Claims
- 1. A method for conducting one or more tournaments, comprising:identifying players requesting to join one of the tournaments, wherein each tournament includes a plurality of instances of a game for playing by each of the players identified, wherein for each of the players, at least one of the following (a) and (b) must be satisfied for the player to complete one of the tournaments: (a) a predetermined number of instances of the game must be played by the player; (b) a predetermined amount of time must elapse between the commencement of the tournament and the termination of the tournament; for each tournament, the following steps are performed: (A1) selecting the identified players to be included in the tournament; (A2) grouping the players into groups, wherein for each group, the players therein compete against one another in playing instances of the game; (A3) determining one or more winning players for each group; (A4) establishing a modified version of the game by changing a rule of the game while retaining another rule for the game; (A5) combining the winning players from different groups into one or more new groups for competing against one another in playing instances of the modified version of the game.
- 2. A method as claimed in claim 1, wherein at least some of the steps of claim 1 are performed by transmitting communications on a communications network, wherein each player communicates with a game playing node on the communications network by using a network node spaced apart from each of the other players.
- 3. A method as claimed in claim 2, wherein said communications network includes a portion of one of an Internet network, a cable television network, an interactive television network, and an intranet.
- 4. The method as claimed in claim 1, wherein said game includes a card game and further including the steps of:generating electronic card representations for playing the card game; receiving player identification information prior to at least a first of the players playing the card game wherein said identification information is used to identify additional information related to the first player for use in subsequent instances of the card game; first playing a first instance of the card game in one of said tournaments, between the first player and a substantially electronic dealer module, wherein said game playing module is dealt a first sequence of said card representations; second playing a second instance of the game between a second of the players and said dealer module, wherein said first and second card game instances overlap in time and wherein said module is dealt a second sequence of card representations for playing said second instance of the card game; wherein said first and second sequences dealt to the dealer module have at least different card representations in at least one identical card representation position, in each of said first and second sequences.
- 5. The method as claimed in claim 1, wherein said game includes a card game for playing electronically, further including the steps of:generating one or more card representations for playing the card game; first playing a first instance of the card game in one of said tournaments between a first of the players and a dealer module, wherein the first player receives a first sequence of card representations; second playing a second instance of the card game between a second of the players and the dealer module, wherein said first and second card game instances overlap in time, and wherein the second player receives a second sequence of card representations; wherein, for an initial series of one or more plays by said first player using said first sequence, when said second player also initially plays said initial series of one or more identical plays using said second sequence, then for corresponding identical plays by said first and second players, their corresponding hands of card representations are identical.
- 6. The method as claimed in claim 1, wherein advertising related information is provided while playing the instances of said game on a communications network, further including the steps of:performing the following substeps (A1) through (A3) for each of a plurality of the players: (A1) providing, in response to a request on the communications network by the player, access to an instance of the game for playing by the user, wherein the instance includes a plurality of player plays; (A2) transmitting one or more advertising related presentations to the player for presentation during a playing of the instance of the game, wherein for at least a duration of time between a pair of some of the player plays, a first of said one or more advertising related presentations is presented to the player, wherein said first advertising related presentation was not presented to the player during the instance of the game between a different pair of some two of the player plays, and wherein for at least one of said advertising related presentations, (a) and (b) following hold: (a) said at least one advertising related presentation has associated therewith network linking information identifying a corresponding one of a plurality of nodes connected to the communications network, said network linking information being identical for transmissions of said at least one advertising related presentation for at least most of the players; and (b) said at least one advertising related presentation is capable of providing a responsive transmission for transmitting on the communications network, corresponding data related to one or more responses by the player to said at least one advertising related presentation; providing advertising related information to a first advertiser for said at least one advertising related presentation, wherein said advertising related information is obtained using said corresponding data for said at least one advertising presentation.
- 7. The method as claimed in claim 1, wherein said game includes at least one of the following attributes:(a) an element of chance; (b) a total number of possible game plays is capable of being determined before playing the game; and (c) there is an opponent to at least one of the players.
