Electronic image identification response game

Information

  • Patent Application
  • 20070178954
  • Publication Number
    20070178954
  • Date Filed
    January 31, 2006
    18 years ago
  • Date Published
    August 02, 2007
    16 years ago
Abstract
An electronic game that allows a user to play the game of ROCK, SCISSORS, PAPER. The game includes a display that can display either a ROCK, a SCISSOR or a PAPER. The game further has three inputs. Each input corresponding to either a ROCK, a SCISSOR or a PAPER. The user is successful if they timely select an input that trumps the displayed image. For example, if the displayed image is a ROCK, the user will be successful if they select an input that corresponds to PAPER.
Description

BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is an illustration of an electronic game;



FIG. 2 is a schematic of the electronic game;



FIG. 3 is an illustration of an alternate embodiment of the electronic game.


Claims
  • 1. An electronic game, comprising: a housing;a display that is coupled to said housing and displays one of a plurality of displayed images;a first input that is coupled to said housing and corresponds to a first image;a second input that is coupled to said housing and corresponds to a second image;a third input that is coupled to said housing and corresponds to a third image; and,a circuit that selects one of said displayed images and counts a success if one of said first, second or third inputs is timely selected and trumps said selected displayed image.
  • 2. The game of claim 1, wherein said selected displayed image is either a ROCK, a SCISSOR or a PAPER.
  • 3. The game of claim 2, wherein said first input is a ROCK, said second input is a SCISSOR and said third input is a PAPER.
  • 4. The game of claim 3, wherein said circuit counts a success if said selected displayed image is a ROCK and said third input is selected.
  • 5. The game of claim 3, wherein said circuit counts a success if said selected displayed image is a SCISSOR and said first input is selected.
  • 6. The game of claim 3, wherein said circuit counts a success if said selected displayed image is PAPER and said second input is selected.
  • 7. The game of claim 1, wherein said circuit varies said selected displayed image.
  • 8. The game of claim 1, wherein said first, second and third inputs each have an input display, and said circuit can vary an image displayed by said input displays.
  • 9. The game of claim 1, wherein said circuit generates an output to indicate a number of successful counts.
  • 10. The game of claim 1, wherein said circuit varies a time interval for selecting one of said first, second or third inputs.
  • 11. An electronic game, comprising: a housing;a display that is coupled to said housing and displays one of a plurality of displayed images;a first input that is coupled to said housing and corresponds to a first image;a second input that is coupled to said housing and corresponds to a second image;a third input that is coupled to said housing and corresponds to a third image; and,circuit means for selecting one of said images and counting a success if one of said first, second or third inputs is timely selected and trumps said displayed image.
  • 12. The game of claim 11, wherein said selected displayed image is either a ROCK, a SCISSOR or a PAPER.
  • 13. The game of claim 12, wherein said first input is a ROCK, said second input is a SCISSOR and said third input is a PAPER.
  • 14. The game of claim 13, wherein said circuit means counts a success if said selected displayed image is a ROCK and said third input is selected.
  • 15. The game of claim 13, wherein said circuit means counts a success if said selected displayed image is a SCISSOR and said first input is selected.
  • 16. The game of claim 13, wherein said circuit means counts a success if said selected displayed image is PAPER and said second input is selected.
  • 17. The game of claim 11, wherein said circuit means varies said selected displayed image.
  • 18. The game of claim 11, wherein said first, second and third inputs each have an input display, and said circuit means varies an image displayed by said input displays.
  • 19. The game of claim 11, wherein said circuit means generates an output to indicate a number of successful counts.
  • 20. The game of claim 11, wherein said circuit means varies a time interval for selecting one of said first, second or third inputs.
  • 21. A method for operating an electronic game, comprising: displaying one of a plurality of displayed images in a display;selecting one of a plurality of inputs; and, counting a success if the input is selected in a timely manner and trumps the displayed image.
  • 22. The method of claim 21, wherein the displayed image is either a ROCK, a SCISSOR or a PAPER, and the input is either a ROCK, a SCISSOR or a PAPER.
  • 23. The method of claim 22, wherein a success is counted if the displayed image is a ROCK and a PAPER input is selected.
  • 24. The method of claim 22, wherein a success is counted if the displayed image is a SCISSOR and a ROCK input is selected.
  • 25. The method of claim 22, wherein a success is counted if the displayed image is a PAPER and a SCISSOR input is selected.
  • 26. The method of claim 21, further comprising varying the displayed image and selecting one of the inputs.
  • 27. The method of claim 21, wherein the inputs display a plurality of input images and the input images are varied.
  • 28. The method of claim 21, further comprising generating an output to indicate a number of successful counts.
  • 29. The method of claim 21, further comprising varying a time interval for selecting one of the inputs.