This disclosure relates generally to peripheral devices and, more particularly, to low latency tactile capacitive keyboards.
An electronic device generally works by receiving input, processing the input, and providing an output. A human interaction device (HID) is a specific type of peripheral device that enables a user to interact with the electronic device. The electronic device can obtain an input from the user via an input HID such as a touchscreen, a mouse, a keyboard, and/or any other type(s) of input device. When the user types on the keyboard, for example, the keyboard sends a signal to the electronic device that tells the electronic device what keystrokes the user input. The electronic device processes the input and provides an output to the user via an output device, such as a display screen.
In general, the same reference numbers will be used throughout the drawing(s) and accompanying written description to refer to the same or like parts. The figures are not to scale. Instead, the thickness of the layers or regions may be enlarged in the drawings. Although the figures show layers and regions with clean lines and boundaries, some or all of these lines and/or boundaries may be idealized. In reality, the boundaries and/or lines may be unobservable, blended, and/or irregular.
As used herein, unless otherwise stated, the term “above” describes the relationship of two parts relative to Earth. A first part is above a second part, if the second part has at least one part between Earth and the first part. Likewise, as used herein, a first part is “below” a second part when the first part is closer to the Earth than the second part. As noted above, a first part can be above or below a second part with one or more of: other parts therebetween, without other parts therebetween, with the first and second parts touching, or without the first and second parts being in direct contact with one another.
As used in this patent, stating that any part (e.g., a layer, film, area, region, or plate) is in any way on (e.g., positioned on, located on, disposed on, or formed on, etc.) another part, indicates that the referenced part is either in contact with the other part, or that the referenced part is above the other part with one or more intermediate part(s) located therebetween.
As used herein, connection references (e.g., attached, coupled, connected, and joined) may include intermediate members between the elements referenced by the connection reference and/or relative movement between those elements unless otherwise indicated. As such, connection references do not necessarily infer that two elements are directly connected and/or in fixed relation to each other. As used herein, stating that any part is in “contact” with another part is defined to mean that there is no intermediate part between the two parts.
Unless specifically stated otherwise, descriptors such as “first,” “second,” “third,” etc., are used herein without imputing or otherwise indicating any meaning of priority, physical order, arrangement in a list, and/or ordering in any way, but are merely used as labels and/or arbitrary names to distinguish elements for ease of understanding the disclosed examples. In some examples, the descriptor “first” may be used to refer to an element in the detailed description, while the same element may be referred to in a claim with a different descriptor such as “second” or “third.” In such instances, it should be understood that such descriptors are used merely for identifying those elements distinctly that might, for example, otherwise share a same name.
As used herein, “approximately” and “about” refer to dimensions that may not be exact due to manufacturing tolerances and/or other real world imperfections. As used herein “substantially real time” refers to occurrence in a near instantaneous manner recognizing there may be real world delays for computing time, transmission, etc. Thus, unless otherwise specified, “substantially real time” refers to real time +/−1 second.
As used herein, the phrase “in communication,” including variations thereof, encompasses direct communication and/or indirect communication through one or more intermediary components, and does not require direct physical (e.g., wired) communication and/or constant communication, but rather additionally includes selective communication at periodic intervals, scheduled intervals, aperiodic intervals, and/or one-time events.
As used herein, “processor circuitry” is defined to include (i) one or more special purpose electrical circuits structured to perform specific operation(s) and including one or more semiconductor-based logic devices (e.g., electrical hardware implemented by one or more transistors), and/or (ii) one or more general purpose semiconductor-based electrical circuits programmed with instructions to perform specific operations and including one or more semiconductor-based logic devices (e.g., electrical hardware implemented by one or more transistors). Examples of processor circuitry include programmed microprocessors, Field Programmable Gate Arrays (FPGAs) that may instantiate instructions, Central Processor Units (CPUs), Graphics Processor Units (GPUs), Digital Signal Processors (DSPs), XPUs, or microcontrollers and integrated circuits such as Application Specific Integrated Circuits (ASICs). For example, an XPU may be implemented by a heterogeneous computing system including multiple types of processor circuitry (e.g., one or more FPGAs, one or more CPUs, one or more GPUs, one or more DSPs, etc., and/or a combination thereof) and application programming interface(s) (API(s)) that may assign computing task(s) to whichever one(s) of the multiple types of the processing circuitry is/are best suited to execute the computing task(s).
A keyboard is a type of human interaction device (HID) that enables a user to provide input to an electronic device by pressing down a key corresponding to an alpha-numeric character, function, and/or command. A time delay between the user pressing down the key and an effect at the electronic device is referred to as a latency. In reality, the user experiences a variety of latencies between inputting the command and seeing the effect, a combination of which is sometimes referred to as end-to-end latency. Experiencing such latency (e.g., between inputting a command and seeing the effect) can be frustrating for any user. However, the latency can ruin a user experience during a simulation usage of the electronic device such as, for example, while playing a video game.
Latency is a persistent concern in the video game industry. End-to-end system latency as disclosed herein is a flight time starting from a user entering an input into a keyboard and viewing a pixel response at a display screen. End-to-end system latency includes peripheral latency, electronic device latency, and display latency. For example, the end-to-end system latency corresponding to the keyboard includes the keyboard detecting an input by the user and transmitting the input event to the electronic device (e.g., peripheral latency), the electronic device receiving and processing the input event (e.g., electronic device latency), and the effect of the input being displayed on the display screen (e.g., display latency).
Gaming enthusiasts are constantly looking for latency reduction solutions to increase the gaming user experience. For example, a first-person shooter type simulation needs nearly instantaneous feedback from a HID for accurate and effective gameplay. Reducing latencies in the end-to-end system latency of the first-person shooter simulation or other gaming environment could considerably increase satisfaction, enjoyment, and competitive edge of the user's experience. In some situations, latency reduction is critical for a user to win a game. For example, latency experienced by the user during gameplay can be the difference between the user winning or losing the game. Consequently, electronic sports (e.g., esports) competitors are avidly searching for ways to take advantage of a shorter latency. Esports is a form of competition in which participants compete by playing a video game. The results of an esport competition between two similarly capable (e.g., skillful) players can by determined by one player achieving a reduced latency as compared to their adversary. Accordingly, a keyboard that reduces the end-to-end latency could have a substantial impact on a gaming user experience and/or a user experience of other electronic device users.
A conventional mechanical keyboard typically includes a plurality of keys positioned above a corresponding plurality of switches. A switch is an electronic component that can connect and/or disconnect an electrical circuit. The plurality of switches are positioned above a key matrix, which is an interconnected grid of circuits. Each of the circuits is broken at a point below a respective key and switch. An electric current is provided to the key matrix and remains flowing through the key matrix while the keyboard is powered on. To generate an input, the user (e.g., operator, etc.) presses down a key far enough such that a respective switch closes (e.g., completes, etc.) a respective circuit of the key matrix. The action of the user pressing down the key far enough to cause the switch to complete the circuit (e.g., enabling electric current to flow through the circuit) is often referred to as a keystroke. As disclosed herein, a keystroke refers to an effect of a key press that moves a key far enough to be registered (e.g., perceived, sensed, etc.) by processing circuitry of the keyboard. As disclosed herein, an operational keystroke refers to a distance the key travels to achieve the keystroke. For example, the operational keystroke for the conventional mechanical keyboard is a travel distance of a key between the key in a resting position and the key in a position that closes a respective circuit.
In some examples, a processor within the keyboard is structured, configured, or programmed to periodically scan the key matrix to identify a current state of the key matrix to detect a closed circuit. A rate at which the processor scans the key matrix is referred to as a scan rate. Upon detection of the closed circuit, the processor can interpret the closed circuit as an intended keystroke for the key associated with and/or at the location of the closed circuit. In some examples, the processor converts the keystroke into a code (e.g., key code, scan code, etc.) that the electronic device can understand. Converting the keystroke to the scan code enables the electronic device to process the keystroke and respond accordingly. For example, each key of the keyboard can be assigned two or more unique codes (e.g., identifiers) such as a number(s), letter(s), and/or combination thereof. For example, a first code corresponding to the key can represent a press of the key and a second code corresponding to the key can represent a release of the key. In some examples, the scan code corresponds to a binary code, such as an American Standard Code for Information Interchange (ASCII) code. The processor can store the scan code in a memory buffer until the scan code is transmitted to the electronic device.
An optical keyboard is a type of keyboard that utilizes optical switches below the plurality of keys (e.g., as opposed to the electrical switches of the mechanical keyboard). Whereas some mechanical keyboards rely on electric current flowing through the key matrix to identify keystrokes, optical switches use a process called light induction to identify a keystroke. In some examples, the optical keyboard includes a key(s), below which rests an infrared (IR) light emitting diode (LED), a first lens positioned above the IR LED, an IR sensor positioned adjacent the IR LED, and a second lens positioned above the IR sensor. In operation, light can be emitted upward from the IR LED and impinge the first lens, which can propagate the light at a first angle (e.g., a 90 degree angle) such that the light propagates over the IR sensor. In some examples, the second lens is attached to a key. When a user presses down the key far enough to achieve a keystroke, the light hits the second lens, which propagates the light at a second angle towards the IR sensor. The IR sensor can detect the light and signal to the electronic device that the key has been pressed.
Some optical keyboards can achieve a reduced latency as compared to the conventional mechanical keyboard. However, optical keyboards still operate with peripheral latency. Further, optical keyboards have numerous disadvantages. For one, the use of optical switches results in a thick keyboard stacking. As disclosed herein, the stacking refers to a distance from a bottom of a keyboard assembly (e.g., bottom of the key matrix, bottom of an IR LED, etc.) to a top of a key cap. In other words, the stacking is a height of the keyboard assembly in a resting position. In some examples, an optical keyboard stacking is greater than 4.75 millimeters (mm), which is relatively thick compared to other types of keyboards. Further, optical gaming keyboards are typically expensive as compared to the conventional mechanical keyboard and/or other keyboards on the market. A reason for such higher costs is the complex the design required for the optical keyboard. For example, the optical keyboard requires multiple optical devices (e.g., the IR LED, the lenses, the IR sensor, etc.) underneath each keycap of the keyboard. Based on the foregoing, a new keyboard that operates with limited end-to-end latency at an affordable cost is needed.