- 8. The method as claimed in claim 1, wherein a presentation is provided to each of one or more of the players playing in one of said tournaments on a communications network, further including the steps of:performing for each of the players, steps (A1) through (A3) following: (A1) providing access to a network server node for allowing network access to a network service, wherein said network server node presents one or more interactive service presentations to each player: (a) during an activation of the network service from a network client node via the network, and (b) substantially a synchronously from most other players, said interactive service presentations providing interactive communications between the player and said network server node via the network; (A2) presenting concurrently with the interactive service presentations at the network client node, a first advertising presentation for providing information related to one of a purchasable product and a purchasable service, wherein said first advertising presentation is transmitted during the activation of the network service, and said first advertising presentation is capable of being replaced by a different, second advertising presentation for presenting during the activation of the network service, and wherein at least one of said service presentations for presenting on the network client node is determined without regard to which one of said first and second advertising presentations are also transmitted to the player for concurrent presentation; (A3) receiving data, via a communication on the network, indicative of an action by the player in response to said step of presenting; and evaluating, using said data, an effectiveness of at least one of said first and second advertising presentations.
- 9. The method as claimed in claim 1, wherein one of said tournaments is played on a communications network, further including the steps of:receiving at a game playing node on the network, a contact by each of a plurality of players, via a corresponding node on the network for the player, for initiating a corresponding one of the game instances between the game playing node and the player's corresponding node, and at least some of said instances overlap in time; transmitting game plays between said game playing node and a first of the players, for the corresponding instance of the game; transmitting from the game playing node to the corresponding node of the first player, the ranking of a second of the players, wherein said ranking is indicative of a proficiency of the second player in playing the game, and said ranking is updated to present a change in said ranking while the first player is playing the game.
- 10. The method as claimed in claim 1, further including:generating electronic game tokens for playing the game, said game tokens played in one or more instances of the game to affect outcomes of the one or more instances; receiving player identification data prior to at least a first player playing one of the instances of the game, wherein said identification data is used to identify information related to the first player in subsequent instances of the game; first playing a first instance of the game interactively with the first player and a substantially electronic game playing module, wherein said game playing module plays a first sequence of said game tokens; second playing a second instance of the game interactively with a second player and said game playing module, wherein said first and second game instances overlap in time, and wherein said game playing module plays a second sequence of game tokens when playing said second instance of the game; wherein said first and second sequences have at least different game tokens in at least one identical game token position, in each of said first and second sequences; and presenting to the first player, during said first instance, an advertisement capable of changing to a different advertising presentation when the first player responds to said advertisement, wherein said change to said different advertising presentation does not change an availability to subsequently perform game plays of said first instance.
- 11. The method as claimed in claim 10, wherein one or more of:(a) said token representations are useful for playing one or more of the following games: blackjack, poker, pia gow, craps, and roulette; (b) said game tokens include token representations of one or more of: cards, and dice.
- 12. The method as claimed in claim 1, wherein a presentation related to one of a product and a service is viewed while playing one of said game instances on a network, further including:communicating with a server network node that provides network access to the game for playing using communications on said network; playing one of said games using communications between a first player node and said server network node; presenting a first presentation at said first player node, wherein said first presentation is presented between two plays of said one instance of the game and wherein said first presentation is capable of being replaced by a different second presentation without changing a play of said one instance; detecting an action in response to said first presentation by a first of the players; transmitting a data item indicative of said action to a second network node not contacted for the playing of the game with the first player; conducting a network communication between the first player and the second network node, in response to said data item, for information related to the purchase of at least one of: a product and a service.
- 13. The method as claimed in claim 12, further including, in response to said step of detecting, a step of identifying a network address of the second network node without the first player inputting the network address.
- 14. The method as claimed in claim 1, wherein advertising is presented on the Internet during the playing of one of the tournaments, further including the steps of:activating by an Internet accessible player node, available to a first of the players, an instance of an interactive service available at a first Internet accessible node via a first Internet connection; first presenting a first presentation, via the Internet, to the first player at said player node, during Internet interactions between the first player and the service, wherein said first presentation identifies at least one of a purchasable product and a purchasable service; and wherein said first presentation is: unrequested by the player, and substantially unrelated to a performance of the service by the first player; transmitting data, via an Internet communication, indicative of an action by the first player in response to said step of first presenting; receiving, via the Internet, a second presentation for presenting to the first player, wherein said second presentation is determined using said data, said second presentation also identifying one of a purchasable product and a purchasable service; and second presenting to the first player said second presentation during the first Internet connection.
