92 may be based on the virtual distances dl and dr. For example, by taking an average of the virtual distances dl and dr associated with each audio source 82, an average virtual distance davg may be determined. According to such an embodiment, the three audio sources 82 that are closest to the listening position LPT1, e.g., have the shortest average virtual distance davg, may be included within the audible range 92. If more than one audio source 82 has the same average virtual distance davg and the total number of qualifying audio sources is greater than three, the audible range 92 may be limited to the first three media objects that appear successively in the media library 28. In an alternative embodiment, the audible range 92 may be configured to include more than three media objects. In yet another alternative, the audible range 92 may be configured to include less than three media objects.
Although in the exemplary embodiment of
With additional reference to
For example, while at the position LPT1, audio sources 82a, 82b, and 82c were audible to the user. Upon moving to listening position LPT2, audio sources 82a and 82b have fallen out of the audible range 92′, but audio source 82c continues to be audible. However, audio source 82c now appears to be located slightly behind the user. This is because the audio data of audio source 82c is being reproduced using new spatial gain coefficients that incorporate the adjusted virtual distances dlc2 and drc2 between the left and right ears (88, 90) of the user and audio source 82c. Also at listening position LPT2, audio source 82d has now become audible. The virtual distances between the left and right ears (88, 90) and the audio source 82d may be represented by dld and drd, respectively. As the user continues to navigate through the media library 28, different audio sources 82 move in and out of the audible range 92′ in a similar manner.
Referring now to
The logical flow for the 3D positional audio function 12 may begin in step 100 where the electronic device 10 has been placed in the 3D positional audio mode for browsing the media library 28 as described herein. The electronic device 10 may have been placed in the 3D positional audio mode via menu navigation keys 20 and display 14, for example, or any other predesignated manner as will be appreciated. Next, in step 102 the control circuit 22 initiates play back of audio samples using 3D positional audio. This gives a user browsing the media library 28 the auditory impression of traveling through a virtual sound corridor 64 in which audio samples of media objects are playing from virtual rooms 66 on either side of the corridor 64 as described in relation to
In step 104, the control circuit 22 determines whether the user has selected an audio sample from among those currently playing. The user may select an audio sample in any known manner, including via the navigation key(s) 20a and display 14 in the manners described above in relation to
Next, in step 108, the control circuit 22 determines whether the user has selected playback of the media object associated with the selected audio sample. The user may select playback of a media object in any known manner, including via the select key 20b and display 14 in the manners described above in relation to
In step 110, the control circuit 22 determines whether the user has de-selected the currently playing audio sample. For example, upon hearing the audio sample in stereophonic sound, the user may decide not to select playback of the media object associated with the currently playing audio sample as described herein. The user may de-select an audio sample in any known manner, including via the navigation key(s) 20a in the manners described above in relation to
Referring back to step 108, if the control circuit 22 determines that the user has selected playback of the media object, the electronic device 10 proceeds to step 112. In step 112, the control circuit 22 causes the media player function 26 to begin playback of the currently selected media object from the beginning. Playback of the selected media object will continue until the end, unless the user interrupts playback, e.g., via keypad 18. For example, if the user receives an incoming call during playback of the media object, the user may choose to stop playback and answer the incoming call. Alternatively, the user may decide to stop playback of a media object and go back to browsing the media library 28, in which case the above process may be repeated.
While the above embodiments have been described primarily in the context of browsing media objects in a media library, where the media objects are in the form of media files (e.g., audio files, video files, etc.), the disclosed techniques are not intended to be limited to only those examples described herein. For example, the media library 28 may be made up of objects where the objects themselves represent individual playlists as described above.
Referring now to
As shown in
According to the exemplary embodiment, a user may select a desired playlist by moving the avatar 62′ into the virtual corridor that is playing the corresponding audio sample. Upon entering one of the corridors 68, the user may be presented with a graphical user interface similar to that shown in
Alternatively, inside each of the corridors 68 may be another set of doorways leading to another set of corridors that represent additional playlists. For example, the third corridor 66c may represent a collection of playlists that fall under the category of Rock Music. As will be appreciated, the user may navigate through such a corridor in accordance with the principles described above. Furthermore, it will be appreciated that the term “playlists” as described herein includes any type of playlist, including, e.g., those that are automatically generated (based on, e.g., artist, album, year of release, genre, mood, etc., and any combination thereof), user-created, uploaded from an external memory, and/or downloaded via an Internet connection.
The audio samples presented to the user while navigating through the sound corridor 64′ may represent randomly selected media objects from each of the playlists. As an alternative, the audio samples may represent the most-played media objects in each of the playlists. As another alternative, the audio samples may represent media objects that fit the user-entered mood of the user. As yet another alternative, the audio samples may represent media objects that have not been played recently, such as, for example, in the last three months. The parameters for defining how the audio samples are selected may be user configurable. Alternatively, default settings may predefine the parameters for selecting the audio samples.
It will be appreciated that
In view of the above description, the electronic device 10 may enhance a user's experience when browsing a collection of media objects. Because the disclosed techniques reproduce audio samples of each media object that the user encounters while browsing the collection, the user is provided with an effective tool for remembering forgotten contents of the media collection. Also, because 3D positional audio is used to provide the user with the audible sensation that audio samples are being played back from spatially separated audio sources in a virtual space, the user is able to differentiate between the plurality of simultaneously presented audio samples. This speeds up the browsing process by allowing the user to effectively sample a plurality of media objects at a time and allows a user to obtain an auditory overview of the entire media collection by navigating through the virtual space, if desired.
Although the 3D positional audio function 12 has been described herein as positioning virtual audio sources predominantly on the left and right sides of the user, it will be appreciated that the virtual spatial location from which the audio playback of a media object appears to originate may be in any direction relative to the user, including above, below, in front of, behind of, etc.
Furthermore, in the case where the electronic device 10 includes a motion sensor 50, the user may utilize the motion sensor 50 to enter directional inputs when navigating through a collection of media objects. For example, the user may tilt the electronic device 10 to the right when the user wants to navigate towards a virtual audio source on the right.
Still further, the 3D positional audio function 12 may be utilized to create a playlist. For example, the display 14 may display a graphical user interface, similar to that shown in one of
Alternatively, the display 14 may display a conventional list of media objects with check boxes for selecting media objects, where the displayed media objects do not graphically correlate with the virtual spatial locations from which the respective audio samples appear to originate. As yet another alternative, instead of utilizing check boxes for selecting desired media objects, any other known manner of selecting an object on a display may be used to select media objects to be added to a playlist, as will be appreciated.
Although certain embodiments have been shown and described, it is understood that equivalents and modifications falling within the scope of the appended claims will lo occur to others who are skilled in the art upon the reading and understanding of this specification.