The present invention relates to a game apparatus.
A prize game apparatus including a prize moving section that includes a plurality of arm sections that make an opening/closing motion, moves over a game field, and drops a prize into an open area, has been known.
A prize game apparatus that allows the layout of the game field to be changed has also been known (see JP-A-2005-205169). According to such a prize game apparatus, a game field having a different shape can be formed by arbitrarily changing the placement position of the prize placement section. This makes it possible to provide a prize game apparatus that keeps the player from getting bored. A prize holding section can be caused to make a motion corresponding to the shape of the game field by controlling the motion of the prize holding section.
The above prize game apparatus is designed so that the motion force of each arm section is constant regardless of the position of the prize moving section. Therefore, the effect of the prize moving section on the prize does not change depending on the position of the prize moving section.
A first object of the invention is to provide a game apparatus that is configured so that the effect of the prize moving section on the prize changes depending on the position of the prize moving section.
The layout setting and the motion control setting of the above prize game apparatus created by the operator of one store may be employed in another store so that the layout setting and the motion control setting suitable for the player and the operator can be shared.
In this case, however, it is necessary to explain the layout setting and the motion control setting either orally or via a document.
A second object of the invention is to provide a game apparatus that makes it possible to easily apply an identical setting to a plurality of prize game apparatuses.
(1-1) One aspect of the invention relates to a prize game apparatus including:
a game field that includes a prize placement area in which a prize is placed, and an open area into which the prize is dropped;
a prize moving section that includes a first arm section and a second arm section that make an opening/closing motion, the prize moving section moving over the game field, and dropping the prize into the open area;
motion force change means that performs a motion force change control process that changes a motion force of the first arm section and a motion force of the second arm section based on a position of the prize moving section; and
motion control means that causes the prize moving section to make the opening/closing motion with the motion force changed by the motion force change means.
This makes it possible to change the effect of the prize moving section on the prize depending on the position of the prize moving section.
(1-2) The prize game apparatus may include first driving means that causes the first arm section to make the closing motion, and second driving means that causes the second arm section to make the closing motion, wherein the motion force change means changes a motion force of the first driving means and a motion force of the second driving means.
(1-3) The prize game apparatus may include setting information receiving means that receives setting information including information about the motion force change control process corresponding to the position of the prize moving section, wherein the motion force change means performs the motion force change control process based on the setting information.
This makes it possible to change the effect of the prize moving section on the prize by changing the setting information.
(1-4) In the prize game apparatus, the motion force change means may exchange the motion force of the first arm section and the motion force of the second arm section based on the position of the prize moving section.
This makes it possible to change the effect of the prize moving section on the prize by using only the information about whether or not to exchange the motion force.
(1-5) In the prize game apparatus, the game field may be formed so that a layout of the open area can be changed.
According to this configuration, a wide variety of game playability can be implemented by appropriately combining the layout of the game field and the motion force change of the prize moving section.
(1-6) The prize game apparatus may include a code rule information storage section that stores code rule information that specifies a relationship between a code that consists of a plurality of symbols and the setting information, and a display control section that displays the code on a display section based on the code rule information and the setting information received by the setting information receiving means.
According to this configuration, the information about the motion force of the first arm section and the information about the motion force of the second arm section set to one game apparatus can be easily set to another game apparatus by displaying the code that consists of a plurality of symbols based on the setting information.
(1-7) The prize game apparatus may include code input receiving means that receives a code that consists of a plurality of symbols, and a code rule information storage section that stores code rule information that specifies a relationship between the setting information and the code, wherein the setting information receiving means receives the setting information based on the input code.
According to this configuration, the information about the motion force of the first arm section and the information about the motion force of the second arm section set to one game apparatus can be easily set to another game apparatus by receiving the setting information based on the code that consists of a plurality of symbols.
(1-8) Another aspect of the invention relates to a game apparatus including:
a prize outlet that allows a player to remove a prize;
a prize guiding space that guides the prize toward the prize outlet;
a prize support section that supports the prize over the prize guiding space;
a prize moving section that makes a movement and a motion over the prize guiding space;
a control section that controls the movement and the motion of the prize moving section based on operation information, and controls a motion force of the prize moving section based on motion force information; and
a motion force change section that changes the motion force information,
the prize moving section including a first motion section that makes a motion in a first direction;
the control section controlling the motion force of the first motion section based on the first motion force information; and
the motion force change section changing the first motion force information based on a position of the prize moving section.
(1-9) In the game apparatus, the motion force change section may change the first motion force information in a change state corresponding to the position of the prize moving section.
(1-10) The game apparatus may further include a setting section that sets setting information about the change state corresponding to the position of the prize moving section based on input information, wherein the motion force change section changes the first motion force information in the change state corresponding to the position of the prize moving section based on the setting information.
(1-11) In the game apparatus, the prize moving section may further include a second motion section that makes a motion in a second direction, the control section may control a motion force of the second motion section based on second motion force information, and the motion force change section may change the second motion force information based on the position of the prize moving section.
(1-12) In the game apparatus, the motion force change section may change the second motion force information in a change state corresponding to the position of the prize moving section.
