1. Field of the Invention
In general, the present invention relates to voice recording mechanisms that are capable of playing recorded sounds backwards. More particularly, the present invention relates to games and methods of play that use such voice recording mechanisms.
2. Prior Art Description
Shortly after Thomas Edison introduced the first phonograph, people discovered that if recordings were run in reverse, the recording would play backward. This was the first time in history that people had the technological ability to play recorded words and music in reverse. Listening to backward words fascinates many people, especially children and young adults. Words heard backwards sound like a foreign language having a unique cadence and vocabulary. Knowing that the sounds being heard are regular words pronounced backwards, people inevitably try to decipher the words by mentally reversing the sounds of the backward words.
Until recently, it has been difficult to record words and play them backwards. Prior to the invention of magnetic tape, recordings would have to be recorded in wax or vinyl and played backwards. This was a difficult and costly activity. After the advent of magnetic tape and tape recorders, people could more readily record words and play them backwards. However, using a tape recorder has its own problems. Tape recorders that can play backwards are complex, expensive devices that are usually marketed only to sound recording professionals. Furthermore, tape recorders are typically designed to have long recording times. It is difficult, especially for a child, to make a specific recording somewhere on a long tape and then later queue the tape to the exact point, beginning or end, of the recording.
U.S. Pat. No. 6,182,966 to Wells, entitled Language Board Game discloses a board game that uses a tape recorder to record the players' voices and play those voices backwards. However, the Wells board game is complex, both in the hardware that it uses and its method of play, making the game inappropriate for children.
With the development of digital technology, recorders do exist that record sound directly into a memory circuit rather than upon magnetic tape. Digital recordings can be electronically tagged so that specific recordings can be instantly queued for playback. Although digital recorders exist, the technology has still only been utilized primarily in traditional recording devices such as answering machines and dictaphones. In very few applications has the technology been incorporated into devices for children.
The present invention is a simplified voice recording system specifically designed for use by children and games that can be played with such a voice recording system. The details of the present invention are described and claimed below.
The present invention is a handheld recording device and a method of play that can be played with either one or two aforementioned recording devices. The recording device has a microphone for converting sound into an electronic sound signal. The recording device also has a digital memory with a limited sound recording capacity. A record button is present on the recording device. The record button is pressed to start a recording on the digital memory. The digital memory automatically clears any previous recording in the digital memory the moment a record button is pressed. A backward play button is also located on the recording device. When the backward play button is pressed, the digital memory automatically queues to the end of the recorded message and begins to play the recorded message backwards.
A game is played using one or two of the recording devices. A first player records a message into a recording device and plays it backward for other players to hear. The other players can decipher the backward message by recording it in their own recording device and playing the backward message in reverse. Alternatively, players can attempt to mentally decipher the backward message and play the backward message forward only to confirm a player's guess.
For a better understanding of the present invention, reference is made to the following description of exemplary embodiments thereof, considered in conjunction with the accompanying drawings, in which:
The present invention recording device is a compilation of electronic components that are held in a housing. It will be understood that the shape of the housing is a matter of design choice. The exemplary embodiment of the present invention recording device shows one specific housing that is the selected design of the inventor. The selection of the housing design is only exemplary and should not be considered a limitation on the invention as defined by the claims.
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Each recording device 10 has a microphone 18 for receiving sound energy and a speaker 19 for broadcasting sound energy. A digital memory 20 is provided. The digital memory 20 has the ability to retain a single recording that has a specific time duration. Preferably, the digital memory 20 has the capacity to retain sound recordings of between five seconds and fifteen seconds, with the preferred duration being between six and ten seconds. However, recording time of up to one minute can be used. The short duration is an important aspect to the functionality of the invention, as will later be explained. An added benefit is that a digital memory 20 having such a limited capacity can be produced at a very low cost.
The digital memory 20, microphone 18 and speaker 19 are all connected to a control circuit 22. The control circuit 22 takes an analog signal from the microphone 18 and converts it to a digital signal that can be stored in the digital memory 20. Likewise, the control circuit 22 takes the digital signal stored in the digital memory 20 and converts it to an analog signal that can be played through the speaker 19.
When a sound recording is saved to the digital memory 20 and when a sound recording is played from the digital memory 20, both functions are governed by a user's manipulation of two primary control buttons. The two primary control buttons include a record button 24 and a backward play button 26. When the record button 24 is pressed, the control circuit 22 first automatically clears the digital memory 20 of any previous recording. The control circuit 22 then feeds sound energy from the microphone 18 to the digital memory 20 for as long as the record button 24 is pressed or for the duration of the recording capacity of the digital memory 20. As such, it will be understood that once the record button 24 is pressed, all sounds detected by the microphone 18 will be recorded into the digital memory 20. Once the record button 24 is released or the allotted time frame passes, recording automatically stops. The sound signal recorded into the digital memory 20 remains preserved in the digital memory 20 until the record button 24 is again pressed. If the record button 24 is pressed again, the new sound signal replaces the old sound signal and the old sound signal is lost.
To play the sound signal that is recorded into the digital memory 20, a user presses the backward play button 26. As implied by the name, the backward play button 26 causes the sound signal to be broadcast backward through the speaker 19. Accordingly, if a user recorded “Mary has a little lamb”, it will be broadcast as “bmal elttil a sah yram”.
No issues of sound queuing exist. The digital memory 20 automatically queues to the end of the recorded sound recording. Every time the record button 24 is pressed, the previous recording is automatically erased in full. Each time the backward play button 26 is pressed, the full new recording is played backward from its end to its beginning. Since the digital memory 20 always plays the full recording, a recording cannot be stopped at some mid-point. There is, therefore, no need to queue the recording.
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To decode the message, a second recording device 10b is needed. The backward coded message of the first recording device 10a can be recorded by the second recording device 10b. See Block 38. This is done by pressing the record button 24 on the second recording device 10b at the same time that the backward play button 26 is played on the first recording device 10a. The backward coded message is recorded into the digital memory 20 of the second recording device 10b. See Block 40. When the backward play button 26 on the second recording device 10b is pressed, the backward coded message is played backward, thereby being in plain forward English. See Block 42. It will therefore be understood that the first recording device 10a allows a message to be coded by being broadcast in reverse. A second recording device 10b is required to decipher the backward coded message by recording it again and reversing the backward recorded message back into its proper linguistic form.
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It will be understood that the embodiments of the present invention that have been illustrated and described are merely exemplary and that a person skilled in the art can make many variations to those embodiments using functionally equivalent components. For instance, the shape of the recording device and the position of the buttons, microphone and speaker on the recording device is a matter of design choice. All such variations, modifications and alternate embodiments are intended to be included within the scope of the present invention as defined by the claims.