An electronic game that allows a user to play the game of ROCK, SCISSORS, PAPER. The game includes a display that can display either a ROCK, a SCISSOR or a PAPER. The game further has three inputs. Each input corresponding to either a ROCK, a SCISSOR or a PAPER. The user is successful if they timely select an input that trumps the displayed image. For example, if the displayed image is a ROCK, the user will be successful if they select an input that corresponds to PAPER.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is an illustration of an electronic game;
FIG. 2 is a schematic of the electronic game;
FIG. 3 is an illustration of an alternate embodiment of the electronic game.
Claims
1. An electronic game, comprising:
a housing;a display that is coupled to said housing and displays one of a plurality of displayed images;a first input that is coupled to said housing and corresponds to a first image;a second input that is coupled to said housing and corresponds to a second image;a third input that is coupled to said housing and corresponds to a third image; and,a circuit that selects one of said displayed images and counts a success if one of said first, second or third inputs is timely selected and trumps said selected displayed image.
2. The game of claim 1, wherein said selected displayed image is either a ROCK, a SCISSOR or a PAPER.
3. The game of claim 2, wherein said first input is a ROCK, said second input is a SCISSOR and said third input is a PAPER.
4. The game of claim 3, wherein said circuit counts a success if said selected displayed image is a ROCK and said third input is selected.
5. The game of claim 3, wherein said circuit counts a success if said selected displayed image is a SCISSOR and said first input is selected.
6. The game of claim 3, wherein said circuit counts a success if said selected displayed image is PAPER and said second input is selected.
7. The game of claim 1, wherein said circuit varies said selected displayed image.
8. The game of claim 1, wherein said first, second and third inputs each have an input display, and said circuit can vary an image displayed by said input displays.
9. The game of claim 1, wherein said circuit generates an output to indicate a number of successful counts.
10. The game of claim 1, wherein said circuit varies a time interval for selecting one of said first, second or third inputs.
11. An electronic game, comprising:
a housing;a display that is coupled to said housing and displays one of a plurality of displayed images;a first input that is coupled to said housing and corresponds to a first image;a second input that is coupled to said housing and corresponds to a second image;a third input that is coupled to said housing and corresponds to a third image; and,circuit means for selecting one of said images and counting a success if one of said first, second or third inputs is timely selected and trumps said displayed image.
12. The game of claim 11, wherein said selected displayed image is either a ROCK, a SCISSOR or a PAPER.
13. The game of claim 12, wherein said first input is a ROCK, said second input is a SCISSOR and said third input is a PAPER.
14. The game of claim 13, wherein said circuit means counts a success if said selected displayed image is a ROCK and said third input is selected.
15. The game of claim 13, wherein said circuit means counts a success if said selected displayed image is a SCISSOR and said first input is selected.
16. The game of claim 13, wherein said circuit means counts a success if said selected displayed image is PAPER and said second input is selected.
17. The game of claim 11, wherein said circuit means varies said selected displayed image.
18. The game of claim 11, wherein said first, second and third inputs each have an input display, and said circuit means varies an image displayed by said input displays.
19. The game of claim 11, wherein said circuit means generates an output to indicate a number of successful counts.
20. The game of claim 11, wherein said circuit means varies a time interval for selecting one of said first, second or third inputs.
21. A method for operating an electronic game, comprising:
displaying one of a plurality of displayed images in a display;selecting one of a plurality of inputs; and, counting a success if the input is selected in a timely manner and trumps the displayed image.
22. The method of claim 21, wherein the displayed image is either a ROCK, a SCISSOR or a PAPER, and the input is either a ROCK, a SCISSOR or a PAPER.
23. The method of claim 22, wherein a success is counted if the displayed image is a ROCK and a PAPER input is selected.
24. The method of claim 22, wherein a success is counted if the displayed image is a SCISSOR and a ROCK input is selected.
25. The method of claim 22, wherein a success is counted if the displayed image is a PAPER and a SCISSOR input is selected.
26. The method of claim 21, further comprising varying the displayed image and selecting one of the inputs.
27. The method of claim 21, wherein the inputs display a plurality of input images and the input images are varied.
28. The method of claim 21, further comprising generating an output to indicate a number of successful counts.
29. The method of claim 21, further comprising varying a time interval for selecting one of the inputs.