(1-13) The game apparatus may further include a setting section that sets setting information about the change state corresponding to the position of the prize moving section based on input information, wherein the motion force change section changes the second motion force information in the change state corresponding to the position of the prize moving section based on the setting information.
(1-14) In the game apparatus, the motion force change section may change the second motion force information so that the motion force of the first motion section decreases when changing the first motion force information so that the motion force of the first motion section increases, and may change the second motion force information so that the motion force of the second motion section increases when changing the first motion force information so that the motion force of the first motion section decreases.
(1-15) In the game apparatus, the motion force change section may exchange the first motion force information and the second motion force information based on the position of the prize moving section.
(1-16) In the game apparatus, the first direction may be opposite to the second direction.
(1-17) The game apparatus may further include a detection section that detects the position of the prize moving section,
(1-18) The game apparatus may further include a placement section, the prize support section being placed on the placement section so that placement of the prize support section can be changed over the prize guiding space.
(1-19) The game apparatus may further include a setting section that sets setting information based on input information, a rule information storage section that stores rule information that specifies a control code corresponding to each of the plurality of pieces of setting information, and a display control section that displays the control code corresponding to the input information on a display section based on the input information and the rule information, wherein the motion force change section changes the first motion force information based on the setting information.
(1-20) The game apparatus may further include a rule information storage section that stores rule information that specifies a control code corresponding to each of a plurality of pieces of setting information, a setting section that sets the setting information based on the input control code, and a control section that controls at least one of the movement and the motion of the prize moving section based on operation information and the setting information, wherein the motion force change section changes the first motion force information based on the setting information.
(2-1) Another aspect of the invention relates to a prize game apparatus including:
a game field that includes a prize placement area in which a prize is placed, and an open area into which the prize is dropped, the game field being formed so that a layout of the open area can be changed;
a prize moving section that moves over the game field, and drops the prize into the open area;
a code rule information storage section that stores code rule information that specifies a relationship between setting information including information about the layout of the open area and a code that consists of a plurality of symbols;
setting information receiving means that receives the setting information;
motion control means that controls a motion of the prize moving section based on the setting information; and
display control means that displays the code on a display section based on the code rule information and the setting information received by the setting information receiving means.
According to this configuration, the motion control setting corresponding to the layout of one game apparatus can be easily set to another game apparatus by displaying the code that consists of a plurality of symbols based on the setting information.
(2-2) The prize game apparatus may include a detection section that detects the layout of the open area, wherein the setting information receiving section receives information about the layout based on a detection result of the detection section.
This makes it possible to receive the information about the layout even if the operator does not perform a setting operation.
(2-3) Another aspect of the invention relates to a prize game apparatus including:
a game field that includes a prize placement area in which a prize is placed, and an open area into which the prize is dropped, the game field being formed so that a layout of the open area can be changed;
a prize moving section that moves over the game field, and drops the prize into the open area;
a code rule information storage section that stores code rule information that specifies a relationship between setting information including information about the layout of the open area and a code that consists of a plurality of symbols;
code input receiving means that receives the code;
setting information receiving means that receives the setting information based on the code rule information and the code received by the code input receiving means; and
motion control means that controls a motion of the prize moving section based on the setting information.
According to this configuration, the motion control setting corresponding to the layout of one game apparatus can be easily set to another game apparatus by receiving the setting information based on the code that consists of a plurality of symbols.
(2-4) The prize game apparatus may include a detection section that detects the layout of the open area, and a comparison section that compares a detection result of the detection section with information about the layout included in the setting information generated by the setting information generation means.
This makes it possible to determine whether or not the actual layout coincides with the setting information.
(2-5) In the prize game apparatus, the prize moving section may include a first arm section and a second arm section, the first arm section and the second arm section may make an opening/closing motion, and the code rule information storage section may store code rule information that specifies a relationship between information about a motion force of the first arm section and information about a motion force of the second arm section, and the code.
This makes it possible to indicate the information about the layout, the information about the motion force of the first arm section, and the information about the motion force of the second arm section by using a single code.
(2-6) Another aspect of the invention relates to a game apparatus including:
a prize support section that supports a prize;
a prize outlet that allows a player to remove the prize;
a prize guiding space that guides the prize toward the prize outlet;
a prize moving section that moves the prize by making at least one of a movement and a motion;
a control section that controls at least one of the movement and the motion of the prize moving section based on operation information and setting information;
a setting section that sets the setting information based on input information;
a rule information storage section that stores rule information that specifies a control code corresponding to each of a plurality of pieces of the setting information; and
a display control section that displays the control code corresponding to the input information on a display section based on the input information and the rule information.
(2-7) The game apparatus may further include a placement section, the prize support section being placed on the placement section so that placement of the prize support section can be changed over the prize guiding space,
wherein the control section controls at least one of the movement and the motion of the prize moving section based on placement setting information about placement of the prize support section;
wherein the setting section sets the placement setting information based on the input information; and
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of the placement setting information.