Keyboards can operate in different manners depending on a type of keyboard and how the keyboard communicates (e.g., interfaces) with the electronic device. A keyboard of a laptop typically operates different than a keyboard that is separate from, but communicatively coupled to, the electronic device (e.g., via a universal serial bus (USB) interface connection, a Bluetooth connection, a PS/2 port, etc.). For example, the laptop keyboard can include dedicated circuitry within the electronic device that scans the key matrix and generates the scan code (e.g., instead of a processor within the keyboard). In some examples, the separate keyboard relies at least partially on established protocols to receive and process input received at the keyboard. Examples disclosed below are discussed in terms of the separate keyboard that is communicatively coupled to the electronic device and uses USB-type protocols to interface with the electronic device. However, it is understood that examples disclosed herein can be applied to other types of keyboards additionally or alternatively, such as the laptop keyboard, a detachable keyboard, etc. Further, it is understood that examples disclosed herein can be applied to keyboards that have other types of interfaces, such as a dedicated interface, PS/2 port connection, Bluetooth connection, etc.
Methods, systems, apparatus, and articles of manufacture disclosed herein provide for reduced end-to-end system latency associated with a keyboard input. As noted above, end-to-end system latency associated with the keyboard input includes the peripheral latency, the electronic device latency, and the display latency. Examples disclosed herein aim to improve the peripheral latency by employing an example tactile capacitive keyboard constructed in accordance with the teachings of this disclosure. In some examples, the end-to-end latency associated with the example tactile capacitive keyboard is less than 20 milliseconds (ms). For example, an end-to-end gaming latency associated with input received at the example tactile capacitive keyboard can be as little as 10 ms, which shows very positive trend to outperform other existing gaming keyboards.
Example tactile capacitive keyboards disclosed herein are constructed to limit and/or otherwise eliminate the peripheral latency. In some examples, the tactile capacitive keyboard can reduce the peripheral latency by shortening an operational keystroke. For example, shortening the operational keystroke can enable the keyboard to register and process the input sooner. Example tactile capacitive keyboards disclosed herein reduce the operational keystroke by including a plurality of keys and at least one touch sensor positioned beneath at least one key of the plurality of keys. The touch sensor is a device that detects physical touch and/or proximate touch caused by a user. For example, the touch sensor can detect physical touch and/or proximate touch by detecting a change in capacitance at the touch sensor caused by the user's finger. The example tactile capacitive keyboard can detect the touch and/or proximate touch and interpret the touch as an intended keystroke for a location of the touch.
By registering an input event upon detection of the touch and/or proximate touch, example tactile input keyboards disclosed herein can reduce the operational keystroke. For example, the operational keystroke of the conventional mechanical keyboard requires the user to press the key down far enough to close a respective circuit. The keystroke of the example tactile capacitive keyboard is detected when the user effects a change in capacitance of the touch sensor. Capacitance of a touch sensor is changed with a smaller operational keystroke than that associated with the mechanical pressing of the key to close a circuit. Reducing the operational keystroke to register an input enables the example tactile capacitive keyboard to detect and process an input faster.
In some examples, the operational keystroke of the tactile capacitive keyboard is determined by (e.g., proportional to) a sensitivity of the touch sensor. Certain examples disclosed herein enable a user to program (e.g., set, select, etc.) an operational keystroke. Thus, examples disclosed herein allow the sensitivity of the touch sensor to be adjusted (e.g., increased, decreased, etc.) to shorten (e.g., and/or lengthen) the operational keystroke. Thus, in some examples, the operational keystroke of the example tactile capacitive keyboard is a distance a key travels to allow the touch sensor to sense a change in capacitance. In other examples, the operational keystroke of the example tactile capacitive keyboard is a distance the user's finger and/or other suitable component (e.g., a stylus) is from the touch sensor to enable the keyboard to detect the change in capacitance. In some examples, the keys are not depressed but, rather, the keyboard detects a change in capacitance when a user's finger(s), stylus, and/or other object is above, but not depressing, a key. Thus, in some examples, a keystroke does not include a user's finger and/or other suitable component coming into physical contact with a key.
Examples disclosed herein utilize a capacitive touch sensor below the keys of the example tactile capacitive keyboard. However, other types of touch sensors may be used additionally or alternatively, such as a resistive touch sensor, surface acoustic wave (SAW) touch sensor, and/or infrared (IR) touch sensor, etc. In some examples, the touch sensor implements a key matrix of the example tactile capacitive keyboard.
In some examples, the example tactile capacitive keyboard can include a surface capacitive touch sensor. In some such examples, the surface capacitive touch sensor includes at least four electrodes (e.g., one in each corner of the keyboard), which apply a substantially uniform flow of electric current throughout the touch sensor. The user can generate an input by applying a touch (e.g., via a finger, which is an electrical conductor, and/or a stylus holding an electric charge) to a key positioned above the touch sensor. The user's touch acts as a capacitor and changes an amount of electric current flowing through the touch sensor at that location. For example, when the user's finger touches the key, the touch sensor can react to the static electrical capacity of the finger and at least some electrical charge can transfer from the electrodes to the user's finger. In other words, the user's finger can pull a small charge from the electrodes upon the touch. The location (e.g., coordinates) of the touch can be determined by identifying a point within the touch sensor where the change in capacitance occurred and calculating the location based on distances of the point relative to the at least four electrodes of the touch sensor.
In examples disclosed herein, the example tactile capacitive keyboard includes a projective capacitive touch sensor. In some examples, the projective capacitive touch sensor includes a matrix of conductive elements made from electrically conductive materials such as indium tin oxide (ITO), silver, copper, carbon, etc. The conductive elements can be arranged in layers, such an X layer and a Y layer with an insulation layer positioned therebetween. For example, the X layer can include rows of conductive elements (e.g., electrodes) and the Y layer can include columns of electrodes. In operation, an electric current can be applied to the conductive matrix. To provide an input, the user can approach a key using a finger and/or stylus. Once the user is close enough to the key, a change in the capacitive field of the conductive matrix is generated. A location of the touch and/or proximate touch can be determined by identifying a region of the conductive matrix that experienced the greatest change in capacitance and determining the regions position within the X and Y layers.
In some examples, the example tactile capacitive input is hovering-enabled. For example, the touch sensor sensitivity can be adjusted such that the touch sensor can register a touch that is proximate the key. Thus, some example tactile capacitive keyboards disclosed herein do not require physical contact with the key to register a keystroke as an input.
Certain example tactile capacitive keyboards disclosed herein further reduce the peripheral latency by reducing a time spent debouncing an input. When the user presses down a key for a single keystroke, a vibration can occur that causes the single keystroke to actuate (e.g., move up and down) numerous times. For example, the vibration in a conventional mechanical keyboard can cause a switch to open and/or close a circuit multiple times. To prevent the vibration of the single keystroke from registering as more than one keystroke, processing circuitry can perform a debouncing function to remove noise caused by the bouncing. Thus, debouncing is a process in which processing circuitry filters out the vibrations. In some examples, debouncing includes detecting the bounce and aggregating the corresponding fluctuations into one keystroke. By integrating the touch sensor below the plurality of keys, keystrokes for example tactile capacitive keyboards disclosed herein can include little to no bouncing noise. Because the touch sensor produces little to no bouncing noise, example tactile capacitive keyboards disclosed herein spend little to no time performing the debouncing function. Consequently, the keystroke can be reported to the electronic device sooner to further reduce the peripheral latency.
Certain example tactile capacitive keyboards disclosed herein reduce the peripheral latency by increasing (e.g., improving) a response time to an input event (e.g., a touch and/or proximate touch). In some examples, the tactile capacitive keyboard can respond to an input faster by increasing a scan rate of the keyboard. The scan rate indicates a frequency of which the keyboard's processing circuitry scans the key matrix (e.g., the touch sensor) to identify a chance in capacitance (e.g., a touch). For example, the scan rate can be identified by a number of scans (e.g., cycles) per second. By increasing the scan rate, the tactile capacitive keyboard can detect the input touch sooner, enabling the tactile capacitive keyboard to report the input touch sooner. In some examples, the processing circuitry scans the key matrix at a scan rate of approximately 250 Hertz (Hz). In other examples, other scan rates may be used.
In some examples, the tactile capacitive keyboard provides for reduced peripheral latency in a cost-effective manner (e.g., as compared to an optical keyboard and/or other gaming keyboards). Example tactile capacitive keyboards disclosed herein include relatively thin stacking (e.g., as compared to an optical keyboard). In some examples, the stacking is approximately 3.25 mm.
Certain examples disclosed herein improve an electronic device latency associated with the tactile capacitive keyboard. In some examples disclosed herein, the electronic device latency is reduced by increasing a polling rate of the example tactile capacitive keyboard. For example, a keyboard controller of the electronic device can be structured to poll the tactile capacitive keyboard at a higher frequency to detect the input received at the tactile capacitive keyboard sooner. Similar to the scan rate of the keyboard, the polling rate is the frequency at which the electronic device (e.g., via a keyboard controller) polls (e.g., surveys) the keyboard. For example, the keyboard controller can poll the keyboard by requesting that the keyboard send any data (e.g., scan codes) it has stored in a buffer. Increasing the polling rate enables faster reporting of the input by the keyboard to the keyboard controller. Faster reporting of the input event to the keyboard controller allows the keyboard controller to report the input even to a process sooner, enabling the processor to process the scan code sooner. In some examples disclosed herein, the polling rate is at least 1,000 Hz. In other examples, other polling rates may be used.