- 15. The method as claimed in claim 1, wherein advertising related information is provided while playing one of said tournaments on a communications network, further including the steps of:contacting a game playing network node by a first of the players at a player network node; initiating one of the instances of the game by the first player at the player network node, wherein the instance includes a plurality of player plays; first receiving one or more advertising related presentations by the first player for presentation during a playing of the instance of the game, wherein for at least a duration of time between a pair of some of the first player plays, a first of said one or more advertising presentations is presented at the player network node, wherein said first advertising related presentation is not presented to the first player during the instance of the game between a different pair of some two of the first player plays, wherein at least one of said advertising related presentations is interactive and has network node identifying information for accessing an additional network node different from said game playing network node, said additional network node having an additional presentation responsive to a first player input to said at least one advertising related presentation; transmitting for said at least one advertising related presentation, player response data to said additional network node, wherein said player response data is related to one or more responses by the first player to said at least one advertising related presentation; second receiving by the player network node another advertising related presentation providing additional information about a product or service advertised in said at least one advertising related presentation.
- 16. The method as claimed in claim 1, wherein advertising is presented to the players on a network during one of the tournaments, further including:for each of one or more of the players accessing the network, the following steps are performed: first transmitting, from the player, a corresponding request for accessing a providing node of the network, said providing node provides at least a portion of the game, wherein said request has associated therewith a network address for identifying the providing node; first receiving, from the providing node via the network, said one or more interactive game presentations for presenting on at least a portion of a display of a player node by which the player accesses the network, and wherein said interactive game presentations are interactive, via the network, between the player and said providing node; first presenting, by the player node, concurrently with at least one of the interactive game presentations, a first advertising presentation for providing information related to one of a product and a service, wherein said first advertising presentation is received via the network from some node of the network, and displayed on at least a portion of said display; second presenting, by the player node over time, one or more additional advertising presentations, each said additional advertising presentation for providing information related to one of a product and a service, wherein each of at least some of said additional advertising presentations is: (a) received via the network from said some node, and (b) displayed on at least a portion of said display without the player providing an input that causes said additional advertising presentation to be displayed; second transmitting, via the network, data indicative of an action by the player in response to one of said first and said additional advertising presentations, wherein said data is transmitted: (i) from said player node, and (ii) to a destination node of the network, said destination node identified at said player node by a destination network address used for transmitting said data; second receiving, via the network, another presentation for presenting to the player at said player node, wherein said another presentation is responsive to said step of second transmitting.
- 17. The method of claim 16, wherein one or more of:(a) said step of second presenting includes periodically transmitting one of said additional advertising presentations to said network player node; (b) said step of second presenting includes forcing a display of at least one of said additional advertising presentations to be exposed on said display; (c) at least a portion of said network used in one of said steps first and second receiving and first and second transmitting includes the Internet; (d) at least a portion of said network used in one of said steps of first and second receiving and first and second transmitting communicates using TCP/IP as a network protocol; (e) said network providing node and said some network node are at a same Internet site; (f) said step of second receiving includes receiving further information related to the product or service of the advertising presentation for which said action by the player is a response; (g) said network address includes Internet addressing information for use in routing the request through the Internet to said network providing node; (h) said step of second presenting includes presenting at least one of said additional advertising presentations concurrently with at least one of said interactive game presentations; (i) said destination network address is used by a hyperlink for accessing said destination network node; (j) further including a step of third presenting said another presentation on said network player node, wherein at least a portion of said display maintains a graphical format displayed prior to said step of third presenting; (k) said destination network node is an Internet site for a sponsor of said advertising presentation to which said action by the player is responsive; (l) said destination network node is an Internet site identical to one of: said network providing node, and said some network node.
- 18. The method of claim 16, wherein at least one of said steps of first and second presenting is in response to a communication: (a) from an Internet service provider connecting the user to the network, and (b) to said some network node so that said some network node transmits one or more of: said first advertising presentation, and said additional advertising presentations to the player node.
- 19. The method as claimed in claim 1, wherein advertising related information is provided while playing one of the tournaments on the Internet, further including the steps of:contacting a game playing Internet site by a user at a user Internet station; transmitting user identification information prior to the user playing an instance of the game, wherein said user identification information is used to identify additional personal information related to the user for use during at least one subsequent instance of the game; initiating said at least one instance of the game by the user at the user Internet station, wherein said at least one instance includes a plurality of user plays; first receiving, by the user, one or more advertising related presentations for presentation during a playing of said at least one instance of the game, wherein at least one of said advertising related presentations accesses Internet site identifying information for contacting an additional Internet site different from said game playing Internet site, said additional Internet site having an additional presentation responsive to input by the user to said at least one advertising related presentation; transmitting, for said at least one advertising related presentation, user response data to said additional Internet site, wherein said user response data is indicative of one or more inputs by the user to said at least one advertising related presentation; and second receiving, by the user Internet station, another advertising related presentation providing additional information about a product or service advertised in said at least one advertising related presentation.