(2-8) The game apparatus may further include a detection section that detects the position of the prize moving section, wherein the setting section sets the placement setting information based on a detection result of the detection section.
(2-9) The game apparatus may further include:
a motion force control section that controls a motion force of the prize moving section based on motion force information; and
a motion force change section that changes the motion force information,
wherein the motion force change section changes the motion force information based on motion force setting information about the motion force;
wherein the setting section sets the motion force setting information based on the input information; and
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of the motion force setting information.
(2-10) The game apparatus may further include:
a motion force control section that controls a motion force of the prize moving section based on motion force information; and
a motion force change section that changes the motion force information in a change state corresponding to the position of the prize moving section,
wherein the motion force change section changes the motion force information based on change state setting information about the change state corresponding to the position of the prize moving section;
wherein the setting section sets the change state setting information based on the input information: and
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of the change state setting information.
(2-11) The game apparatus may further include:
a motion force control section that controls a motion force of a first motion section of the prize moving section based on first motion force information, and controls a motion force of a second motion section of the prize moving section based on second motion force information; and
a motion force change section that changes the first motion force information and the second motion force information in a change state corresponding to the position of the prize moving section,
wherein the motion force change section changes the first motion force information and the second motion force information based on change state setting information about the change state corresponding to the position of the prize moving section;
wherein the setting section sets the change state setting information based on the input information; and
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of the change state setting information.
(2-12) Another aspect of the invention relates to a game apparatus including:
a prize support section that supports a prize;
a prize outlet that allows a player to remove the prize;
a prize guiding space that guides the prize toward the prize outlet;
a prize moving section that moves the prize by making at least one of a movement and a motion;
a rule information storage section that stores rule information that specifies a control code corresponding to each of a plurality of pieces of setting information;
a setting section that sets the setting information based on the input control code; and
a control section that controls at least one of the movement and the motion of the prize moving section based on operation information and the setting information.
(2-13) The game apparatus may further include:
a placement section, the prize support section being placed on the placement section so that placement of the prize support section can be changed over the prize guiding space,
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of placement setting information about placement of the prize support section;
wherein the setting section sets the placement setting information based on the input control code; and
wherein the control section controls at least one of the movement and the motion of the prize moving section based on the placement setting information.
(2-14) The game apparatus may further include a detection section that detects the position of the prize moving section, wherein the setting section sets the placement setting information based on a detection result of the detection section.
(2-15) The game apparatus may further include:
a motion force control section that controls a motion force of the prize moving section based on motion force information; and
a motion force change section that changes the motion force information,
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of motion force setting information about the motion force;
wherein the setting section sets the motion force setting information based on the input control code; and
wherein the motion force change section changes the motion force information based on the motion force setting information.
(2-16) The game apparatus may further include:
a motion force control section that controls a motion force of the prize moving section based on motion force information; and
a motion force change section that changes the motion force information in a change state corresponding to the position of the prize moving section,
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of change state setting information about the change state corresponding to the position of the prize moving section;
wherein the setting section sets the change state setting information based on the input control code; and
wherein the motion force change section changes the motion force information based on the change state setting information.
(2-17) The game apparatus may further include:
a motion force control section that controls a motion force of a first motion section of the prize moving section based on first motion force information, and controls a motion force of a second motion section of the prize moving section based on second motion force information; and
a motion force change section that changes the first motion force information and the second motion force information in a change state corresponding to the position of the prize moving section,
wherein the rule information storage section stores rule information that specifies a control code corresponding to each of a plurality of pieces of change state setting information about the change state corresponding to the position of the prize moving section;
wherein the setting section sets the change state setting information based on the input control code; and
wherein the motion force change section changes the first motion force information and the second motion force information based on the change state setting information.
1. Basic Configuration of Prize Game Apparatus
As illustrated in
The game field (game space 28) includes the prize placement area 16 that serves as a placement area for the prizes 18, and the open area 17 that serves as a prize dropping area. The game field may also include an obstacle (e.g., wall or mountain) formation area in addition to the prize placement area 16 and the open area 17. The prize guiding space 24 is provided under the game field, the upper area of the prize guiding space 24 being open in a rectangular shape over a range corresponding to almost the entire area of the game field. The prize guiding space 24 communicates with the prize outlet 26 that is provided in the front side of the lower part of the housing so that the player can remove the prize. Specifically, the prize guiding space 24 guides the prize to the prize outlet 26.
A first base section 30 (i.e., placement section) is provided over the outer edge of the prize guiding space 24. A support section 32 (i.e., placement section) is attached to the upper side of the first base section 30 positioned on the left side (i.e., one side of the prize guiding space) and the right side (i.e., the other side of the prize guiding space) of the first base section 30, and three prize placement sections 34 (i.e., prize support sections) are connected between the upper area of the side of the left support section 32 and the upper area of the side of the right support section 32. The prize placement area 16 is formed by the upper side of the prize placement sections 34. The prize game apparatus 10 according to one embodiment of the invention is thus configured so that the placement of the prize placement section 34 can be changed over the prize guiding space 24, and a three-dimensional prize placement area 16 can be formed over the prize guiding space 24 by combining the support sections 32 and the prize placement sections 34 over the first base section 30.