Certain examples disclosed herein include a dedicated serial peripheral interface (SPI) between the example tactile capacitive keyboard and the keyboard controller. Some electronic devices include a chipset that controls (e.g., manages) communication between a processor and components of the electronic device such as the keyboard. For example, the chipset can be an input/output (I/O) controller hub on a motherboard of the electronic device. The chipset can manage various peripherals devices that rely on the processor to process data. Typically, data from the keyboard is transported to the keyboard controller and to the processor via the chipset, which includes numerous controllers and drivers. The dedicated SPI can enable the tactile capacitive keyboard can report the input event directly to the keyboard controller rather than via a chipset. Thus, integrating the dedicated SPI can enable faster reporting of an input event to the electronic device to reduce the electronic device latency associated with the keyboard.
Certain examples disclosed herein reduce the electronic latency by including an example hardware accelerator that is structured to process an input received at the tactile capacitive keyboard. Hardware acceleration refers to an electronic device processing task that is offloaded to another piece of hardware that is not a main processor, such as a CPU, which typically handles a majority of the electronic device's processing. Absent the hardware accelerator, the scan code corresponding to the input event at the keyboard may have to wait to be processed until the CPU is ready. However, a hardware accelerator can be programmed to process the input event received at the keyboard to further reduce the electronic device latency. For example, the hardware accelerator may be able to process the input event sooner than the CPU. In some examples, the keyboard controller can report the input event directly to the hardware accelerator rather than generating an interrupt at the CPU. In some examples, the hardware accelerator can have a considerable impact on the processing speed of keystrokes.
Example tactile capacitive keyboards disclosed herein can be implemented in a variety of manners. The example tactile capacitive keyboard can be equipped with light emitting diodes (LEDs) and/or other appearance features desirable to a user. In some examples, the example tactile capacitive keyboard includes a tactile feel that is similar to a conventional mechanical keyboard. In some examples, the example tactile capacitive keyboard can be programmed to include gesture controls. For example, a key(s) on the tactile capacitive keyboard can be configured to scroll up and/or down, zoom in and/or out, rotate, etc. on an application window via gestures of the user's finger. Examples disclosed below refer to a touch as received by a user's finger(s). However, it is understood that the touch can be implemented by anything capable of carrying an electric charge, such as a stylus, a finger with a glove, another body part, etc.
The example network 106 may be implemented using any network over which data can be transferred, such as the Internet. The example network 106 may be implemented using any suitable wired and/or wireless network(s) including, for example, one or more data buses, one or more Local Area Networks (LANs), one or more wireless LANs, one or more cellular networks, one or more private networks, one or more public networks, among others. In additional or alternative examples, the network 106 is an enterprise network (e.g., within businesses, corporations, etc.), a home network, among others.
The example electronic device 102 includes example processor circuitry 108, example memory 110, and example input/output circuitry 112. The processor circuitry 108 is structured to execute machine readable instructions (e.g., software) including, for example, user applications, an operating system, etc. The example processor circuitry 108 is a semiconductor-based hardware logic device. The processor circuitry 108 may implement a central processing unit (CPU) of the electronic device 102, may include any number of cores, and may be implemented, for example, by commercially available processing circuitry. In some examples, the processor circuitry 108 is communicatively coupled to additional processing circuitry.
The example memory 110 is structured to store data, such as programs, peripheral component data, an operating system, etc. For example, the memory 110 can store data packets received by an application, a HID in communication with the electronic device 102, etc. In some examples, the memory 110 can store various data to be used by the processor circuitry 108 to perform functions, such as those disclosed herein. In some examples, the memory 110 can be one or more memory systems that include various types of computer memory. In some examples, the memory 110 may be implemented by a volatile memory (e.g., a Synchronous Dynamic Random Access Memory (SDRAM), a Dynamic Random Access Memory (DRAM), a RAMBUS Dynamic Random Access Memory (RDRAM), a double data rate (DDR) memory, such as DDR, DDR2, DDR3, DDR4, mobile DDR (mDDR), etc.)) and/or a non-volatile memory (e.g., flash memory, a hard disk drive (HDD), etc.).
The example input/output circuitry 112 is constructed to interface between the processor circuitry 108 and/or the memory 110, and other components of the electronic device 102. In some examples, the input/output circuitry 112 implements a Basic Input Output Subsystem (BIOS). In some examples, the input/output circuitry 112 implements an input/output subsystem. In some examples, the input/output circuitry 112 implements a chipset, such as a controller hub.
The example electronic device 102 of
The electronic device 102 of
The electronic device 102 of
The electronic device 102 is communicatively coupled to an example tactile capacitive keyboard (e.g., keyboard) 120. In some examples, the keyboard 120 is a component of the electronic device 102. For example, the keyboard 120 may be a keyboard of a laptop. In some examples, the keyboard 120 may be detachable from the electronic device 102, such as with a convertible laptop. In some examples, the keyboard 120 is a separate component that is communicatively coupled to the electronic device 102 via a wireless and/or wired connection.
In some examples, the user interacts with the electronic device 102 using the tactile capacitive keyboard 120 and/or the display screen 116. In some examples, the user interacts with the electronic device 102 using the keyboard 120 and the display screen 116 via the user interface circuitry 114, which implements an interface between the user and the electronic device 102. For example, the user can utilize the user interface circuitry 114 to provide an input to the electronic device 102 via the keyboard 120 and view a corresponding output at the display screen 116.
In the illustrated example of
The tactile capacitive keyboard 120 includes an example touch sensor 122 positioned between the keyboard housing and at least one key of the plurality of keys (e.g., below the base plate). In some examples, the touch sensor 122 implements a key matrix of the keyboard 120. In the illustrated example of
To perform a keystroke, the user can touch a key corresponding to the desired keystroke using a finger and/or other electric charge carrying component, such as a stylus. In some examples, the user can achieve an operational keystroke by depressing the key at least a distance that satisfies a threshold distance. In some examples, the user can adjust a sensitivity of the touch sensor 122. In some examples, the sensitivity of the touch sensor 122 corresponds to the threshold distance. For example, the sensitivity of the touch sensor 122 can be increased to reduce the threshold distance. In some examples, the keystroke is achieved by placing the finger and/or stylus proximate the key, depending on a sensitivity of the touch sensor 122. Accordingly, an operational keystroke of the tactile capacitive keyboard 120 can be dependent on a current sensitivity of the touch sensor 122. In some examples, the sensitivity of the touch sensor 122 can be increased such that the user can hover above a key to achieve a keystroke for that key. In some such examples, the keystroke includes the touch sensor 122 sensing a presence of a finger or object within a threshold distance above at least one key.
In some examples, the user can program an application specific sensitivity of the touch sensor 122 of the tactile capacitive keyboard 120. For example, the user can adjust the sensitivity of the touch sensor 122 via a specific application 118. That is, in some examples, the sensitivity of the touch sensor 122 can be set (e.g., automatically) based on an application 118 that is running. In some examples, the user can program a default sensitivity that is applied to the touch sensor 122 by the keyboard circuitry 124, unless a running application applies a different sensitivity of the touch sensor 122. For example, a word processing application could be programmed to be associated with a first sensitivity and a video game application could be programmed to be associated with a second sensitivity. If the word processing application is running, the first sensitivity can be applied to the touch sensor 120. If the video game application is running, the second sensitivity can be applied to the touch sensor 120. In some examples, if both applications are running, the sensitivity of the touch sensor 120 can be determined by which application the user is interacting with (e.g., which application is active). If both applications are running, but neither application is active, the default sensitivity can be applied to the touch sensor 120. In some examples, the default sensitivity, the first sensitivity, and/or the second sensitivity are different. In some examples, one or more of the default sensitivity, the first sensitivity, and/or the second sensitivity can be the same.
In some examples, the user can program gestures into the example tactile capacitive keyboard 120 as gesture controls (e.g., commands, functions, etc.). In some examples, the user can execute a keystroke that includes a gesture corresponding to a command. In some examples, the gesture is within a threshold distance above at least one of the plurality of keys. In some examples, the gesture can be executed by depressing a key at least a threshold distance. In some examples, the gesture is a sliding gesture across at least one of the plurality of keys. In some such examples, the gesture corresponds to an adjustment command, such as brightness adjustment (e.g., of the display screen 116), a volume adjustment (e.g., corresponding to a speaker that is communicatively coupled to the electronic device 102), a touch sensor 122 sensitivity adjustment, etc. In some examples, additional or alternative gestures can be executed that correspond to additional or alternative commands.
The tactile capacitive keyboard 120 includes example keyboard circuitry 124, which is structured to process an input (e.g., a touch) received at the touch sensor 122. The keyboard circuitry 124 detects the input received by the touch sensor 122 by periodically (e.g., and/or aperiodically) scanning the touch sensor 122 to detect a signal(s) output by the touch sensor 122. For example, the signal output by the touch sensor 122 may be a change in capacitive in response to the user pressing down a keycap. In some examples, the keyboard circuitry 124 scans the touch sensor 122 at a scan rate of approximately 250 Hz. In some examples, other scan rates are used.
Upon detection of the keystroke, the keyboard circuitry 124 is structured to identify the keystroke by determining a key(s) corresponding to the touch input. For example, the keyboard circuitry 124 can determine a location of touch and determine a key corresponding to the location. The keyboard circuitry 124 can determine the key by searching the location against a character map to identify what the keystroke(s) represents (e.g., which physical key(s) was pressed and/or released). As disclosed herein, a character map is an organized structure such as a lookup table or comparison chart that allows the processing circuitry to identify a location of each key in the key matrix and what each keystroke (or combination of keystrokes) represents.
In some examples, the keyboard circuitry 124 is structured to generate a scan code corresponding to the identified keystroke. For example, the keyboard circuitry 124 can generate the scan code by converting the identified keystroke into a binary code that the electronic device 102 can understand and recognize as the respective keystroke. The scan code can be an ASCII code, a Unicode, etc. The keyboard circuitry 124 maintains the scan code in a memory buffer. In some examples, the keyboard circuitry 124 transmits the scan code to the electronic device 102.
In some examples, the keyboard circuitry 124 may be implemented by an integrated circuit (IC). In some examples, the keyboard circuitry 124 is implemented by processing circuitry (e.g., a system on a chip (SOC)). In some examples, the keyboard circuitry 124 is instantiated by processor circuitry such as a central processing unit executing instructions. In some examples, the keyboard circuitry 124 may be instantiated by an application specific integrated circuit (ASIC) or a field programmable gate array (FPGA) structured to perform operations corresponding to the instructions.
