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The present invention primarily relates to the devices used and methodologies incorporated in the instruction and reinforcement of keyboarding skills across all age groups.
A. Introduction of the Problems Addressed:
Extensive brain research supports the need for integrating the visual, auditory, and kinesthetic modes of learning simultaneously. This is multi-sensory learning at its best. This simultaneous integration of these three learning modes is proven to be successful for ALL students, especially those with learning disabilities and dyslexia.
Current scientific research from the National Institute of Child Health and Human Development and the National Reading Panel has validated that the most effective approach to teach reading to both beginning and struggling students is the Phonics First Orton-Gillingham program, which is a systematic and sequential phonics program which incorporates the simultaneous use of the visual, auditory, and kinesthetic (tactile) methods of learning. This KEYBOARD RIGHT GLOVE AND METHOD is founded and based on these same principles—a sequential system utilizing the visual, auditory, and kinesthetic teaching methods.
Learning institutes and organizations that support similar methods as described here for other types of learning, not keyboarding, include:
1. Institute for Multi-Sensory Education,
2. The National Institute of Child Health and Human Development,
3. Cerbranetics Institute,
4. Davis Research Foundation,
5. Developmental Delay Resources,
6. Dyscalculia,
7. International Dyslexia Society,
8. Learning Disabilities Association,
9. National Center for Learning Disabilities, and
10. Orton-Gillingham
There are recent “breakthroughs” in education in the field of neuroscience or brain research. Dr. Gordon Shaw, a retired physicist, who became interested in the connections between music and mathematics conducted research which concluded that the integration of music with mathematics (rhythmic exercises such as used with KEYBOARD RIGHT GLOVE and method) gained considerable growth in spatial temporal reasoning. This growth expanded to their performance in math and science. Even IQs became higher. His testing integrated the visual, auditory, and kinesthetic/tactile. Some of his conclusions were:
(1) Declarative Memory is everyday memory, the conscious ability to recall what one ate for breakfast yesterday, the names of ones favorite musicians, the formula for finding the area of a rectangle. It is information that one person can declare.
(2) Procedural Memory refers to skills and habits that one engages in without conscious recall, such as driving a car, decoding words, touch typing, playing the piano, etc. Procedural learning requires many repetitions over a period of time; in fact there is no other way to learn them. Repetition, however, generally is not an efficient way to learn or retain declarative information.
(3) Understanding the differences between these two types of memory—declarative and procedural—is essential in designing classroom instruction and practice. Rote rehearsal is essential for procedural memory, while elaborative rehearsal strategies are much more effective for declarative.
B. Prior Art
Historically, the prior art typing and keyboarding “help-tools” and methods have failed to incorporate many of the teaching improvements described above with keyboarding or typing instruction. Importantly, never has any prior art in itself or in view of other devices and methods provided a solution in one system or method to virtually address all the above stated problems. The prior art discovered to date fails to teach all the features and capabilities of the KEYBOARD RIGHT GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS in respect to the education and training devices or methodology.
There are examples of prior art attempting to improve typing skills that were first seen in the Nineteenth Century. Typing assist “rings” were taught in U.S. Pat. No. 623,966 issued to Barkley (May 2, 1899). This shows a set of four rings on each hand, none on the thumbs. There is no mention of a centering position with the devices or the method suggested. No discussion is made of audio or tactile enhancements. Several years later another assist device is presented. Here in U.S. Pat. No. 2,570,908 (Oct. 9, 1951) the inventor Behr shows a strap-on device worn on each hand with a “marked placard” extending along each of four fingers. No teaching of markings or assists to aid with thumb use and no centering of the hands to a home position is noted. This art shows a very busy and complex set of markings. The strap and placard appear stiff and awkward.