- 20. A method of playing a card game, comprising:generating electronic card representations for playing the card game; receiving player identification information prior to at least a first player playing the card game wherein said identification information is used to identify additional information related to the first player for use in subsequent instances of the card game; first playing a first instance of the card game between the first player and a substantially electronic game playing module, wherein said game playing module is dealt a first sequence of said card representations; second playing a second instance of the game between a second player and said game playing module, wherein said first and second card game instances overlap in time and wherein said game playing module is dealt a second sequence of card representations for playing said second instance of the card game; wherein said first and second sequences dealt to the game playing module have at least different card representations in at least one identical card representation position, in each of said first and second sequences.
- 21. A method of playing a card game as claimed in claim 20, further including using a result from a completion of said first instance in determining an acceptability of a play by the first user in a third instance of the card game subsequent to said first instance.
- 22. A method as claimed in claim 21, wherein said step of using includes comparing a requested wager by the first user with an acceptable wager limit, wherein said wager limit is dependent on results from previous instances of the card game played by the first user.
- 23. A method of playing a card game as claimed in claim 22, further including a step of providing consideration in order to play the card game.
- 24. A method of playing a card game as claimed in claim 23, wherein said step of providing consideration includes registering at an Internet web site.
- 25. A method of playing a card game as claimed in claim 20, wherein said step of receiving includes providing data related to one or more of: an age, a sex, a financial status, a location of residence, e-mail address, an educational level, a marital status, an amount of recreational time, a personal taste, a personal habit, size of household, a number of children.
- 26. A method as claimed in claim 20, wherein said game playing module communicates said card representations via a communications network.
- 27. A method of playing a card game as claimed in claim 20, wherein advertising is displayed via the communications network to at least one of said first and second users.
- 28. A method as claimed in claim 20, wherein said game playing module is accessible from an Internet web site and said first and second players play the card game with said game playing module using differently addressed Internet nodes for accessing said web site.
- 29. A method as claimed in claim 20, wherein said card representations provided to the first player in said first game instance are interspersed between card representations from said first sequence provided in said first game to said game playing module.
- 30. A method as claimed in claim 20, wherein card representations provided to the second player in said second game instance are interspersed between card representations from said first sequence.
- 31. A method as claimed in claim 20, wherein card representations provided to the first player are not played by said second player.
- 32. A method as claimed in claim 20, wherein a probability of said first and second sequences having identical card representations is substantially equal to chance.
- 33. A method as claimed in claim 20, wherein said step of first playing includes a plurality of requests by said first player for card representations prior to said step of second playing commencing.
- 34. A method as claimed in claim 33, wherein said step of generating includes outputting a different substantially random card representation when a card representation is provided.
- 35. A method as claimed in claim 20, wherein said step of generating includes providing, after a predetermined time interval, a next one of said card representations as a card representation eligible for play.
- 36. A method as claimed in claim 35, wherein said predetermined time interval is less than approximately two seconds.
- 37. A method as claimed in claim 20, wherein said receiving step includes a step of receiving an encoding of a player identification from a player identification input device for the first player.
- 38. A method as claimed in claim 37, wherein said step of receiving an encoding includes supplying player identification provided on a storage medium that can be electronically read.
- 39. A method of playing a card game as claimed in claim 20, further including a step of providing consideration in order to play the card game.
- 40. A method of playing a card game as claimed in claim 39, wherein said step of providing consideration includes registering at an Internet web site.
- 41. A method of playing a card game as claimed in claim 20, wherein said step of receiving includes providing data related to one or more of: an age, a sex, a financial status, a location of residence, e-mail address, an educational level, a marital status, an amount of recreational time, a personal taste, a personal habit, size of household, a number of children.
- 42. The method of any one of the claims 20, wherein for substantially every play of said first instance by the first player, there is a corresponding transmission on a communications network between said game playing module and said first player, wherein said corresponding transmission occurs prior to a subsequent game play by the first user within said first instance.