The open area 17 is an area where the prize placement section 34 is not disposed, and communicates with the prize guiding space 24. Therefore, the prize 18 that has fallen into the open area 17 reaches the prize outlet 26 through the prize guiding space 24, and the player removes the prize 18.
According to one embodiment of the invention, the first base section 30 supports a plurality of support sections 32 over the outer edge of the prize guiding space 24, and the support sections 32 support the prize placement sections 34 over the prize guiding space 24. The prize placement sections 34 thus support the prizes 18 over the prize guiding space 24. An area of the game space 28 where the prize placement sections 34 are disposed serves as the prize placement area 16, and an area of the game space 28 where the prize placement section 34 is not disposed serves as the open area 18 through which the prize falls into the prize guiding space 24. Therefore, it is also possible to provide a plurality of prize placement areas 16 separated by the open area 17.
In one embodiment of the invention, the prizes may be separately placed on a plurality of prize placement areas 16, or a large prize may be supported over the prize guiding space 24 so that the prize is placed on one prize placement area 16 and leans against another prize placement area. The player can drop the prize into the prize guiding space 24 by causing the right arm section 20 and the left arm section 22 that hold the prize to move to a position over the open area 17 and release the prize over the open area 17. A prize also falls into the prize guiding space 24 when the prize moving section 14 comes in contact with the prize when the prize moving section 14 moves in the forward, backward, rightward, or leftward direction, or when the prize moving section 14 comes in contact with the prize when the prize moving section 14 moves in the downward direction, or when the right arm section 20 or the left arm section 22 comes in contact with the prize when the right arm section 20 and the left arm section 22 are opened or closed. Therefore, the open area 17 refers to an area that is defined by projecting an area other than the prize placement area 16 onto the bottom of the game space 28, and also refers to an area that allows the prize to pass through and is three-dimensionally formed in the game space 28.
Note that the forward, backward, rightward, and leftward moving range of the prize moving section 14 corresponds to the open area of the prize guiding space 24. Therefore, the prize moving section 14 can move to a position over the open area 17 and perform a release motion irrespective of the position of the open area 17 formed over the prize guiding space 24.
As illustrated in
2. Structure Inside Game Space
2-1. First Base Section
Note that the lower limit of the height of the first base section 30 may be higher than the upper end of the front side of the lower part of the housing illustrated in
2-2. Support Section
Attachment of the support section 32 to the first base section 30 is described below with reference to
Therefore, the prize placement area 16 assembled on the front side of the first base section 30 can be slid to the interior side of the first base section 30, as illustrated in
The prize placement area 16 illustrated in
Moreover, the support section 32 easily engages the first base section 30 when the first groove 54 is formed from the inner side of the first base section 30 toward the outer side of the first base section 30. For example, the support section 32 can be caused to engage the first base section 30 by attaching the prize placement area 16 to the support section 32 in an area outside the game space, and bending the prize placement area 16.
As illustrated in
As illustrated in
As illustrated in
A plurality of support sections can be connected by designing the first base section 30 and the support section 32 so that the upper part of the first base section 30 and the upper part of the main body of the support section 32 have an identical shape. This makes it possible to change the height of the support section, so that various prize placement areas having a three-dimensional shape can be formed.
2-3. Prize Placement Section
Attachment of the frame member 68 is described below with reference to
As illustrated in
As illustrated in
The first plate-like member 70 and the second plate-like member 72 are formed using a transparent acrylic plate, for example. The sheet 74 may be a sheet on which a pattern or a character is drawn, or may be a mirror-finish sheet, for example. The appearance of the prize placement section 34 can be easily changed by placing such a sheet between transparent acrylic plates. In particular, the player is given an impression that the number of prizes is larger than the actual number of prizes placed on the prize placement section 34 when placing a mirror-finish sheet between transparent acrylic plates.
2-4. Arm Stop Member
2-5. Intermediate Member
2-6. Second Base Section
As illustrated in
As illustrated in
2-7. Shelf Member
2-8. Prize Storage Section
3. Example of Game Field
An example of the game field of the prize game apparatus 10 according to one embodiment of the invention is described below with reference to
In a game field illustrated in
In a game field illustrated in
4. Block Diagram
The operation section 12 may be implemented by an operation button or an operation lever. The operation section 12 receives an operation input from the player, and transmits an operation signal to the processing section 160.
The setting operation section 13 receives a setting input from the operator, and transmits a setting signal to the processing section 160. Examples of the setting input include a setting input that inputs game field layout information, a setting input that inputs a movement start reference position where the prize moving section 14 starts movement, a setting input that inputs a motion force setting of the right and left arm sections 20 and 22 of the prize moving section 14, and the like. The setting operation section 13 may be provided in the housing or the like so that the player cannot operate the setting operation section 13, or the setting input may be performed using the operating section of the operation section 12.
