This invention relates to using a human motion analysis processor, a physiological analysis processor, and a sound analysis processor in a wireless game machine aka Mega Machine that can communicate with smart sports apparatus. The Smart Sports apparatus uses a proprietary communications system that allows gamers and athletes to play, use messging and compete with each other off and on the Internet 24 hours a day seven days a week. The smart sports a has built-in computer intelligence and uses a plurality of wireless protocols and communicates wirelessly with other Mega Machines.
Most game machines rely on the same principles which are usually using the fastest central processing unit, the best graphics chip, and a host of technical innovations that give the garners more control over their game action.
Recently Nintendo developed what they call the next generation game machine based called Wii based on one of my earlier documented research and technology designs, that called for the need to develop a motion processor which allows gamers and athletes to become an integral part of the action. My first generation design implemented by Nintendo still lacked complete interactivity which my new invention now brings to reality.
The Mega Machine allows gamers and athletes now for the first time to not only control the action completely, but learn how to master the action, by knowing how to move their bodies in the right plane of space, know how to move their smart sports apparatus in the right plane of space, but also learn how their physiology measure up to normal parameters of elite athletes in a given sports and how it should measure up to the most optimized levels of performance based on their age, body type, playing style, and years of experience, as displayed on the internet sports computer cellular system. All of this information can be tarred to a server by the client, allowing minimum storage on the unit itself. The athlete or game player is now completely in the action.
An iconic graphics map, gives garners and athletics a visual tool, combined with an auditory tool, designed into a custom sound processor.
Instead of a coach correcting the action of a gamer or athlete using sound biofeedback, the internet sports computer will prompt the gamer or athlete to change his or her motion in real-time by voice.
It should be noted that this game machine, the internet sports computer cellular system or mega machine, unlike every game machine in the world, is built around the smart sports apparatus and its core strengths, particularly its proprietary communications and connectivity ability to the internet using cellular technologies and communications and connectivity ability to various wireless protocols such as Zigbee, Bluetooth, Wi-Fi, Wi-Max, and UWB for inter office and home network game play and competition for one or more garners and athletes.
By using the proprietary software and hardware technologies from two pending applications, and unlimited number of internet sports computer cellular device users can be connected to each other off and on the internet and exchange messages, chat, gamer or players data including many types of visual information that includes stick figure animation, GPS animation, physiological animation, and also know which wireless protocol is being used for internet and non-internet connectivity.
The internet sports cellular device is designed specifically to connect and communicate with smart sports apparatus and other internet sports cellular devices users since they both speak the exact same connectivity language at all times.
Referring to
Essentially the wireless processor is a custom device which detects and distinguish Zigbee 22, Bluetooth 23, Rf 24, Wi-Fi 25, Wi-Max 26, UWB 27, from each other. It wireless processor allows the internet sports computer cellular device using embedded single and multiplayer software 21 to communicate and exchange information with original and cloned sports cars or another internet sports computer cellular device.
The wireless processor has the ability to memorize whatever wireless protocol it last read and display its information. The display shows 2 and 3 d animations of Zigbee represented by a bee flying in the air accompanied by busing sound. Other wireless protocols will have their own specific animations and sound. It is powered by a battery 17 that can be solar or nickel or cadium.
The human motion processor 3, physiological processor 4 and the sound processor 5 work in similar fashion, except the human motion processor captures and displays real-time motion data from a video camera source built-into the internet sports computer cellular device and real-time location information by GPS sports apparatus used to play interactive sports on the Internet The embedded single and multiplayer software 21, allows the human motion processor to communicate with a plurality of original and clones sports apparatus within a multimedia network and also with the Internet.
The physiological processor cures and process wirelessly heart rate, respiration rate and brain waves, using a variety of well known and established technologies. Among them are the EEG for measuring brain waves to tell the differences between the alpha and beta states whereby sensors are attached to the head area see
The sound processor 5 captures, analyzes, stores 30 plays back and synchronizes poor movement with poor sound 6 or voice 11 quality and good sports movement with clear sound 6 quality, which allows a clear path to learn by for movement.
Infrared markers or light emitting diodes 100 structure is in
A sensor based Tennis Sports Apparatus 107, in
Motion Processor as represented by
Real-Time Stick
Multiple streams of data being sent into Mega Machine
Differences in Game Machines Structure in
The Mega Machine 131 and 134 in
The Mega Machine 137 in
The Mega Machine 150 in
The Mega Machine in
One Mega Make as shown in
Number | Date | Country | |
---|---|---|---|
Parent | 09570233 | May 2000 | US |
Child | 11901552 | US |