- 43. A method of playing a card game electronically, comprising:generating one or more card representations for playing the card game; first playing a first instance of the card game between a first player and a game playing module, wherein the first player receives a first sequence of card representations; second playing a second instance of the card game between a second player and the game playing module, wherein said first and second card game instances overlap in time, and wherein the second player receives a second sequence of card representations; wherein, for an initial series of one or more plays by said first player using said first sequence, when said second player also initially plays said initial series of one or more identical plays using said second sequence, then for corresponding identical plays by said first and second players, their corresponding hands of card representations are identical; and wherein for substantially every play of said first instance by the first player, there is a corresponding transmission on a communications network between said game playing module and said first player, wherein said corresponding transmission occurs prior to a subsequent game play by the first user within said first instance.
- 44. A method as claimed in claim 43, wherein said first and second players are playing in a same card game tournament.
- 45. A method as claimed in claim 43, wherein a card hand for the game playing module when playing with the first player and a card hand for the game playing module when playing with the second player are identical for each play of said initial series of plays played by the first and second players.
- 46. A method as claimed in claim 43, wherein said step of first playing includes reading an identification card with a card reader for identifying the first player.
- 47. A method as claimed in claim 43, wherein assuming said second player also initially plays said initial series, for each play of said initial series of one or more identical plays, a card hand for the game playing module when playing with the first player is identical to a corresponding card hand for the game playing module when playing with the second player.
- 48. A method as claimed in claim 43, wherein different card hands for said first and second players are a result of a different play by said first and second players.
- 49. A method as claimed in claim 43, wherein said step of first playing occurs in a casino.
- 50. A method of playing a card game, comprising:receiving at a destination node, via a communications network, player identification information prior to at least a first player playing the card game, wherein an address for the destination node is used by the first player for transmitting said player identification information to said destination node; generating card representations for playing said card game with at least the first player and a second player, wherein the first and second players obtain card representations via transmissions from a common address of a communications network; first transmitting of plays to a first player in a first game of said card game, wherein a first collection of one or more of said card representations is transmitted to the first player through the communications network; second transmitting of plays to a second player in a second game of said card game, wherein a second collection of one or more of the card representations is transmitted to the second player through the communications network; wherein said first and second collections are transmitted to said first and second players during an overlapping time period; ceasing to transmit card representations to the first player before said first game is completed; continuing to transmit card representations to the second player after said step of ceasing; terminating the playing of said second game with the second player; subsequently continuing to transmit one or more card representations to the first player, to play said first game in response to the first player requesting an additional collection of one or more card representations; commencing to transmit card representations to the second player for playing a third game of said card game, wherein a third collection of one or more card representations is transmitted to the second player and wherein the transmissions of the card representations for said additional collection and said third collection overlap in time.
- 51. A method as claimed in claim 50, wherein said communications network provides card representations to at least the first player, via the Internet, from a card providing Internet accessible node, wherein the following additional steps are included:transmitting, via the Internet, from the card providing Internet accessible node, first information related to communications between (a) the card providing Internet accessible node, and (b) a first Internet accessible node from which the first player communicates with the card providing Internet accessible node; wherein said first information is capable of being used in subsequent Internet communications between the card providing Internet accessible node and the first Internet accessible node; causing said first information to be stored on the first Internet accessible node so that it is available in subsequent different Internet connections by the first player.
- 52. A method as claimed in claim 51, wherein said first information is a program for receiving advertisement information from said card providing Internet accessible node.
- 53. The method of claim 51 further including a step of receiving, via the Internet, at the card providing Internet accessible node, second information indicative of said first information being present on said first Internet accessible node when said first player has disconnected the first Internet accessible node from the Internet and subsequently reconnected to the Internet.
- 54. A method as claimed in claim 53, further including a step of maintaining a status of each of said first and second games so that each of said first and second games are played with a same effect as if the other of said first and second games were not being played.
- 55. A method as claimed in claim 50, wherein said step of generating is performed by a card representation generating module for supplying card representations to both the first and second players.
- 56. A method as claimed in claim 50, wherein said card game is blackjack.
- 57. A method as claimed in claim 56, further including a step of receiving a request from the first player to stand and a request from the second player for a hit, when the first and second players are provided with a same card representation for their respective blackjack card hands.
- 58. A method as claimed in claim 56, further including a step of playing a dealer's blackjack hand in each of said first and second games, wherein one of said card representations dealt to the first player in said first game is also dealt to the dealer's blackjack hand in said second game.
- 59. The method as claimed in claim 50, wherein said step of ceasing is for a time period determined by the first player, and wherein at least one of: (a) during said step of ceasing a card representation that is available for transmission to the first player becomes unavailable; and (b) said step of continuing does not change a sequence of card representations received by any other player receiving one or more generated card representations.