A U.S. Pat. No. 3,277,587 by Holcombe (Oct. 11, 1966) teaches a complex, tactile teaching device for touch typing, piano and other activities. This complex system does teach some benefits of tactile, but incorporates a series of rings and wiring interconnecting each hand and digits. The device and system teaches an instructor's keyboard interconnected with the student's keyboard. The student re-acts to the instructor's input and mimics or duplicates an input. Self study and a simple device is not shown. Another example of teaching typing and language skills surfaced with U.S. Pat. No. 3,501,849 by Olsen (Mar. 24, 1970). This taught a series of colored rings to be worn on the fingers and thumbs. These colors and differentiating designs on the rings in turn had specific areas or sectors on the keyboard which correlated to the colors and designs. Underprivileged children were the targeted market. Audio and tactile improvements were not discussed. Primarily, this system focused on a rote exercise scheme.
Other functional utility patents for typewriter and keyboard instruction continued in the 1980's and 1990's. AvGavaar teaches a series of ferromagnetic tips attached to fingertips. In U.S. Pat. No. 4,465,477 (Aug. 14, 1984) these tips are arranged in alternating north and south poles and correlated with the keyboard key locations. Tips are then repelled and attracted by the resultant magnetic actions of the tips and the keyboard keys. This is a novel approach but does not teach inter reinforcement by a tactile, audio, and video system shown with the new KEYBOARD RIGHT GLOVE AND METHOD. Another strap-on placard is taught by Ladner, et al. in U.S. Pat. No. 4,909,739 (Mar. 20, 1990). Ladner taught and described colored placards with large overlays that covered the keyboard in order to facilitate learning. No audio and video was described that specifically correlated to the strap-on markings.
Another instructional assist for inputting data to a keyboard or like receiver is shown by Dixon in U.S. Pat. No. 5,314,337 (May 24, 1994). Here stick-on appliques are taught as part of the method and apparatus. These colored and designed appliques correlate to similar colors and designs on keyboards or other data input devices. This teaches multiple appliques as compared to the simple gloves in the present KEYBOARD RIGHT GLOVE AND METHOD. The multi-piece appliques require more complex set-up and training as to the use of the system when compared to the KEYBOARD RIGHT GLOVE AND METHOD. Another glove device is displayed in a U.S. Pat. No. 5,486,112 (Jan. 23, 1996) by Troudet et al. which teaches a glove apparatus that incorporates many and varied computing devices within the glove. This highly sophisticated and complex design is a series of full-hand gloves that portray letters, art, language, ring devices and fully integrated computational interface devices. The tactile advantage and use with a keyboard as taught in the KEYBOARD RIGHT GLOVE AND METHOD is not discussed. This simple KEYBOARD RIGHT is not mentioned or anticipated in Troudet's teachings.
A ring system extended onto fingers only is taught by Troudet in U.S. Pat. No. 5,507,649 (Apr. 6, 1996). This shows rings with both letters and Braille attached. Several other configurations are discusses but does not anticipate the KEYBOARD RIGHT GLOVE AND METHOD. Other educational systems by Troudet are included in U.S. Pat. No. 5,554,032 (Sep. 10, 1996) and U.S. Pat. No. 5,571,020 (Nov. 5, 1996). Like the other Troudet devices and systems, highly complex systems and ring devices are shown which do not anticipate the KEYBOARD RIGHT GLOVE AND METHOD in any observed manner.
A colored or designed glove device is taught by Mayhue et al. in U.S. Pat. No. 6,089,872 (Jul. 18, 2000). This device shows only colors and cross-hatch designs, no letters or positions. It describes teaching rows but not the specific group of letters, numbers or characters. It shows the ends of digits available for tactile content, but does not suggest audio and video reinforcement of the keyboarding skills. One KeyRight device was found that offered for sale (by Quarrion Documentation and Training in Bendigo, Victoria, Australia). This device was a colored keyboard to improve some visual control of keyboard entry but taught no use of instructional audio, video, or correlated gloves for use with the keyboard.
None of the prior art discovered to date teaches all the features and capabilities of the KEY BOARD RIGHT GLOVE AND METHOD to teach keyboarding skills in respect to the education and training devices or methodology.