The electronic device 102 includes example controllers to interface with respective peripheral devices. In the illustrated example of
The keyboard controller circuitry 126 is structured to interface with the tactile capacitive keyboard 120. In some examples, the keyboard controller circuitry 126 can control operating characteristics of the tactile capacitive keyboard 120. In some examples, the keyboard controller circuitry 126 is structured to periodically and/or aperiodically poll the keyboard circuitry 124 to detect a scan code corresponding to an input. In some examples, the keyboard controller circuitry 126 polls the keyboard circuitry 124 at a poll rate of approximately 1,000 Hz. In some examples, other poll rates are used. When the keyboard circuitry 124 indicates to the keyboard controller circuitry 126 that a scan code is available, the keyboard controller circuitry 126 receives and/or retrieves the scan code from the keyboard circuitry 124.
In some examples, the keyboard controller circuitry 126 is structured to generate an interrupt request. For example, the interrupt request can take the form of a signal sent to the input/output circuitry 112, the processor circuitry 108 and/or other processing circuitry. In some examples, the signal causes the processor circuitry 108 to suspend (e.g., interrupt) a current execution and read the scan code.
The display screen controller circuitry 128 is structured to interface with the display screen 116. In some examples, the display screen controller circuitry 128 can control operating characteristics of the display screen 116, such as a display refresh rate and/or other characteristics. In some examples, the display screen controller circuitry 128 controls a refresh rate of the display screen 116 to increase and/or decrease the refresh rate. In some examples, the display screen controller circuitry 128 causes the display screen refresh at a rate of approximately 240 Hz. In some such examples, the refresh rate of approximately 240 Hz can mitigate end-to-end gaming latency by causing a pixel response associated with an input received at the tactile capacitive keyboard 120 sooner. In some examples, other refresh rates may be used. In some examples, the display screen controller circuitry 128 is structured to dynamically reduce a render requeue to reduce a back pressure of the processor circuitry 108, enabling the processor circuitry 108 to process an input event from the keyboard 120 sooner.
In some examples, the electronic device 102 includes example acceleration circuitry 130. In some examples, the acceleration circuitry 130 implements a hardware accelerator. For example, the acceleration circuitry 130 may be implemented by a hardware accelerator configured to accelerate tactile capacitive keyboard input processing. In some examples, the acceleration circuitry 130 is implemented by logic circuitry to perform certain tasks more quickly and/or efficiently than can be done by a general purpose processor. In some examples, the acceleration circuitry 130 may be on-board the processor circuitry 108, in the same chip package as the processor circuitry 108 and/or in one or more separate packages from the processor circuitry 108.
In some examples, the processor circuitry 108 and/or the acceleration circuitry 130 interprets the keystroke corresponding to the scan code using a separate character map that overrides the one found in the keyboard circuitry 124. For example, the electronic device 102 may include a character map that is adjusted by the user to adapt to the user's preferences. In some examples, the processor circuitry 108 and/or the acceleration circuitry 130 interprets or processes the scan code to effect the keystroke corresponding to the scan code.
In some examples, the electronic device of
While an example manner of implementing the electronic device 102 of
The peripheral latency 202 is a latency associated with a peripheral device 208. The peripheral device 208 can be any suitable peripheral device, such as a keyboard (e.g., tactile capacitive keyboard 120 of
The electronic device latency 204 includes latencies associated with sampling 210, a game engine 212, a render queue 214, a graphics processing unit (GPU) 216, and a composition 218. Sampling 210 refers to a frequency at which a controller or other component of an electronic device samples a status of an external device in communication with the electronic device (e.g., per second). As disclosed herein, the sampling 210 refers to the polling rate, which is the frequency at which a controller (e.g., keyboard controller circuitry 126) polls a respective device (e.g., tactile capacitive keyboard 120). In some examples, if the tactile capacitive keyboard 120 wants to send data (e.g., a scan code) to the controller 126, the tactile capacitive keyboard 120 has to wait until the host 126 asks the tactile capacitive keyboard 120 to do so. A higher polling rate means the tactile capacitive keyboard 120 can deliver data more frequently to the controller 126.
In some examples, the game engine 212 is referred to as a game latency 220. The game engine 212 refers to a simulation, video game and/or application corresponding to a video game. For example, the game engine 212 may be an application (e.g., application 118) that executes on the electronic device 102. In some examples, the game engine 212 is installed on the electronic device 102. In some examples, the game engine 212 may be stored at a cloud (e.g., software as a service (SaaS), gaming as a service (GaaS), etc.) and accessed via a network (e.g., network 106). In other words, the game latency 220 refers to the latency associated with processing an input and/or change to the world and submitting a new frame to the GPU 216 to be rendered. Typically, the video game execution needs to constantly update a state of the world (e.g., the simulation), such as updates to animations, changes to characters in the game due to inputs, etc. The game engine 212 determines where items in the video games need to go in the next frame and send rendering work to a graphics interface (e.g., a graphics driver).
In some examples, the electronic device latency 204 includes the render queue 214. The render queue 214 refers to work (e.g., frames of content) that needs to be processed by the GPU. In some examples, the render queue 214 and the GPU rendering 216 are referred to as a render latency 222. The render latency 222 is a latency associated with causing an image to render on a display screen (e.g., display screen 116). In other words, render latency 222 is a time from the frame being placed in line to be rendered (e.g., the render queue 214) to a time when the GPU completely renders the frame (e.g., GPU rendering 216). In some examples, the GPU rendering 216 refers to a time it takes for the GPU to render all the work associated with a single frame.
In some examples, the electronic device latency 204 includes latency due to composition 218. As disclosed herein, composition 218 refers to a process of putting together different or various elements to generate a display as seen by the user on a display screen (e.g., display screen 116). For example, the electronic device 102 may include additional rendering work to composite for a particular frame, such as scroll bars, borders, menus, icons, etc., which are viewable in addition to the video game rendering. In some examples, the latency due to composition 218 can be reduced by placing the video game in full-screen mode to reduce a time spent on composition 218.
The display latency 206 includes latencies associated with scan out 224, display processing 226, and pixel response 228. Scan out 224 refers to a frame that is ready for display being fed to the display screen 116 and occurs once the composition 218 of a frame is complete. For example, once the final frame buffer is complete and ready to be displayed, the GPU signals to the display screen 116 that the frame buffer is ready for display. In some examples, the scan out 224 is based on the refresh rate (Hz) of the display screen 116. Display processing 226 refers to a time the display screen 116 takes to process the incoming frame and initiate the pixel response 228. Pixel response 228 refers to the time it takes a pixel to change from one color to the next.
Examples disclosed herein provide reduced latency 230 by integrating the example tactile capacitive keyboard 120 of
The key 300 includes an example identifier (ID) layer 302, example keycap 304, and an example movement mechanism 306. The ID layer 302 is positioned on the example keycap 304. The ID layer 302 indicates a utility associated with the key 300, such as a number, letter, command, etc. The ID layer 302 may be applied to the keycap 304 in any suitable manner, such as printed onto the keycap 304, engraved into the keycap 304, illuminated from beneath the keycap 304, etc. The keycap 304 is a portion of the keyboard 120 that the user interacts with (e.g., contacts) to provide an input. The keycap 304 can be made of any suitable material such as, for example, a plastic. The keycap 304 is coupled to the keyboard 120 via the movement mechanism 306. In the illustrated example of
In the illustrated example of
The tactile capacity keyboard 120 includes an example touch sensor 122 positioned below the back cover 310. In some examples, the touch sensor 122 is a first touch sensor that corresponds to the key 300. In some such examples, the keyboard 120 can include multiple touch sensors 122, each of which correspond to one or more other keys. In some examples, the touch sensor 122 is a component that is associated with, but separate from, the key 300. In some such examples, the touch sensor 122 may rest below a plurality of keys 300 of the keyboard 120.
In the illustrated example of
The keyboard circuitry 124 includes example touch circuitry 402, which structured to detect a touch event at a touch sensor (e.g., touch sensor 122). The touch circuitry 402 is also structured to interface with the touch sensor(s) 122. The touch circuitry 402 includes example sensor interface circuitry 404, example sensitivity circuitry 406, and example scanning circuitry 408. In the illustrated example of
The example sensor interface circuitry 404 is structured to provide an interface between the touch sensor(s) 122 and other components of the keyboard circuitry 124 and/or the electronic device 102. The sensor interface circuitry 404 is communicatively coupled to the touch sensor(s) 122. For example, the sensor interface circuitry 404 can be coupled to example sensing elements (e.g., electrodes) of the touch sensor 122. The sensor interface circuitry 404 receives and/or retrieves a signal(s) output by the touch sensor 122. In some examples, the sensor interface circuitry 404 detects the signal(s) in response to instruction from the scanning circuitry 408.
In the illustrated example of
The example sensitivity circuitry 406 is structured to configure the sensitivity of the touch sensor 122. In some examples, the sensitivity circuitry 406 adjusts the sensitivity of the touch sensor 122 via the sensor interface circuitry 404. In some examples, the sensitivity circuitry 406 adjusts the sensitivity of the touch sensor 122 based on input from the user. The sensitivity can be adjusted in a variety of manners. In some examples, the sensitivity is adjusted via at least one key of the keyboard 120. For example, the keyboard 120 can be configured such that the user can execute a keystroke to adjust the sensitivity of the touch sensor 122. For example, a spacebar of the keyboard 120 can be configured to adjust the sensitivity of the keyboard 120 by enabling the user to slide a finger and/or stylus in one direction along the spacebar to increase the sensitivity and in another direction along the spacebar to decrease the sensitivity. In some examples, the user can adjust the sensitivity of the touch sensor 122 via the electronic device 102. For example, the user can utilize settings in the electronic device 102 to configure the sensitivity of the keyboard via the example keyboard controller circuitry 126 of
As noted above, the touch sensor 122 implements a key matrix of the keyboard 120. The exampling scanning circuitry 408 is structured to periodically and/or aperiodically scan the key matrix implemented by the touch sensor 122 to detect a touch corresponding to an input. The scanning circuitry 408 may detect the touch by detecting a change in capacitance at a location of the touch at the touch sensor 122. For example, the touch sensor 122 may include multiple layers of sensing film, including a first layer of Y-direction sensing elements and a second layer of X-direction sensing elements. The scanning circuity 408 can scan along the sensing elements to detect a change in capacitance caused by a user's finger and/or an electric charge carrying component such as a stylus.