The detection section 130 includes a moving amount detection sensor 131 and a game field detection sensor 138. The moving amount detection sensor 131 includes an X-axis sensor 132, a Y-axis sensor 134, and a Z-axis sensor 136. The moving amount detection sensor 131 detects the moving amount of the prize moving section 14 to detect the position of the prize moving section 14 in the game space 28. The game field detection sensor 138 (i.e., detection section) detects the layout of the game field (i.e., placement of the prize support section) (i.e., the position, size, shape, and the like of the prize placement area and the open area).
The storage section 140 serves as a work area for the processing section 160 and the like. The function of the storage section 140 may be implemented by hardware such as a RAM. A code rule information storage section 142 (i.e., rule information storage section) of the storage section 140 stores rule information that specifies a control code corresponding to each of a plurality of pieces of setting information. Examples of the setting information include placement setting information about placement of the prize placement section 34, motion force setting information about at least one of a first motion force and a second motion force corresponding to the position of the prize moving section 14, change state setting information about a change state of at least one of the first motion force and the second motion force corresponding to the position of the prize moving section 14, and the like. The code rule information storage section 142 stores a different control code corresponding to each of the plurality of pieces of setting information.
The information storage medium 150 (computer-readable storage medium) stores a program and information such as data. The function of the information storage medium 150 may be implemented by hardware such as a magnetic disk, a hard disk, a magnetic tape, a memory (ROM), a magneto-optical disk (MO), or an optical disk (CD or DVD). The processing section 160 performs various processes according to the invention (various embodiments of the invention) based on information stored in the information storage medium 150. Specifically, the information storage medium 150 stores information (program or data) for implementing the means according to the invention (various embodiments of the invention) (particularly blocks included in the processing section 160).
The processing section 160 (processor) includes a game processing section 162, a sound generation section 176, and a display control section 178. The processing section 160 performs various processes such as a game process, a sound generation process, and a display control process based on the operation signal from the operation section 12, a program, and the like. The function of the processing section 160 may be implemented by hardware such as a processor (CPU, DSP, etc.) or an ASIC (gate array, etc.), or a program (game program).
The game processing section 162 includes a setting information receiving section 164, a motion control section 166, a motion force change section 168, a code input receiving section 170, a code convention section 172, and a comparison section 174. The game processing section 162 performs various game processes based on the operation signal from the operation section 12. Examples of the game processes include starting the game based on a game start condition, proceeding with the game, finishing the game when a game finish condition has been satisfied, and the like.
The setting information receiving section 164 (i.e., setting section) receives the setting information including information about the layout of the open area (i.e., placement setting information), and sets the placement setting information based on the setting input (i.e., input information) that has been input to the setting operation section 13, the detection result of the detection section 130, a code (control code) input to the code input receiving section 170 (described later), and the like. The setting information receiving section 164 may set the placement setting information based on the detection result of the game field detection sensor 138.
The motion control section 166 (i.e., movement/motion control section, control section, or motion force control section) controls the motion of the moving mechanism 180 based on the operation signal from the operation section 12, and the setting information received by the setting information receiving section 164. More specifically, the motion control section 166 controls the motion of the prize moving section 14 by controlling the operations of the X-axis motor 182, the Y-axis motor 184, the Z-axis motor 186, a right arm section opening/closing motor 188 (i.e., first driving means), and a left arm section opening/closing motor 189 (i.e., second driving means) included in the moving mechanism 180. Note that the motion control section 166 controls the motion of the moving mechanism 180 based on the operation signal from the operation section 12 operated by the player when performing a positioning motion of the prize moving section 14. The motion control section 166 then automatically controls the moving mechanism 180 based on the setting information when performing a downward moving motion, a prize holding motion, an upward moving motion, a prize transfer motion, a prize release motion, and a return motion.
The motion control section 166 may control at least one of the movement and the motion of the prize moving section 14 based on the placement setting information about placement of the prize placement section 34. The motion control section 166 controls the motion force of the prize moving section 14 based on motion force information. More specifically, the motion control section 166 controls the motion force of the right arm section 20 based on first motion force information, and controls the motion force of the left arm section 22 based on second motion force information.
The motion force change section 168 changes the motion force information based on the motion force setting information about the motion force. Specifically, the motion force change section 168 changes the motion force of each arm section of the prize moving section 14 based on the position of the prize moving section 14 detected by the moving amount detection sensor 131. More specifically, the motion force change section 168 changes the driving force (i.e., first motion force information) of the right arm section opening/closing motor 188 and the driving force (i.e., second motion force information) of the left arm section opening/closing motor 189 to independently change the motion force of each arm section.
In one embodiment of the invention, the motion force change section 168 changes at least one of the first motion force information and the second motion force information based on the position of the prize moving section 14. The motion force change section 168 may change at least one of the first motion force information and the second motion force information in a change state corresponding to the position of the prize moving section 14.
The setting information receiving section 164 (setting section) may set the change state setting information about at least one of the first motion force information and the second motion force information corresponding to the position of the prize moving section 14 based on the input information input to the setting operation section 13, and the motion force change section 168 may change at least one of the first motion force information and the second motion force information in a change state corresponding to the position of the prize moving section 14 based on the change state setting information.