The KEYBOARD RIGHT GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS is the DEVICE AND METHOD described in this application. As a foundation a set of flash cards of capital and small case letters for young learners is required to insure that the child recognizes each letter prior to using the program. Then, the KEYBOARD RIGHT GLOVES are the major device used by the students. Finally, the whole method is interwoven with the learning process by an interactive means. A CD-Rom is used with the new typing gloves to incorporate the auditory, visual, and kinesthetic/tactile modes of learning at the same time. The self-running CD-Rom will flash colorful letters on the screen simultaneously as the vocal music is playing to tell the student what letters to type. This simultaneous integration of the auditory, visual, kinesthetic/tactile will promote more in-depth learning and retention of the concepts taught.
A key element of this method is the continuous repetition of skills introduced. Each new skill that is introduced builds on the previous skill introduced. Throughout this program there is repetition of the skills prior to adding a new skill. Example: Skill A is introduced and practiced. Skill B is introduced, and then Skill A and Skill B are practiced. Skill C is introduced; and then Skills A, B, and C are practiced.
Accordingly, there are several objects and advantages of the KEYBOARD RIGHT GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS. There currently exists teaching aids and keyboarding devices that are unidirectional and limited to one or just a very few of the teaching techniques considered here. This product and method is comprehensive and fully inclusive of the latest and broad range of proven educational methods common to other fields of instruction. The glove device is simple and plain in its design yet complete to teach and reinforce keyboarding across a broad age group. This KEYBOARD RIGHT GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS provides an improvement because it is designed to be a complete learning system and aid to the classroom, work and home instruction learning environments. The advantages that are provided here will be fully evident to one skilled in the art of education and training, especially in the field of keyboarding, typing and computer skills once the full detailed description of the embodiment, the operation and the drawings are presented below.
One advantage of this KEYBOARD RIGHT GLOVE and method over others in the field is its Full Kinesthetic system. It incorporates the glove with Music/visual/audio/tactile components of the instruction.
Another advantage is that the KEYBOARD RIGHT GLOVE and method reinforces learning and skills that are important in society now and for the future. Keyboarding is a way of life.
A further advantage is the inexpensive design. The glove and the CDs have a cost advantage once tooled and in place for manufacturing. They will be relatively low cost compared to other keyboarding assist devices.
Additional advantages of the KEYBOARD RIGHT GLOVE and method are that it is for all ages, simple and a repeatable process.
Another advantage is that with the full spectrum of the kinesthetic used in this KEYBOARD RIGHT GLOVE and method is that it is high energy learning which helps emotionally keep the student involved and open to learning.
Finally, other advantages and additional features of the present KEYBOARD RIGHT GLOVE and method will be more apparent from the accompanying drawings and from the full description below. For one skilled in the art of keyboarding and computer teaching and instruction it is readily understood that the features shown in the examples with this new device and method are readily adapted to other types of inventions which are associated with education and training.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate an embodiment of the present KEYBOARD RIGHT GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS that is preferred. The drawings together with the summary description given above and a detailed description given below serve to explain the principles of the invention. It is understood, however, that the new device is not limited to the precise arrangements and instrumentalities shown.
FIGS. 5—A through I are screens from the actual interactive demonstration Compact Disc of the interactive keyboard instruction method described herein.
FIGS. 7—A through D are PHOTOGRAPHS of the practice keyboard being used by a student.
FIGS. 8—A through C are diagrams and PHOTOGRAPHS of the gloves and methods used in a computer/keyboarding lab.
FIGS. 9—A through C are diagrams and PHOTOGRAPHS of instructor/teachers using the gloves and method with students.
FIGS. 10—A through C are PHOTOGRAPHS of interaction between students during the instruction and use of the gloves and method.
FIGS. 11—A through D are Diagrams of use of the reinforcement or teaching in the workplace.
The following list refers to the drawings:
The present invention is a KEYBOARDING GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS that has various features and options to enhance its use. These features are built-in to or integrally attached to the device and method described in this application. It is a combination of a KEYBOARD RIGHT GLOVE 31 and interactive CD 42. These will naturally require a computer system and screen 43 to fully utilize the glove device 31 and methodology herein described.