- 60. A method as claimed in claim 59, wherein said step of first transmitting includes transmitting from one of: a World Wide Web server and an Internet interface.
- 61. A method as claimed in claim 50, further including repeatedly performing the following steps:determining, for at least one of said first and second players, a corresponding opponent's play that is responsive to a play made by the at least one player, and presenting, via a transmission on the communications network, a presentation of the corresponding opponent's play to the at least one player.
- 62. A method as claimed in claim 61, wherein for the at least one player, said corresponding opponent's play is a dealer's play.
- 63. A method as claimed in claim 61, wherein said opponent's play is determined without manual intervention during said opponent's play.
- 64. A method as claimed in claim 61, wherein said step of presenting includes combining said representation of the corresponding opponent's play with an advertising presentation for presentation to the at least one player.
- 65. A method as claimed in claim 64, wherein said step of combining includes choosing the advertising presentation using personal information supplied by the at least one player.
- 66. A method as claimed in claim 65, wherein said personal information includes one or more of: a name, an address, an e-mail address, an age, a sex, a financial status, a location of residence, a marital status, a size of household, a number of children, an educational level, an amount of recreational time, personal tastes, personal habits, and information related to interactions on the communications network.
- 67. A method as claimed in claim 64, wherein said step of combining includes determining a first advertising presentation for said first player and a different second advertising presentation for said second player in at least one situation.
- 68. A method as claimed in claim 50, wherein at least one of said card representations is selectable by one of:(a) at most one of said first and second players, and (b) each player during a predetermined time period that said at least one card representation is provided as eligible for play.
- 69. A method as claimed in claim 68, wherein each said predetermined time is less than approximately two seconds.
- 70. A method as claimed in claim 50, wherein for a first card representation of said first collection, there is a corresponding identical second card representation in said second collection, wherein the first card representation and the corresponding second card representation are obtained from a same generated card representation.
- 71. A method as claimed in claim 50, wherein an address of a node providing access to the network for at least one of said first and second players is different from said common address.
- 72. A method as claimed in claim 50, further including a step of communicating electronically card game information between a module for generating said card representations and said first player playing said first game, wherein the first and second steps of transmitting transmit via a same local area network that connects to a first game playing node used by the first player, and a second game playing node used by the second player.
- 73. A method as claimed in claim 50, wherein said step of generating includes repeatedly providing a substantially random card representation, wherein each said substantially random card representation is eligible for play for one of:(a) a corresponding predetermined time period, and (b) at most one of said first and second players.
- 74. A method as claimed in claim 50, further including a step of receiving an encoding of a player identification from a player identification input device for the first player before commencing said first game, said player identification device receives said encoding from an identification card.
- 75. A method as claimed in claim 50, further including a step of changing a time limit for accepting an input from said first player when said first player desires to change a speed of said first game.
- 76. A method as claimed in claim 50, further including a step of providing a ranking of players of said card game in response to a request from said first player for information related to a ranking of said first player in comparison to other players playing said card game.
- 77. A method as claimed in claim 50, wherein said step of first playing includes inputting, by said first player, a request for one of said card representations, wherein said request is transmitted using a connection to the Internet that is provided at one of: a reduced charge, and free of charge.
- 78. A method as claimed in claim 50, wherein said step of first playing includes storing a current configuration of said first game, wherein said current configuration is accessible using player identification data provided with each request for wagering by said first player.
- 79. A method as claimed in claim 50, further including a step of determining whether a wager by said first player is acceptable.
- 80. A method as claimed in claim 50, further including a step of communicating: (a) interactive advertising, and (b) gaming information related to said card game from a site for distributing said gaming information to said first player;wherein said step of communicating is performed using one of Internet transmissions, cable television transmissions, and local area network transmissions.
- 81. A method of playing a game on the Internet, comprising:first receiving player identification at a game playing Internet accessible node (GPIAN) for first and second players; transmitting, via the Internet, from the GPIAN, first information related to communications between: (a) the GPIAN, and (b) a first Internet accessible node from which the first player communicates with the GPIAN; wherein said first information is utilized in subsequent Internet communications between the GPIAN and the first Internet accessible node; causing said first information to be stored on the first Internet accessible node so that it is available in subsequent different Internet connections by the first player; second receiving, via the Internet, at the GPIAN, first responsive information indicative of said first information being present on said first Internet accessible node; first playing with the first player a first game, wherein one or more game play representations are transmitted to the first player via the first Internet accessible node; second playing with the second player a second game, wherein one or more game play representations are transmitted to the second player and from the GPIAN while the first player is playing the first game; playing of a third game between said GPIAN and the second player, wherein a third collection of one or more game play representations is transmitted to the second player, and wherein the transmissions of the game play representations for the third collection and the first collection overlap in time; wherein said step of second receiving at the GPIAN occurs when the first player has reconnected the first Internet accessible node to the Internet after said first information has been stored on the first Internet accessible node and said first Internet accessible node has disconnected from the Internet.
