It is relatively easy for the human brain to recognize and/or detect certain actions such human activities within live or recorded video. For example, in a surveillance application, it is easy for a viewer to determine whether there are people in a given scene and reasonably judge where there are any unusual activities. In home monitoring applications, video can be used to track a person's daily activities, e.g., for tele-monitoring of medical patients or the elderly.
It is often not practical to have a human view the large amounts of live and/or recorded video that are captured in many of the scenarios where video is used. Thus, automated processes are sometimes used to automatically distinguish and detect certain actions from others. However, automatically detecting such actions within video is difficult and overwhelming for contemporary computer systems, in part because of the vast amounts of data that need to be processed for even a small amount of video.
Recently developed feature point-based action recognition techniques have proven to be more effective than traditional tracking-based techniques, but they are still computationally expensive due to the task of processing the large number of feature points. As a result, applications requiring fast processing, such as real-time or near real-time surveillance or monitoring, have not been practical.
This Summary is provided to introduce a selection of representative concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used in any way that would limit the scope of the claimed subject matter.
Briefly, various aspects of the subject matter described herein are directed towards a technology by which video is efficiently processed to determine whether the video contains a specified action (or other specified class). The video, which is a set of frames over time and thus corresponds to a three-dimensional (3D) volume is searched to find one or more sub-volume therein that likely contains the action class.
In one aspect, high-resolution video is processed into a score volume containing data (scores) indicative of how likely each part of a frame contains the action (based upon previous feature point detection). The score volume is down-sampled into a lower-resolution score volume.
In one aspect, a top-k search is performed, e.g., on the lower-resolution score volume, to detect a plurality of class instances corresponding to a plurality of the sub-volumes that most-likely match the action class in a single search.
Other advantages may become apparent from the following detailed description when taken in conjunction with the drawings.
The present invention is illustrated by way of example and not limited in the accompanying figures in which like reference numerals indicate similar elements and in which:
Various aspects of the technology described herein are generally directed towards more efficiently detecting actions within video using automated processes. To this end, a hierarchical sub-volume search technique is described that significantly accelerates the search for actions in video (which is the most expensive part of feature-point based action detection) relative to existing techniques. More particularly, a hierarchical sub-volume search algorithm performs down-sampling to reduce the spatial resolution of a score volume, wherein the score volume in general contains scores that represent the likelihood of an action being within a given video frame. The algorithm also may use a k-best 3D maximum-sum technique to further speed up the search, that is, via a top-k volume search that enables the generally simultaneous detection of multiple action instances. Because of the acceleration (on the order of forty times faster than existing techniques without adversely affecting the detection quality/accuracy), contemporary computer systems are able to detect human actions in real time, even for relatively high-resolution videos (e.g. 320 by 240 or higher).
It should be understood that any of the examples herein are non-limiting. As such, the present invention is not limited to any particular embodiments, aspects, concepts, structures, functionalities or examples described herein. Rather, any of the embodiments, aspects, concepts, structures, functionalities or examples described herein are non-limiting, and the present invention may be used various ways that provide benefits and advantages in video processing in general.
In general, a pre-processing mechanism 108 performs interest point detection, descriptor extraction, and score computation from the original video sequence in a known manner, such as described in U.S. patent application Ser. No. 12/814,507, hereby incorporated by reference. This provides a score volume 110, which may be down-sampled and searched as described below and as represented in
As represented in
In order to detect a desired action occurring within a sub-volume, a search is performed on the frames. However, searching for actions in video space is far more complex than searching for objects in an image space. More particularly, without knowing the location, temporal duration, and the spatial scale of the action, the search space for video actions is prohibitive for performing an exhaustive search. For example, a one-minute video sequence of size 160×120×1800 may contain more than 1,000 three-dimensional sub-volumes of various sizes and locations. Higher-resolution videos are even more expensive to search.
