"Battle Zone/Cabaret", Atari Inc. (1980), pp. 12-13 & VHS videotape. |
Perry et al., associate editors, "Special Report, Consumer Electronics, Video games: the electronic big bang," IEEE Spectrum, pp. 20-32, Dec. 1982. |
Johnstone, "Keeping Nintendo Competitive," Wired, Jan. 1994, pp. 76-77. |
"The Creation of Battlezone" from Microsoft Arcade (Updated). |
"Battlezone by Atari Coin Op--True Facts" & "Army Battlezone" (memoranda). |
Open GL Programming Guide, "The Offical Guide to Learning OpenGL, Release 1, " OpenGL Architecture Review Board, Jackie Neider, Tom Davis, Mason Woo, Copyright 1993 by Silicon Graphics, Inc. |
Open GL Reference Manual, "The Offical Reference Document for OpenGL, Releasse 1," OpenGL Architecture REview Board, Copyright 1992 by Silicon Graphics, Inc. |
MIPS Microprocessor R4000 User's Manual, First Edition, by Joe Heinrich, Copyright 1993 by MIPS Technologies, Inc. |
MIPS Microprocessor R4000 User's Manual, Second edition, by Joe Heinrich, Copyright 1994 by MIPS Technologies, Inc. |
MIPS RISC Architecture, "Introducing the R4000 Technology," by Gerry Kane and Joe Heinrich, Copyright 1992 by MIPS Technologies, Inc. |
MIPS Open RISC Technology, "R4400 Microprocessor Product Information," by Satya Simha, MIPS Technologies, Inc. Sep. 27, 1993. |
Indy Product Guide, Indy-TMG-(Sep. 1993), Copyright 1993 by Silicon Graphics, Inc. |
Open GL. It's Everywhere, Information Sheet, OPGL-BRO (Jul. 1993), Copyright 1993 by Silicon Graphics, Inc. |
Reality Engine/Reality Engine.sup.2, Graphics Subsystems, Data Sheet, Copyright 1993 by Silicon Graphics, Inc. |
Indy Technical Report, Indy-TR (Jun. 1993) Copyright 1993 by Silicon Graphics, Inc. |
Reality Engine In Visual Simulation Technical Overview,RE-VisSim-TR(Aug. 1992). Copyright 1992 by Silicon Graphics, Inc. |
Rambus Architectural Overview, DL0001-02, Copyright 1992, 1993 by Rambus Inc. |
SH7600 Series Super H RISC Engine, Overview, Hitachi manual, Oct. 17, 1994. |
This Is What It's Like To Give Your Next Product A 32-Bit Risc Controller, Hitachi America, Ltd. brochure, 1994. |
Sega Genesis Instruction Manual, Sega, Hayward, California, #3701-926-0-01 (1994). |
Sega Genesis 32X Instruction Manual, Sega, Redwood City California, #672-2116 (1994). |
Knuckles Chaotix Instruction Manual, Sega, Redwood City, California, #84503 (1995). |
3D Ballz Instruction Booklet. Accolade, San Jose, California, #0350-00231 Rev. A. |
Sonic 2 The Hedgehog Instruction Manual, Sega, Hayward, California, #672-0944 3701-925-0-01 (1992). |
PR Newswire, Sony Enters the CD-ROM-Based Video Game, New York, Ny, May 31, 1991. |
Sony PlatStation Instruction Manual, and Information materials, Sony Computer Entertainment Inc. 1995. |
6 Photographs of Sony PlayStation: 1) top case and compact disc; 2) hand controller; 3) internal circuit boards (top view); 4) internal circuit boards (top view); 5) compact disk reader (bottom view); and internal main circuit board (bottom view). |
Johnson, M., "A Fixed -Point DSP For Graphics Engines, "IEEE MICRO, vol. 9, no. 4, Aug. 1989 (1989-08), pp. 63-77. |
Wayner, P. "Silicon For 3-D, "BYTE, vol. 19, 1 Sept. 1994 (1994-09-01). pp. 191-192. |