In some examples, the scanning circuitry 408 can scan the touch sensor 122 at a rate of approximately 250 Hz. The scan rate can be stored in example settings 412 stored in the database 410. In some examples, the scan rate can be adjusted by the user and/or components of the keyboard 120 and/or the electronic device 102. In some examples, the scanning circuitry 408 scans the touch sensor 122 via the sensor interface circuitry 404.
The keyboard circuitry 124 includes example location calculator circuitry 414, which is structured to determine (e.g., calculate) a location of a touch. For example, the scanning circuitry 408 may notify the location calculator circuitry 414 of a touch in response to detection of the touch during a scan. The location calculator circuitry 414 can identify an element of the key matrix with the greatest change in capacitance and calculate the touch position(s) within the layers of the touch sensor 122. For example, the greatest change in capacitance may have occurred at an intersection of an X-layer electrode and a Y-layer electrode. The location of the touch in such an example can be determined by identifying the intersection of the electrodes.
The keyboard circuitry 124 includes example scan code generating circuitry 418, which is structured to generate a scan code in response to the input touch being detected at the touch sensor 122. In some examples, the scan code generating circuitry 418 receives and/or retrieves the location of the touch from the example location calculator circuitry 414. The scan code generating circuitry 418 can then search the determined location against a character map 416 to identify a key corresponding to that location. The scan code generating circuitry 418 interprets the touch of the identified key as a keystroke for that key. In the illustrated example of
In some examples, the scan code generating circuitry 418 stores the scan code in example memory 420. The example memory 420 is structured to store data such as scan codes obtained from the scan code generating circuitry 418. In some examples, the memory 420 may be implemented by a volatile memory (e.g., a SDRAM, a DRAM, a RDRAM), a DDR memory, such as DDR, DDR2, DDR3, DDR4, mDDR, etc.) and/or a non-volatile memory (e.g., flash memory, a HDD, etc.).
In the illustrated example of
In some examples, the keyboard circuitry 124 includes means for detecting a touch. For example, the means for detecting a touch may be implemented by scanning circuitry 408. In some examples, the scanning circuitry 408 may be instantiated by processor circuitry such as the example processor circuitry 1812 of
While an example manner of implementing the keyboard circuitry 124 of
In some examples, the keyboard controller circuitry 126 implements a keyboard controller. In some examples, the keyboard controller circuitry 126 implements a keyboard driver. In some such examples, the user can adjust settings of the keyboard 120 via the keyboard controller circuitry 126 of the electronic device 102. For example, the user can adjust the sensitivity of the keyboard's 120 touch sensor(s) 122 in some examples.
The keyboard controller circuitry 126 includes example keyboard interface circuitry 502, which is structured to provide an interface between the keyboard circuitry 124 and the keyboard controller circuitry 126 and/or other components of the electronic device 102. In some examples, the keyboard controller circuitry 126 can adjust settings of the tactile capacitive keyboard 120 via the keyboard interface circuitry 502. In some examples, the keyboard controller circuitry 126 can request information from the keyboard circuitry 124 via the keyboard interface circuitry 502, such keyboard information 424.
The keyboard controller circuitry 126 includes example monitoring circuitry 504, which is structured to periodically and/or aperiodically poll the keyboard circuitry 124 to determine whether input was received at the keyboard 120. For example, the monitoring circuitry 504 can query the keyboard circuitry 124 as to whether a scan code corresponding to a keystroke (e.g., an input received at the tactile capacitive keyboard 120) is available. In some examples, the monitoring circuitry 504 sends a signal such as a token to the keyboard circuitry 124 to request a scan code that is available for processing. In some examples, the monitoring circuitry 504 polls the keyboard circuitry 124 at a polling rate of 1,000 Hz. In other examples, other polling rates may be used. If the keyboard circuitry 124 includes a scan code stored in the memory 420, the keyboard circuitry 124 can respond by transmitting the scan code to the monitoring circuitry 504.
In some examples, the keyboard controller circuitry 126 includes example memory 506, which is structured to store data received from the keyboard circuitry 124, such as keyboard information 424, scan codes, etc. In some examples, the memory 506 can be one or more memory systems that include various types of computer memory. In some examples, the memory 506 may be implemented by a volatile memory (e.g., a SDRAM, a DRAM, a RDRAM, a DDR memory, such as DDR, DDR2, DDR3, DDR4, mDDR, etc.) and/or a non-volatile memory (e.g., flash memory, a HDD, etc.).
The keyboard controller circuitry 126 includes example interrupt circuitry 508. In response to the monitoring circuitry 504 detecting the input received at the keyboard 120, the keyboard controller circuitry 126 can instruct the interrupt circuitry 508 to generate an interrupt. The example interrupt circuitry 508 can generate and transmit an interrupt request to a processor to notify the processor that the scan code needs to be processed. In some examples, the interrupt circuitry 508 sends the interrupt request to processing circuitry of the electronic device 102, such a processor circuitry 108 and/or other processing circuitry.
In some examples, the electronic device 102 includes example acceleration circuitry 130. In some such examples, the acceleration circuitry 130 implements an example hardware accelerator that is configured to process input received via the tactile capacitive keyboard 120. Thus, in some examples, the keyboard controller circuitry 126 includes example acceleration interface circuitry 510, which is structured to provide an interface between the keyboard controller circuitry 126 and the acceleration circuitry 130. In response to the monitoring circuitry 504 receiving the scan code from the keyboard circuitry 124, the keyboard controller circuitry 126 can send the scan code directly to the acceleration circuitry 130 for processing. In some examples, the interrupt circuitry 508 sends an interrupt request to the acceleration circuitry 130.
In some examples, the keyboard controller circuitry 126 includes means for obtaining a scan code from the tactile capacitive keyboard 120. For example, the means for obtaining the scan code may be implemented by monitoring circuitry 504. In some examples, the monitoring circuitry 504 may be instantiated by processor circuitry such as the example processor circuitry 1812 of
While an example manner of implementing the keyboard controller circuitry 126 of
In the illustrated example of
The example monitoring circuitry 504 of the example keyboard controller circuitry 126 periodically polls the tactile capacitive keyboard 120 via the keyboard interface circuitry 502 to determine whether a scan code is available for processing. For example, the monitoring circuitry 504 sends a request to example interface circuitry 422 of the keyboard circuitry 124 asking whether a scan code is available for processing. If a scan code is stored in a buffer in the memory 410, the interface circuitry 422 replies to the request by notifying the monitoring circuitry 504 of the scan code. Further, the interface circuitry 422 sends the scan code to the monitoring circuitry 504. In some examples, the monitoring circuitry 504 stores the scan code in example memory 506 and notifies the interrupt circuitry 508.
In the illustrated example of
When the keystroke is not a command, the application 118 receives the keystroke and responds accordingly. For example, if the application 118 is a word processor, the application 118 may input a letter and/or number into the word processor document. If the application 118 is a video game, the application 118 may process the keystroke and cause a character in the video game to respond accordingly. The application 118 sends the effect of the keystroke to the display screen controller circuitry 128, which causes effect to be rendered on the display screen 116. The application can also send the effect of the keystroke to another computing system 104 (e.g., via the network 106) to be displayed on the other computing system 104.
As described above, the tactile capacitive keyboard 120 results in a reduced latency by reducing an operational keystroke. The operational keystroke is reduced by integrating a touch sensor 122 below a key(s) to implement a key matrix. Further, by integrating the touch sensor 122 to detect a keystroke, the keystroke results in little to no vibrations that cause bouncing. Accordingly, the tactile capacitive keyboard 120 reduces keystroke latency and debouncing latency.
The environment 700 of
A conventional mechanical keyboard typically communicates with a respective controller of a controller hub via a controller hub interface. An embedded controller within the conventional mechanical keyboard can transmit a scan code to the respective controller of the controller hub via the controller hub interface. However, because the controller hub manages the plurality of peripheral device, utilizing the embedded controller and the controller hub to implement the conventional keyboard results in a polling latency and a reporting latency.
The controller hub 702 of
In some examples, the keyboard controller circuitry 726 generates an interrupt to the CPU 704 notifying the CPU 704 of a scan code that needs processing. In some examples, the CPU 704 decides to process the scan code at an appropriate time. Numerous factors are considered in decisions of when to process the scan code. For example, the CPU 704 typically processes most of data that is received at the electronic device 102. Thus, the CPU 704 often receives numerous interrupts. At the desired time, the CPU 704 processes the scan code by reading the scan code and responding accordingly. Accordingly, examples in which the keyboard controller circuitry 726 sends the interrupt to the CPU 704 to process the scan code results in a processing latency corresponding to processing the scan code.
However, the electronic device 102 of
In some examples, the operational keystroke 828 of the tactile capacitive keyboard 120 is adjustable. The more sensitive the touch sensor 122 is to detect a change in capacitance, the less the key 300 needs to be pressed to register a keystroke. In some examples, the touch sensor 122 can be programmed to increase and/or decrease a sensitivity of the touch sensor 122. By increasing the sensitivity of the touch sensor 122, the operational keystroke 828 can be shortened even further. Accordingly, in some examples, the operational keystroke 828 can be programmed by adjusting the sensitivity of the touch sensor 122. In some examples, the sensitivity of the touch sensor 122 can be adjusted such that the user does not have to touch the key 300 to register an input. In other words, the keyboard 122 has hovering-enabled operational keystrokes. In some such examples, the operational keystroke 828 is zero and/or less than zero. For example, the operational keystroke 828 can be a distance a finger must be above (e.g., away from) the keycap 304 to detect the change in capacitance.
