“Battle Zone/Cabaret”, Atari Inc. (1980), pp. 12-13 & VHS videotape. |
Perry et al., associate editors, “Special Report, Consumer Electronics, Video games: the electronic big bang,” IEEE Spectrum, pp. 20-32, Dec. 1982. |
Johnstone, “Keeping Nintendo Competitive,” WIRED, Jan. 1994, pp. 76-77. |
“The Creation of Battlezone” from Microsoft Arcade (Undated). |
“Battlezone by Atari Coin Op—True Facts” & “Army Battlezone” (memoranda). |
Johnson, Matthew, A Fixed-Point DSP for Graphics Engines, Aug. 1989, IEEE, Los Alamitos, CA, pp. 63-77. |
Wayner, Peter, Silicon for 3-D, Sep., 1994, BYTE, Peterborough, NH, pp. 191-192. |
Wilson, Chip Vendors May Exterminate Frame Buffers, EE Times-News 1995, Mar. 27, 1995. |
Super Nintendo Entertainment System. |
VORTEX game cartridge for the SNES. |
Harney et al., The i750® video processor: A Total Multimedia Solution, Communications of the ACM, vol. 34, No. 4, Apr. 1991, pp. 64-78. |
Deering et al., Leo: A System for Cost Effective 3D Shaded Graphics, Computer Graphics Proceedings, Annual Conference Series, 1993, Aug. 1-6, 1993, pp. 101-108. |
Shires, IEEE CGSA, A New VISIgraphics Coprocessor-The Intel/82786, Oct. 1986, pp. 49-55. |
Open GL Programming Guide, “The Official Guide to Learning OpenGL, Release 1,” Open GL Architecture Review Board, Jackie Neider, Tom Davis, Mason Woo, Copyright 1993 by Silicon Graphics, Inc. |
Open GL Reference Manual, “The Official Reference Document for OpenGL, Release 1,” OpenGL Architecture REview Board, Copyright 1992 by Silicon Graphics, Inc. |
MIPS Microprocessor R4000 User's Manual, First Edition, by Joe Heinrich, Copyright 1993 by MIPS Technologies, Inc. |
MIPS Microprocessor R4000 User's Manual, Second Edition, by Joe Heinrich, Copyright 1994 by MIPS Technologies, Inc. |
MIPS RISC Architecture, “Introducing the R4000 Technology,” by Gerry Kane and Joe Heinrich, Copyright 1992 by MIPS Technologies, Inc. |
MIPS Open RISC Technology, “R4400 Microprocessor Product Information,” by Satya Simha, MIPS Technologies, Inc., Sep. 27, 1993. |
INDY Product Guide, INDY-TMG-(09/93),Copyright 1993 by Silicon Graphics, Inc. |
Open GL, It's Everywhere, Information Sheet, OPGL-BRO (07/93), Copyright 1993 by Silicon Graphics, Inc. |
Reality Engine/Reality Engine2, Graphics Subsystems, Data Sheet, Copyright 1993 by Silicon Graphics, Inc. |
INDY Technical Report, INDY-TR (06/93) Copyright 1993 by Silicon Graphics, Inc. |
Reality Engine in Visual Simulation Technical Overview, RE-VisSim-TR(8/92), Copyright 1992 by Silicon Graphics, Inc. |
Rambus Architectural Overview, DL0001-02, Copyright 1992, 1993 by Rambus Inc. |
SH7600 Series Super H RISC Engine, Overview, Hitachi manual, Oct. 17, 1994. |
This is What It's Like to Give Your Next Product a 32-Bit RISC Controller, Hitachi America, Ltd. brochure, 1994. |
SEGA Genesis Instruction Manual, SEGA, Hayward, California,#3701-926-0-01 (1994). |
SEGA Genesis 32X Instruction Manual, SEGA, Redwood City California, #672-2116 (1994). |
Knuckles Chaotix Instruction Manual, SEGA, Redwood City, California, #84503 (1995). |
3D Ballz Instruction Booklet, Accolade, San Jose, California, #3050-00231 Rev. A. |
Sonic 2 The Hedgehog Instruction Manual, SEGA, Hayward, California, #672-0944 3701-925-0-01 (1992). |
PR Newswire, Sony Enters the CD-ROM-Based Video Game, New York, NY, May 31, 1991. |
Sony PlayStation Instruction Manual, and information materials, Sony Computer Entertainment Inc. 1995. |
6 Photographs of Sony PlayStation: 1) top case and compact disk; 2) hand controller; 3) internal circuit boards (top view); 4) internal circuit boards (top view); 5) compact disk reader (bottom view); and internal main circuit board (bottom view). |