- 82. A method as claimed in claim 81, further including a step of providing the first player with a game play ranking of the second player.
- 83. A method of playing a card game, comprising:generating card representations for playing said card game; first playing, by a first player in a first game of said card game, a first collection of one or more of said card representations transmitted through a communications network; changing a time limit for accepting an input from said first player when said first player desires to change a speed of said first game.
- 84. A method as claimed in claim 83, further including a step of second playing, by a second player in a second game of said card game, a second collection of one or more of said card representations transmitted through the communication network;wherein said first and second games overlap in time.
- 85. A method as claimed in claim 84, further including a step of providing the first player with a game play ranking of the second player, said ranking dependent upon an outcome of a plurality of games of said card game played by the second player.
- 86. A method as claimed in claim 84, further including:receiving a request for terminating, by the second player, said second game; continuing to receive, from the first player, responses to play said first game by requesting one or more of said card representations; commencing, by the second player, to play a third game of said card game, wherein a third collection of one or more of said card representations is received by the second player and wherein reception of said card representations for said additional collection and said third collection overlap in time.
- 87. A method of playing a game on a communications network, comprising:receiving, at a game playing node of the network, a request for selecting a pace of play of an instance of the game by a first user at a first node of the network; first transmitting game plays between said game playing node and the first user using network communications between the game playing node and the first node, wherein at least a second user has played an instance of the game; and transmitting to the first node a ranking of said second user, wherein the ranking is indicative of a proficiency of the second user in playing the game.
- 88. A method as claimed in claim 87, wherein said step of transmitting includes receiving a request from the first player for viewing the ranking.
- 89. A method as claimed in claim 87, wherein the game includes at least one of the following attributes:(a) an element of chance; (b) a total number of possible game plays, is capable of being determined before playing the game; and (c) there is an opponent to at least one of the users.
- 90. A method as claimed in claim 87, wherein said step of receiving includes changing the pace of play during the instance of the game.
- 91. A method of playing a card game, comprising:receiving player identification information prior to at least a first player playing the card game; generating card representations for playing said card game with at least the first player and a second player, wherein the first and second players obtain card representations from a source node of a communications network accessed by a common communications network address; first playing, with a first player in a first game of said card game, wherein a first collection of one or more of said card representations is transmitted to the first player; second playing, with a second player in a second game of said card game, wherein a second collection of one or more card representations is transmitted to the second player, wherein said first and second card representation collections are transmitted to said first and second players during an overlapping time period; terminating the playing of said second game with the second player; commencing to transmit card representations to the second player for playing a third game of said card game, wherein a third collection of one or more card representations is transmitted to the second player during said third game, and wherein the transmissions of the card representations for said first collection for playing said first game, and said third collection for playing said third game overlap in time.
- 92. A method of playing a game on a communications network, comprising:receiving at a game playing node on the network, a contact by each of a plurality of users, via a corresponding node on the network for the user, for initiating a corresponding instance of the game between the game playing node and the user's corresponding node, and at least some of said instances overlap in time; transmitting game plays between said game playing node and a first of the users, for the corresponding instance of the game; transmitting from the game playing node to the corresponding node of the first user, the ranking of a second of the users, wherein said ranking is indicative of a proficiency of the second user in playing the game, and said ranking is updated to present a change in said ranking while the first user is playing the game.
- 93. A method as claimed in claim 92, further including a step of receiving, at the game playing node, from the first user via the corresponding network node, a request for a ranking of the second user.
- 94. A method of playing a game on a communications network, comprising:first receiving, from each of a plurality of users via a corresponding node for the user on the network, a contact at a game playing node on the network, so that each of the users initiates a corresponding instance of the game between the game playing node and the user's corresponding node, and at least some of said instances overlap in time; second receiving, at the game playing network node from a first of the users via the first user's corresponding network node, a request for selecting a pace of play of the corresponding game instance; playing, by the first user, the corresponding instance of the game with the game playing node at the pace selected by the first user.