In the illustrated example of
In other examples, the second plurality of keys 1304 also include a touch sensor 122 (or multiple touch sensors 122) below the keys. In some examples, the first plurality of keys 1302 have a first sensitivity and the second plurality of keys 1304 have a second sensitivity. In some examples, the second sensitivity is different than the first sensitivity. In some examples, the second sensitivity is less than the first sensitivity. In such examples, the user can input or otherwise effect commands more quickly with the first plurality of keys 1302.
The tactile capacitive keyboard 120 of
The keyboard 120 of
A peak force 1404 as illustrated in the graph 1400 corresponds to the peak force 1404 of the conventional mechanical keyboard and the tactile capacitive keyboard 120. As illustrated in
First latencies associated with the black to white conversion 1504 are illustrated. A first measured latency 1508 that corresponds to the tactile capacitive keyboard 120 with the system idle is approximately 21 ms. A second measure latency 1510 that corresponds to the tactile capacitive keyboard 120 with a workload is approximately 29 ms. A third measured latency 1512 that corresponds to the optical keyboard 1502 with the system idle is approximately 25 ms. A fourth measure latency 1514 that corresponds to the optical keyboard 1502 with a workload is approximately 36 ms.
Second latencies associated with the white to black conversion 1506 are also illustrated. A first measured latency 1516 that corresponds to the tactile capacitive keyboard 120 with the system idle is approximately 21 ms. A second measure latency 1518 that corresponds to the tactile capacitive keyboard 120 with a workload is approximately 28 ms. A third measured latency 1520 that corresponds to the optical keyboard 1502 with the system idle is approximately 23 ms. A fourth measure latency 1522 that corresponds to the optical keyboard 1502 with a workload is approximately 35 ms.
Based on the foregoing, the tactile capacitive keyboard 120 as disclosed herein results in reduced latency as compared to the optical keyboard 1502 when the systems are in both idle modes and with workloads executing. Accordingly, example tactile capacitive keyboards 120 disclosed herein is more responsive that optical keyboards 1502. In other words, the tactile capacitive keyboard 120 as disclosed herein consistently outperforms the example optical keyboard 1502.
Flowcharts representative of example hardware logic circuitry, machine readable instructions, hardware implemented state machines, and/or any combination thereof for implementing the keyboard circuitry 124 of
The machine readable instructions described herein may be stored in one or more of a compressed format, an encrypted format, a fragmented format, a compiled format, an executable format, a packaged format, etc. Machine readable instructions as described herein may be stored as data or a data structure (e.g., as portions of instructions, code, representations of code, etc.) that may be utilized to create, manufacture, and/or produce machine executable instructions. For example, the machine readable instructions may be fragmented and stored on one or more storage devices and/or computing devices (e.g., servers) located at the same or different locations of a network or collection of networks (e.g., in the cloud, in edge devices, etc.). The machine readable instructions may require one or more of installation, modification, adaptation, updating, combining, supplementing, configuring, decryption, decompression, unpacking, distribution, reassignment, compilation, etc., in order to make them directly readable, interpretable, and/or executable by a computing device and/or other machine. For example, the machine readable instructions may be stored in multiple parts, which are individually compressed, encrypted, and/or stored on separate computing devices, wherein the parts when decrypted, decompressed, and/or combined form a set of machine executable instructions that implement one or more operations that may together form a program such as that described herein.
In another example, the machine readable instructions may be stored in a state in which they may be read by processor circuitry, but require addition of a library (e.g., a dynamic link library (DLL)), a software development kit (SDK), an application programming interface (API), etc., in order to execute the machine readable instructions on a particular computing device or other device. In another example, the machine readable instructions may need to be configured (e.g., settings stored, data input, network addresses recorded, etc.) before the machine readable instructions and/or the corresponding program(s) can be executed in whole or in part. Thus, machine readable media, as used herein, may include machine readable instructions and/or program(s) regardless of the particular format or state of the machine readable instructions and/or program(s) when stored or otherwise at rest or in transit.
The machine readable instructions described herein can be represented by any past, present, or future instruction language, scripting language, programming language, etc. For example, the machine readable instructions may be represented using any of the following languages: C, C++, Java, C#, Perl, Python, JavaScript, HyperText Markup Language (HTML), Structured Query Language (SQL), Swift, etc.
As mentioned above, the example operations of
“Including” and “comprising” (and all forms and tenses thereof) are used herein to be open ended terms. Thus, whenever a claim employs any form of “include” or “comprise” (e.g., comprises, includes, comprising, including, having, etc.) as a preamble or within a claim recitation of any kind, it is to be understood that additional elements, terms, etc., may be present without falling outside the scope of the corresponding claim or recitation. As used herein, when the phrase “at least” is used as the transition term in, for example, a preamble of a claim, it is open-ended in the same manner as the term “comprising” and “including” are open ended. The term “and/or” when used, for example, in a form such as A, B, and/or C refers to any combination or subset of A, B, C such as (1) A alone, (2) B alone, (3) C alone, (4) A with B, (5) A with C, (6) B with C, or (7) A with B and with C. As used herein in the context of describing structures, components, items, objects and/or things, the phrase “at least one of A and B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B. Similarly, as used herein in the context of describing structures, components, items, objects and/or things, the phrase “at least one of A or B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B. As used herein in the context of describing the performance or execution of processes, instructions, actions, activities and/or steps, the phrase “at least one of A and B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B. Similarly, as used herein in the context of describing the performance or execution of processes, instructions, actions, activities and/or steps, the phrase “at least one of A or B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B.
As used herein, singular references (e.g., “a”, “an”, “first”, “second”, etc.) do not exclude a plurality. The term “a” or “an” object, as used herein, refers to one or more of that object. The terms “a” (or “an”), “one or more”, and “at least one” are used interchangeably herein. Furthermore, although individually listed, a plurality of means, elements or method actions may be implemented by, e.g., the same entity or object. Additionally, although individual features may be included in different examples or claims, these may possibly be combined, and the inclusion in different examples or claims does not imply that a combination of features is not feasible and/or advantageous.
At block 1604, the scanning circuitry 408 determines whether an input is detected by determining whether a touch is identified at the touch sensor 122. For example, the scanning circuitry 408 may detect an input by detecting a change in capacitance at a location of the touch sensor 122. If the scanning circuitry 408 does not detect input (block 1604: NO), control advances to block 1602 at which the scanning circuitry 408 continues to monitor the touch sensor(s) 122 to detect a touch. If the scanning circuitry 408 detects input (block 1604: YES), control advances to block 1606.
At block 1606, example location calculator circuitry (location calculator circuitry 414) determines a location(s) of the touch based on data received from the touch sensor 122. For example, the location calculator circuitry 414 can identify an element of the key matrix with the greatest change in capacitance and calculate the touch position(s) within the layers of the touch sensor 122.
At block 1608, example scan code generating circuitry (e.g., scan code generating circuitry 418) identifies a key(s) associated with the determined location(s) of the touch to identify an intended keystroke(s). For example, the scan code generating circuitry 418 may search the determined location against a character map to identify the key corresponding to that location. At block 1610, the scan code generating circuitry 418 generates a scan code corresponding to the identified keystroke(s). For example, the scan code generating circuitry 418 can convert the identified keystroke into a binary code that the electronic device 102 can understand and recognize as the respective keystroke. The scan code can be an ASCII code, a Unicode, etc.
At block 1612, the scan code generating circuitry 418 stores the scan code in a buffer. For example, the scan code generating circuitry 418 can store the scan code in a buffer and store the buffer in example memory (e.g., memory 420).
At block 1704, example keyboard controller circuitry (e.g., keyboard controller circuitry 126) retrieves, receives, accesses, and/or obtains data for the tactile capacitive keyboard 120. For example, the keyboard controller circuitry 126 retrieves keyboard information 424 from the database 410 of the keyboard circuitry 124. The keyboard information 424 can include, for example, a device identifier, a serial number for the tactile capacitive keyboard 120, and data regarding communication protocol(s) between the keyboard 120 and the keyboard controller circuitry 126. For example, the keyboard information 424 can include information about how the keyboard 120 is structured to report input data, such as polling rate and scan code type, so the keyboard controller circuitry 126 can properly prepare to receive this information.
At block 1706, example monitoring circuitry (monitoring circuitry 504) of the keyboard controller circuitry 126 monitors the keyboard circuitry 124 to detect a scan code corresponding to a keystroke (e.g., an input received at the tactile capacitive keyboard 120). For example, the monitoring circuitry 504 can monitor the keyboard circuitry 124 via example keyboard interface circuitry (e.g., keyboard interface circuitry 502). In some examples, the monitoring circuitry 504 monitors the keyboard circuitry 124 by periodically polling the keyboard circuitry 124 to determine whether a scan code is available for processing. For example, the monitoring circuitry 504 may send a signal such as a token to the keyboard circuitry 124 to request data corresponding to a scan code. In some examples, the monitoring circuitry 504 polls the keyboard circuitry 124 at a polling rate of 1,000 Hz.
At block 1708, the monitoring circuitry 504 determines whether a scan code is detected at the keyboard circuitry 124. For example, the monitoring circuitry 504 may receive a signal from the keyboard 120 such as a handshake, that a scan code is available for processing. If the monitoring circuitry 504 determines that a scan is not detected (block 1708: NO), control advances back to block 1706 at which the monitoring circuitry 504 continues to poll the keyboard circuitry 124. If the monitoring circuitry 504 determines that a scan is detected (block 1708: YES), control advances to block 1710.
At block 1710, the monitoring circuitry 504 receives, retrieves, accesses, and/or obtains the scan code from the keyboard circuitry 124. For example, the keyboard circuitry 124 may send (e.g., via example interface circuitry 422) the scan code to the monitoring circuitry 504 as a reply to a poll request from the monitoring circuitry 504. At block 1712, the monitoring circuitry 504 can store the scan code in a buffer of example memory (e.g., memory 512). For example, the monitoring circuitry 504 can store the scan code in a buffer of memory 512 within the keyboard controller circuitry 126 and/or other memory in communication with the electronic device 102.