As described herein, one way to reduce the spatial resolution to search is down-sampling. As represented in
As described herein, one technique spatially down-samples the video space by a factor s before performing the search. More particularly, for a video volume V of size m×n×t, the size of the down-sampled volume Vs with scale factor s is
For any point (i, j, k)εVs where iε
and kε[0, t−1], its score is defined as the sum of the scores of the s×s points in V, that is, fs(i,j,k)s is defined as:
Given any sub-volume Vs=[L, R]×[T, B]×[B, E]⊂Vs, ξ·Vs denotes its corresponding sub-volume in V, that is,
ξ(Vs)=[s*L,s*(R+1)−1]×[s*T,s*(B+1)−1]×[B,E]. (2)
It is seen that:
fs(Vs)=f(ξ(Vs)). (3)
Therefore
maxv
A sub-volume V=[X1, X2]×[Y1, Y2]×[T1, T2] is called an s-aligned sub-volume if X1 and Y1 are multiples of s and the width X2−X1+1 and height Y2−Y1+1 are also multiples of s. Equation (2) provides a one-to-one mapping between the volumes in Vs and the s-aligned sub-volumes in V. Let V* denote an optimal sub-volume in V, that is, f(f(V*)=maxv⊂vf (V). Assume V*=[x1,x1+w−1]×[y1,y1+h−1]×[t1,t2] where w and h are the width and height of V*, respectively. Let |V| denote the number of pixels in V. It can be shown that there exists an s-aligned sub-volume {tilde over (V)}=[{tilde over (x)}1,{tilde over (x)}1+{tilde over (w)}−1]×[{tilde over (y)}1,{tilde over (y)}1+{tilde over (h)}−1]×[t1,t2] such that:
|(V*\{right arrow over (V)})∪({right arrow over (V)}\V*)|s*h+s*w+s2)(t2−t1). (5)
Therefore:
If the total score of a sub-volume is assumed to be in average proportional to its size, then
Therefore:
Let V*=argmaxVεV
Note that the left hand side of Equation (9) is the relative error of the optimal solution in the scaled video volume Vs. By way of example, suppose a spatial dimension of V is 320×240, and the scale factor s=8. The spatial dimension of the down-sampled volume is 40×30. Assuming that the window size of the optimal sub-volume V* is 64×64, then the average relative error is
After down-sampling, known heuristics to speed up the branch-and-bound search do not give good results, generally because down-sampling smoothes the scores, and results in many more sub-volumes with scores above the selection threshold. Conversely, without the heuristic, the exact search algorithm is relatively slow, even for the down-sampled 40×30 volumes. To address this problem, there is described a multi-instance sub-volume search.
The multi-instance search algorithm described in U.S. patent application Ser. No. 12/814,507 repeatedly applies a single-instance algorithm many times until some stop criteria is met, e.g., after k iterations where k is a user-specified integer, and/or when the detection score is smaller than a user-specified detection threshold.
Described herein is an algorithm that is more efficient than applying the single-instance algorithm k times. To this end, different variants corresponding to the above two stop criteria are described. One variant, referred to herein as λ search, may be applied when finding the sub-volumes above a user-specified threshold λ:
Following the notation in U.S. patent application Ser. No. 12/814,507, denotes a collection of spatial windows, where is defined by four intervals which specify the parameter ranges for the left, right, top, and bottom positions, respectively. Given any set of windows , F() denotes its upper bound which is estimated as described in U.S. patent application Ser. No. 12/814,507. Wmax denotes the largest window among the windows in . Initially, is equal to the set of the possible windows on the image. In terms of worst case complexity, the number of branches of this algorithm is no larger than O(n2m2) because the algorithm does not restart the priority queue P. Each time it branches, the algorithm has to compute the upper bound which has complexity O(t). Therefore the worst complexity involved in branch and bound is O(tn2 m2). In addition, each time when the algorithm detects a sub-volume, the algorithm has to update the scores of the video volume, which has complexity O(nmt). If there are k detected sub-volumes, the complexity for updating the scores is O(kmnt). Overall, the worst case complexity of this algorithm is O(n2 m2t)+O(kmnt).