A person having ordinary skill in the field of gloves appreciates the various materials and component parts that may be used to physically permit KEYBOARD RIGHT GLOVE 31 to be produced and utilized. It is anticipated that the material is a light and flexible cotton, rayon, polyester, poplin, or other similar material. The glove 31 needs to “breathe” and not cause excessive perspiration. The glove is sized across many sized hands in order to have a snug yet comfortable fit to the student's hands.
The improvements over the existing art are providing a device and method that: (1) is a Full Kinesthetic system and incorporates the glove with Music/visual/audio/tactile components of the instruction; (2) is a method that reinforces learning and skills; (3) is an inexpensive design; (4) is for all ages, a simple and a repeatable process; and is high energy learning.
There are shown in
FIGS. 5—A through I are screens from an actual interactive demonstration Compact Disc 42 of the interactive keyboard instruction method described herein. In
Throughout this whole lesson, the music and rhythm 45 keeps the student on track as the voice instructions 47 requests the next letter to be inputted. With
FIGS. 7—A through D are PHOTOGRAPHS of the practice keyboard being used by a student 59.
FIGS. 8—A through C are diagrams and PHOTOGRAPHS of the gloves 31 and methods used in a computer/keyboarding lab 61. Here are depicted a group of students 59 and the instructor 46 in an actual classroom setting. One notes the gloves 31 used by each student.
FIGS. 9—A through C are diagrams and PHOTOGRAPHS of instructor/teachers 46 using the gloves 31 and method with students 59. These are actual classroom settings where the method and gloves 31 are being developed.
FIGS. 10—A through C are PHOTOGRAPHS of interaction between students 59 during the instruction and use of the gloves 31 and method. They are shown here gathered around a computer system 43 in the classroom.
FIGS. 11—A through D are Diagrams of use of the reinforcement or teaching in the workplace. These FIGS. show the worker/employee 62 at the computer system 43. Here the gloves and method could be used to reinforce keyboard skills.
FIGS. 12—A through E are diagrams and PHOTOGRAPHS showing use by senior citizens 63 of the gloves 31 and method. One notes the presence of the computer system 43, instructor 46, and potentially a grand child or young person 64 taking interest in using the method and the gloves 31.
In total all the points and details mentioned here throughout this detailed description of the drawings are exemplary and not limiting. Other components specific to describing a KEYBOARDING GLOVE 31 and the method described herein may be added as a person having ordinary skill in the field of this invention well appreciates. The drawing and components have been focused on the parts shown in respect to the present invention.
The new KEYBOARDING GLOVE 31 and method as the present invention has been described in the above embodiment. The manner of how the KEYBOARDING GLOVE 31 and method operates is described below. One notes well that the description above, the included detailed drawings, and the operation described here must be taken together to fully illustrate the concept of this invention.
The preferred operation of the glove 31 is as a device for a student 59 to wear on his or her hands and assist them in remembering and reinforcing which fingers are best used when keyboarding. The general rows 34 as described permit immediate reinforcement of the correct fingers. The interactive CD 42 shown in the drawings and described above is played on the computer system 43. The instructor/teacher 46 confirms the readiness of the student to recognize letter and words by using the flash cards 49 or other means. Then the components shown in
The overall KEYBOARD RIGHT Keyboarding method utilized may be best understood and summarized in a table format shown here.
Finally, the KEYBOARDING GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS 31 invention has been described above in connection with what is presently considered to be the most practical and embodiments. With this description it is to be understood that the invention is not to be limited to the disclosed embodiments. On the contrary, the invention is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the description.
This application claims the benefit of Provisional Patent Application Ser. No. 60/600,028 filed Aug. 9, 2004 by Chris Dietrick and Teresa Knight and titled “Keyboarding Glove and Method to Teach Keyboarding Skills”. The present invention, KEYBOARD RIGHT GLOVE AND METHOD TO TEACH KEYBOARDING SKILLS relates to the field of educational and teaching devices and methods. More particularly the invention relates to a product and process, manner, or method of training and educating various age groups in the skills and use of a keyboard used with computer systems. In this age of rapid technological progress, all age groups, young and old, are faced with a need to be proficient in the use of keyboards for data entry and information exchange.
Number | Date | Country | |
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60600028 | Aug 2004 | US |