At block 1714, example interrupt circuitry (e.g., interrupt circuitry 508) generates an interrupt request to a processor to notify the processor that the scan code needs to be processed. In some examples, the interrupt circuitry 508 sends the interrupt request to processing circuitry of the electronic device 102, such a processor circuitry 108 and/or other processing circuitry. In some examples, the interrupt circuitry 508 sends the interrupt request to acceleration circuitry (e.g., acceleration circuitry 130) that implements an accelerator.
At block 1716, the processor circuitry 108 and/or the acceleration circuitry 130 processes the scan code. For example, the processor circuitry 108 and/or the acceleration circuitry 130 can process the scan code to identify a corresponding keystroke and determine whether the keystroke corresponds to a system command. In response to determining that the scan code does not correspond to the system command, the processor circuitry 108 and/or the acceleration circuitry 130 can transmit the keystroke to an application that is awaiting an input received from the tactile capacitive keyboard 120.
The processor platform 1800 of the illustrated example includes processor circuitry 1812. The processor circuitry 1812 of the illustrated example is hardware. For example, the processor circuitry 1812 can be implemented by one or more integrated circuits, logic circuits, FPGAs, microprocessors, CPUs, GPUs, DSPs, and/or microcontrollers from any desired family or manufacturer. The processor circuitry 1812 may be implemented by one or more semiconductor based (e.g., silicon based) devices. In this example, the processor circuitry 1812 implements example processor circuitry 108, example input/output circuitry 112, example user interface circuitry 114, example display screen interface circuitry 128, example keyboard controller circuitry 126, including example keyboard interface circuitry 502, example monitoring circuitry 504, example interrupt circuitry 508, and example acceleration interface circuitry 510, and/or example keyboard circuitry 124, including example touch circuitry 402, example sensor interface circuitry 404, example scanning circuitry 408, example location calculator circuitry 414, and example interface circuitry 422.
The processor circuitry 1812 of the illustrated example includes a local memory 1813 (e.g., a cache, registers, etc.). The processor circuitry 1812 of the illustrated example is in communication with a main memory including a volatile memory 1814 and a non-volatile memory 1816 by a bus 1818. The volatile memory 1814 may be implemented by Synchronous Dynamic Random Access Memory (SDRAM), Dynamic Random Access Memory (DRAM), RAMBUS® Dynamic Random Access Memory (RDRAM®), and/or any other type of RAM device. The non-volatile memory 1816 may be implemented by flash memory and/or any other desired type of memory device. Access to the main memory 1814, 1816 of the illustrated example is controlled by a memory controller 1817.
The processor platform 1800 of the illustrated example also includes interface circuitry 1820. The interface circuitry 1820 may be implemented by hardware in accordance with any type of interface standard, such as an Ethernet interface, a universal serial bus (USB) interface, a Bluetooth® interface, a near field communication (NFC) interface, a Peripheral Component Interconnect (PCI) interface, and/or a Peripheral Component Interconnect Express (PCIe) interface.
In the illustrated example, one or more input devices 1822 are connected to the interface circuitry 1820. The input device(s) 1822 permit(s) a user to enter data and/or commands into the processor circuitry 1812. The input device(s) 1822 can be implemented by, for example, an audio sensor, a microphone, a camera (still or video), a keyboard, a button, a mouse, a touchscreen, a track-pad, a trackball, an isopoint device, and/or a voice recognition system.
One or more output devices 1824 are also connected to the interface circuitry 1820 of the illustrated example. The output device(s) 1824 can be implemented, for example, by display devices (e.g., a light emitting diode (LED), an organic light emitting diode (OLED), a liquid crystal display (LCD), a cathode ray tube (CRT) display, an in-place switching (IPS) display, a touchscreen, etc.), a tactile output device, a printer, and/or speaker. The interface circuitry 1820 of the illustrated example, thus, typically includes a graphics driver card, a graphics driver chip, and/or graphics processor circuitry such as a GPU.
The interface circuitry 1820 of the illustrated example also includes a communication device such as a transmitter, a receiver, a transceiver, a modem, a residential gateway, a wireless access point, and/or a network interface to facilitate exchange of data with external machines (e.g., computing devices of any kind) by a network 1826. The communication can be by, for example, an Ethernet connection, a digital subscriber line (DSL) connection, a telephone line connection, a coaxial cable system, a satellite system, a line-of-site wireless system, a cellular telephone system, an optical connection, etc.
The processor platform 1800 of the illustrated example also includes one or more mass storage devices 1828 to store software and/or data. Examples of such mass storage devices 1828 include magnetic storage devices, optical storage devices, floppy disk drives, HDDs, CDs, Blu-ray disk drives, redundant array of independent disks (RAID) systems, solid state storage devices such as flash memory devices and/or SSDs, and DVD drives.
The machine executable instructions 1832, which may be implemented by the machine readable instructions of
The cores 1902 may communicate by a first example bus 1904. In some examples, the first bus 1904 may implement a communication bus to effectuate communication associated with one(s) of the cores 1902. For example, the first bus 1904 may implement at least one of an Inter-Integrated Circuit (I2C) bus, a Serial Peripheral Interface (SPI) bus, a PCI bus, or a PCIe bus. Additionally or alternatively, the first bus 1904 may implement any other type of computing or electrical bus. The cores 1902 may obtain data, instructions, and/or signals from one or more external devices by example interface circuitry 1906. The cores 1902 may output data, instructions, and/or signals to the one or more external devices by the interface circuitry 1906. Although the cores 1902 of this example include example local memory 1920 (e.g., Level 1 (L1) cache that may be split into an L1 data cache and an L1 instruction cache), the microprocessor 1900 also includes example shared memory 1910 that may be shared by the cores (e.g., Level 2 (L2_ cache)) for high-speed access to data and/or instructions. Data and/or instructions may be transferred (e.g., shared) by writing to and/or reading from the shared memory 1910. The local memory 1920 of each of the cores 1902 and the shared memory 1910 may be part of a hierarchy of storage devices including multiple levels of cache memory and the main memory (e.g., the main memory 1814, 1816 of
Each core 1902 may be referred to as a CPU, DSP, GPU, etc., or any other type of hardware circuitry. Each core 1902 includes control unit circuitry 1914, arithmetic and logic (AL) circuitry (sometimes referred to as an ALU) 1916, a plurality of registers 1918, the L1 cache 1920, and a second example bus 1922. Other structures may be present. For example, each core 1902 may include vector unit circuitry, single instruction multiple data (SIMD) unit circuitry, load/store unit (LSU) circuitry, branch/jump unit circuitry, floating-point unit (FPU) circuitry, etc. The control unit circuitry 1914 includes semiconductor-based circuits structured to control (e.g., coordinate) data movement within the corresponding core 1902. The AL circuitry 1916 includes semiconductor-based circuits structured to perform one or more mathematic and/or logic operations on the data within the corresponding core 1902. The AL circuitry 1916 of some examples performs integer based operations. In other examples, the AL circuitry 1916 also performs floating point operations. In yet other examples, the AL circuitry 1916 may include first AL circuitry that performs integer based operations and second AL circuitry that performs floating point operations. In some examples, the AL circuitry 1916 may be referred to as an Arithmetic Logic Unit (ALU). The registers 1918 are semiconductor-based structures to store data and/or instructions such as results of one or more of the operations performed by the AL circuitry 1916 of the corresponding core 1902. For example, the registers 1918 may include vector register(s), SIMD register(s), general purpose register(s), flag register(s), segment register(s), machine specific register(s), instruction pointer register(s), control register(s), debug register(s), memory management register(s), machine check register(s), etc. The registers 1918 may be arranged in a bank as shown in
Each core 1902 and/or, more generally, the microprocessor 1900 may include additional and/or alternate structures to those shown and described above. For example, one or more clock circuits, one or more power supplies, one or more power gates, one or more cache home agents (CHAs), one or more converged/common mesh stops (CMSs), one or more shifters (e.g., barrel shifter(s)) and/or other circuitry may be present. The microprocessor 1900 is a semiconductor device fabricated to include many transistors interconnected to implement the structures described above in one or more integrated circuits (ICs) contained in one or more packages. The processor circuitry may include and/or cooperate with one or more accelerators. In some examples, accelerators are implemented by logic circuitry to perform certain tasks more quickly and/or efficiently than can be done by a general purpose processor. Examples of accelerators include ASICs and FPGAs such as those discussed herein. A GPU or other programmable device can also be an accelerator. Accelerators may be on-board the processor circuitry, in the same chip package as the processor circuitry and/or in one or more separate packages from the processor circuitry.
More specifically, in contrast to the microprocessor 1900 of
In the example of
The interconnections 2010 of the illustrated example are conductive pathways, traces, vias, or the like that may include electrically controllable switches (e.g., transistors) whose state can be changed by programming (e.g., using an HDL instruction language) to activate or deactivate one or more connections between one or more of the logic gate circuitry 2008 to program desired logic circuits.
The storage circuitry 2012 of the illustrated example is structured to store result(s) of the one or more of the operations performed by corresponding logic gates. The storage circuitry 2012 may be implemented by registers or the like. In the illustrated example, the storage circuitry 2012 is distributed amongst the logic gate circuitry 2008 to facilitate access and increase execution speed.
The example FPGA circuitry 2000 of
Although
In some examples, the processor circuitry 1812 of
From the foregoing, it will be appreciated that example systems, methods, apparatus, and articles of manufacture have been disclosed that provide for reduce end-to-end system latency associated with a keyboard input by enabling little to no peripheral latency and/or reporting latency. Disclosed systems, methods, apparatus, and articles of manufacture improve the efficiency of using a computing device by quickly processing an input received via an example tactile capacitive keyboard to reduce end-to-end system latency. Disclosed systems, methods, apparatus, and articles of manufacture are accordingly directed to one or more improvement(s) in the operation of a machine such as a computer or other electronic and/or mechanical device.