The motion force change section 168 may change the second motion force information so that the motion force of the left arm section 22 decreases when changing the first motion force information so that the motion force of the right arm section 20 increases, and may change the second motion force information so that the motion force of the left arm section 22 increases when changing the first motion force information so that the motion force of the right arm section 20 decreases.
The motion force change section 168 may swap the first motion force information and the second motion force information based on the position of the prize moving section 14.
The code input receiving section 170 receives a code that consists of a plurality of symbols and has been input to the setting operation section 13.
The code convention section 172 (i.e., setting section) generates setting information based on the code (i.e., control code) received by the code input receiving section 170 and the code rule information, and sets the generated setting information to be the setting information used by the motion control section 166 and the motion force change section 168. The code convention section 172 generates a code based on the setting information (i.e., input setting information) received by the setting information receiving section 164 and the code rule information, and sets the generated code to be the setting information used by the motion control section 166 and the motion force change section 168. Specifically, the code convention section 172 sets the placement setting information, the motion force setting information, and the change state setting information based on the input code.
The comparison section 174 determines whether or not the detection result of the game field detection sensor 138 coincides with the setting input that has been input to the setting operation section 13.
The display control section 178 displays the generated code and setting information on the display section 200. Specifically, the display control section 178 refers to the rule information stored in the rule information storage section based on the input information, and displays the control code corresponding to the input information on the display section.
The sound generation section 176 performs a sound process based on the results of various processes performed by the processing section 160 to generate game sound such as background music (BGM), effect sound, or voice, and outputs the generated game sound to the sound output section 190.
The sound output section 190 outputs the sound generated by the sound generation section 176, and sound input to the sound input terminal 122 provided inside the prize storage section 118.
The moving mechanism 180 includes the X-axis motor 182, the Y-axis motor 184, the Z-axis motor 186, and the arm section opening/closing motor 188. The moving mechanism 180 moves the prize moving section 14, and opens and closes the arm section based on a control signal from the motion control section 166.
5. Motion of Prize Moving Section 14
5-1. X-Y-Axis Movement
The limitations to the moving range of the prize moving section 14 are described in detail below. The X-axis moving range and the Y-axis moving range are limited so that the prize moving section 14 does not collide with the inner wall of the housing. In
The prize game apparatus 10 according to one embodiment of the invention is configured so that the attachment direction of the prize moving section 14 can be changed. When the attachment direction of the prize moving section 14 has been changed, the moving range of the prize moving section 14 is automatically changed.
5-2. Z-Axis Movement
The prize game apparatus 10 according to one embodiment of the invention is configured so that the moving range of the prize moving section 14 in the Z-axis direction can also be set. For example, the descent position of the prize moving section 14 can be limited (Z-descent limit). Therefore, since the descent position of the prize moving section 14 can be made constant, the player can easily acquire the prize when playing a game that allows the player to acquire the prize suspended on the rod-like member using the end of the arm section, for example. When limiting the descent position of the prize moving section 14, the descending speed of the prize moving section 14 may be reduced when the prize moving section 14 has approached the limit position. This makes it possible for the player to perform a delicate operation when the prize moving section 14 has approached the limit position, so that the player can easily acquire the prize.
When the descent position is not limited, or the prize placement area is formed above the descent limit position, the prize moving section 14 stops the descending movement when the prize moving section 14 has come in contact with the prize placement area or the prize placed on the prize placement area. Specifically, when the prize moving section 14 has come in contact with the prize placement area or the prize placed on the prize placement area, and it has been detected that the amount of looseness of a wire from which the prize moving section 14 is suspended has become equal to or larger than a given value, the prize moving section 14 stops the descending movement. Therefore, the prize moving section 14 stops the descending movement when some time has elapsed after the prize moving section 14 has come in contact with the prize placement area or the prize placed on the prize placement area. In one embodiment of the invention, the above time can be adjusted by attaching a weight to the prize moving section 14. Specifically, the time that elapses until the prize moving section 14 stops the descending movement after the prize moving section 14 has come in contact with the prize placement area or the prize placed on the prize placement area can be increased by attaching a weight to the prize moving section 14. This is because the prize moving section 14 continues the descending movement so as to sink into the prize placement area or the prize placed on the prize placement area due to the weight of the prize moving section 14 (i.e., it takes time for the wire to loosen) after the prize moving section 14 has come in contact with the prize placement area or the prize placed on the prize placement area.
5-3. Opening/Closing Motion of Arm Section
In one embodiment of the invention, the prize moving section 14 includes the right arm section 20 (first aim section) and the left arm section 22 (second arm section), and holds and moves the prize utilizing the opening/closing motion of the arm sections. The motion force of the opening/closing motion is set to each of the right arm section 20 and the left arm section 22. The motion force of the right arm section 20 and the motion force of the left arm section 22 change based on the position of the prize moving section 14 detected by the detection section 130. This makes it possible to change the effect of the arm section on the prize based on the position of the prize moving section 14. For example, the prize is more (less) easily held. The prize is moved by the arm sections even when the prize cannot be held by the opening/closing motion of the arm sections. In this case, the direction in which the prize is moved by the arm sections changes when the motion force of the right arm section 20 and the motion force of the left arm section 22 have changed.
