The present invention relates to home video games, and, in particular is concerned with a haptic-simulation seat for a game user.
It is know that home video-games are moving towards providing users with a more realistic gaming experiences by way of multiple forms of feedback that appeal to as many of the senses as possible. Visual and audio simulations in video games have been augmented by haptic simulations. Sony “Playstation” and Nintendo “64 Rumble Pack” 64” provide haptic feedback in the form of vibrations when users fire a gun or are hit by enemy fire. Microsoft's “Force Feedback Joystick” and “Immersion One” provide more sophisticated forms of haptic simulation via a force-feedback joy stick and Logitech's “G25 and G27 force-feedback “Racing Wheel”. Although these products provide haptic simulation by way of a force-feedback joysticks and racing wheels, they provide very limited, if it all, haptic simulation of the seat used by the user. U.S. Pat. Nos. 6,431,989 6,152,828 and 5,951,018 teach a gaming systems providing haptic simulation for a user's seat; however, these systems utilize specialized equipment and because of their sophistication are expensive and unsuitable for the average home user.
Therefore, it would be advantageous for home-video games to be equipped with haptic-simulation seats providing haptic simulation of the user's gaming activities and the gaming conditions resulting from those activities.
The present invention is a home-video game including a haptic-simulation seat operative in accordance with user gaming data generated by a forced-feedback gaming console and also gaming-feedback data representing resulting gaming conditions utilized by the force-feedback gaming console.
According to the teachings of the present invention there is provided haptic-simulation, home-video game comprising: a) a gaming-system including i) a game processor configured to generate gaming-feedback data based on a video-game user's gaming activities; ii) a display screen operative to display the gaming-feedback data generated by the game processor; iii) a force-feedback gaming-console including a first data-to-motion converter, the force-feedback gaming-console configured to generate haptic simulations of gaming conditions displayed on the display screen based on the gaming-feedback data received by the first data-to-motion converter; and b) a haptic-simulation seat including a second data-to-motion converter, the haptic-simulation seat being configured to generate haptic simulations based on the gaming-feedback data flow utilized by the force-feedback gam-ing-console.
According to a further feature of the present invention the haptic-simulation seat is configured to generate hap-tic-simulations in accordance with the user's gaming activities by way of a data flow path configured to transfer gaming data generated by the force-feedback gaming console to the second data-to-motion converter.
According to a further feature of the present invention the haptic-simulation, home-video game is implemented as a driving game.
According to a further feature of the present invention the haptic-simulation, home-video game of claim 1, wherein the haptic-simulation is at least one motion chosen from the group of rotating, vibrating, rocking and tilting.
According to a further feature of the present invention the tilting is in at least one direction chosen from the group consisting of forwards, backwards, and sideways.
According to a further feature of the present invention the gaming-console includes at least one user-interface chosen from the group consisting of steering-wheel, joy stick, shift-mechanism and pedal.
According to a further feature of the present invention the pedal includes at least of one pedal chosen from the group consisting of a brake pedal, acceleration pedal, and clutch pedal.
There is also provided according to the teachings of the present invention method method for providing haptic-simulation data to a haptic-simulation seat used by a video game user comprising: (a) providing a video-gaming system including: i) a game processor operative to generate gaming-feedback data based on gaming activities of the video game user; ii) a display screen; iii) a force-feedback gaming-con-sole that includes a first data-to-motion converter, the force-feedback gaming-console being configured to generate hap-tic-simulations of gaming-conditions presented on the display screen based on the gaming feedback data received by the first data-to-motion converter; (b) providing a haptic-simulation seat including a second data-to-motion converter, the haptic-simulation seat being configured to also generate haptic-simulations of the gaming activities appearing on the display screen; and (c) establishing a path for data flow of the gaming-feedback data between the video-gaming system and the haptic-simulation seat so as to enable the haptic-simulation seat to generate the haptic simulations based on the gaming feedback data received by the first data-to-motion converter.
According to a further feature of the present invention the second data-to-motion converter of the haptic-simulation seat receiving gaming data generated by the user on the the force-feedback gaming console so that the seat haptically simulates the gaming activities.
According to a further feature of the present invention the establishing a path for data flow of the gaming-feedback data between the video-gaming system and the hap-tic-simulation seat includes plugging a detachable data flow line into a data port disposed in the video-gaming system.
According to a further feature of the present invention the video gaming system is implemented as a driving game.
According to a further feature of the present invention the generation of haptic-simulations includes motion chosen from the group consisting of rotating, vibrating, rocking and tilting.
According to a further feature of the present invention the tilting is in at at least one of directions chosen from the group consisting of forwards, backwards, and sideways.
According to a further feature of the present invention the generation of haptic-simulations includes tilting in any one or combination of directions chosen from the group consisting of forwards, backwards, and sideways.
According to a further feature of the present invention the generation of haptic-simulations of the haptic-simulation seat is further based on receiving data from at least one mechanism included in the gaming-console chosen from the group consisting of a steering wheel, joystick, acceleration pedal, braking pedal, clutch pedal, and shifting mechanism.
