Membership
Tour
Register
Log in
Video games
Follow
Industry
CPC
A63F13/00
This industry / category may be too specific. Please go to a parent level for more data
Parent Industries
A
HUMAN NECESSITIES
A63
Sports, games
A63F
CARD, BOARD, OR ROULETTE GAMES INDOOR GAMES USING SMALL MOVING PLAYING BODIES VIDEO GAMES GAMES NOT OTHERWISE PROVIDED FOR
Current Industry
A63F13/00
Video games
Sub Industries
A63F13/005
characterised by the type of game
A63F13/02
Accessories
A63F13/04
for aiming at specific areas on the displays
A63F13/06
using player-operated means for controlling the position of a specific area display
A63F13/08
Constructional details or arrangements
A63F13/10
Control of the course of the game
A63F13/12
involving interaction between a plurality of game devices
A63F13/20
Input arrangements for video game devices
A63F13/21
characterised by their sensors, purposes or types
A63F13/211
using inertial sensors
A63F13/212
using sensors worn by the player
A63F13/213
comprising photodetecting means
A63F13/214
for locating contacts on a surface
A63F13/2145
the surface being also a display device
A63F13/215
comprising means for detecting acoustic signals
A63F13/216
using geographical information
A63F13/217
using environment-related information, i.e. information generated otherwise than by the player
A63F13/218
using pressure sensors
A63F13/219
for aiming at specific areas on the display
A63F13/22
Setup operations
A63F13/23
for interfacing with the game device
A63F13/235
using a wireless connection
A63F13/24
Constructional details thereof
A63F13/245
specially adapted to a particular type of game
A63F13/25
Output arrangements for video game devices
A63F13/26
having at least one additional display device
A63F13/27
characterised by a large display in a public venue
A63F13/28
responding to control signals received from the game device for affecting ambient conditions
A63F13/285
Generating tactile feedback signals via the game input device
A63F13/30
Interconnection arrangements between game servers and game devices Interconnection arrangements between game devices Interconnection arrangements between game servers
A63F13/31
Communication aspects specific to video games
A63F13/32
using local area network [LAN] connections
A63F13/323
between game devices with different hardware characteristics
A63F13/327
using wireless networks
A63F13/33
using wide area network [WAN] connections
A63F13/332
using wireless networks
A63F13/335
using Internet
A63F13/338
using television networks
A63F13/34
using peer-to-peer connections
A63F13/35
Details of game servers
A63F13/352
involving special game server arrangements
A63F13/355
Performing operations on behalf of clients with restricted processing capabilities
A63F13/358
Adapting the game course according to the network or server load
A63F13/40
Processing input control signals of video game devices
A63F13/42
by mapping the input signals into game commands
A63F13/422
automatically for the purpose of assisting the player
A63F13/424
involving acoustic input signals
A63F13/426
involving on-screen location information
A63F13/428
involving motion or position input signals
A63F13/44
involving timing of operations
A63F13/45
Controlling the progress of the video game
A63F13/46
Computing the game score
A63F13/47
involving branching
A63F13/48
Starting a game
A63F13/49
Saving the game status Pausing or ending the game
A63F13/493
Resuming a game
A63F13/497
Partially or entirely replaying previous game actions
A63F13/50
Controlling the output signals based on the game progress
A63F13/52
involving aspects of the displayed game scene
A63F13/525
Changing parameters of virtual cameras
A63F13/5252
using two or more virtual cameras concurrently or sequentially
A63F13/5255
according to dedicated instructions from a player
A63F13/5258
by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum
A63F13/53
involving additional visual information provided to the game scene
A63F13/533
for prompting the player
A63F13/537
using indicators
A63F13/5372
for tagging characters, objects or locations in the game scene
A63F13/5375
for graphically or textually suggesting an action
A63F13/5378
for displaying an additional top view
A63F13/54
involving acoustic signals
A63F13/55
Controlling game characters or game objects based on the game progress
A63F13/56
Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene
A63F13/57
Simulating properties, behaviour or motion of objects in the game world
A63F13/573
using trajectories of game objects
A63F13/577
using determination of contact between game characters or objects
A63F13/58
by computing conditions of game characters
A63F13/60
Generating or modifying game content before or while executing the game program
A63F13/61
using advertising information
A63F13/63
by the player
A63F13/65
automatically by game devices or servers from real world data
A63F13/655
by importing photos
A63F13/67
adaptively or by learning from player actions
A63F13/69
by enabling or updating specific game elements
A63F13/70
Game security or game management aspects
A63F13/71
using secure communication between game devices and game servers
A63F13/73
Authorising game programs or game devices
A63F13/75
Enforcing rules
A63F13/77
involving data related to game devices or game servers
A63F13/79
involving player-related data
A63F13/792
for payment purposes
A63F13/795
for finding other players for building a team for providing a buddy list
A63F13/798
for assessing skills or for ranking players
A63F13/80
Special adaptations for executing a specific game genre or game mode
A63F13/803
Driving vehicles or craft
A63F13/807
Gliding or sliding on surfaces
A63F13/812
Ball games
A63F13/814
Musical performances
A63F13/816
Athletics
A63F13/818
Fishing
A63F13/822
Strategy games Role-playing games
A63F13/825
Fostering virtual characters
A63F13/828
Managing virtual sport teams
A63F13/833
Hand-to-hand fighting
A63F13/837
Shooting of targets
A63F13/843
involving concurrently two or more players on the same game device
A63F13/847
Cooperative playing
A63F13/85
Providing additional services to players
A63F13/86
Watching games played by other players
A63F13/87
Communicating with other players during game play
A63F13/88
Mini-games executed independently while main games are being loaded
A63F13/90
Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25
A63F13/92
Video game devices specially adapted to be hand-held while playing
A63F13/95
Storage media specially adapted for storing game information
A63F13/98
Accessories, i.e. detachable arrangements optional for the use of the video game device
Industries
Overview
Organizations
People
Information
Impact
Please log in for detailed analytics