Video games

Industry

  • CPC
  • A63F13/00
This industry / category may be too specific. Please go to a parent level for more data

Current Industry

Sub Industries

A63F13/005characterised by the type of game A63F13/02Accessories A63F13/04for aiming at specific areas on the displays A63F13/06using player-operated means for controlling the position of a specific area display A63F13/08Constructional details or arrangements A63F13/10Control of the course of the game A63F13/12involving interaction between a plurality of game devices A63F13/20Input arrangements for video game devices A63F13/21characterised by their sensors, purposes or types A63F13/211using inertial sensors A63F13/212using sensors worn by the player A63F13/213comprising photodetecting means A63F13/214for locating contacts on a surface A63F13/2145the surface being also a display device A63F13/215comprising means for detecting acoustic signals A63F13/216using geographical information A63F13/217using environment-related information, i.e. information generated otherwise than by the player A63F13/218using pressure sensors A63F13/219for aiming at specific areas on the display A63F13/22Setup operations A63F13/23for interfacing with the game device A63F13/235using a wireless connection A63F13/24Constructional details thereof A63F13/245specially adapted to a particular type of game A63F13/25Output arrangements for video game devices A63F13/26having at least one additional display device A63F13/27characterised by a large display in a public venue A63F13/28responding to control signals received from the game device for affecting ambient conditions A63F13/285Generating tactile feedback signals via the game input device A63F13/30Interconnection arrangements between game servers and game devices Interconnection arrangements between game devices Interconnection arrangements between game servers A63F13/31Communication aspects specific to video games A63F13/32using local area network [LAN] connections A63F13/323between game devices with different hardware characteristics A63F13/327using wireless networks A63F13/33using wide area network [WAN] connections A63F13/332using wireless networks A63F13/335using Internet A63F13/338using television networks A63F13/34using peer-to-peer connections A63F13/35Details of game servers A63F13/352involving special game server arrangements A63F13/355Performing operations on behalf of clients with restricted processing capabilities A63F13/358Adapting the game course according to the network or server load A63F13/40Processing input control signals of video game devices A63F13/42by mapping the input signals into game commands A63F13/422automatically for the purpose of assisting the player A63F13/424involving acoustic input signals A63F13/426involving on-screen location information A63F13/428involving motion or position input signals A63F13/44involving timing of operations A63F13/45Controlling the progress of the video game A63F13/46Computing the game score A63F13/47involving branching A63F13/48Starting a game A63F13/49Saving the game status Pausing or ending the game A63F13/493Resuming a game A63F13/497Partially or entirely replaying previous game actions A63F13/50Controlling the output signals based on the game progress A63F13/52involving aspects of the displayed game scene A63F13/525Changing parameters of virtual cameras A63F13/5252using two or more virtual cameras concurrently or sequentially A63F13/5255according to dedicated instructions from a player A63F13/5258by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum A63F13/53involving additional visual information provided to the game scene A63F13/533for prompting the player A63F13/537using indicators A63F13/5372for tagging characters, objects or locations in the game scene A63F13/5375for graphically or textually suggesting an action A63F13/5378for displaying an additional top view A63F13/54involving acoustic signals A63F13/55Controlling game characters or game objects based on the game progress A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene A63F13/57Simulating properties, behaviour or motion of objects in the game world A63F13/573using trajectories of game objects A63F13/577using determination of contact between game characters or objects A63F13/58by computing conditions of game characters A63F13/60Generating or modifying game content before or while executing the game program A63F13/61using advertising information A63F13/63by the player A63F13/65automatically by game devices or servers from real world data A63F13/655by importing photos A63F13/67adaptively or by learning from player actions A63F13/69by enabling or updating specific game elements A63F13/70Game security or game management aspects A63F13/71using secure communication between game devices and game servers A63F13/73Authorising game programs or game devices A63F13/75Enforcing rules A63F13/77involving data related to game devices or game servers A63F13/79involving player-related data A63F13/792for payment purposes A63F13/795for finding other players for building a team for providing a buddy list A63F13/798for assessing skills or for ranking players A63F13/80Special adaptations for executing a specific game genre or game mode A63F13/803Driving vehicles or craft A63F13/807Gliding or sliding on surfaces A63F13/812Ball games A63F13/814Musical performances A63F13/816Athletics A63F13/818Fishing A63F13/822Strategy games Role-playing games A63F13/825Fostering virtual characters A63F13/828Managing virtual sport teams A63F13/833Hand-to-hand fighting A63F13/837Shooting of targets A63F13/843involving concurrently two or more players on the same game device A63F13/847Cooperative playing A63F13/85Providing additional services to players A63F13/86Watching games played by other players A63F13/87Communicating with other players during game play A63F13/88Mini-games executed independently while main games are being loaded A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25 A63F13/92Video game devices specially adapted to be hand-held while playing A63F13/95Storage media specially adapted for storing game information A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device