There is also provided according to the teachings of the present invention a method for providing haptic-simulation data to a haptic-simulation seat used by a video game user comprising: (a) providing a video-game including: a force-feedback gaming-console configured to generate gaming data of a user using the console; (b) providing a haptic-simulation seat including a data-to-motion converter configured to generate haptic-simulations of the gaming activities of the videogame user based on the gaming data; and (c) establishing a path for data flow of the gaming-data between the force-feedback gaming console and the haptic-simulation seat so as to enable the haptic-simulation seat to generate the haptic simulations based on the gaming data received by the data-to-motion converter.
According to a further feature of the present invention the generation of haptic-simulations of the haptic-simulation seat is further based on receiving data from at least one mechanism included in the gaming-console chosen from the group consisting of a steering wheel, joystick, acceleration pedal, braking pedal, clutch pedal, and shifting mechanism.
There is a also provided according to the teachings of the present invention a haptic-simulation, home-video game comprising: a) a force-feedback gaming-console configured to generate gaming data representing gaming activities of a user using the console; and b) a haptic-simulation seat configured to generate haptic simulations of the gaming actives of the user using the force-feedback gaming console based on the gaming data generated by the force feedback gaming console.
According to a further feature of the present invention the gaming-console includes at least one user-interface chosen from the group consisting of steering-wheel, joy stick, shift-mechanism and pedal.
According to a further feature of the present invention the pedal includes at least of one pedal chosen from the group consisting of a brake pedal, acceleration pedal, and clutch pedal.
The invention is herein described, by way of example only, with reference to the accompanying drawings:
The present invention is a home-video game equipped with a haptic-simulation seat configured to operate on gaming data generated by the user and gaming feedback data used by a force feedback gaming console.
By way of introduction following is a list of definitions of terms used throughout the document:
“Haptic simulation” refers to a form of simulation that interfaces with the user by the sense of touch by applying forces, vibrations and/or motions a user.
“Force-feedback gaming console” refers to a user interface supplying a force as feedback to a user's input.
The current home-video game is a video-gaming system in operative connection with a haptic-simulation seat on which the user sits while playing the game. The relevant elements, their operative interrelationship, and their various implementations may be better understood with reference to the following figures and the accompanying description.
Haptic-simulation seat 3 include various motion generator mechanisms configured to rotate seat 3 in a horizontal plane, vibrate seat 3 vertically or horizontally, or tilt seat 3 forwards, backwards, sideways, rock or move seat 3 in any combination of these motions as shown in
The various forms of user input is translated into gaming data 21 by way of a motion-to-data converter (not shown) and processed by processor 7 to generate gaming feedback data 20 (
The current invention teaches another feature in which the gaming activities of the user are simulated haptically in seat 3. By way of several examples, a user turns steering wheel 5 and the seat 3 accordingly rotates in the opposite direction so as to simulate the effects of driving. Likewise, a user applies pressure to brake pedal 9 and seat 3 synchronously tilts forwards or when the user applies pressure to acceleration pedal 10 seat 3 responds by tilting backwards accordingly. This functionality is accomplished by directing gaming data 21 generated by gaming console 2 to data-to-motion converter 12A in addition to directing it to game processor 7 as shown in
As shown, power is supplied though power line 105 into rotatable electric connection 120 and 120A so as to advantageously enable complete rotation of entire cockpit 100 in accordance with gaming conditions generated by computer 107.
It should be appreciated that in certain embodiments, audio feedback devices, like speakers and their drivers, motion sensors, are also disposed in or on cockpit 100.
All types of gaming feedback data are generated responsively by a single processor into the format appropriate for each respective feedback type; haptic, audio, or visual, according to an embodiment. In other embodiments, a feedback data is generated in a format appropriate for a particular modality and then rendered either digitally or mechanically into feedback data appropriate for other modalities.
In certain embodiments cockpit 100 is implemented telescopically so as to enable cockpit section 125 to nest inside cockpit section 125A when section rolls along tracks 121 disposed on the inner wall of cockpit floor 101, thereby advantageously facilitating transport.
Referring to
It should be appreciated that configurations in which a circular groove is disposed in the underside of cockpit floor 101A or other electrical configurations providing such functionality are also included within the scope of this invention.
In certain embodiments the home driving simulator is implemented as a kit that may be assembled in the home by the layman. The rotatable electric connection 120 is configured to snap into grooves 120 (shown in
As noted above in a certain embodiment, cockpit 100 is configured telescopically to facilitate nesting of cockpit section 125 inside section 125A. To collapse cockpit 100, support shaft 132 is released from crossbar 136 and cockpit section 125 is pushed along tracks 121 shown in
Furthermore, it should be noted that any combination of the features disclosed herewith in are included within the scope of the invention. Accordingly, in some embodiments, in addition to the multiple haptic simulations of cockpit 100 in general, additional haptic simulations are provided through other cockpit paraphernalia in addition typical audio and visual feedback of driving conditions.
It should be appreciated that the driving simulator is implementable as various types of motor vehicles, including, inter alia, road vehicles, airplanes, helicopters, and boats.
It will be appreciated that the above descriptions are intended only to serve as examples, and that many other possible embodiments are within the scope of the present invention as defined in the appended claims.
Number | Date | Country | |
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Parent | 12624145 | Nov 2009 | US |
Child | 13958576 | US |