Example methods, apparatus, systems, and articles of manufacture for image sensor selection for electronic user devices are disclosed herein. Further examples and combinations thereof include the following:
Example 1 includes a compute system comprising a keyboard including a housing, a plurality of keys, and a touch sensor positioned between the housing and at least one of the plurality of keys; keyboard circuitry to detect a signal output by the touch sensor, the signal corresponding to a keystroke, and generate a code corresponding to the detected signal; and processor circuitry to process the code to effect the keystroke.
Example 2 includes the compute system of claim 1, wherein the touch sensor includes an adjustable sensitivity.
Example 3 includes the compute system of any of examples 1-2, wherein the keystroke includes at least one of the plurality of keys being depressed at least a distance that satisfies a threshold distance, the sensitivity of the touch sensor corresponding to the threshold distance.
Example 4 includes the compute system of any of examples 1-3, wherein the sensitivity of the touch sensor is increasable to reduce the threshold distance.
Example 5 includes the compute system of any of examples 1-4, wherein the touch sensor is a capacitive touch sensor.
Example 6 includes the compute system of any of examples 1-5, wherein the keystroke includes the touch sensor sensing a presence of a finger or object within a threshold distance above at least one of the plurality of keys.
Example 7 includes the compute system of any of examples 1-6, wherein ones of the plurality of keys include a flexible support below a keycap, the keyboard circuitry to detect the signal output by the touch sensor before the flexible support is fully compressed. In some examples, the flexible support is a dome. In some examples, the flexible support is a rubber dome.
Example 8 includes the compute system of any of examples 1-7, wherein the keyboard circuitry is to monitor the touch sensor at a scan rate of approximately 250 Hertz.
Example 9 includes the compute system of any of examples 1-8, wherein the processor circuitry is to monitor the keyboard circuitry at a polling rate between about 400 Hertz and about 1,000 Hertz.
Example 10 includes the compute system of any of examples 1-9, wherein the processor circuitry is to process the code by determining if the scan code corresponds to a system command, and in response to determining that the code does not correspond to the system command, transmitting the code to an application.
Example 11 includes the compute system of any of examples 1-10, wherein the processor circuitry includes a hardware accelerator.
Example 12 includes the compute system of any of examples 1-11, further including keyboard controller circuitry, the keyboard controller circuitry to monitor the keyboard circuitry, the keyboard controller circuitry communicatively coupled to the hardware accelerator, wherein the keyboard controller circuitry is to receive the scan code from the keyboard circuitry and transmit the code to the hardware accelerator.
Example 13 includes the compute system of any of examples 1-12, wherein the keystroke includes a gesture within a threshold distance above at least one of the plurality of keys, the gesture corresponding to a command.
Example 14 includes the compute system of example 13, wherein the gesture includes a sliding gesture across the at least one of the plurality of keys.
Example 15 includes the compute system of any of examples 13-14, wherein the command is one of display brightness adjustment, volume adjustment, or touch sensor sensitivity adjustment.
Example 16 includes the compute system of any of examples 1-15, wherein the touch sensor is a first touch sensor that is positioned below first ones of the plurality of keys, the keyboard including a second touch sensor positioned below at least one key of the plurality of keys that is different that the first ones of the plurality of keys.
Example 17 includes at least one non-transitory computer readable storage medium comprising instructions that, when executed, cause processing circuitry to at least detect a signal output by a touch sensor, the signal corresponding to a keystroke, the touch sensor positioned between a housing and at least one of a plurality of keys associated with a keyboard, generate a scan code corresponding to the detected signal, and in response to determining the scan code is ready to be processed, process the scan code to effect the keystroke.
Example 18 includes the at least one non-transitory computer readable medium of example 17, wherein the touch sensor has an adjustable sensitivity and the instructions cause the processing circuitry to adjust the sensitivity to a first sensitivity when a first application is operating on a device coupled to the keyboard and to adjust the sensitivity to a second sensitivity different than the first sensitivity when a second application is operating on the device.
Example 19 includes the at least one non-transitory computer readable medium of any of examples 17-18, wherein the touch sensor has an adjustable sensitivity and the keystroke includes at least one of the plurality of keys adjacent the touch sensor being depressed at least a distance that satisfies a threshold distance, the sensitivity of the touch sensor corresponding to the threshold distance.
Example 20 includes the at least one non-transitory computer readable medium of any of examples 17-19, wherein the instructions, when executed, cause the processing circuitry to increase the sensitivity of the touch sensor to reduce the threshold distance.
Example 21 includes the at least one non-transitory computer readable medium of any of examples 17-20, wherein the touch sensor is a capacitive touch sensor.
Example 22 includes the at least one non-transitory computer readable medium of any of examples 17-21, wherein the keystroke includes the touch sensor sensing a presence of a finger or object within a threshold distance above at least one of the plurality of keys adjacent the touch sensor.
Example 23 includes the at least one non-transitory computer readable medium of any of examples 17-22, wherein ones of the plurality of keys include a rubber dome below a keycap, and wherein the instructions, when executed, cause the processing circuitry to detect the signal output by the touch sensor before the rubber dome is fully compressed.
Example 24 includes the at least one non-transitory computer readable medium of any of examples 17-23, wherein the instructions, when executed, cause the processing circuitry to monitor the touch sensor to at a scan rate of approximately 250 Hertz to detect the signals output by the touch sensor.
Example 25 includes the at least one non-transitory computer readable medium of any of examples 17-24, wherein the instructions, when executed, cause the processing circuitry to monitor the keyboard at a polling rate between about 400 Hertz and about 1,000 Hertz to determine whether the scan code is ready to be processed.
Example 26 includes the at least one non-transitory computer readable medium of any of examples 17-25, wherein the instructions, when executed, cause the processing circuitry to process the scan code by determining if the scan code corresponds to a system command, and in response to determining that the scan code does not correspond to the system command, transmitting the scan code to an application.
Example 27 includes the at least one non-transitory computer readable medium of any of examples 17-26, wherein the processing circuitry includes a hardware accelerator, the hardware accelerator to process the scan code.
Example 28 includes the at least one non-transitory computer readable medium of any of examples 17-27, wherein the keystroke includes a gesture within a threshold distance above at least one of the plurality of keys, the gesture corresponding to a command.
Example 29 includes the at least one non-transitory computer readable medium of example 28, wherein the gesture includes a sliding gesture across the at least one of the plurality of keys.
Example 30 includes the at least one non-transitory computer readable medium of any of examples 28-29, wherein the command is one of display brightness adjustment, volume adjustment, or touch sensor sensitivity adjustment.
Example 31 includes the at least one non-transitory computer readable medium of any of examples 17-30, wherein the touch sensor is a first touch sensor that is positioned below first ones of the plurality of keys, and wherein the instructions, when executed, cause the processing circuitry to detect signals output by a second touch sensor positioned below at least one key of the plurality of keys that is different that the first ones of the plurality of keys.
Example 32 includes a method comprising detecting, by executing instructions with at least one processor, a signal output by a touch sensor, the signal corresponding to a keystroke, the touch sensor positioned between a housing and a key associated with a keyboard; generating, by executing instructions with the at least one processor, a key code corresponding to the detected signal, determining, by executing instructions with the at least one processor, whether the key code is ready to be processed; and processing, by executing instructions with the at least one processor, the key code to effect the keystroke.
Example 33 includes the method of example 32, wherein a sensitivity of the touch sensor is programmable.
Example 34 includes the method of any of examples 32-33, wherein the keystroke includes the key being depressed at least a distance that satisfies a threshold distance, the sensitivity of the touch sensor corresponding to the threshold distance.
Example 35 includes the method of any of examples 32-34, further including increasing the sensitivity of the touch sensor to reduce the threshold distance.
Example 36 includes the method of any of examples 32-35, wherein the touch sensor is a capacitive touch sensor.
Example 37 includes the method of any of examples 32-36, wherein the keystroke includes the touch sensor sensing a presence of a finger or object within a threshold distance above at least one of the plurality of keys.
Example 38 includes the method of any of examples 32-37, wherein the key includes a keycap and a rubber dome positioned under the keycap, the method including detecting the signal output by the touch sensor before the rubber dome is fully compressed.
Example 39 includes the method of any of examples 32-38, further including monitoring the touch sensor at a scan rate of approximately 250 Hertz to detect the signals output by the touch sensor.
Example 40 includes the method of any of examples 32-39, further including monitoring the keyboard at a polling rate between about 400 Hertz and about 1,000 Hertz to determine if the key code is ready to be processed.
Example 41 includes the method of any of examples 32-40, wherein the processing includes determining if the key code corresponds to a system command, and in response to determining that the key code does not correspond to the system command, transmitting the key code to an application.
Example 42 includes the method of any of examples 32-41, wherein the at least one processor includes a hardware accelerator, and wherein the hardware accelerator processes the key code.
Example 43 includes the method of any of examples 32-42, further including receiving the scan code at a keyboard controller when the key code is ready for processing, the keyboard controller to transmit the key code to the hardware accelerator for processing.
Example 44 includes the method of any of examples 32-43, wherein the keystroke includes a gesture within a threshold distance above at least one of the plurality of keys, the gesture corresponding to a command.
Example 45 includes the method of example 44, wherein the gesture includes a sliding gesture across the at least one of the plurality of keys.
Example 46 includes the method of any of examples 44-45, wherein the command is one of display brightness adjustment, volume adjustment, or touch sensor sensitivity adjustment.
Example 47 includes the method of any of examples 32-46, wherein the touch sensor is a first touch sensor that is positioned below first ones of the plurality of keys, the keyboard including a second touch sensor positioned below at least one key of the plurality of keys that is different that the first ones of the plurality of keys.
The following claims are hereby incorporated into this Detailed Description by this reference. Although certain example systems, methods, apparatus, and articles of manufacture have been disclosed herein, the scope of coverage of this patent is not limited thereto. On the contrary, this patent covers all systems, methods, apparatus, and articles of manufacture fairly falling within the scope of the claims of this patent.