In the example illustrated in
According to one embodiment of the invention, the game playability and the difficulty level of the prize game can thus be adjusted by performing the control process that changes the motion force of the right arm section and the motion force of the left arm section based (depending) on the position of the prize moving section 14.
6. Setting Information and Code
The motion control process on the prize moving section 14 and various game processes are performed based on the setting information. Note that two prize game apparatuses 10 according to one embodiment of the invention may be connected. In this case, the game apparatuses have a symmetrical coordinate system. Therefore, the prize moving section 14 makes a symmetrical motion even if identical setting information is set to the game apparatuses.
A wide variety of game playability can be implemented using the prize game apparatus 10 according to one embodiment of the invention by arbitrarily combining the above setting items. When it has been found that the setting of one game apparatus is suitable for the player and the operator, the operator may desire to apply that setting to another game apparatus. A setting suitable for the player and the operator may be a setting that provides the player with an exciting game, a setting that provides a moderate difficulty level that ensures that the player is satisfied with the game player while bringing the operator in an appropriate income, or the like. In one embodiment of the invention, the setting information including the above setting items can be input and output as a code that consists of a plurality of symbols so that the setting of one game apparatus can be easily set to another game apparatus.
The code output process is described below with reference to
The code input process is described below with reference to
The above code input/output process makes it possible to easily apply the setting of one game apparatus to another game apparatus.
7. Detection of Game Field
In one embodiment of the invention, the shape of the game field can be automatically detected using the game field detection sensor 138. Specifically, the shape of the game field is detected by causing the prize moving section 14 to automatically make an upward/downward moving motion in each of the nine areas (3×3) of the game field. An area is determined to be the prize placement area when the prize moving section 14 that has made a downward moving motion has collided with the prize placement section 34, and is determined to be the open area when the prize moving section 14 that has made a downward moving motion has not collided with the prize placement section 34. When the prize moving section 14 has collided with the prize placement section 34, the moving amount of the prize moving section 14 in the Z-axis direction may be detected to determine the height of the prize placement section 34.
The setting information “PRIZE PIT” or “Z-DESCENT LIMIT” among the setting items illustrated in
8. Modifications
The methods described in connection with the above embodiments are merely examples. The scope of the invention also includes a method that achieves effects similar to those of the methods described in connection with the above embodiments. The invention is not limited to the above embodiments. Various modifications and variations may be made. Various methods described in connection with the above embodiments and modifications thereof may be appropriately used in combination as a method that implements the invention.
8-1. Support Section
The above embodiments have been described taking an example of inserting a screw into the hole 56 formed in the attachment plate 50 and the hole 58 formed in the first base section. Note that the screw may be attached to the attachment plate 50. This prevents a situation in which the screw is lost.
The above embodiments have been described taking an example in which the slide plate 52 is provided at the bottom of the main body 47, and the support section 32 is temporarily placed on the first base section 30, or the support section 32 is suspended from the second base section 90 using the slide plate 52. Note that an L-shaped protrusion may be formed at the bottom of the main body instead of forming the slide plate 52. In this case, a hole into which the L-shaped protrusion is fitted is formed in the upper side of the first base section 30 and the front side of the second base section 90, and the support section is attached to the first base section 30 or the second base section 90 by inserting the L-shaped protrusion into the hole.
8-2. Prize Placement Section
The above embodiments have been described taking an example in which the frame member 68 of the prize placement section 34 is attached to the first base section 30 or the upper part of the side of the support section 32. Note that the frame member may be attached to the attachment plate 50 of the support section 32.
The above embodiments have been described taking an example in which the prize placement section 34 includes two plate-like members. Note that the prize placement section 34 may include only one plate-like member. In this case, a pattern or the like may be drawn on the plate-like member instead of disposing a sheet on which a pattern or the like may be drawn between two plate-like members.
The prize placement section 34 may include a member having a three-dimensional shape illustrated in
As illustrated in
8-3. Shelf Member
The above embodiments have been described taking an example in which the shelf member 114 positioned on the center partition 36 is located outside the moving range of the prize moving section 14, and the player cannot acquire the prize placed on the shelf member 114. Note that the shelf member 114 may be disposed within the moving range of the prize moving section 14 so that the player cant acquire the prize placed on the shelf member 114. For example, the prize game apparatus may be configured so that the player can operate right and left prize moving sections 14 at the same time, and hold the prize placed on the shelf member 114 positioned on the center partition 36 using the right and left prize moving sections 14.
8-4. Opening/Closing Motion of Arm Section
The above embodiments have been described taking an example in which the game field is divided into four areas, and the information “NORMAL” or “REVERSE” is set to each area. Note that the game field may be divided into two or nine areas, for example. A value that is added to or subtracted from the motion force may be set as the motion force change control state instead of the information “NORMAL” or “REVERSE”. In this case, since a value that is added to or subtracted from the motion force of the right arm section 20 and a value that is added to or subtracted from the motion force of the left arm section 22 must be set to each area, the amount of information doubles as compared with the case of setting the information “NORMAL” or “REVERSE”.