- 95. An apparatus for playing a game on a network, comprising:a display area for electronically displaying an instance of the game to a first user; an input area for allowing the first user to input a game play; a communications network connection for communicating, on a network, game related information, between: (a) one or more of said display and said input area, and (b) an addressable node on said network accessible by a network address available to said apparatus; wherein a plurality of users communicate with said addressable node for playing instances of the game; and wherein between at least a majority of game plays by the first user, there is a game play related network transmission via said communications connection; and a game speed of play control for allowing the first user to control the pace of the instance of the game.
- 96. An apparatus as claimed in claim 95, wherein said game speed of play control is capable of reducing and increasing an allotted time within which the first user must input a game play.
- 97. An apparatus as claimed in claim 95, further including a card reader, wherein when an identification card for identifying the first user is inserted therein, data identifying the user is communicated to the game controller.
- 98. An apparatus as claimed in claim 95, wherein said input area includes a control that allows the first user to reject a game play previously entered into said apparatus by the first user.
- 99. An apparatus as claimed in claim 95, wherein said display area includes one or more of the following:(a) a current state of the instance of the game; (b) a current state of a game tournament being played, wherein said game tournament includes a plurality of users each playing a plurality of instances of the game; (c) a description of rules for the game; and (d) an identifier for identifying the first user.
- 100. An apparatus as claimed in claim 95, wherein said input area includes one or more controls for entering a wager.
- 101. An apparatus as claimed in claim 95, wherein said game is blackjack.
- 102. An apparatus for playing a game on a network, comprising:a display area for electronically displaying an instance of the game; an input area for allowing a first user to input a game play for said instance of the game; a communications network connection for communicating game related information between said apparatus and a game controller, wherein said game controller communicates with said apparatus via a network, said network also connected to additional network nodes for allowing simultaneous play of instances of the game with the game controller by a plurality of users; a control for allowing the first user to cancel a previously entered wager; a card reader, wherein when an identification card identifying the first user is provided thereto, data identifying the first user is communicated to the game controller.
- 103. An apparatus for playing a card game electronically, comprising:a card generator for generating one or more electronic card representations for playing the card game; a game playing engine for playing a first electronic instance of the card game between a first player and a substantially electronic dealer module, wherein the first player is dealt a first sequence of the card representations, and wherein a second player plays a second instance of the card game with the dealer module so that said first and second card game instances overlap in time, and wherein the second player receives a second sequence of the card representations; and wherein, for an initial series of one or more plays by said first player using said first sequence, when said second player also initially plays said initial series of one or more identical plays using said second sequence, then for corresponding identical plays by said first and second players, their corresponding hands of card representations are identical.
- 104. An apparatus for playing a card game electronically, comprising:a card generator for generating card representations for playing said card game electronically; a game playing engine for playing said card game with a plurality of players simultaneously, wherein said game playing engine transmits, for each player, a corresponding collection of one or more of said card representations through a communications network to the player; a timer in operative communication with said game playing engine for changing a time limit for accepting an input from a first of said players when said first player transmits a communications network request to change a speed of play of said game.
- 105. The apparatus of claim 104, further including a means for changing a speed of play for the first player without changing a speed of play for a second of said players, wherein the first and second players are playing the same game simultaneously.
RELATED APPLICATION
The present application claims priority from U. S. Provisional Application No. 60/058,006, filed Aug. 27, 1997. This is a continuation-in-part application of pending prior application Ser. No. 09/105,401 filed Jun. 26, 1998, which is a continuation of application Ser. No. 08/759,895 filed Dec. 3, 1996, now U.S. Pat. No. 5,823,879, which claims the benefit of U.S. Provisional Application Ser. No. 60/010,361, filed Jan. 19, 1996, and U.S. Provisional Application Ser. No. 60/010,703, filed Jan. 26, 1996. The entire disclosure of the entire application No. 08/759,895 is considered to be part of the disclosure of the accompanying application and is hereby incorporated by reference.
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Provisional Applications (3)
|
Number |
Date |
Country |
|
60/058006 |
Aug 1997 |
US |
|
60/010703 |
Jan 1996 |
US |
|
60/010361 |
Jan 1996 |
US |
Continuations (1)
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Number |
Date |
Country |
Parent |
08/759895 |
Dec 1996 |
US |
Child |
09/105401 |
|
US |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
09/105401 |
Jun 1998 |
US |
Child |
09/140979 |
|
US |