Another variant described herein, referred to as top-k search, may be applied when finding the top-k sub-volumes:
As can be seen, unlike previous branch-and-bound search techniques which restart a new search for each action instance, the top-k sub-volumes are found with a single search round. The top-k algorithm finds all the sub-volumes with scores larger than a user-specified threshold. Note that the algorithm is similar to the λ search algorithm, with some differences. As one difference, instead of maintaining a single current best solution, top-k algorithm maintains k-best current solutions. Further, the top-k algorithm replaces the criteria {circumflex over (F)}()>λ with {circumflex over (F)}()>Fk* to determine where to insert 1 or 2 into the queue P.
Another difference is that the top-k algorithm replaces the inner-loop stop criteria {circumflex over (F)}()≦F*λ with {circumflex over (F)}()≦Fc*. Further, the outer-loop stop criteria {circumflex over (F)}()≦λ is replaced with c>k. In the top-k algorithm, the number of outer loops is k, whereby the worst case complexity is also O(n2m2t)+O(kmnt).
As can be seen, to handle larger video resolutions/screen sizes, the technology described herein down-samples the video frames for a more efficient upper-bound estimation. Further, the technology improves on the existing branch-and-bound searching to directly perform a (top-k) volume search from video data, which enables the detection of multiple action instances essentially simultaneously. The result is action detection that is efficient for multi-instance action detection, achieving real-time or near real time detection with frame sizes such as 320×240, while being robust to scale changes, subject changes, background clutter, speed variations, and even partial occlusions. Note that the top-k volume search algorithm is general and can be applied to other types of pattern search problems in videos.
Exemplary Operating Environment
The invention is operational with numerous other general purpose or special purpose computing system environments or configurations. Examples of well known computing systems, environments, and/or configurations that may be suitable for use with the invention include, but are not limited to: personal computers, server computers, hand-held or laptop devices, tablet devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
The invention may be described in the general context of computer-executable instructions, such as program modules, being executed by, a computer. Generally, program modules include routines, programs, objects, components, data structures, and so forth, which perform particular tasks or implement particular abstract data types. The invention may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in local and/or remote computer storage media including memory storage devices.
With reference to
The computer 510 typically includes a variety of computer-readable media. Computer-readable media can be any available media that can be accessed by the computer 510 and includes both volatile and nonvolatile media, and removable and non-removable media. By way of example, and not limitation, computer-readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can accessed by the computer 510. Communication media typically embodies computer-readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. Combinations of the any of the above may also be included within the scope of computer-readable media.
The system memory 530 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 531 and random access memory (RAM) 532. A basic input/output system 533 (BIOS), containing the basic routines that help to transfer information between elements within computer 510, such as during start-up, is typically stored in ROM 531. RAM 532 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 520. By way of example, and not limitation,
The computer 510 may also include other removable/non-removable, volatile/nonvolatile computer storage media. By way of example only,
The drives and their associated computer storage media, described above and illustrated in
The computer 510 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 580. The remote computer 580 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 510, although only a memory storage device 581 has been illustrated in
When used in a LAN networking environment, the computer 510 is connected to the LAN 571 through a network interlace or adapter 570. When used in a WAN networking environment, the computer 510 typically includes a modem 572 or other means for establishing communications over the WAN 573, such as the Internet. The modem 572, which may be internal or external, may be connected to the system bus 521 via the user input interface 560 or other appropriate mechanism. A wireless networking component 574 such as comprising an interface and antenna may be coupled through a suitable device such as an access point or peer computer to a WAN or LAN. In a networked environment, program modules depicted relative to the computer 510, or portions thereof, may be stored in the remote memory storage device. By way of example, and not limitation,
An auxiliary subsystem 599 (e.g., for auxiliary display of content) may be connected via the user interface 560 to allow data such as program content, system status and event notifications to be provided to the user, even if the main portions of the computer system are in a low power state. The auxiliary subsystem 599 may be connected to the modem 572 and/or network interface 570 to allow communication between these systems while the main processing unit 520 is in a low power state.
While the invention is susceptible to various modifications and alternative constructions, certain illustrated embodiments thereof are shown in the drawings and have been described above in detail. It should be understood, however, that there is no intention to limit the invention to the specific forms disclosed, but on the contrary, the intention is to cover all modifications, alternative constructions, and equivalents falling within the spirit and scope of the invention.
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Number | Date | Country | |
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20120045092 A1 | Feb 2012 | US |