The above embodiments have been described taking an example in which the arm sections are driven (i.e., caused to make an opening/closing motion) using the right arm section opening/closing motor 188 and the left arm section opening/closing motor 189. Note that the arm sections may be driven using another method. For example, the right arm section and the left arm section may be caused to make an opening motion using one motor, the right arm section may be caused to make a closing motion using a right arm section-driving spring, and the left arm section may be caused to make a closing motion using a left arm section-driving spring. In this case, the motion force change means changes the motion force of the right arm section-driving spring and the motion force of the left arm section-driving spring.
8-5. Detection of Game Field
The above embodiments have been described taking an example in which the shape of the game field is detected by causing the prize moving section 14 to automatically make an upward/downward moving motion. Note that the shape of the game field may be detected by another method. For example, an infrared sensor may be used as the game field detection sensor 138. Alternatively, the shape of the game field may be detected by analyzing a captured image of the game space.
8-6. Others
The moving range of the prize moving section 14 may be visually indicated using a laser beam. The moving range of the prize moving section 14 may also be indicated using the sheet 74 disposed between the plate-like members of the prize placement section 34.
The above embodiments have been described taking an example in which the upper area of the prize guiding space 24 is open in a rectangular shape over a range corresponding to almost the entire area of the game field. Note that the open range and the open shape of the prize guiding space 24 may be set in various ways.
The above embodiments have been described taking an example in which the prize placement section 34 having the prize placement size is disposed over the prize guiding space 24. Note that a member having a different shape may be used as the prize support section in addition to (or instead of) the prize placement section 34. For example, a rod-like member (i.e., prize support section) that extends over the dimension of the prize guiding space 24 may be supported by a plurality of support sections over the prize guiding space 24. The prize may be disposed over the prize guiding space 24 by horizontally or vertically disposing such a member over the prize guiding space 24, and suspending or sandwiching the prize using such a member.
The above embodiments have been described taking an example in which the right arm section 20 and the left arm section 22 rotate or move relative to the moving section provided with the right arm section 20 and the left arm section 22. Note that one motion section may be rotatably or movably provided to the moving section, or three or more motion sections may be rotatably or movably provided to the moving section.
The above embodiments have been described taking an example in which the right arm section 20 and the left arm section 22 rotate or move relative to the moving section in the first direction and the second direction, respectively. Note that the right arm section 20 and the left arm section 22 may rotate relative to the moving section in one direction, or may move in one direction around the moving section.
10: prize game apparatus, 12: operation section, 13: setting operation section, 14: prize moving section, 16: prize placement area, 17: open area, 18: prize, 20: arm section, 22: arm section, 24: prize guiding space, 26: prize outlet, 28: game space, 29: game space, 30: first base section, 32: support section, 34: prize placement section, 36: partition, 38: center display area, 40: prize, 42: bar, 43: depression, 44: pillar member, 46: lever, 47: main body, 48: hole, 50: attachment plate, 52: slide plate, 54: first groove, 56: first attachment section, 57: second attachment section, 58: third attachment section, 60: second groove, 62: another support section, 64: slide plate of another support section, 66: attachment plate of another support section, 68: frame member, 70: first plate-like member, 72: second plate-like member, 74: sheet, 76: frame-side attachment section, 78: arm stop member, 80: intermediate member, 81: screw section, 82: screw head, 83: screw shaft, 84: hole, 85: bearing plate, 86: screw, 88: depression, 90: second base section, 92: pin, 94: front plate, 96: slit, 98: hole, 100: rod-like member, 102: clip, 104: clip section, 106: clip attachment section, 108: rod-like member, 110: rod-like member, 112: plate-like member, 114: shelf member, 116: shelf support member, 120: lid, 122: sound input terminal, 124: cut, 130: detection section, 131: moving amount detection sensor, 132: X-axis sensor, 134: Y-axis sensor, 136: Z-axis sensor, 138: game field detection sensor, 140: storage section, 142: code rule information storage section, 150: information storage medium, 160: processing section, 162: game processing section, 164: setting information receiving section, 166: motion control section, 168: motion force change section, 170: code input receiving section, 172: code convention section, 174: comparison section, 176: sound generation section, 178: display control section, 180: moving mechanism, 182: X-axis motor, 184: Y-axis motor, 186: Z-axis motor, 188: right arm section opening/closing motor, 189: left arm section opening/closing motor, 190: sound output section, 200: display section, 210: space, 212: support section, 214: hole, 216: protrusion, 218: frame member, 219: three-dimensional member, 220: plate-like member provided with prize
Number | Date | Country | Kind |
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2009-037067 | Feb 2009 | JP | national |
2009-037068 | Feb 2009 | JP | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/JP2010/052318 | 2/17/2010 | WO | 00 | 10/12/2011 |
Publishing Document | Publishing Date | Country | Kind |
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WO2010/095633 | 8/26/2010 | WO | A |
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